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City-building game(s)

Found 10 results

  1. Is it possible to have SimCity 4 keep playing it's music when the game window loses focus / I switch to another application? As I'm planning a new city, I like to switch back and forth between the game and my web browser but I also like to have the music playing through the game itself (rather than an external player). It gets pretty annoying though, when one of my favourite songs gets interrupted because I switch to my browser. [EDIT] I use Arc-... I mean, I use Debian 12 KDE.
  2. Features Custom resolutions can be configured without command line arguments. Supports borderless full screen mode without requiring a launcher. Supports changing the game's rendering driver without a command line argument. Allows full screen mode to use 32-bit color. Allows the game's intro to be disabled without a command line argument. Allows pausing on focus loss to be enabled without a command line argument. This DLL cannot change the game's full screen resolution, it will always match your monitor. If you want to run a full screen window at something other than your monitor's resolution you need to use an external window scaling program such as Magpie. Download: https://community.simtropolis.com/files/file/36091-sc4graphicsoptions/ Source Code: https://github.com/0xC0000054/sc4-graphics-options System Requirements Windows 10 or later Microsoft Visual C++ 2022 x86 Redistribute Installation Close SimCity 4. Copy SC4GraphicsOptions.dll and SC4GraphicsOptions.ini into the Plugins folder in the SimCity 4 installation directory. Configure the graphics options, see the Configuring the plugin section. Configuring the plugin Open SC4GraphicsOptions.ini in a text editor (e.g. Notepad). Note that depending on the permissions of your SimCity 4 installation directory you may need to start the text editor with administrator permissions to be able to save the file. Adjust the settings in the [GraphicsOptions] section to your preferences. Save the file and start the game. Settings overview: EnableIntroVideo controls whether the game's intro video will be played on startup, defaults to true. Setting this to false is equivalent to the -Intro:off command line argument. PauseGameOnFocusLoss controls whether the game will be paused when it looses focus, defaults to false. Setting this to true is equivalent to the -gp command line argument. Driver the driver that SC4 uses for rendering, the supported values are listed in the following table: Driver Notes DirectX SC4's default hardware renderer. Because this renderer targets DirectX 7, a DirectX wrapper (e.g. dgVoodo 2 or DxWrapper) is required for resolutions above 2048x2048. OpenGL An unfinished hardware renderer. simmaster07's SCGL project aims to replace this renderer with a new one targeting OpenGL 3.0. SCGL simmaster07's replacement for SC4's OpenGL renderer. This is an alias for the OpenGL entry above. Software The renderer SC4 uses when no supported hardware renderer is available. WindowWidth the width of SC4's window when running in windowed or full screen mode. This is ignored for the borderless full screen mode. The minimum value is 800, values above 2048 with the DirectX driver require the use of a DirectX wrapper. WindowHeight the height of SC4's window when running in windowed or full screen mode. This is ignored for the borderless full screen mode. The minimum value is 600, values above 2048 with the DirectX driver require the use of a DirectX wrapper. ColorDepth the color depth that SC4 uses, in bits per pixel. The supported values are 16 and 32. WindowMode the window mode that SC4 uses, the possible values listed in the following table: Window Mode Notes Windowed Runs the game in windowed mode, the window size is set by the WindowWidth and WindowHeight values above. Equivalent to the -w command line parameter. Screen resolutions larger that 2048x2048 in DirectX mode require the use of a DirectX wrapper. FullScreen Runs the game in exclusive full screen mode, the window size is set by the WindowWidth and WindowHeight values above. Equivalent to the -f command line parameter. Screen resolutions larger that 2048x2048 in DirectX mode require the use of a DirectX wrapper. BorderlessFullScreen Runs the game a window that covers the entire screen. Screen resolutions larger that 2048x2048 in DirectX mode require the use of a DirectX wrapper. Borderless An alias for the BorderlessFullScreen option above. Troubleshooting The plugin should write a SC4GraphicsOptions.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin. If you would like to make voluntary contributions to support me in continuing to create more content for SimCity 4, I accept donations via PayPal: https://paypal.me/0xC0000054 Thanks to the few people who have donated to me.
