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City-building game(s)

Found 17 results

  1. PC Posh Shopping Plazas

    Version 1.0.0

    756 Downloads

    Some new CS$$$ Shopping Centers for all the bored stay-at-home moms (and dads) out there representing the hippest new fashion and fast-casual brands out there. Many of these are regionally themed so if you want to use one for an Australian shopping center or a Canadian one, there are plazas for that. Each come with a 6x4 $$$ Stage 1 growable and a 6x5 plop. Optimally, these are perfect as outparcels for a larger shopping center, and they all are the same 3d model with slight cosmetic differences to make them just unique enough. Brant Plaza Chicken Salad Chick Crumbl Cookies Buff City Soap Plastic Surgery Posh Plaza Smashburger Podiatry Associates Pure Barre PGA Superstore Millington Shops Nadeau Furniture Creamistry StretchLab Bibibop Nashville Hot Chicken UBreakifix by Asurion Wahlburgers Floridian Commons (Florida) ABC Liquors Pollo Tropical Pinch A Penny Botox and Wellness Clinic Hilliard Plaza (Central Ohio/Great Lakes) Piada Jeni’s Corepower Yoga Goldfish Swim School Scrubs and Beyond San Rafael Shops (California) BbdotQ Google Fiber Store Insomnia Cookies Pieology Sharetea 24h Fitness Oreck Shops of Alexia (Western US) Sola Salon Frontier Store Soulcycle Rubio’s Ten Thousand Villages Kung Fu Tea Tazikis Mastrobuoni Plaza (Plains/Texas) Salon Lofts Equal C-Stores (fictional) Sparklight Torchy’s Tacos Shopko Optical Pinkberry Burgerfi Vintage Shops (Retro Themed with Defunct Brands) Big A Auto Parts Kenny Rogers-Miami Subs-Nathan’s Modell’s Cinnaholic The Barre Code Wayback Burgers Bunbury Centre (Australia) Oporto Muffin Break Bottle-O The Reject Shop PetBarn Anaconda Surrey Square (Canada) Global Pet Foods St. Hubert Partsource Mr. Sub Bell Sportchek Dependencies: BSC MEGA Props CP Vol 1 BSC MEGA Props SG Vol 1 BSC Texture Pack Cycledogg v1b PC Mega Prop Pack 1 PC Mega Prop Pack 2 SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures RDG Prop Pack RR Mega Prop Pack 1 RR Mega Prop Pack 2 BSC - VIP Girafe Trees/Shrubs Beech Trees Birch Trees Feather Grass Hedges Linden Trees Maple Trees Poplar Trees Rowan Trees
  2. I really love these plazas by mattb325 : However, I use a sidewalk mod and have a maxis texture replacement mod to match. Wondering if there's a way to get these wonderful plazas to match my sidewalk mod, or are the maxis textures baked in to the model? I'm using a Gobias sidewalk mod and have used rsc204's maxis texture replacement kit to try to make everything uniform. Thanks everyone.
  3. Street Planters and Benches

