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Found 25 results

  1. I'm looking forward to this club, but it's a little empty. What kind of details?
  2. Tour of Africa: West Africa

    Our tour resumes in West Africa - and for anyone traveling across this landscape, you'll find countless mud and thatched roof huts dotting the land for as far as the eye can see. The ones we see here in Rural Congo are simple, yet beautiful - they've been a staple for the locals for thousands of years, and for good reason. They're easy and efficient to build - and they withstand the elements fairly well. We travel further west through Nigeria and into Benin, but from this point forward, the only transportation option is by boat. We've entered one of the many swampy lagoons that dot the shoreline, and with a little help from the locals, we'll soon find one of the most unique destinations in all of Africa. We've made it to Ganvie, Benin - called the "Venice of Africa", there's really nothing else like it in the world. When translated into English, Ganvie literally means "we survived" - a reminder of events that happened hundreds of years ago. The Tofinu people that lived in the area needed a way to escape the slave trade - so they moved to stilt houses on top of the surrounding Lake Nokoué. It was their only option - and they were finally able to find peace here. West Africa is known particularly well for its beautiful beaches and scenery - and few can compare to the ones you might find on the coastlines of Ghana. With their natural beauty and an occasional shipwreck or two like the ones found in Fete - these beaches have attracted countless tourists from across the globe. As we make our way further west through the dense jungle, its a common sight to see local markets dot the landscape in countries such as Guinea. Just about everything imaginable is sold here - livestock, poultry, yams, sweet potatoes, and of course, lots and lots of green bananas. We take a look around, picking up a couple pieces of authentic African clothing as well - a beautiful reminder of our tour. Although elephants have been hunted to the point of near extinction in West Africa due to the demand for their ivory tusks, there's still a number of places to find them if you look hard enough. Niokolo-Koba National Park in Senegal is one of the best remaining spots, and jungle safaris are one of the most popular tourist attractions. Move slowly, though - you never know when a wild chimpanzee might dart across the road in front of you.. Our last stop is one of the most historically important cities in all of West Africa - Timbuktu. This desert city was once a great trading post for goods traveling from West to North Africa - back in the 1300s, you might have even seen the legendary Mansa Musa (emperor of the Kingdom of Mali) pass through these streets with his caravan. Musa himself played a pivotal role in this history of Timbuktu - with a net worth of over $400 billion, he built mosques wherever he went. This included the great Djinguereber Mosque back in 1327, among others - all of which would be turned into universities and helped to turn Timbuktu into a great educational city as well. When you walk through these streets, you really feel like your stepping back in time - not much has changed over the years, and its truly a one of a kind experience. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Tour of Africa: Central Africa" Big thanks to @nRVOUS, @bladeberkman, @RobertLM78, @CorinaMarie, @matias93, @Manuel-ito, @Andrey km, @RandyE, @Odainsaker, @MushyMushy, @tariely, @bobolee, @Toby Ferrian, @_Michael, @TMTS, @mrsmartman, @mike_oxlong, @SC4L0ver, @juliok92012, @Marushine, @Jonas_Chaves, @MAW, @Ceafus 88, @raynev1, & @Urban Constanta for all the likes!
  3. Tour of Africa: Southern Africa

    The tour of Africa continues on as we visit the rolling hillsides of southern Zimbabwe. For as far as we can see, small villages dot the landscape - and the locals have lived in mud and thatched roof huts like these for thousands of years. Small plots of farmland are seen throughout the countryside - providing the locals just enough for them and their families. As we move west, we venture through a very different kind of landscape: the swampy marshlands of the Okavango Delta. This massive inland delta is unlike any other place on earth - and the wildlife is equally incredible. You can find massive herds of elephants, wildebeest, lions, zebras, and countless other species - so we get on a boat and get as close as we can. Further west is one of Africa's natural wonders - the harsh Namib Desert. You won't find too many settlements here, as the elements are far too inhospitable - but you still might find the occasional mining village, as this region is one of the world's largest diamond exporters. The former diamond mining town of Kolmanskop in southern Namibia had an unfortunate fate - once a rich little village, the entire area was abandoned once larger deposits were found closer to the shoreline. Nature soon took over, and many of the houses here are starting to fill up with sand. While today, the entire city remains a popular tourist attraction - its unknown how long it will last until its completely lost to the Namib. We move back south into South Africa - and we're sure to visit one of the most beautiful destinations in the entire continent - the vineyards of Franschhoek. Centuries old farms complete with Dutch architecture makes this one of the most charming places we visit on our tour - and there's few ways better way to spend a weekend than going out and tasting some of the local wines. Further south is where you'll find the legislative capital of South Africa - Cape Town. With a population of nearly 4 million, this is one of the largest metropolitan areas in all of Africa - and much of the city is surrounded by townships (slums). The locals have to deal with poor housing conditions and poverty - not to mention the polluting factories that dump waste right into the surrounding rivers and streams. The defining feature of Cape Town isn't an office building or any other man made structure - but instead the stunning Table Mountain that serves as one of the world's best backdrops. Its stunning any time of the day - but when the clouds and fog start to roll over the top and into the city, there's few places that are as magical. Travel some 700 miles east along the Drakensberg Mountains and you'll uncover another one of South Africa's incredible natural wonders... Tugela Falls majestically cascades some 2,972 feet down The Amphitheater, a stunning geological feature which contains some of the world's most impressive cliff faces. To get here will require days and days of hiking - but considering its widely regarded as having some of the world's greatest views from the top - its certainly worth it. The world's second tallest waterfall certainly doesn't disappoint - and it serves as the perfect end to our tour of Southern Africa. (No photoshop used - the cliffs are a custom mod of mine which can be found here. The .gif is 12MB - might take a bit to load) Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Tour of Africa: Johannesburg" Big thanks to @NielsC007, @TMTS, @sucram17, @Akallan, @BC Canuck, @Elenphor, @mrsmartman, @SC4L0ver, @mattb325, @kschmidt, @Tonraq, @GoKingsGo, @Marushine, @kingofsimcity, @Namiko, @weixc812, @Toby Ferrian, @TekindusT, @Fantozzi, @raynev1, @nRVOUS, @bobolee, @RandyE, @Fargo, @Yarahi, @Jonas_Chaves, @Manuel-ito, @scotttbarry, @mike_oxlong, @CorinaMarie, @RobertLM78, & @_Michael for all the likes!
  4. Tour of Africa: Introduction