  3. SC4 Graphics Options

    Version 1.4.0

    20,700 Downloads

    A DLL Plugin for SimCity 4 that sets the game's rendering mode and resolution options. Features Custom resolutions can be configured without command line arguments. Supports borderless full screen mode without requiring a launcher. Supports changing the game's rendering driver without a command line argument. Allow the DirectX full screen mode to use 32-bit color. Allows the game's intro to be disabled without a command line argument. Allows pausing on focus loss to be enabled without a command line argument. This DLL cannot change the game's full screen resolution, it will always match your monitor. If you want to run a full screen window at something other than your monitor's resolution you need to use an external window scaling program such as Magpie. System Requirements Game version 641 Only required for the DirectX full screen 32-bit color fix, all other features should work on older game versions. Windows 10 or later Microsoft Visual C++ 2022 x86 Redistribute The plugin may work on Windows 7 or later, but I do not have the ability to test that. Installation Close SimCity 4. Copy SC4GraphicsOptions.dll and SC4GraphicsOptions.ini into the Plugins folder in the SimCity 4 installation directory. Configure the graphics options, see the Configuring the plugin section. Configuring the plugin Open SC4GraphicsOptions.ini in a text editor (e.g. Notepad). Note that depending on the permissions of your SimCity 4 installation directory you may need to start the text editor with administrator permissions to be able to save the file. Adjust the settings in the [GraphicsOptions] section to your preferences. Save the file and start the game. Settings overview: EnableIntroVideo controls whether the game's intro video will be played on startup, defaults to true. Setting this to false is equivalent to the -Intro:off command line argument. PauseGameOnFocusLoss controls whether the game will be paused when it looses focus, defaults to false. Setting this to true is equivalent to the -gp command line argument. Driver the driver that SC4 uses for rendering, the supported values are listed in the following table: Driver Notes DirectX SC4's default hardware renderer. Because this renderer targets DirectX 7, a DirectX wrapper (e.g. dgVoodo 2 or DxWrapper) is required for resolutions above 2048x2048. OpenGL An unfinished hardware renderer. simmaster07's SCGL project aims to replace this renderer with a new one targeting OpenGL 3.0. SCGL simmaster07's replacement for SC4's OpenGL renderer. This is an alias for the OpenGL entry above. Software The renderer SC4 uses when no supported hardware renderer is available. WindowWidth the width of SC4's window when running in windowed or full screen mode. This is ignored for the borderless full screen mode. The minimum value is 800, values above 2048 with the DirectX driver require the use of a DirectX wrapper. WindowHeight the height of SC4's window when running in windowed or full screen mode. This is ignored for the borderless full screen mode. The minimum value is 600, values above 2048 with the DirectX driver require the use of a DirectX wrapper. ColorDepth the color depth that SC4 uses, in bits per pixel. The supported values are 16 and 32. WindowMode the window mode that SC4 uses, the possible values listed in the following table: Window Mode Notes Windowed Runs the game in windowed mode, the window size is set by the WindowWidth and WindowHeight values above. Equivalent to the -w command line parameter. Screen resolutions larger that 2048x2048 in DirectX mode require the use of a DirectX wrapper. FullScreen Runs the game in exclusive full screen mode, the window size is set by the WindowWidth and WindowHeight values above. Equivalent to the -f command line parameter. Screen resolutions larger that 2048x2048 in DirectX mode require the use of a DirectX wrapper. BorderlessFullScreen Runs the game a window that covers the entire screen. Screen resolutions larger that 2048x2048 in DirectX mode require the use of a DirectX wrapper. Borderless An alias for the BorderlessFullScreen option above. Troubleshooting The plugin should write a SC4GraphicsOptions.log file in the same folder as the plugin. The log contains status information for the most recent run of the plugin. Source Code and Support Plugin thread: https://community.simtropolis.com/forums/topic/762952-sc4graphicsoptions The plugin's source code and issue tracker are located on GitHub: https://github.com/0xC0000054/sc4-graphics-options If you would like to make voluntary contributions to support me in continuing to create more content for SimCity 4, I accept donations via PayPal: https://paypal.me/0xC0000054 Thanks to the few people who have donated to me.