    Version 1.0.0

    8,934 Downloads

    Street Planters, by Mattb325. --------------------------------------- A series of differently rotated street planters and benches which will be a dependency for future lots. There isn't a huge number of larger urban street accessory pieces available, so I made this for my own use and it has actually turned out to be a very nifty filler set to decorate around the many diagonal and FAR-3 overhanging buildings that I (and others) have made. To that end I have also made four very simple lots - found in the park menu - for everyone to use. The base texture of the lots will automatically conform to any texture over-ride you may have. Each of the lots is 1x1. If you enjoy using the lot editor, these can all be added together in many different shapes to create quite complex planter and bench sets similar to the real life versions that see you see in most cities. All of the lots have unique in-game descriptions and icons to enable you to easily select them from the Park menu. Placing these plazas provides residential cap relief to the value of 1,000 per lot per R-wealth category and raises commercial and residential desirability in the immediate vicinity. --------------------------------------- STATS PLAZA: One lot each for Ortho, Diagonal and twp FAR-3 rotations. Lot size : 1x1 Plop Cost: § 90 Bulldoze Cost: § 10 Demand Satisfied:R§ 1,000, R§§ 1,000, R§§§ 1,000 Pollution: 0 (Air)/ 0 (Water)/ 0 (Garbage ) Pollution Radius: 0/0/0 Park Effect: 5 over 10 tiles Landmark Effect: 40 over 10 tiles Monthly cost: § 5 Power Consumed: 0 Mwh Water Consumed: 0 Gal/Month Occupant Group: Building: Civic; Building: Park --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download is compatible with both Maxis and Dark nite. --------------------------------------- DEPENDENCIES: This file will form a future dependency. As such it requires no dependencies. --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  4. Mew: Nyyyyaaaaahhh!!! (Translation: Wheeeeeee!!!) Riley: You did fantastic today! How are you feeling after the match? R's Lucario: Not that exhausted, honestly. But even then, Gardevoir was a tough nut to crack! Riley: We can go have lunch in the city, and we can explore some of its history. You can feel its impressive past through its aura. R's Lucario: You're right! And it seems this place had some intense events going on, but is very tranquil nowadays. Riley: Maybe we can explore some before the last three matches, how about it? R's Lucario: Fine with me. We didn't come here just for the battles. Riley: Would you look at that! R's Lucario: What's this place? It shines with the energy of thousands of bright minds! Riley: This is the Royal University of Cameran! And you're right, this place is full of talented students, professors and researchers. But it looks like a rather new facility. R's Lucario: Are you sure? Those buildings looks almost as ancient as the Queen's Palace. Riley: Don't be silly! You still have to practice sensing the aura of places before you can tell for sure. R's Lucario: I guess so! I can already smell the traces of construction in here....and do any Pokémon study here? Riley: I have no idea, and I don't think there's people around here to answer that, at least not right now. R's Lucario: And what's that weird-looking path with steel bars and stone pieces? Riley: That, my friend, is a railway. These are built for specially-designed vehicles to roll quickly between different locations! R's Lucario: And....do people and pokémon ride those vehicles? Riley: Of course! You might be used to the cargo railways back in Sinnoh and Iron Island, but these ones here are mainly for passengers....Tell you what, we can ride the next train that arrives here! R's Lucario: This place....looks a lot bigger than I remember it when we first visited. Riley: Very much so! For some reason people have been moving here in droves, and they need places to live, and amenities to make their daily life easy and comfortable. The latest of those is this very railway we're riding, but there's more to come. R's Lucario: This place is amazing! So many trees and flowers, and buildings too! Riley: And it gets better! Apparently that parcel there will be a new park. Which means there's also gonna be more people and