    So for my next series of updates, I have something a little special planned. Over the last couple months, I've been slowly accumulating a large collection of African scenes - and it's finally starting to come together. With nearly 40 different scenes (the pics below are just a small little teaser of what's to come - the tip of the iceberg ), it's going to be like nothing I've ever done before - an unforgettable tour of just about everything the continent has to offer. We'll start off the six-part series by taking a look at one of Africa's most iconic cities - Johannesburg. From there, we'll stay in Southern Africa, exploring a variety of natural scenes - including one of Africa's most famous wildlife sanctuaries, the Okavango Delta. Along with the world's second tallest waterfall - Tugela Falls. Animations are going to play a pivotal role in this series - it's going to be quite the sight From there, we'll head east - getting to visit East Africa and the beautiful Indian Ocean along the way. With a number of unique wonders like the Tsingy stone forests - visiting Madagascar is also must. It's off to Central Africa from there - where we'll get to explore wild Africa at its finest along with a number of natural wonders. Algae-rich lakes such as Lake Logipi attract countless lesser flamingos - and when they migrate, it makes for one of the greatest sights on the continent. We'll then head out to West Africa - visiting a number of small rural scenes, like the ones found in Rural Congo. And we'll wrap up in North Africa - after traveling through the Sahara, we'll get to see one of the continents greatest landmarks, the Pyramids. Additionally, as you might expect - there hasn't been a great deal of African themed custom content to work with. Because of this, custom content creation has been absolutely vital to this series. I've been creating various BATs from scratch on a massive scale to make some of these scenes possible: WIP: If anyone's interested in some of the stuff I'll be using over the next couple of updates, feel free to PM me. I don't know yet though how long it will take me to upload some of this stuff, there's still lots of various odds and ends that I need to sort out and I've been extremely busy with my CJ/MD as of late. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "Bohemia" @Jeffrey500 Thanks! Bohemia is certainly one of my dream destinations Might be a while though before I find the time to upload this stuff so feel free to PM me if you're interested in anything. @mike_oxlong Thanks I've been slowly accumulating a whole bunch of pics really since the beginning of the year and I'm finally finding the time to put them all into proper updates. @dabadon5 Thank you for the comment! @Simmer2 @_Michael Thanks for the kind words! @JP Schriefer Thanks for the comment! @tariely Thanks! I had to do a lot of fiddling around in 3dsmax to make sure the models were just perfect, glad you liked it @raynev1 Thanks raynev! @Akallan Thank you! When I first saw that village I knew I wanted to do the update. It's so magical! @RandyE Thanks for the comment! I was thinking the same exact same thing when I was working on those. I actually got started on a Yosemite update a real long time ago (late May of last year I think? Never made much progress on it though.) and whipped up a really fancy national park themed banner like the ones you mentioned. Perhaps I'll have to give a couple US national parks another go in the future @TekindusT Thank you! @jmsepe Thanks for the nice words! @kschmidt Thanks for the comment! Those houses were actually just released on the LEX, check them out here @Namiko Thank you, glad you liked the animation I've been trying to work more of those in to my updates here recently. And big thanks to @Toby Ferrian, @Fantozzi, @Jeffrey500, @mike_oxlong, @Tyberius06, @Simmer2, @matias93, @bobolee, @kingofsimcity, @bladeberkman, @RobertLM78, @CorinaMarie, @_Michael, @RandyE, @JP Schriefer, @SC4L0ver, @Marushine, @huzman, @Manuel-ito, @raynev1, @Akallan, @nos.17, @MushyMushy, @mrsmartman, @AlexSLM520, @Silur, @kschmidt, @juliok92012, @Elenphor, @Yarahi, & @Namiko for all the likes!
  5. Ancient Ruins