  4. Hello, How do I run SimCity 4 in borderless window without any launcher? I tried with elishacloud's dxwrapper and it doesn't work, at least with my config. ;; Config file for DirectX DLL Wrapper ;; ;; For details, see: https://github.com/elishacloud/dxwrapper/wiki/Configuration ;; [General] RealDllPath = AUTO WrapperMode = AUTO LoadCustomDllPath = ExcludeProcess = IncludeProcess = RunProcess = WaitForProcess = 0 DisableLogging = 0 [Plugins] LoadPlugins = 0 LoadFromScriptsOnly = 0 [Compatibility] Dd7to9 = 1 D3d8to9 = 0 DDrawCompat = 1 Dinputto8 = 0 DisableGameUX = 0 DxWnd = 0 EnableDdrawWrapper = 1 EnableD3d9Wrapper = 1 EnableDinput8Wrapper = 0 EnableDsoundWrapper = 0 HandleExceptions = 0 SingleProcAffinity = 0 [DDrawCompat] DDrawCompat20 = 0 DDrawCompat21 = 0 DDrawCompat31 = 0 DDrawCompatDisableGDIHook = 0 DDrawCompatNoProcAffinity = 0 [ddraw] ConvertToDirectDraw7 = 0 ConvertToDirect3D7 = 0 DdrawFixByteAlignment = 0 DdrawOverrideBitMode = 0 [Dd7to9] AutoFrameSkip = 0 DdrawEmulateSurface = 0 DdrawRemoveScanlines = 0 DdrawReadFromGDI = 0 DdrawWriteToGDI = 0 DdrawLimitDisplayModeCount = 0 DdrawUseNativeResolution = 0 DdrawClippedWidth = 0 DdrawClippedHeight = 0 DdrawOverrideWidth = 0 DdrawOverrideHeight = 0 DdrawOverrideRefreshRate = 0 DdrawIntegerScalingClamp = 0 DdrawMaintainAspectRatio = 0 [d3d9] AnisotropicFiltering = 0 AntiAliasing = 0 EnableVSync = 0 EnableWindowMode = 0 ForceMixedVertexProcessing = 0 ForceSystemMemVertexCache = 0 ForceVsyncMode = 0 FullscreenWindowMode = 1 WindowModeBorder = 1 [FullScreen] FullScreen = 1 ForceWindowResize = 1 WaitForWindowChanges = 0 [dinput8] FilterNonActiveInput = 0 [dsound] Num2DBuffers = 0 Num3DBuffers = 0 ForceCertification = 0 ForceExclusiveMode = 0 ForceSoftwareMixing = 0 ForceHardwareMixing = 0 ForceHQ3DSoftMixing = 0 ForceNonStaticBuffers = 0 ForceVoiceManagement = 0 ForcePrimaryBufferFormat = 0 PrimaryBufferBits = 16 PrimaryBufferSamples = 44100 PrimaryBufferChannels = 2 AudioClipDetection = 0 Here's what the config produces. The bottom is simply uncovered. And also, how do I scale those elements correctly on my laptop? It looks so tiny lol. I'd like to summon @TheMurderousCricket again. And yes, this is related to achieving 32-bit palette. I found out there's old version of dxwnd included with the wrapper. But I don't know how to use it. Trying and error doesn't make a fruit. So please, let me know. Thanks.
  5. Hey all, I'm attempting to set up my game to play at 2560x1440 in windowed mode. Currently I run the game at 1920x1080, but I'm really sick of every time I alt-tab out it minimizes my game. Here is the current steam launch options I am using: So I figured adjusting to this would work: ...but, instead the game just crashes when attempting to launch now. It almost starts, but then crashes. Would anyone have any insight into launching the game in a windowed mode, but making full use of my 2560x1440 screen?