pokémon around this place! R's Lucario: And is that another park? Looks very colorful. Riley: It also looks very new, maybe we can stop and have lunch there, there's food stands and restaurants in and around it. Kiosk vendor: Hey! What can I get for you today? Riley: Hi! I'll have two jelly donuts onigiri (stuffed rice ball) orders please! And four chocolate bars....and two large berry punch drinks. Kiosk vendor: Anything else? Riley: That'll be all. Charge it to my trainer card. Kiosk vendor: Coming right up! Riley: C'mon, you raced through those jelly donuts onigiris so fast! Didn't you want to enjoy them at least? R's Lucario: No time for lunch, chocolate is where it's at! Riley: Cameran looks so odd with those medieval townhouses mingling with apartment blocks and office towers. R's Lucario: Maybe they like the medieval houses too much to let go of them. Even if the office towers use so much more steel! R's Lucario: This place looks important. Lots of steel towers here! Riley: Welcome to Palace Avenue, the only place of the Kingdom where you have more than one lane per direction, and where you can get a stunning view of the entrance of Cameran Palace, dead-center! And that monument there honors Sir Aaron, it's built like his staff. R's Lucario: Staff? What did he use it for? Riley: Before pokéballs, a few skilled trainers figured out how to use crystals from this valley to make an object that fulfilled the same purpose. That's how he was able to prevent his Lucario from following him to the Tree of Beginning. Passer-by A: Is that Sir Aaron!? Passer-by B: Isn't he dead, though!? Riley: Excuse me ladies, I believe you're confusing me for a look-alike. I'm Riley, me and my team are taking a break after our first battle at the Festival of the Guardian tournament. Passer-by A: Am I dreaming!? An elite trainer just addressed us! Passer-by B: I know!! Pinch me, pinch me!! SOMEBODY PINCH MEH!!!!! R's Lucario: Pinch coming right up! Riley: Lucario! Behave yourself. That's no way to treat strangers, or no more chocolate for you, mister! R's Lucario: Yes, master... Riley: And here's the main plaza of the city. Beyond the roundabout and the rails is the Palace, and there's a much newer monument erected here! R's Lucario: Who does it honor? Riley: Well, Sir Aaron's Lucario, of course! That's a piece of historic mystery that was solved about ten years ago. It was at that time when said Lucario was released from the staff and ultimately ended up facing the same fate of Sir Aaron, saving the Kingdom from a collapse of the Tree of Beginning. R's Lucario: I'm already baffled by how much this place has changed, I can't believe how hard it must have been for the poor guy to be released centuries after! Riley: Believe me, Queen Ilene herself told me it was super traumatic, and confusing as well. R's Lucario: I'm starting to feel the aura of a sacred place... Riley: You mean the temple across the fountain plaza? R's Lucario: More sacred than that. Like a shrine... Riley: Could it be...? R's Lucario: I believe that sign says Shrine of the Ancestors. Riley: It does! And I'm impressed, you've truly managed to learn to read. R's Lucario: Is it open? Riley: Doesn't seem like it. The priests were at the festival, performing the blessing of combat as part of the inauguration of the tournament. We will visit again tomorrow, just in case it opens once more. R's Lucario: Hmph....such a shame we couldn't go honor anyone there today... Riley: Hmm....tell you what, we have a better place to visit today. We could go to the Palace, we have to head south along Palace Avenue to get there. If you keep honing your aura sensing skills, you will be able to perceive the rich history that has unfolded there. R's Lucario: I guess that will do for now... R's Lucario: The palace looks amazing from here! Riley: Yeah! That first visit we had some years ago was less-than-ideal, the lake was blanketed in fog! It's such a rarity to get a day this clear in the Kingdom. R's Lucario: Let's go in! Riley: Wait for me! You know it's a long walk to get there! R's Lucario: C'mon Master, you can run faster than this! To be continued... The pokémon images originate in the Pokémon anime, save for the chocolate scene, which is fan art by an unknown artist. Screenshots by me.
  5. Version 1.0

