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Showing results for tags 'city simulation'.
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Hi All, Finally, after a long development time CitiesCorp Concept has been released on Steam. The past few weeks were focusing on implementing resolution support, music, debugging and fine-tuning. At this stage, the game should be stable, but in case you find a bug, just let me know. Initially, I've been thinking to launch the game as Early Access, even the game is ready as it is, in order to outline the meaning of "Concept" = the development in not over, because city building is still a developing genre in my point of view; given there will be sufficient interest from the community and it will stay affordable for me to keep it developing, the idea was to implement new features step by step. However, Steam suggested to not to publish it as EA (OK, I did not want to commit to clear development milestones and this is probably mismatching their definition - why I did not commit, because there are too many ideas and I would like to see what the players like or dislike and based on that to make a new priority list). So, I really hope you will like it, don't be too harsh with me when reviewing the game and have fun. Thanks for following this project - I really appreciate that. And now, enjoy the trailer (short version for the lazy ones)!!!
Hi All, Today, CitiesCorp Concept has been submitted to Steam Greenlight. The basic idea is to scale and shape your buildings, putting them into complexes, setting own productions lines and many more features. This gives you a different city building experience in comparison to the well established brands. Check it out on Steam Greenlight and if you like it, vote Yes! Small town during testing Control Panel to control what is going on inside the building
Hello Everybody! I've been playing city simulation games ever since simcity classic, all through simcity 2015 and now I've found and fallen in love with cities skylines! I'm new to this but here's my first few lets play videos of my attempted recreation of San Bernardino and the Inland Empire. I've watched a lot of others playing on youtube and most of them play the game to leverage it to make things (primarily traffic) flow. Roundabouts and dedicated freeways/on & off ramps for industrial and such. Well, I want to try building my city without roundabouts or any other freeway tricks for industry to see how things would work out. Please have a look and let me know what you think!