    Note: I ended up doing more scenes than I was expecting, so it ended up being too big for one update - there will be a part 2 of this update coming out soon. Our tour of some of the world's most impressive ancient ruins begins with Mayans and one of their most famous sites - the ruined city of Chichén Itzá. From approximately 550 CE - 800 CE, the entire city remained an important ceremonial site - but it was eventually captured by the rival Toltecs in 987 CE. The Toltecs added their own structures and temples to the complex, until it was ultimately abandoned for mysterious reasons in roughly 1180 CE. While much of the city is long gone, there's still many sites worth checking out, such as the Plaza of a Thousand Columns and the Pyramid of Kukulkan. It's one of the most stunning destinations in all of Central America - and an experience you won't forget. We make our way towards the Caribbean Sea to explore another one of the Mayan civilization's most famous sites - Tulum. Between the stunning ruins, pristine beaches, and picturesque views of the Caribbean - its one of the most incredible landmarks in the area. Rain or shine, its a destination that's hard to top and certainly worth checking out. While the Mayans were certainly one of the most important civilizations in all of Mesoamerica - another influential site in the area predates anything they built by hundreds of years. The ancient ruins of Teotihuacan are just as mysterious as they are awe-inspiring. Who built it, and when? Although many are divided on the subject, its believed that either the Toltecs or Totonacs built it, back in the 3rd century CE - and it quickly developed into one of the world's largest cities. The Aztecs of Central Mexico incorporated the site into their own civilization nearly a thousand years later, and it eventually became one of their most important religious and economic sites. Today, the entire complex remains a premier tourist destination right outside of Mexico City - and the Pyramid of the Sun is a can't miss attraction. Africa is where you'll find our next famous archeological site - the ruined, walled city of Great Zimbabwe. Founded back in the 11th century CE, the Shona people built these stunning buildings as a royal palace for their kingdom of Zimbabwe - in fact, the very name "Zimbabwe" meant "stone houses" in their language. The whole area remained an important trading area for centuries, but was ultimately abandoned in the 1450s - and no one is completely sure why. We now move into South America - and the first stop is the ancient city of Tiahuanaco, located high in the Bolivian Andes. The Tiwanaku civilization flourished here from 100 CE to 1250 CE - and they were one of the most powerful civilizations in the entire region. Noted for their architecture, roads, sculptures, and other advanced cultural aspects - they were the precursor to the Incas and played a major role in how they designed many of their structures. Today, all that remains of this once great structure is a few gates, statues, and walls - but you can still tell that this was a civilization that was far ahead of their time. Our last archaeological site is one of the premier destinations in all of South America - the Incan Citadel of Machu Picchu. This legendary site was believed to have been built back in 1450 CE, around the height of the Incan empire. For the next 100 years or so, it remained a sacred religious site for Incan leaders - and it's also believed to have been a royal estate for some of the most important rulers of the time. Despite its grandeur, this ancient city couldn't last forever - in the mid 1500s, the city was mysteriously abandoned, right around the time Spanish conquistadors made their way into the area. While there's no evidence the two ever interacted - its certainly possible that a smallpox outbreak could have wiped out the entire city. For nearly 400 years, the entire site laid in ruin, with nature overtaking its walls - until American archeologist Hiram Bingham discovered the site in 1911, with renovations soon underway. It may be tough to find on a map and even tougher to reach on foot - but for those who make a trip, its a once in a lifetime destination. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "Ancient Ruins (Preview)" @Silur Thanks as always Silur @mike_oxlong Thanks for the ongoing support, I appreciate it @JP Schriefer Thank you! I actually ended up doing so many that there will have to be a part II, so stay tuned.. @Ducio Thanks for the comment! Haha, that sounds like a great idea too @kschmidt Thanks for the comment! I hope my reply shed a little light on what that unusual structure was And finally, big thanks to @CT14, @MushyMushy, @scotttbarry, @RandyE, @Fantozzi, @Jolteon, @_Michael, @tonyr, @mrsmartman, @Manuel-ito, @kingofsimcity, @juliok92012, @Odainsaker, @JP Schriefer, @mattb325, @Elenphor, @Ducio, @kschmidt, @Dgmc2013, @bobolee, & @Pluispixel for all the likes!
  6. 2016: Year in Review