    457 Downloads

    TL-Chinese Plazas 4x3 (2 versions) Only the pavement pattern is vaguely Chinese, but why not ? I just wanted to showcase shmails’ stunning First Bloom Roundabout Set, at least two of them to begin with. The two versions are dressed slightly differently, greenery-wise. Pavement & paths texture-wise, this is compatible with Tariel’s Big Modular Parks & Plaza project, woo-hoo. And go have a look at Shmails’ Content : Good oldies ! Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Tyberius06, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. _______________ Dependencies : From the original you will need : FirstBloomroundGolden and FirstBloomroundCopper models & descs BLaM FC Garden and Plaza Props 1 BSC MegaProps - SG vol.1 BSC MegaProps swi 21 vol.1 BSC Textures Cycledogg vol.1 Nams Props Pack Vol.2 NDEX Textures vol.1 SPOT_V-rc100.dat Tariel-Rivit’s Essentials (must load after the NAM) Tamorr_Family_Props_V210.dat wmp_power_props01.dat, in WMP Power Lots. ___________________ General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different [not these trees !] ; perhaps you should use it…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
  6. Version 1.0

    584 Downloads

    TL-Kimcar Orange Plaza (5x5) A relot of another plaza I liked a lot and used often, with lights. The (inspiring) original is here : Orange Plaza, par Kimcar, sur ToutSimCity Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Tyberius06, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. _______________ Dependencies : Alexander Column (only : AlexanderColumnLamp-0x5ad0e817_0xbadb57f1_0x1e0000.SC4Model & AlexanderColumnLamp-0x6534284a-0xbadb57f1-0x55809a71.SC4Desc) [if you play vanilla SC4, it is already in the game’s landmarks] BSC_MEGA_Props_CP Vol01.dat BSC_MEGAProps_Jes_vol5.dat BSC_MEGA_Props D66_vol.1.dat BSC_MEGA_Props_MJB_Vol02.dat BSC_MEGA_Props_Misc_Vol01.dat BSC_MEGA_Props_SG_Vol 01.dat BSC_MEGA_Props_Swi21.dat JENXPARIS_Prop_Bridge_Light_Cones_R1.dat, (found in JENX PARIS Pont-Neuf) OrangeTSC MegaProp V.01.dat PEG_CDK-OWW_COM_205b.dat, in PEG_CDK_OWW COM Style PEG_CDK-SV_PlazaPak1_205.dat PorkieProps-Vol1.dat RLM_MMS_Textures_v100.dat, in RLM Modular Motel System *club-file! must be member of City Builders Club to download* (attached in comment section by Cyclone Boom) SHK_ParkingPack.dat Tariel-Rivit's Essentials [must load after the NAM] VIP-Delecto Plop People wmp_power_props01.dat ___________________ General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) See link above. (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
  7. TL-Minerva Gardens 5x5

    Version 1.0

    480 Downloads

    TL-Minerva Gardens 5x5 Another day, another garden ; this one, enclosed for more zenitude, is not compatible with Tariel’s Big Modular Parks & Plazas Project, but the path texture is easy enough to replace. Ask and ye shall receive. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Tyberius06, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. _______________ Dependencies : BSC_BATPropsMattb325_Vol02 BSC_MEGAProps_D66_Vol02 BSC MegaProps MJB vol.1 BSC MegaProps MJB vol.2 BSC MegaProps SG vol.1 BSC_MEGAProps_swi21_Vol01 BSC_MEGAProps_swi21_Vol02 BSC_Textures_Vol01 Murimk ParkProps Namspopofs Props Pack Vol 01 Namspopofs Props Pack Vol 02 paeng_TexturePack_v104.dat VIP-Delecto plop people JENXPARIS_Prop_Bridge_Light_Cones_R1.dat, in JENXPARISPontNeuf NetworkAddonMod_Props.dat, in any NAM from #34 on. PEG-MTP Super Resource Pack Tamorr Family Props v210 Tariel-Rivit Essentials (must load after the NAM) TWrecks Maxis Tree HD replacement wmp_power_props01.dat, in WMP Power Props. Vehicle_Props-V3.dat, Vehicle_Props-V4.dat, in Gizmo Vehicle Props (OMG, no girafe trees !) ___________________ General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) See link above. (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
  8. Version 1.0

    335 Downloads

    TL-Kazuki Street Trees EVERGREEN A variant for those who don’t want seasonal trees ; those don’t have PK Fallen Leaves. I added an Empty lot : I found it was necessary when making a plaza out of these lots, because sometimes you can’t plop two of them side by side —all but two are transit-enabled. ------------- BSC_MEGA-Props-CP Vol01.dat Murimk stands-simple.dat JENXPARIS_Prop_Pack_VOl02.dat NetworkAddonMod_Props.dat : In NAM 32 and up PorkieProps-Vol1.dat PorkieProps-Vol2.dat SG_BusStop04.dat in SG Bus Stops (if you’re not already using SG Bus Stops. Which maybe you should. They’re about the only ones reasonably to scale, with WMP’s and the RTMT) Tamorr_Family_Prop_V1.dat Tariel-Rivit's Essentials TL-CPv1 Elm.dat, in TL-CPv1&v2 Trees Evergreen #1 [they must load last or CP’s Elms will revert to seasonals. Without their fallen leaves] SPOT_C-rc100.dat (arrow showing where the barriers are) wmp_power_props01.dat : in WMP Power Lots https://community.simtropolis.com/files/file/26376-wmp-power-lots/ General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different [not these trees !] ; perhaps you should use it…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
  9. TL-Astor Plaza (9x8)