  6. Lot Editor Expanded Preview Panel

    Version 1.0

    1,250 Downloads

    This mod improves the Lot Editor UI to support a wider width of the preview panel. Long ago Maxis developed and released the LE tool for SC4 custom content creation. One thing has remained the same though in how the lot preview shown is in a tiny narrow letterbox gap, making it difficult to actually see what it looks like while adding props and textures. For many lotters (myself included), we've adapted to this limitation, and it's become just the way it is. Until now anyway... My mod is comprised of a small yet significant user interface tweak which makes the left hand panel wider, and then re-positions the rotational controls, the pan hand, and the zoom function. Here's a Before / After comparison: The technical difference is 335 pixels originally, compared to the new expanded 800 pixels wide of this mod. Also if looking closely, on the left side panel you'll see I corrected some very small alignments with the UI elements. Not that those matter, but I figured to fix them up while I was in the process of editing. Alternatively, you may prefer to use a slightly narrower width with a 500 pixels wide version: Lot Editor Expanded Preview Panel v1.0 (Medium Width 500px).dat Of course, the PIM-X tool has helped provide a more powerful and feature-rich lot editor for the game. As such my modification is by no means a replacement for what PIM-X provides in abundance, with its own full screen editing capability and various other advantages. Although for those of you like myself who are still used to the tool Maxis made as a comfy pair of shoes, then it might be a highly beneficial enhancement. Installation & Setup This mod uses the standard process of installing SC4 content. There are no dependencies. (Of course, other than the Lot Editor itself, available to download from the Maxis Files index.) Simply copy the included .dat file into your Plugins folder. This will be loaded up by the LE and apply the custom UI modification. The important step is to edit the target shortcut for what the Lot Editor uses. To run in full screen, find (or create) a shortcut to the LE itself, then go to the Target box and apply the -f parameter, followed by the desired screen resolution to set. For example, here on my 1600x900 monitor I use: In the form of: -f -rWIDTHxHEIGHTx32 Alternatively it can be run in Windowed mode with the -w parameter instead: Such as using: -w -r1366x768x32 It'll be worth experimenting with the width and height to find what fits best for your own monitor. Compatibility Note You may also find adding the -d:soft parameter is needed depending on your system's graphical capabilities. This enables software rendering, much like the equivalent -d:software option for the game itself. For example: -f -rWIDTHxHEIGHTx32 -d:soft You may also find enabling a compatibility mode on the shortcut tab could help. See the comments below for more info about this, and how surprisingly using Windows 95 compatibility was found to help. Using a graphical compatibility wrapper such as DxWrapper is useful for additional configuration options, especially on wider screens. More info on this can be found in the thread @Durfsurn posted. As follows: Special Mention Thanks to @Raymond7cn for inspiring me to reinvestigate this from his thread. Your idea made me look into this again, and sure enough here it led to this mod being created for anyone who might find it useful. Also for Maxis who made the Lot Editor in the first place, which paved the way for early inspiration of custom content as we know today. The ability to create lots is something I remember being in awe about when I first read the Prima guide, and none of this would be possible without those initial stepping stones the Maxis developers laid. We are so very grateful. And last (but certainly by no means least), thank you Cori for helping proofread and test the upload prior to this release. I so greatly appreciate your kind and caring support as always.
  7. Using SC4 Deluxe (GOG) under Windows 10 1909 on VirtualBox 6.1 (both Mac and Linux host OSes) results in a strange graphics issue - the game will not run in resolutions over 1024x768, regardless of changing in-game settings or using a custom resolution. Running windowed works for a few lower 4:3 resolutions, but going higher makes the game run full screen 1024x768 (seemingly ignoring the setting) and trying to use any other ratio leads to the game not launching at all. I could not find anyone else with the same problem online - yet have been able replicate it on two different host systems. Any advice?