    So give or take a couple of days, it's now been exactly one year since I decided to seriously get involved with SC4. To celebrate the occasion, I've decided to do a retrospective entry on some of mine and the community's favorite pictures from this CJ in 2016, with some commentary as well. Additionally, I'll be expanding upon various tips and techniques I discussed in 2016 along with adding some more as well. I'd also like to take this opportunity to thank everyone once again for your supportive comments and likes in 2016 - they really kept me going, even when motivation was running low at times. Additionally, I apologize for the lack of updates recently. As you might expect, the last two updates of 2016 (Sydney and South America) were extraordinarily time consuming and draining - so some time off was in order. I'm still slightly burnt out.. but I am finally starting to finish up a couple of updates, so I will be unveiling those shortly. Lake Bogoria For my first entry in True Earth, I wanted to make a big entrance - so what better way to do that than a 10,000 pixel tall mosaic? Key pieces in Lake Bogoria included SE Asian slummy houses from nihonkaranws + Heblem tiki huts in the villages, various trees by SimFox, Heblem, girafe, and CP, Flamingo generators from SC4Devotion, and geysers from Craig-Abcvs. Journey Through The Sahara I've always loved the idea of an ultra crowded market, so Djenne, Mali was one of the first urban scenes that I created for this CJ. Generally, my rule is simple when it comes to these scenes - keep on adding more and more props in LE until I hit the prop limit (1,200 or so). nbvc's bazaar and Asian street market was vital here - but perhaps most important was Uki's stalls. It's amazing what you can find after doing a little digging around on various Japanese SC4 sites. For anyone interested in this lot, it's available on the STEX here (slightly trimmed to cut down on a massive dependency list). The sweltering small oasis town of Bardai, Chad. Given the small amount of desert-looking buildings readily available on the STEX and other sites, I had to get creative, utilizing a a little bit of everything that I could find. This included a mixture of kevinman houses, frogface slums, Wallibuk slums, Heblem tiki huts, and others. But perhaps the most interesting was the SimMars buildings that I used that fit surprisingly well. To finish off the scene, careful usage of the Poseidon terrain brushes was instrumental. Conquering Mount Fitz Roy Patagonia's mountains are impressive, but just as impressive is its fall colors. The Rio Fitz Roy dramatically cuts through the landscape - a mixture of brown Murimk MMP rocks and the brown boulders included in nbvc's Rock 'n' Stones (just don't drag them - click over and over until you get the big ones) did a great job of achieving that mountainous feel. Now we come face to face with the majestic Cerro Fitz Roy. Mountainous terrain mods are difficult to perfect in SC4, but I felt the one I made for this update did a pretty nice job of bringing out the imposing nature of this mountain. Myrtos Beach One of my favorite updates I made during 2016, Myrtos Beach was originally planned as the final piece to a massive Greece update. However, it quickly became apparent that it deserved an update of it's own. I got things started off with this simple yet beautiful sunset picture - it's amazing how small details such as photoshopped lights on the boat, house, and cars can make a big difference, making the picture feel much more alive. We move on to the overview of the beach. For this scene, it was vital having the right portion of various MMPs working together - which included Girafe Parasols + Cypresses and Heblem plop rocks + Chihuahuan flora. Greece - Part II I've always liked ruin scenes - there's always seems to be something magical about them. Bringing the Tholos of Delphi to life in the SC4 world meant lots of Aubrac walls, nbvc stone paths, and an assortment of random rocks and plop sands. After getting the hang of this technique quickly, I further explored the idea of SC4 MMP ruins with my Great Zimbabwe pic in my "Scenes From Africa" update. Athens - my first true city scene. Once I saw some of swi21's great Athenian buildings I knew I wanted to make an Athens recreation - but the lack of Greek urban buildings was an issue. I ended up finding some pretty close replacements on SimCity Polska - check the "After 1920" section. Meteora, Greece. The trickiest part to this picture was definitely the mountains and how to make sure they didn't look stretched. Vortext gave me a great tip - make sure you check the 'TerrainTexTilingFactor" property in your Terrain controller (If you're using a terrain mod - just search "controller" and you *should* find it in your plugins. Some are named differently though - so you might need to do a little looking around.) The terrain tiling factor is set at 0.2 by default - which generally produces stretched rock faces. Increasing this number to say, 0.25, 0.3, or higher will give a more realistic look on steep surfaces, but it will look a bit more tiled as a slight trade off. It's still a big improvement though over the default. South Pacific Anakena Beach, Easter Island. Here, I experimented heavily with MMPed grass - my technique was to work in layers. I got started off placing a base of PEG grass/moss for a lush, tropical look. After that, a random assortment of girafe seasonal flowers were plopped down, acting as areas of tall grass. Finally, I sprinkled in some of ChrisAdams' green rye grass to make certain areas thicker than others. One last thing I did was also sprinkle in some brown rye grass, light straw, and regular straw from ChrisAdams - these acted as areas of dead grass, and provided some much needed color variation. Small girafe bushes, berries, and feather grass were added too, to break up the landscape a bit. Also, an important note for anyone ever planning on using Moai in SC4 - make sure they have their backs facing the ocean. The locals believed that this signified the Moai were watching over them from intruders. I had to re-do the pic because of that Adamstown, Pitcairn Islands. For scenes like these, I wanted to place MMPs right around the buildings - which meant shrinking the occupant size down to 1x1x1. Additionally, I wanted them to blend in perfectly with the landscape - which meant deleting any existing base/overlay textures. (note: before making any edits, please note that plopping lots stripped of textures on steep surfaces may result in a visual glitch where the texture turns black instead. If you are considering placing these lots onto steep surfaces, one workaround is to place the already shrunken to 1x1x1 prop/building (if it's the latter, you'll need to convert it into a prop via Plugin Manager/PIMX) onto the the default Pz1x1 Grass lot in Lot Editor and delete the textures on that lot instead - small filler lots like these do not seem to suffer from the same issue.) Your lot will of course now function as a park, but it will allow you to plop it where you want without base texture issues. (One additional note - sometimes the .sc4lot and .sc4desc files will be bundled into a .dat file. In that case (and if you're able to track down the .dat file), you'll need to do some searching around for the right files - clicking the "entry" tab at the top will sort them, so that should make your job easier). The first thing you need to do is shrink the occupant size so you can place MMPs around the perimeter - open a lot's associated .sc4desc file in Reader, choose exemplar file on the left, click the Occupant size category, and shrink it down to 1,1,1 (pic). Click "set", "apply", save the file and you're done. As deleting all base textures is not possible in the Lot Editor, you'll need to instead find the .sc4lot file associated with a lot and open it up with Ilive's reader (make sure this is set up with the correct options/property files first) From there, navigate to the "Exemplar file" category on the left (there might be multiple "exemplar files" - the one you need for will say "LotConfigurations" at the top") and scroll down the list of "LotConfigPropertyLotObjectData" entries. Any entry beginning with 0x00000002 will be a base/overlay texture - deleting all of these (pic) will clear the lot of any and all textures (make sure you right click again after doing any deleting and choose "Reindex LotConfig" too) Scenes From Africa The chaotic African capital of Lagos. Continuing on with the trend of crowded cities, I don't think I'll ever make another one as packed as this. A mixture of Motokloss cars and cars from the massive LBT prop pack 1 fit the mood nicely - especially the yellow vans from the Motokloss pack which matched the infamous yellow Danfos buses that crowd the streets. As for building selection, you can't go wrong with Walibuk's South American buildings + his African slums too. Some of Glenni's buildings + the Hong Kong themed buildings in the Dong He Night market pack fit surprisingly well too. Majestic Victoria Falls. I once saw a pic a long time ago in @_marsh_'s legendary CJ "Royal Gansbaai Kingdoms" featuring an awesome photoshopped waterfall and it blew my mind. I knew it was something that I just had to try out. The Amazon Deep in the heart of the jungle lies Manaus. I