    Version 1.0.1

    440 Downloads

    TL-Woodwork Astor Plaza (9x8) That is the only big plaza from Woodb3kmaster’s set that I tried to tinker with. I ended up changing it almost completely (except for the dimensions), but I wouldn’t have created my version without his, so kudos go to him. And I did keep the name. It was really early in my lotting-relotting days (last year...), when I was going crazy in the L.E. playground. I calmed down since then (slightly). The silver lining is that, once you get all those here deps, you will have deps for my lots (and many others) until the end of days. See Woodb3kmaster’s parks and plazas original set, and Woodb3kmaster’s content on the STEX. ________________ Dependencies BSC MegaProps CP vol.1 BSC MegaProps D66 Vol.1 BSC MegaProps JBSimio vol.3 BSC MegaProps SG vol.1 BSC MegaProps RT vol.1 BSC MegaProps RT vol.2 BSC MegaProps Misc vol.101 BSC MegaProps Misc vol.102 BSC MegaProps MJB vol.2 ***BSC Textures vol.2*** ***Namspopof Props Pack vol.1*** (Apologies...) BSC Parks v2 Base Set 1 (Bsc_Park_PeoplePropFamily.dat) BatProps Mattb325 vol.102 Namspopofs Props Pack vol.2 PEG-MTP SUPER Resource Pack PEG OWW2 Resource Pack vol.1 PorkieProps vol.1 rfy_warehouse_props, Simfox 8 Chestnuts SFBT _Props Petercrysti Tamorr_Family Props v210 Tariel-Rivit’s essentials Twrecks MaxisProp names & query fix VIP-Delecto plop people wmp_power_props01 wmp_ferry_props01.dat Girafe : Berries —————— Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
  10. Version 1.0.1

    777 Downloads

    TL-Greensleeves Plaza Park (8x7) What can I say ? It’s a plaza, it’s a park, it’s just formal enough and I am sure there are some large skyscrapers or stately Museum/Libraries/Civics that will go well with it. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world and is always generously ready to help. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi, Catty-cb, Corinamarie…). We need help when we begin peeking under the hood of SC4. That the community is always there for us noobies is very comforting. _______________ Dependencies : BSC Holiday Park SG Vol01.dat, in BSC Mega Props SG Vol01 BSC MEGA Props CP Vol 02.dat BSC MegaProps_MJB_Vol02.dat BSC MegaProps_Misc_Vol01.dat BSC MegaProps_RT_Vol01.dat BSC MegaProps_swi21_Vol01.dat BSC MegaProps_swi21_Vol02.dat BSC Textures vol.01 Murimk Props vol02 (Murimk_Park_props_1_small.dat) Namspopof Props Pack 02 NDEX Base Texture Set 1 Simfox Chestnuts Tamorr_Family_Prop_V1.dat , in Tamorr’s Resource 2.05 Tariel-Rivit's Essentials V.05 WMP Mega Props vol. 01 - Misc General Props Girafe Trees : Cypresses, Lindens, Rowans General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different ; perhaps you should use it…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated. Edit: 29.09.2021 - updated dependency links - Tyberius06
  11. Version 1.0.4

