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Everything posted by Wiimeiser
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The base game has only Diamond and Cloverleaf pieces, correct?
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Exit 179: Rest area/Commercial district with a Reimu Burger, McBurger Kong, Hungry Jak's and The Lemony Snicket
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Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
Unfortunately I missed the seminar. Don't know how to get onto chat though; plus I live on the other side of the world from you guys...- 3,919 Replies
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Exit 172: Freeway link to Gensokyo, terminating at a Trumpet Interchange
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Missing quite a few things: Fire Stuff BSC Trails Recycling Center Strangely, nothing is listed for the trail parks things
- 21,244 Replies
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- simcity 4
- custom content
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Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
Looks like the game's still looking for the old overhang texture...- 3,919 Replies
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I'm pretty sure El-Rail and regular Rail are different networks and paths so there wouldn't be "lane jumping" or anything
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A new idea to develop and improve SimCity 4 Deluxe Edition.
Wiimeiser replied to Flavio01997's topic in NAM & Transit Networks
STGLR sounds good, you could use it as a more realistic terminus. Just look at Melbourne. -
IT was the last one. Thanks. Just wondering why it didn't show up on the search...
- 21,244 Replies
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- simcity 4
- custom content
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https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=287 I remember there being a second set of those pieces, like an addon but with different paths. I can't seem to find them though...
- 21,244 Replies
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- simcity 4
- custom content
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the 3-level SPUI probably wouldn't work, but a 3-level DDI might...
- 1,637 Replies
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- NAM
- network addon mod
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(and 3 more)
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- 6 Comments
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- 1
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- hurricane
- arleneville
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(and 2 more)
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Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
Only RHW-4, 6, 8, MIS and possibly 2 really need L3 (The upper DDRHW deck).- 3,919 Replies
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Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
Maxis Highway or avenue overrides or something? I don't see anything that could be a pun... A. Maxis highways? B. Avenue and two highways, all three are dual-tile networks C. Same as Maxis highway D. Don't get this one. The main highway is elevated E. The Maxis Highways- 3,919 Replies
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Real Highway (RHW) - Development and Support
Wiimeiser replied to qurlix's topic in NAM & Transit Networks
Definetly the RHW-4C, in case no one noticed there's only two lanes on each side.- 3,919 Replies
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Question: Has zoning too much at the onset of a city been known to crash it consistently? I've noticed anything bigger than what you zone in the Getting Started tutorial will cause the game to crash upon trying to develop that many zones, at leas in my game. Uploaded with ImageShack.us This seems to be way too much for the game to handle...
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I've noticed it's not the time passed but the amount of zones, has anyone else had this?
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This might be a good time to start experimenting with FlexFAST or something.
- 1,637 Replies
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- NAM
- network addon mod
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(and 3 more)
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Or better yet, FlexFAR Also, with the RHW C-type network, would it be possible to make one side of the C tile one lane(probably just by detecting if there's no network on that side)? The northern terminus of the Monash Freeway in Melbourne has an example of three lanes one way and one the other: http://maps.google.com.au/maps?hl=en&ll=-37.833402,144.995673&spn=0.001608,0.002411&t=k&z=19&vpsrc=6
- 1,637 Replies
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- NAM
- network addon mod
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(and 3 more)
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You mean a 4x2 piece?
- 1,637 Replies
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- NAM
- network addon mod
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(and 3 more)
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Network Widening Mod (NWM) - Development and Support
Wiimeiser replied to Tarkus's topic in NAM & Transit Networks
I like the OWR idea, that way you won't even need starter/transition pieces to transition to AVE-6, you'd just drag them.- 414 Replies
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SC4Deluxe, there's a piece to split a RHW-2 into two MIS like that without the extra stub. Under the MIS Ramps menu.
- 6,753 Replies
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- interchanges
- highways
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(and 2 more)
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Uploaded with ImageShack.us None of the highway retexturing mods are compatible with the new NAM it seems EDIT: And it's not even in my plugins for some reason!Found it. EDIT2: Moving it into a subfolder fixes the problem. Still kind of amusing though...