really wanted to portray a city that truly felt like it was in the jungle - so I went a little heavier than usual with the editing. Mist/cloud brushes, a levels adjustment to really bring out some of the yellows/oranges, and a soft white diffuse glow all gave the the feeling of a hot Amazonian city. Now we move into the jungle itself with one of the Amazon's many stunning tributaries. My favorite part to this picture has to be the sand bars. To get them perfectly razor sharp, a technique that I employed (both in this picture and others) was to combine a water mod with an MMP such as JRJ dirty ploppable water or PEG grass/clover on the edges. Make sure the two are of matching colors - and you will be able to use the MMP to sculpt razor sharp lines along the borders. It generally should blend together perfectly (but you might need to tweak your water opacity, look here for a guide on how to do that). Scenes From Europe Pisa was the first time that I experimented with creating a completely customized texture for a city scene. It was tricky though, because the footprint of the buildings I used in this picture didn't match real life, so a perfect 1:1 scale recreation would look off. So I had to do a different technique for this picture. What I did was plop the important buildings in the game first, closely aligned to real life. I then turned the grid on in game and created a checkerboard pattern in Photoshop like this, outlining the placement of the buildings in the game. I'd then overlay the checkerboard from time to time while constructing the texture, with the final result turning out like this. From there, it was a matter of simply creating a flat plane in 3dsmax (I believe it was 10x13), placing the texture on it, and rendering it for use in game. The simple scene that I initially made in the game was then reconstructed in the Lot Editor, placing the main buildings on top of the big flat texture prop I made, along with lots and lots of detail work. Ronda was one of my absolute favorite pics I made. The lotting was especially tricky for this picture however, with the jagged cliffs causing issues. Because you can only make square lots in Lot Editor, this meant that some of the base textures would be overhanging over the edge of the cliffs. To remedy this, something you can do is place the base textures (I recommend choosing different textures - and also noting their texture ID) you want deleted as the very last thing you do before saving. You can then open up the .sc4lot file in Ilive's reader, and the textures/props placed last will be the very last "LotConfigPropertyLotObjectData" entries. To confirm you're deleting the right ones - any textures start off with 0x00000002 and their texture ID will be visible as the last value in the 13 rep entry. Delete the textures you want gone and you can now have a lot in pretty much shape you want (although, it will still "technically" be a square. This is more of a visual trick.) Heblem's dam set is one of the more underlooked BATs out there. The first time I saw it I knew I had to put it to good use - so I recreated one of the most impressive dams in the world, Switzerland's Contra Dam. Sydney The day overview of the Harbour city. Laying out the roads wasn't too horribly difficult - just remember that each SC4 tile is 52.5 x 52.5 feet when measuring in Google Earth while doing a recreation. The diagonal sections were tricky if only for the fact that there's not a lot of buildings to choose from. Glenni's buildings are usually my go-to here. The most challenging aspect to this picture was the highway system. As there's no elevated FARHW, it would been impossible to construct it using NAM components. I ended up getting creative, cutting off pieces of this Habour Bridge model and rendering them for use in game as modular pieces, as highlighted in this picture. It ended up working surprisingly well, though the long rendering times were a pain. My first venture into MMPing an entire urban park, Sydney's Royal Botanic Gardens. ChrisAdams' paths were crucial here - I discovered that simply creating paths using the asphalt or concrete ones and surrounding it with a line of the dirt ones (or light dirt) creates a very nice layered effect. You can even use some of the smaller nbvc Rocks n' Stones to create the illusion of slightly terraced grass along the edges of the paths. The grass selection was pretty much a bunch of girafe seasonal flowers, but with some spots left barren to expose the terrain mod underneath. This had the effect of not only making the scene look less "busy" - a positive in my book, but also gave a little extra color variation. My usual strategy of using ChrisAdams brown rye/straw/light straw in various places was employed as well, for more color variation and to make it look like there was the occasional patch of dead grass. We now move on to Sydney at night. One of my favorite pictures of the year, I love how it turned out - full of energy, just like the city itself. South America Buenos Aires and it's world famous 9 de Julio Avenue + Obelisco. The textures made for the streets turned out really nice and it ended up being a gorgeous scene. Simple, small details such as illumination added to the street lights in Photoshop (inspired by the style of @MilitantRadical) can add a lot to a scene. Santos, Brazil. Whenever it's December, I always seem to visit @Bastet69008's and @elavery's great CJs to take my mind off the fact that it's 5 degrees outside and snowing. So I think it's pretty clear where the inspiration for this picture came from One last photoshopped waterfall. For a waterfall as truly epic as Iguazu Falls, I felt it certainly deserved it. Itaipu Dam was one of my bigger projects, and demonstrates the possibilities of importing sketchup models into the game - bringing to scenes to life that you thought would never be possible. I already did an extensive tutorial on the process of getting this behemoth into the game - you can check it out in the tutorials section of my last entry here. I'd also recommend getting acquainted with some of the basics of 3dsmax - a good guide on that can be found here. I normally don't like using Sketchup models to entirely create a scene (generally low quality) - but the Paramaribo house set I stumbled upon had some really excellent modeling. The building textures though weren't the best in-game, so some rain and a touch of extra grime added in after the fact really helped out. Bonus Pictures The cradle of life - Ngorongoro crater. As a whole, the spawnable flora from Xannepan's animal generators found on SC4Devotion are greatly underused. Outside of obvious choices like the African safari type scenes shown below - there's plenty of uses. Even just a couple plops of the buzzard generator over a natural habitat can help bring a scene to life. Even after making a number of wildlife related pictures in 2016, there's still many possibilities left over - something I intend to explore more this year. While I was pleased with how the Lagos scene turned out, I really wanted to make a nice grid buster scene. For Yaounde, a variety of techniques were used. For starters, I did the entire scene backwards then flipped it horizontally once I was done to give it a fresh perspective while remaining true to real life. As for the actual scene itself, the FA 22.5 and 67.5 cars included in Orange's prop pack were vital. Additional techniques were used such as slightly offsetting orthogonal buildings along the edges of FA roads and hiding the rough corners with flora. Custom content creation was extensive for this scene - not only did it require custom textures for the roads but it also marked my first serious venture into BAT, as I created the Yaounde Cathedral from scratch (although it's still very much a WIP). My first snowy city scene, Prague, required me getting creative. Essentially, my strategy was the following: since a number of the buildings in this picture were custom imported BATs, I had control in 3dsmax to give them snow textures on the roofs. Since all the other buildings didn't have snow - I pretty much copied and pasted the snow from the models that had the snow on them to the ones that didn't have any. The base textures didn't need any photoshop work as I designed the texture to be snowy from the very beginning. At the time, that strategy worked decently, but it was incredibly tedious. Since then, I've done a little experimenting and I think the best way forward would be a method such as the one used by pingpong. I would only suggest playing around with the "Selective colors" adjustment to make the whites a little more whiter. NOTE: All images on True Earth are hosted from dropbox, which seems to have more issues than other image hosts unfortunately. If you are unable to view any of the pictures in this journal thus far, I have dumped everything from 2016 into an imgur album here. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Replies for "South America + Bonus Pictures":
  7. Welcome back! In today's entry i'm going to be showing huge progress,so sit back and enjoy! 1.Downtown Aerial 2. 3. 4. 5.Foundation of an airfield 6. 7.Cracky runway 8. 9. 10. 11. 12. 13. 14. 15. 16.Overview! And for last,but not least,cinematic! I hope you enjoyed this entry,be sure to leave a like and don't forget to comment!
  8. Suburbs