  8. A Neat Little Tool to use with the "Raise the UI Mod" Here is a tutorial explaining how to automatically raise SimCity 4's user interface (UI) when switching to windowed mode. This may specifically be useful for those who wish to alternate between running SC4 windowed and in full screen. Please Note To achieve this, it requires copying and saving simple command line scripts (.cmd), and adjusting relevant paths. The problem being, when running the game windowed and with a custom resolution, you may notice the taskbar inconveniently overlays the UI like so: To workaround this limitation, in Windows it's possible to use the "Auto-hide the taskbar" option from Taskbar Properties. This does what it says, and makes the taskbar hidden from view when not hovered over. However, this requires toggling back the setting once exiting the game. So while that works it's not the most ideal solution since to run the game windowed, it may be desired to have quick access to the taskbar at all times. A means of fixing this is by raising up the UI slightly. Then the taskbar can still be seen in full view while not obscuring the lower-positioned menu options in the game. A useful mod which does exactly this is the appropriately named Raise the UI Mod. Which upon installation in Plugins, will solve the problem like so: However... What if you'd then wish to play the game full screen, or often swap between both modes? Perhaps doing so would be useful if needing convenient access to other programs while playing. But later would like to change over based on your monitor configuration, or to benefit from the reduced memory usage in full screen. At least from testing, I found there was around 18% less system RAM used in a fully loaded large tile. This can be done manually by moving the mod in and out of Plugins when needed. But in terms of automating the process, that's where my little command line scripts may come in handy. Should that sound of interest, keep on reading on... Note: This is really intended for those comfortable working with batch files, and so this may not be the ideal solution for everyone. Prerequisites SimCity 4 Deluxe / RH installed and patched at least to the EP1 update. Digital versions other than Origin should come fully pre-patched. Although Notepad or a plain text editor will do the job, I recommend using Notepad++ to benefit from syntax highlighting. A Windows operating system (this has been tested on Win 7). Download the Raise the UI Mod created by @warrior. A local folder created outside of Plugins. Setting Up First of all, the initial step is to decide where you'd like to store the mod when not needed. This will be a holding folder and can be anywhere outside from your Plugins folder. Then when running the game windowed, it'll be moved into your Plugins so then the UI is raised accordingly. So either create a new folder, or copy the path of an existing folder where Raise the UI Mod.dat can be stored. A simple way of copying the path is by right clicking the location bar in Windows Explorer: Then click the "Copy address as text" option as highlighted. At the top of both scripts (which we'll get to in a moment), there are 4 adjustable options: File=<File Name> Description: This is the file name name of the mod, so needn't be changed unless renaming the actual file. E.g. File=Raise the UI Mod.dat PluginPath=<Path> Description: The location inside your Plugins folder to contain the mod. This can be in the root or inside a subfolder structure of your choice. Unless modified it should be the one in Documents. Leave out quotes since those are added in the main body of the code. E.g. PluginPath=C:\Users\<Account>\Documents\SimCity 4\Plugins HoldPath=<Path> Description: Here is the location of the holding folder where the mod will be stored. Use the "Copy address as text" method described earlier to make sure this is correctly specified. It can be set anywhere of your choice, providing the folder is fully accessible. E.g. HoldPath=C:\Users\<Account>\Documents\SimCity 4\Hold UI Mod TheGame="" "<Game Location>" <Shortcut Parameters> Description: It wouldn't be any use without starting the game itself, and that's what this option does. Here there are 2 variables which can be tailored specifically. The location of the game's executable file, and also the parameters (switches) used to set a custom resolution, toggle windowed or full screen, force SC4 to run on a single core, skip the intro, or any other such options. E.g. Disc based game: TheGame="" "C:\Program Files (x86)\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe" -CustomResolution:enabled -r1600x900x32 -w E.g. Digital game from GOG: TheGame="" "C:\GOG Games\SimCity 4 Deluxe Edition\Apps\SimCity 