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Wiimeiser

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Everything posted by Wiimeiser

  1. Ending a freeway?

    The base game has only Diamond and Cloverleaf pieces, correct?
  2. Build a highway game

    Exit 179: Rest area/Commercial district with a Reimu Burger, McBurger Kong, Hungry Jak's and The Lemony Snicket
  3. Unfortunately I missed the seminar. Don't know how to get onto chat though; plus I live on the other side of the world from you guys...
  4. Build a highway game

    Exit 172: Freeway link to Gensokyo, terminating at a Trumpet Interchange
  5. Can't find it?... Ask here!

    Missing quite a few things: Fire Stuff BSC Trails Recycling Center Strangely, nothing is listed for the trail parks things
  6. BSC DAE Forest Refuse Station

    I seem to be missing most of the stuff on this lot and the fire tower, and you didn't list anything else to download...
  7. Looks like the game's still looking for the old overhang texture...
  8. tri network single tile puzzle pieces

    I'm pretty sure El-Rail and regular Rail are different networks and paths so there wouldn't be "lane jumping" or anything
  9. STGLR sounds good, you could use it as a more realistic terminus. Just look at Melbourne.
  10. Can't find it?... Ask here!

    IT was the last one. Thanks. Just wondering why it didn't show up on the search...
  11. Can't find it?... Ask here!

    https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=287 I remember there being a second set of those pieces, like an addon but with different paths. I can't seem to find them though...
  12. NAM: Requests - 2nd Edition

    the 3-level SPUI probably wouldn't work, but a 3-level DDI might...
  13. Arleneville

    Interesting concept, to say the least.
  14. Only RHW-4, 6, 8, MIS and possibly 2 really need L3 (The upper DDRHW deck).
  15. Maxis Highway or avenue overrides or something? I don't see anything that could be a pun... A. Maxis highways? B. Avenue and two highways, all three are dual-tile networks C. Same as Maxis highway D. Don't get this one. The main highway is elevated E. The Maxis Highways
  16. Definetly the RHW-4C, in case no one noticed there's only two lanes on each side.
  17. Question: Has zoning too much at the onset of a city been known to crash it consistently? I've noticed anything bigger than what you zone in the Getting Started tutorial will cause the game to crash upon trying to develop that many zones, at leas in my game. Uploaded with ImageShack.us This seems to be way too much for the game to handle...
  18. Too Much zoning can crash?

    I've noticed it's not the time passed but the amount of zones, has anyone else had this?
  19. NAM: Requests - 2nd Edition

    This might be a good time to start experimenting with FlexFAST or something.
  20. PEG PPond CDK Patch

    Will you be adding the piers?
  21. NAM: Requests - 2nd Edition

    Or better yet, FlexFAR Also, with the RHW C-type network, would it be possible to make one side of the C tile one lane(probably just by detecting if there's no network on that side)? The northern terminus of the Monash Freeway in Melbourne has an example of three lanes one way and one the other: http://maps.google.com.au/maps?hl=en&ll=-37.833402,144.995673&spn=0.001608,0.002411&t=k&z=19&vpsrc=6
  22. I like the OWR idea, that way you won't even need starter/transition pieces to transition to AVE-6, you'd just drag them.
  23. Show us Your Interchanges!

    SC4Deluxe, there's a piece to split a RHW-2 into two MIS like that without the extra stub. Under the MIS Ramps menu.
  24. Show us your Oddities!

    Uploaded with ImageShack.us None of the highway retexturing mods are compatible with the new NAM it seems EDIT: And it's not even in my plugins for some reason!Found it. EDIT2: Moving it into a subfolder fixes the problem. Still kind of amusing though...
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