    Welcome back!In today's entry i'm showing you the first suburbs,i really love how it turned out! I hope you'll enjoy this entry,let's start! 1.Houses with snowy peaks in the background 2.More snowy peaks 3.Gas station and self storages to put your crazy stuff inside 4.Nature meeting suburbs,suburbs meeting grid 5.When life gives you lemons... 6.Main st. 7.From now on i'm also using the Daylight Classic mod,it's awesome! 8.Grove street,home;rich version 9. 10.And for the last screenshot,in my opinion my best screenshot ever I hope you enjoyed this entry,and until next time,see you later!
  9. Welcome back!It's been long since last update,but i guess you already know that was due to an issue with a mod. I managed to recover from it,so we can continue!Today's entry will be about the countryside,and the brand new nuclear power plant! I'm gonna be using Ronyx's new amazingly noice Doel Nuclear Power Plant for it,it's high quality.It can be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=903812356&searchtext= Let's start,shall we? A small creek running through the countryside,flowing into a large river Simply just nature,loads of grasses and trees Even closer look at the creek Another look at this creek.I guess the photographer really liked it that he's taking this many pictures of it A smaller field And now for the nuclear power plant,it's not done yet,so i'm gonna show WIP pictures here. First phase of development,main car park done Closeup of the parking lot Phase 2:A bit of details,cranes,decals added,plus a substation which connects to a regional Hydro Corridor Currently this is how many pictures i took of the power plant.More to come,definitely! This place was actually one of the first chunks of land i terraformed back in November Added some decals to make sure the road looks worn and a bit undermaintained Grasses and trees are quite common on this peninsula This does it for today's update,i hope you enjoyed it! Don't forget to tune in for the next entry,and until then,see you next time!
  10. Welcome back! I have more rural stuff to show again,and we also have a video!Let's begin 1. 2. 3. 4. 5. And for the video! Thank you for tuning in!
  11. Good day there!It's been long since an entry,so here we go! I switched the theme to New Caledonia,which i think looks fantastic. 1.A bit of an older pic,since the area has been developed around,one of the squares of the city 2.Close to the square is a newly constructed intersection connecting the vital multi highway of the city to Granby 3.Far far away from the city is the centre of the old town of Wolfsberg.It is still the center of the smaller farming region famous for its potato.Rumor says,locals eat potato with potato for lunch. 4.The train station of Wolfsberg,with a direct route to the main terminal of the city. 5. 6.Just a simple farm 7.Another farm by the bank of the river 8.The N3 2 lane highway with the skyline in the background 9.The town of Wolfsberg from above 10.Rainy night 11. 12.And for last,but not least,a yellow field! This marks the end of the entry,i hope you enjoyed it! Thank you for tuning in!
  12. Southern Neighbourhoods