4.exe" -CustomResolution:enabled -r1600x900x32 -w For a custom resolution, this must be specified to the desired screen width and height. The above examples represent my own monitor's size of 1600x900 pixels. The x32 at the end is the bit colour depth, which in normal circumstances can be safely left as is. Those using Steam or other launchers may need to experiment with workarounds to start the game directly for this to work. The empty quotes ("") at the beginning are required since they pass a null title in the command. However the rest of the command can simply be copied over from an existing desktop shortcut Target line, with the format being identical. Note: Where applicable for it to be valid, the <Account> path must be changed to the name of your user account. Windowed Script Here is the script for running the game windowed. It does the following: First checks whether Raise the UI Mod.dat is located in your Plugins folder. If found, the game is started using any parameters specified. If not present, it moves Raise the UI Mod.dat from the holding folder to your Plugins, before starting the game. Should the file not be found in the holding folder, a message pops up in a command window making that known. For Example (Modify custom paths as needed) @Echo Off Set File=Raise the UI Mod.dat Set PluginPath=C:\Users\<Account>\Documents\SimCity 4\Plugins Set HoldPath=C:\Users\<Account>\Documents\SimCity 4\Hold UI Mod Set TheGame="" "C:\Program Files (x86)\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe" -CustomResolution:enabled -r1600x900x32 -w If Not Exist "%PluginPath%\%File%" ( If Not Exist "%HoldPath%\%File%" ( Start "" cmd /C "Echo %File% not found in: &Echo( %HoldPath% &Echo( &Pause" Goto :End ) Else Move "%HoldPath%\%File%" "%PluginPath%" ) Else ( Goto :StartSC4 ) :StartSC4 Start %TheGame% :End Exit Important: For the game's parameters, it's essential the -w switch is used, or else the game won't be told to run windowed. Full Screen Script Here is the script for running the game in full screen. It does the following: Checks whether Raise the UI Mod.dat is located in your Plugins folder. If found, it moves the file back to your holding folder, then starts the game. If not found, it just starts the game, also using any parameters specified. For Example (Modify custom paths as needed) @Echo Off Set File=Raise the UI Mod.dat Set PluginPath=C:\Users\<Account>\Documents\SimCity 4\Plugins Set HoldPath=C:\Users\<Account>\Documents\SimCity 4\Hold UI Mod Set TheGame="" "C:\Program Files (x86)\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe" -CustomResolution:enabled -r1600x900x32 -f If Exist "%PluginPath%\%File%" ( Move "%PluginPath%\%File%" "%HoldPath%\%File%" ) Else ( Goto :StartSC4 ) :StartSC4 Start %TheGame% Important: For the game's parameters, it's essential the -f switch is used here, or else the game won't be told to run in full screen. Saving the Scripts Both work by saving them as command line scripts with the .cmd file extension. This can be done using any plain text editor, including Windows Notepad. Personally as hinted above, I would recommend Notepad++ for the benefit of the code syntax highlighting. It also handily comes with many other features for manipulating text, featuring a powerful find & replace tool with regex ability (advanced search mode). But in terms of what's required here as a simple copy, paste and save to file, these are just little extras which you may find useful for other projects in future. The end goal is to have both scripts saved, ideally for convenience to the same folder. For instance: The actual task of saving is very simple. I'll describe the steps for both Notepad++ and Windows Notepad using the windowed mode code. However as this part may well be self-explanatory, feel free to skip the following instructions and continue onto setting up the desktop shortcuts. Using Notepad++ OR Using Windows Notepad Creating Desktop Shortcuts To run either of the scripts, it's possible by navigating to their folder and double clicking on them. This will do the job just fine. However for accessibility and since it's probably what you're already familiar with, I recommend linking each via a shortcut placed on your desktop (or wherever is convenient). Then there will be two shortcuts – One referencing the windowed script, the other for full screen. Step 1 of 3 First make a copy of your existing SC4 shortcut. Or if you don't have one already, go to your game's installation path and open the Apps subfolder. Then right click the executable file ( SimCity 4.exe ), and in the context menu choose: Send to > Desktop (create shortcut). Then make a duplicate copy so you've got two exactly the same. Rename accordingly to whatever you'd