    574 Downloads

    A few months ago, I uploaded the lost original, which I had been using liberally for years. With some problems, though, that I thought would be nice to save new users from. (1) the bus stop never showed up, (2) neither did the dirt circle for the trees (the original used the Invisible One…) ; (3) they were not well lighted, which is my personal bugaboo. Also, last but not least, (4) I never knew exactly on which side the chain barriers were, and had to re-plop several times to get them right. While making an Evergreen version of the lots (no Fall leaves on the street…) I realized my first relot could have been better. So here is a new new version of those Kazuki lots, trying to solve all those problems, with a little bit of SPOT to help with the plopping. All Hail goes to Kazuki for making them in the first place. I just licked them up and lighted them and gave them new menu icons. I also took advantage of the opportunity to redo the menu icons and add an Empty lot (I found it was necessary when making a plaza out of these lots, because sometimes you can’t plop two of them side by side —all but two are transit-enabled.) You don’t need the original but it’s here. NB 1 : If you have a Sandstone Mod, it will replace the Maxis pavement. NB 2 : If you want the trees non seasonal, see TL-Kazuki Street Trees EVERGREEN ------------- BSC_MEGA-Props-CP Vol01.dat Murimk stands-simple.dat JENXPARIS_Prop_Pack_VOl02.dat NetworkAddonMod_Props.dat : In NAM 32 and up PorkieProps-Vol1.dat PorkieProps-Vol2.dat SG_BusStop04.dat in SG Bus Stops (if you’re not already using SG Bus Stops. Which maybe you should. They’re about the only ones reasonably to scale, with WMP’s and the RTMT) Tamorr_Family_Prop_V1.dat Tariel-Rivit's Essentials v5 SPOT_C-rc100.dat (arrow showing where the barriers are) wmp_power_props01.dat : in WMP Power Lots https://community.simtropolis.com/files/file/26376-wmp-power-lots/ General warnings : (1) This is for SC4 Rush Hour. (2) I play with NAM36, RRW-EU selection (it shouldn’t interfere here, but you never know !) (3) I also play with Twrecks Maxis HD Tree Replacement (if you don’t use it, your trees might look a bit different [not these trees !] ; perhaps you should use it…) (4) I play Nights. Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. If you dont want it, you can either tweak my lights in the Lot Editor or take them out of my Essentials folder dep. (5) I like trees. I make intensive use of trees. Especially Girafe tree collection on the LEX ; so here’s the link, once for all ; just follow it into the woods, when indicated.
  12. TL-Obelisk Place

    Version 1.0.2

    1,871 Downloads

    TL-Obelisk Place 4x5 (Seasonal and Evergreen) This one is all my own – but couldn’t have been without Vnaoned beautiful obelisk. And it is for Dreadnought, who loves the Needle. (Bonus : it can be combined with several other of my parks and plazas using the same pavement texture). O9.2019 : For those who don't want seasonal trees, I added an Evergreen version, using my Trees Evergreen ; you only need the folder TL-CPv1 & v2 Evergreens 1, and only for TL-CPv1 Oak12x12x15.dat. It must of course load after CP MegaProp Pack Vol.1. (You'll need all the deps of the Seasonal lot, too, yes ? ) Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Tyberius, Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to lend a hand is a constant and pleasant reassurance for us noobies. __________________ Stats : Plopcost : 500 (come on, all that water, and all those trees ?) Park Effect : mag.20 rad. 40 Pollution : Air -16 Landmark effect : mag.100 ; radius 10 And this is for SC4 Rush Hour... ________________ Dependencies : (again, mostly the same as my other park & plazas...but so much less !) BSC MegaProps_CP_Vol01.dat BSC MegaProps_swi21_Vol01.dat BSC Textures vol.02.dat DEL_People MMP.dat, in VIP Delecto Ploppable People FrankU General Essentials v1.dat, in BNL essentials v.1.2 https://community.simtropolis.com/files/file/28639-bnl-essentials/ Nams Props Pack Vol.1.dat Nams Props Pack Vol.2.dat NDEX Base Texture Set 1.dat PEG PPond Kit 102 Tamorr_Family_Prop_V1.dat, in Tamorr’s Resource 2.05 PorkieProps-Vol1.dat VIP-Vnaoned Propspack vol01 wmp_garden_props02.dat wmp_power_props01.dat., in WMP Power Lots RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat). And NB : to see the trees, you must let the game run for a few months
  13. Version 1.0