    Welcome back! In todays entry i showcase you the newest neighbourhoods in the south,and of course a new interchange aswell 1. 2. 3. 4. 5. 6. 7. Thank you for being here today,and see you in the next entry!
  13. Welcome back! In today's entry i show you my newly made park,100 percent mmp. 1. 2. 3. 4. 5. 6. Also in the meanwhile i've been planning on extending my youtube series with a thing called:minibuilds Teaser picture: Explanation for that on my twitter account: https://twitter.com/Abrams124 Don't forget to tune in for it on this channel: https://www.youtube.com/user/FrenzyProject37 I'll see you next time!
  14. 30th update,the Airport!

    Welcome back!Today i'm gonna show you a huge project,the airport! Sit back,and enjoy the pictures 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. I hope you enjoyed this massive undertaking,it took me a lot of time to build and it's still not finished!Expect more updates soon!
  15. Welcome back!It has been a while since last entry,right? Let's start! 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. Today's update was huge,right?I hope you enjoyed it!
  16. Details

    Welcome back! Today i'll be showing immense details,as usual. 1. 2. 3. 4. 5. 6. 7. 8. That's it for today's update i hope you enjoyed it!
  17. The Downtown

    The downtown Good morning!After the last teaser i saw you guys were excited,so here's the update! 1. 2. Abandoned mining lake 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. That's it for today's update,i hope you enjoyed it!:D
  18. Some Skylines stuff

    Replies: Kschmidt:Thank you! LN X:Thanks! JP Schriefer:Thank you,i love your BAT's,i use them a lot! Raynev1:Thanks,i guess i fell in love with mmp-s Continuation of Cities Skylines Welcome back! It's been long since i've posted some skylines stuff. 1. 2. 3. 4. 5. 6. That's it for today's update,i hope you enjoyed it!
  19. Back into SC4

    Replies: Mrsmartman:Thank you! Update 21:Back into Sim City 4 Welcome back!I'm playing Sim City 4 again,today we visit the city of Cedar Rapids. I'm going to show you from stage to stage,how the city evolved. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. New sidewalk textures 14. 15. Charing Cross That's it for today's update,i hope you enjoyed!Expect lots of more sc4 coming!
  20. Progress

