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Elveng is a city on the Norwegian east coast; nestled between hills, and the picturesque Elvengfjord. The city has been an important trading spot ever since its founding in 1015 A.D; to this day it is still an important hub of commerce, but its roles has shifted from lumber and industry powered by water, to administration for a lot of the Norwegian economy; mainly the oil industry. 950 000 people live in this city and it's metropolitan area, 500 000 of them in the central core. Info aside, the intro for Elveng will consist of some mosaics, and pictures around the city. For this time it will be mostly centered around the city centre. We'll start off with mosaic of Skutebukta. Skutebukta is one of the oldest parts of the city, with some buildings dating back to the 16th century found in back alleys. Within Skutebukta you will also find its own rail station. A quite dingy and gloomy looking structure from the 1950s in dire need of refurbishing. You can even see some of the cobble poke through the asphalt in some places along the roads of Skutebukta. Despite this being one of the oldest parts of Elveng you won't see many buildings past 200 years old though, there are only a few exceptions. Modern architecture adds contrast lot to the look of the area as well. The last picture of Skutebukta before we move on: Next up, the city around the trainstation. To the west of the train station lies Fritz D. Müllers Vei, this is a six lane divided avenue that runs for three kilometres in a straight line, cutting through the city. It was part of the architect's Fritz Daniel Müller's grand vision of a super highway cutting straight through the city in the 1950s, as a result the city lost many of it's historic buildings, and street networks. Due to the lack of funding it was never realised completely, and neither is it much of a highway, with no interchanges; neither speed limits over 60 km/h. More of Müller's handywork can be seen along the sides of the avenue, with concrete towerblocks towering over the sides of the road to the right. Initially this entire avenue was to be lined with buildings such as these. The Sakhahalian people's republic ,and Pridnestrovian Moldavian People's Republic lies within the walled off area in the blue building, the buildings is frequently visited by protestors, often refugees, or family members of people living within the two countries. Next up, is the area of Kjøs, Kjøs is mostly recognisable from the number of narrow streets in the area, cris crossing between the buildings. Within the Kjøs area lies the radio and television transmitter. The top of the tower has an observation deck, it offers magnificent views over the city, on a clear day one can even see the snow capped mountains in the distance. Assorted pictures around the city. This is Stenersenbygget, easily one of the most hated buildings in the city, mainly because of it's sheer size in land area, and the fact that blocks the sunlight for many of the streets behind it, resulting in falling property prices, and crime on the rise. Attempts to get this building approved for demolition are yet to be successful. Last is a picture of the intersection between Waldemars Allé and Storgata, two of the most important streets in the city. Waldemars Allé was part of a vision by several businessmen to transform much of the central city into a Hausmanian style urban centre, much like Paris. Lack of funding led to only some of the buildings being built between the 1880s to 1910. That's it for this time, i hope you enjoyed the intro.
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Version 1.0
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Here's 4 props i made for my CJ. Relating to the Sami people who live in the northern region of Europe (Norway, Sweden, Finland, Russia) If you want to read more about the Sami people, read this wiki link Included are 4 props: Sami Lavvu : Similar to a teepee, just made of different materials, and it's less steep. Reindeer: two different reindeer props Sami Sled Staff Edit: Props are contained in NDEX Glenni MEGA Props Vol02 pack.- 5 Comments
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motokloss MS Parking Lots (Road Set) and Car Props
Glenni commented on moto.kloss's file in SimCityPolska Files
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I would walk 500 miles,and I'd walk 500 more!
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If he would walk 500 miles just to walk another 500 to collapse down at her door, and the other would walk 1000 miles to see him, then that's 2000 miles of walking... Wut?
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don't bike it! just put a harness on a trout and water ski the 500 miles, you are Norwegian after all.
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I was surprised to see this happen on ST, but I fully support the act of blacking out in protest of this atrocitious bill!
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i've wanted to, but at the moment i got nothing to BAT with installed, sorry broski, though i do plan on getting into this here Sc thang.
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Version 1.0
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St Twiggyan Hospital: it is not based on any particular building. it is without those typical clishee details like helipads and big red cross signs as not every hospital in the world has those. Stats: capaity normal funding: 9000 capacity full funding: 9900 bulldoze cost: 1000 flammability: 3 hospital coverage radius: 1200 max fire stage: 3 Plop cost: 5000 pollution at center: 1 power consumed: 16 water consumed: 2 wealth : $$ lot size same as standard SimCity 4 hospital: 4x3 dependencies Porkies props vol 01 MODding,LOTting and BATting: Glenni(me) tester1: Glenni(me) tester2: Mightygoose Enjoy! Bigger pictures: Day Night -
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derp.
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More over, this has pretty good textures, it's well modeled, it represents quite typical modern architecture, it doesn't have that much roof junk ,but then again, why should every single building be flush in that? Either way, negative rated comments, as such destructive comments are uncalled for, and you sir, contribute to driving away people who actually contribute useful stuff on this site, congratulations
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Kingston Developments LTD (Under Construction)
Glenni commented on kellydale2003's file in Industrial
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To give you an update on this, i am still not able to play Simcity 4 at the moment, simcity is packed down in some cardboard boxes, i might try to dig it out tonight, but even so if i don't know if this old laptop will run it all too well. Sorry, but that's how it is. =<
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Version 1.0
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This is not mine, all credit goes to Teirusu, However I did get permission from STEX moderators to re-upload Teirusu's largely unfinnished road texture mod. This will basically change the parallel lines on your roads into single dashed lines, on straight sections and 90 deegree straight sections, but it will not cover curves, any high density zoning or intersections. As i said, Teirusu left this one in an unfinished state. That being said it is not unstable though, it's the only the textures changing, it won't make the game any more instable or any of that sort. Either way, you take it or leave it . Some will surely find a use for it, others might too. For instance it's very useful for Norwegian roads. -
Here's a quote from a German newspaper at the courthouse in Oslo where Breivik was being sentenced: "They Cry With Dignity": "Even in their deepest sorrows, the Norwegians do not become hysterical. They counter the hate. It is fantastic to see how the politicians and the whole country reacts. They are sad to the deepest threads of their soul. They cry with dignity. But no one swears on vengeance. Instead they want more huamnity, and even more democracy. This is one of the most remarkable strengths of this little country"
