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Everything posted by Gn_leugim
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"Sim Prague" Under Construction
Gn_leugim replied to Standa_SimPrague's topic in SC4 BAT & Lot Workshop
really nice, the only thing in my opinion that is missing is a gradient set to the roof and wall. and what will it be? $$$? $? if $ some bits of dirt here and there would also look nice. -
suggestion: as you are building them apart, and not as the same building, maybe you could do more variations and then, combine them to make more varirity in lots. this would be done as props (at least one of them should be a prop), so lets say you make 3 of each, you would have 6 different combinations, for the same lot. Different stores, colors and so on, would do it perfectly
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really nice cars you have there sir, i like them very much!
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that's why it will have surely my download that and I think I can fit them into my PT setting for sure Not everyone makes Skyscrapers cities, that are those who go for mid/low cities, and variety on those are most needed! so keep you the work. I like the improvement you made on those. they look very nice!
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good facelift indeed
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Actually I mean in the other post, where you circled the buildings for me. these last buildings are gorgeous, like them!
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"Sim Prague" Under Construction
Gn_leugim replied to Standa_SimPrague's topic in SC4 BAT & Lot Workshop
Here: http://www.textures.com/ and Here: http://www.imageafter.com/ take a look at these, I use them for image/texture hunting -
yes, it is now I would only check the saturation on the brown wall texture. seems a bit too much high IMO
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"Sim Prague" Under Construction
Gn_leugim replied to Standa_SimPrague's topic in SC4 BAT & Lot Workshop
well thank you the chimneys are also different, but the color is almost the same. but on the subject, how good are your skills with image editing?? I may share some tips on the roofs texturing, if you are willing. -
that rooding (and texturing in general) are good. on the second pic I donno which ones are yours though
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"Sim Prague" Under Construction
Gn_leugim replied to Standa_SimPrague's topic in SC4 BAT & Lot Workshop
For a moment I though I was looking at a portuguese city roof Regarding roofs, from the samples you got me, I like the most the 3rd, although it tiles visibly. you could maybe try to use these to get rid of it maybe: https://www.sc4devotion.com/forums/index.php?topic=14150.msg492956#msg492956 Other possibility is to make a texture from the scratch as I used to do, can be more chalenging, but, if you have the right PS/Gimp skills, is more rewarding. -
About the first point, I would do as I would like more, while trying to keep within the game standards, regarding colors, saturation and so on. About the second point, a small building like this, may not have a AC, sure, but will have vents, or chims no? maybe water pipes of some sort, or gas pipes. sometimes the number is not important, as the texture is self will make it fell good and nice, all by it self.
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"Sim Prague" Under Construction
Gn_leugim replied to Standa_SimPrague's topic in SC4 BAT & Lot Workshop
Maybe you should look on your scaling. I think they may be a bit off, a bit too big. but maybe it is more clear with textures on. good start anyway!!! an extra advice, when comparing scales, I believe it would be better use maxis as standards, not others peoples, to reduce possible "error propagation" -
Good work always showing up here
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I second Jason. If I would make any change on it, would maybe to decrease a bit the brightness of some textures, but, as it is, is ready to go IMO.
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Couldn't agree any less. I (as you mauve have figured out) belong to the first group of people, as I have very few HD/MentalRay bats, not that the HD is a problem though, but the level of detail and the general look of most recent buildings are not, IMO, suitable for the game. But that is a matter of taste and I try to build my plugins folder based on it, and bat based on it ofc.
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I love the way you make these packs (as cogeo well described) is like the com version of my EHA. and I have been dling your stuff and using it, with barely doing tweaks on it. please, continue! =)
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Oh really? regarding the gmax 3dmax debate all I say is: gmax (render engine) is more maxis like than that of 3dmax(mentalray). 3dmax look better? yes indeed, and more realistic, no argue, but away from the feeling that maxis generated in the game. you get that on gmax (or with other render engine on 3dmax donno) nevertheless, very good start! impressive building you have there! my cheers to you.
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KC Productions bat workshop
Gn_leugim replied to Mary Maurine Mayo's topic in SC4 BAT & Lot Workshop
that is why, usualy, for props, people make prop packs. And also having the choice of having only some props or not, is not important, because they are not appearing unless you make them into a lot. not like buildings, where you may want to choose from the ones you want to grow on your city. Prop pack is the way in. -
I like those ind props a lot! definitely useful
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Version 1.0
3,345 Downloads
EBLTeam proudly presents, European house Add-on's latest addition: Berto's Place European house Add-on is an effort to make your city's more variable in terms of housing, commercial and industry without either filling much your plugins folder nor unbalance the game. This is archived by a simply addition to the maxis original building families, which allows you to have more buildings and at the same time less space taken by dependencies and lot files. This building was made in accordance with the size of the Maxi's original building and with it's occupant capacity. The rest of the values were archived using the PIM-X, which provides the best balanced values possible at the moment. This building is also multi-language, supporting at least Portuguese, Spanish, French, Italian, English (UK and USA) and German. But other languages may be included. For further information see the enclosed Readme file or visit the EHA thread at Simtropolisor ar SC4Devotion Rates and Comments are welcome. Enjoy, Gn_Leugim -
Version 1.0
3,853 Downloads
EBLTeam proudly presents, European house Add-on's latest addition: Pretty House European house Add-on is an effort to make your city's more variable in terms of housing, commercial and industry without either filling much your plugins folder nor unbalance the game. This is archived by a simply addition to the maxis original building families, which allows you to have more buildings and at the same time less space taken by dependencies and lot files. This building was made in accordance with the size of the Maxi's original building and it's occupant capacity. The rest of the values were archived using the PIM-X, which provides the best balanced values possible at the moment. This building is also multi-language, supporting at least Portuguese, Spanish, French, Italian, English (UK and USA) and German. But other languages may be included. For further information see the enclosed Readme file or visit the EHA thread at Simtropolis or at SC4Devotion Rates and Comments are welcome. Enjoy, Gn_Leugim -
SC4Fix: third-party patches for SC4
Gn_leugim replied to simmaster07's topic in SC4 Modding - Open Discussion
The infinite mmp loop was something I've tried before and would be awesome. "one mistake? just keep ploping. one bad oriented prop? just keep ploping". Also, I would like to see the multi-core processor issue tackled, I feel like I only use 1/4th of my pc all the time Anyway, seriously, congratulations on this amazing job! (so amazing you made me log in to comment! )- 81 Replies
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Version 1.0
2,218 Downloads
I've being looking in ST and couldn't find something like this. so I made it, and gonna hare it.. This set has some plazas, all with cobblestone texture to blend with the NAM ped piece.. there are 1 bare 1x1 lot, 1 1x1 plaza, 2 2x2 plazas and 1 3x3 plaza.. stats are the same as the same size maxis plazas, and have custom icons and descriptions.. more similar sets may came soon Dependenceis: SFBT essentials (thanks to high5flyier to point this ) feedback is welcome
