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Membrillo

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Everything posted by Membrillo

  1. I was also thinking about this. What is the situation of this mod now? Submenus have been taking a lot of attention and discussion going on, while this one is radio silent. Is there any movement behind the scenes?
  2. Looking for stage >8 buildings

    As far as I can remember, Colossus Farming currently only misses SFBT dependencies. It is completely usable right now, and SFBT stuff will be available again, eventually.
  3. Looking for stage >8 buildings

    Diego del Llano packs have plenty.
  4. Submenus DLL

    Can MMP menu have submenus? If yes, then maybe it could be organized in Seasonal and Evergreen. Then each of this could have a second layer of Conifers, Deciduous, Bushes and Flowers. Besides Seasonal and Evergreen, other main submenus could include Coastal, Rocks and other crap, sorry, props.
  5. Submenus DLL

    Park Menu can benefit from an Agricultural and a Roundabout fillers submenus. Maybe another for Forests. I'll try to think of more suggestions later if I can start the game. But stuff like IRM Fillers or Retaining Walls are probably required to have a standard submenu. Someone already said that Elementary Schools, High Schools and all the other categories of educational buildings should be organised in submenus.
  6. Fixed! Thanks a lot!
  7. Here it goes SimCity Exception Report 2024.02.27 09.23.06.zip
  8. AFAIK there's no solution. It is a known glitch with high resolutions. I think it starts to appear around 2000px. At least on my experience, only in big city tiles.
  9. Yes, the exception is the DLL. SimCity Exception Report 2024.02.27 08.58.05.zip
  10. You're gonna hate me , but it crashes the game for me. It partially loads the region screen (it loads the UI but the map is black) and then it crashes. It isn't an incompatibility with another plugin because I have tried everything: full plugins folder, empty plugins folder, removing all other DLLs... So even with just this DLL and no other mods, the game crashes. I have CAM, I haven't tried restoring the original Simcity_1.dat, but I can't think a reason that will be the conflict. Win11. 641. Steam version. dgVoodoo. The log file doesn't report any error: SC4RegionCensus v1.0.0
  11. KOSC SP - DAMN Menus

    I never tried DAMN, so I can't say. Now, you might want to take a look at this new DLL It's new, so at the moment the number of organized items is pretty small, but it has A LOT of potential.
  12. KOSC SP - DAMN Menus

    I think it is available in SC4Evermore, but I can't access right now.
  13. Show us What you're Working On

    It's looking great! I believe there'r a typo in R$$, it lacks one dollar symbol.
  14. Medit Bldg 50

    I give it 5 stars even if it messes with my brain. I've downloaded the entire Mediterranean series and somehow I have Medit Bldg 1_DN to Medit Bldg 28_DN, and then it jumps straight to this Medit Bldg 50_DN. I feel I am missing buildings 29 to 49
  15. NAM.dll Open Beta

    Easy dragging diagonal streets is super cool. Now we need the reason why Maxis didn't enable them: diagonal buildings. Would it be possible to do such a thing, like a secondary diagonal grid? What about easy dragging FAR networks? P.S. The street tunnel entrance textures are fantastic.
  16. Economy Model?

    To each their own, but to keep running the game overnight (ergo the computer) to amass a few millions, versus the couple of seconds that are required to input the moolah cheat code is a no-brainer to me. Also, both methods sound like cheating to me, with the difference that one wastes a lot of real life resources and money. Regarding the economic model: capitalism.
  17. SC4 CPU Options

    I don't know what's more impressive: the DLLs themselves, or how much you listen and care about the players' feedback.
  18. May I ask why it's not compatible with CAM?
  19. MODS that HAVE to be reinstalled

    NAM only for the 4gb patch, am I right? CAM modifies SimCity_1.dat. So, unless you have the modified file, it has to be reinstalled.
  20. Colossus Farming

    Hi @Fantozzi, this is a must for anyone using CAM. Thanks so much for this impressive work. I have two questions: 1. The file FzS4_PegasusTobaccos-0x6534284a-0xb517dcf2-0x375ad92f.SC4Desc is overridden by FzS9_ExtraLeg-0x6534284a-0xb517dcf2-0x375ad92f.SC4Desc. Is this normal? I believe it is not, but I don't really know about this stuff, so... 2. Something I know even less about: The number of DIR files in fz_farmressource.dat is 2, so SC4DataNode marks it in brown text. I don't know if it matters at all, but just in case.
  21. Show us What you're Working On

    I agree with Hugues. Nevertheless, and leaving aside screen calibration, color profiles, SC4 graphic limitations..., plants in nature have a wide variation. The same species in a dry climate is going to look quite different to those individuals growing in a wetter climate. Damn, there is usually a huge variation between trees growing in both sides of the same valley. So, don't be too picky about it. Your trees are great anyway.
  22. UI Blue Skin

    Must have is probably an exaggeration for a mod that only reskins the UI, but I could not go back to the original UI. So, 5/5. Must have. Nevertheless, it could be even better, so here there are two suggestions: 1. Raised version. I have tried Raise the UI Mod with and without UI Blue Skin and although it does raise the visual UI so it isn't hidden behind the taskbar, it doesn't actually raise the clickable area (so the visual bottons and the physical bottons are offset). Also, it doesn't raise the transportation legend in the region view. So, it would be nice to have a Raised UI Blue Skin to play Borderless in Windows. 2. MoreBuildingStyles version. Following Null 45's DLL SC4MoreBuildingStyles and CoriBoom's findings about tilesets, we just need an UI that allows for more building styles to be available. Thanks for this UI!
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