like them called. For example: For the next steps I'll explain the process with the windowed shortcut. Repeat the same for your full screen one... Step 2 of 3 The next task involves editing the Target path in the shortcut. Right click and open the Properties. Then remove the current path pointing to the game's executable. This is no longer needed because the script does this part, along with passing the parameters to set a custom resolution and toggle between windowed or full screen modes. Then paste in the path to the script like so: Note: This can be easily obtained by navigating to the script, holding the Shift key, then right clicking and choosing the Copy as path option. If you copied in a path which didn't contain spaces, the quotation marks will automatically be removed from the Target line upon saving and opening the shortcut Properties. Those are only needed to preserve a path should there be any spaces included. Step 3 of 3 Click Apply, then OK and close the shortcut. Repeat for the full screen shortcut or vice versa. At this point it's good to go, but there is an additional adjustment possible should you wish... Addendum A big thanks to @CorinaMarie for inspiration behind this idea, helping me with technical aspects, and also sharing many valuable suggestions along the way. There could be other uses with this or similar techniques. For example, to potentially expand and tailor scripts specifically to: Move another mod file in and out, such as the Diagonal Bridge Enabler. Control sets of custom content by moving multiple files in and out of your Plugins folder as needed. Have a multiple choice option in the command line for using certain shortcut parameters. Log the time when starting SC4 to keep track of how long you're in the mayor's office. Create incremental backups of your Regions before starting the game. So that brings this tutorial to a conclusion. Once you've saved both scripts and created the shortcuts, the game can then be fully enjoyed in either full screen or windowed mode with a simple double click. Hopefully this may come in useful and even inspire other possibilities. Be creative! Any feedback, comments or questions welcome.
  9. For some reason, my SC4 has quit running in windowed mode. My shortcut property target looks like this: "C:\Program Files (x86)\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe" -w -CustomResolution:enabled -r1920x1080x32 -CPUCount:1 As far as I know, that looks right to me. And it worked just fine before. Any idea what happened? I'm using Win7 64bit.
  10. Raise the UI Mod

    Version 1.0

    2,580 Downloads

    This tiny mod simply moves the the region name and the whole mayor user interface up by about 40 pixels. Why would you want to do that? Well if you change the games resolution to the same size as your screen, but run it in window mode it will look almost full screen (there will be no borders) but you will still have the windows taskbar at the bottom allowing you to switch applications easily and without waiting for the screen to go black and then go to the desktop as it does in full screen mode. The trouble with this is that the windows task bar covers up some of the UI. So this mod just moves the UI above the taskbar. Only for people who have their windows taskbar on the bottom of the screen (most people) Setup To set SimCity to Windowed mode with the same resolution as you screen: Right click the SimCity 4 Icon, Click properties. In the target box after the last double quote (") type this (with the spaces, without quotes): -w -customresolution:enabled -r1920x1080x32 Replace the 1920x1080 with your screen resolution, so if you have a 1600x1200 resolution you would type: -w -customresolution:enabled -r1600x1200x32 Click Apply and then OK and start SimCity 4. Installation There is only one file in the zip which can go anywhere in the plugins folder. It is incompatible with SimMars, The black UI mod (found on a Japanese site), and another other mod that recolours or modifies only the 2 sections of UI shown in the above screen shots. It works fine with mods that modify other parts of the UI such as the God Terraforming in mayor Mode. Doesn't work on a 800x600 resolution, however hardly anybody has this resolution, and if you are playing at 800x600 you won't want to play in a window at that resolution, you'll what all the screen you can get. (Based on Windows 7's taskbar, which is thicker than previous Taskbars. Vut this still works on other operating systems.) This mod is only 7KB. If you have a problem use the comments, there is no support thread for this, but I will quite happily answer questions/problems in the comments here on the STEX.
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