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Everything posted by Membrillo
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[SC4DBPFLoading] A DLL that reduces SC4's startup time
Membrillo replied to Null 45's topic in SC4 Modding - Open Discussion
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Allow More Building Styles - DLL Plugin
Membrillo replied to Null 45's topic in SC4 Modding - Open Discussion
I was also thinking about this. What is the situation of this mod now? Submenus have been taking a lot of attention and discussion going on, while this one is radio silent. Is there any movement behind the scenes? -
As far as I can remember, Colossus Farming currently only misses SFBT dependencies. It is completely usable right now, and SFBT stuff will be available again, eventually.
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Diego del Llano packs have plenty.
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Can MMP menu have submenus? If yes, then maybe it could be organized in Seasonal and Evergreen. Then each of this could have a second layer of Conifers, Deciduous, Bushes and Flowers. Besides Seasonal and Evergreen, other main submenus could include Coastal, Rocks and other crap, sorry, props.
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Park Menu can benefit from an Agricultural and a Roundabout fillers submenus. Maybe another for Forests. I'll try to think of more suggestions later if I can start the game. But stuff like IRM Fillers or Retaining Walls are probably required to have a standard submenu. Someone already said that Elementary Schools, High Schools and all the other categories of educational buildings should be organised in submenus.
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Region View Census UI - DLL Plugin
Membrillo replied to Null 45's topic in SC4 Modding - Open Discussion
Fixed! Thanks a lot! -
Region View Census UI - DLL Plugin
Membrillo replied to Null 45's topic in SC4 Modding - Open Discussion
Here it goes SimCity Exception Report 2024.02.27 09.23.06.zip -
SC4 Graphics Options - a DLL that sets the game's rendering mode and resolution options.
Membrillo replied to Null 45's topic in SC4 Modding - Open Discussion
AFAIK there's no solution. It is a known glitch with high resolutions. I think it starts to appear around 2000px. At least on my experience, only in big city tiles.- 29 Replies
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Region View Census UI - DLL Plugin
Membrillo replied to Null 45's topic in SC4 Modding - Open Discussion
Yes, the exception is the DLL. SimCity Exception Report 2024.02.27 08.58.05.zip -
Region View Census UI - DLL Plugin
Membrillo replied to Null 45's topic in SC4 Modding - Open Discussion
You're gonna hate me , but it crashes the game for me. It partially loads the region screen (it loads the UI but the map is black) and then it crashes. It isn't an incompatibility with another plugin because I have tried everything: full plugins folder, empty plugins folder, removing all other DLLs... So even with just this DLL and no other mods, the game crashes. I have CAM, I haven't tried restoring the original Simcity_1.dat, but I can't think a reason that will be the conflict. Win11. 641. Steam version. dgVoodoo. The log file doesn't report any error: SC4RegionCensus v1.0.0 -
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It's looking great! I believe there'r a typo in R$$, it lacks one dollar symbol.
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Easy dragging diagonal streets is super cool. Now we need the reason why Maxis didn't enable them: diagonal buildings. Would it be possible to do such a thing, like a secondary diagonal grid? What about easy dragging FAR networks? P.S. The street tunnel entrance textures are fantastic.
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The Future of SC4 Modding: The Matter of Digital vs. Disc, and Windows vs. macOS in the DLL Era
Membrillo replied to Tarkus's topic in SC4 Modding - Open Discussion
40 seconds? But I want it now! Homer Simpson. -
To each their own, but to keep running the game overnight (ergo the computer) to amass a few millions, versus the couple of seconds that are required to input the moolah cheat code is a no-brainer to me. Also, both methods sound like cheating to me, with the difference that one wastes a lot of real life resources and money. Regarding the economic model: capitalism.
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SC4 CPU Options - a DLL Plugin that configures the CPU core count and priority.
Membrillo replied to Null 45's topic in SC4 Modding - Open Discussion
Hi, zip file does not contain the ini file. -
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Allow More Building Styles - DLL Plugin
Membrillo replied to Null 45's topic in SC4 Modding - Open Discussion
May I ask why it's not compatible with CAM? -
MODS that HAVE to be reinstalled
Membrillo replied to BuddyKnight81's topic in SimCity 4 General Discussion
NAM only for the 4gb patch, am I right? CAM modifies SimCity_1.dat. So, unless you have the modified file, it has to be reinstalled.- 3 Replies
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Hi @Fantozzi, this is a must for anyone using CAM. Thanks so much for this impressive work. I have two questions: 1. The file FzS4_PegasusTobaccos-0x6534284a-0xb517dcf2-0x375ad92f.SC4Desc is overridden by FzS9_ExtraLeg-0x6534284a-0xb517dcf2-0x375ad92f.SC4Desc. Is this normal? I believe it is not, but I don't really know about this stuff, so... 2. Something I know even less about: The number of DIR files in fz_farmressource.dat is 2, so SC4DataNode marks it in brown text. I don't know if it matters at all, but just in case.
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I agree with Hugues. Nevertheless, and leaving aside screen calibration, color profiles, SC4 graphic limitations..., plants in nature have a wide variation. The same species in a dry climate is going to look quite different to those individuals growing in a wetter climate. Damn, there is usually a huge variation between trees growing in both sides of the same valley. So, don't be too picky about it. Your trees are great anyway.
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Must have is probably an exaggeration for a mod that only reskins the UI, but I could not go back to the original UI. So, 5/5. Must have. Nevertheless, it could be even better, so here there are two suggestions: 1. Raised version. I have tried Raise the UI Mod with and without UI Blue Skin and although it does raise the visual UI so it isn't hidden behind the taskbar, it doesn't actually raise the clickable area (so the visual bottons and the physical bottons are offset). Also, it doesn't raise the transportation legend in the region view. So, it would be nice to have a Raised UI Blue Skin to play Borderless in Windows. 2. MoreBuildingStyles version. Following Null 45's DLL SC4MoreBuildingStyles and CoriBoom's findings about tilesets, we just need an UI that allows for more building styles to be available. Thanks for this UI!