    Update 20:Progress in Cedar Falls Welcome to entry 20!It's been a long time,but a lot of things have passed,first of all the link to download my map is availabe! http://steamcommunity.com/sharedfiles/filedetails/?id=813478259&searchtext=Cape+Normandie Downtown Skyline Views Overgrown stuff Shopping center Stuff That's it for today's update,i hope you enjoyed it!
  21. What I mean is why are there no lights on them, either on top or the sides as well as no fencing?. Also, is it me or does the quay's look like they should have the ability to put either paths or bike lanes on them?. What do you think?. One last thought as well, the floodwalls have that grass strip on their top and yet there is no tree's,shurbs,etc on them. I find this very odd. Do you?. Just looking for people's thoughts?. comment below.
  22. Whenever I try to place roads, I receive this error: Method not found: 'BuildingTool.CheckCollidingBuildings'. [System.MissingMethodException] Details: No details A popup message appears whenever I click on the road infrastructure menu icon, and keeps reappearing whenever I close it. It does not disappear unless I switch to another menu between the first popup closing and the second one opening. This has only occurred today, after the recent patch. I'm on my lunch hour and haven't any time to complete a binary search of my mods, but I didn't have much luck in removing the ones I suspected of causing this problem.
  23. 3. Villa Grande - Details

    Overview The completion of Phase Two in early LC-68 PL was an eye opener to the opportunities found on this world. The soil is rich, and the air and water is clean. Humanity was just barely scratching the surface of this new frontier. Phase Two - Aerial photograph showing the completed Phase Two warehouses and commercial shops selling samples of products. Monteverde Farms - The Monteverde family farms awaiting their shipments of horses and cattle while their apple crop is in full swing. --- I think I used FrankU's modular warehouse pack to great effect here, forming a natural extension of the Cogeo logistics center. It takes quite a while to fill areas out with MMPs, so I will only be focusing on a few key points to show. Using MMPs is much like painting. You have to keep in mind the textures and colors you're laying atop one another, the shape of your 'strokes' when you move the mouse, and the end result you have in mind. Here, I used an overlapping jagged motion to fill out the grassy areas and the pastures, overlaying two types of grass MMPs and a clover field MMP. It will take me a while to find which files have which MMPs, so I will add the list in a later update. Chances are however, you already have them. Tree Farm Earth Green - The opening of the Val Rike experimental tree farm in LC-66 PL proved that some Earthborn strands of paper and ethanol trees could be grown on local soils without major genetic engineering, paving the way for sustainable paper and bioethanol production. Shown here is the lower half of the tree farm near the flour mill and abattoir, and the attached lumber yard that services the farm. The Earthborn trees stand out quite well from the native ones, as they are a brighter green. --- I just had to make up a quick story to explain the difference between the trees from the PNW tree controller and Cycledogg's ploppable trees lots from the ones that show up on the tree farm. Flood Wall Conceptualization - An artist's conceptualization of the flood wall's initial design. However, difficulties in sinking and securing the steel pylons into the soft riverbank meant that a wall-like structure sturdy enough to hold back the tides was a mere fantasy at best. A compromise was made through the proposal of a system of water locks that would separate Harmony Bay and its surrounds from the Slate River during the flooding season, though only time will tell if such a measure is effective. Defenses - Construction of the N-1 High Avenue extension flood wall began in early 68 PL to coincide with the completion of the Phase Two agricultural extension. Concrete barriers were erected and thousands of tetrapods were laid on the riverbank atop a layer of riprap for additional reinforcement. Meanwhile, botanists have cultivated various shrubs and grasses to help hold the floodplain's upper surface together in anticipation of the yearly floods. Rest Stop - Truckers make use of a rest stop built along the N-1 High Avenue, -- I had a little trouble with the floodwall. The set shown in the Conceptualization photo looks alright at this level of zoom, but some epic texture/rendering problems arise when I zoom out so I had to replace it. These were some walls I found while trawling through uki-sim's blog, by the way. They should be around 20-30 pages in. In the fourth entry, I will wrap up with Villa Grande with a short bit on how in-game events can be used to drive your story.
  24. Version 1.2-1.0

    16,846 Downloads

    And well well well after all this time we finally have the base of the The SimCity Decorations Pack in this base pack is Fire Hydrant (Plop only) Trash Can (Plop only) Mail box (plop only) Yield sign (plop & anywhere) Stop sign (plop & anywhere) Parking Meter (plop only) Electrical box (plop only) and then you may plop rocks anywhere for your city and regions to look even more better And i will soon be adding more _________________________________________________________________________ PLEASE NOTE (WARNING) you will need akar and the Akar decorations pack in order to get this mod to work and it can be downloaded here http://community.simtropolis.com/files/file/29715-project-akar-ui-enhancement/ _____________________________________________________________ Issues There is a known issue with the anywhere plops and AKar lowres we are trying to fix it but you can use the decorations for now until then ____________________________________________________________________________________________________ Now on to the special thanks becuse we are wroking as a team i whould like to thnaks the following Xoxide: for helping me with anything i needed Yayie: the most i want to thank him for doing the menu items and making them new hinata: for always wanting to help in anyway she can banwashere: for making the awesome looking icons oppie: for helping me __________________________________ How to install extract the RAR and place the package file in C:\program files(86)\origin Games\SimcityData i am not responsible for any damage or errors caused to the game or PC Please comment and tell me if there is anything wrong
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