    549 Downloads

    Those three 2x2 plazas are not that exotic, but I wanted a less longer name then the original ! They just needed a bit of greenery, in my opinion. They can be used alone or combined. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. The originals are at : RCC traditional Latin American fountain gazebo tower clock and plaza V 10 2 https://community.simtropolis.com/files/file/3662-rcc-traditional-latin-american-fountain-gazebo-tower-clock-and-plaza-v-10/ __________________________ Stats : Fuente : Plopcost : 100 Park Effect : mag.20 rad. 60 Pollution : Air 0 Landmark effect : mag.20 ; radius 9 Belvedere : Plopcost : 120 Park Effect : mag.30 rad. 50 Pollution : Air-0 Landmark effect : mag.25 ; radius 10 Torre : Plopcost : 150 Park Effect : mag.30 rad. 50 Pollution : Air 0 Landmark effect : mag.20 ; radius 10 And this is for SC4 Rush Hour. _______________________________ Dependencies : (mostly the same as the other parks…) All three .Models and .Desc from RCC original BSC MegaProps_CP_Vol01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC MegaProps_MJB_Vol01.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=407 BSC MegaProps_MJB_Vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1771 BSC Textures vol.01 https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90 BlaM FC_FloraPack_1.v2.dat https://community.simtropolis.com/files/file/17864-blam-fc-flora-pack-1/ Nams Props Pack Vol.1.dat Nams Props Pack Vol.2.dat In Nams Props Pack 1 & 2 : https://www.toutsimcities.com/downloads/view/1780 https://www.toutsimcities.com/downloads/view/1882 NDEX_Glenni_MegaProps_Vol01.dat https://community.simtropolis.com/files/file/19096-ndex-glenni-mega-props-vol01/ Tamorr_Family_Prop_V1.dat in Tamorr’s Resource 2.05 https://community.simtropolis.com/files/file/21940-tamorrs-resource/ VIP-Girafe Daisy https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3251 VIP-Girafe Lindens https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 VIP Rural Pack https://community.simtropolis.com/files/file/26806-vip-ruralpack/ wmp_power_props01.dat in WMP Power Lots https://community.simtropolis.com/files/file/26376-wmp-power-lots/ Merged.dat (perhaps not necessary but just-in-case, included) RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
  14. Version 1.0

    397 Downloads

    Tariel-Jarnomie Euro Plazas 2x2 2x3 Those two plazas seem to have disappeared from the STEX. A pity, since they were both simple and well done. If anyone can find them, and their creator, please tell.I added a little 1x1, to extend or link them as desired. Many thanks to my technical gurus, Rsc204, Kosc and Dreadnought. And especially Rivit, who lighted my SC4world. Also the willing victims of the beta-tests, RobertLM78, Handyman and, again, Dreadnought. And the guys and gals on the forums (Twalsh, Matias93, Fantozzi…). We need help when we begin sneaking a peek under the hood of SC4. That the community is always willing to help is a constant and pleasant comfort for us noobies. ________________________ Stats : 2x2 Plaza Plop Cost : 100 Park Effect : mag.25 rad. 25 Pollution : Air 0 Landmark effect : mag.60 ; radius 15 3x3 Plaza : Plopcost : 300 Park Effect : mag.35 rad. 30 Pollution : Air 0 Landmark effect : mag.80 ; radius 15 And this is for SC4 Rush Hour. ______________________ Dependencies : (mostly the same as the other parks, but so much less !…) BSC_BATProps_Mattb325_vol02.dat https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2383 VIP-Girafe Elms https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3347 VIP-Girafe Lindens https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2869 VIP-Girafe Maples https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2614 wmp_power_props01.dat in WMP Power Lots https://community.simtropolis.com/files/file/26376-wmp-power-lots/ just in case, although I am not sure it is needed : merged.dat, included RVT_ParkLights2.dat (included) zLightCones_RVTNite.dat (included) Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat).
  15. kazuki Kazuki's RedBrickPlaza Lots

    Version 1.0

    501 Downloads

    Please note that this upload is not mine, all the works in this download were created by Kazuki which were originally hosted here. Since those files are no longer available, they have been recovered here on the STEX, so people can continue to download them. The RedBrickPlaza set includes four main groups of lots, each utilising a matching Red Brick base: Embankment Walkways GeneralPlaza lots Pathways Park fillers In total there are 21 lots which can be combined in various ways (see screenshots). DEPENDENCIES BSC MEGA Props - Gascooker Vol01.dat BSC MEGA Props - Misc Vol01.dat BSC Textures Vol 01 CSX MEGA Props - Vol04.dat
  16. "Is this it?" "I thought it would be bigger." "Boring..." Those are common visitor impressions when visiting the Alamo, the Shrine of Texas Liberty, and the signature landmark of San Antonio. They are not necessarily wrong, for the Alamo really is lacking in relevant exhibits and the experience of visiting the Alamo doesn't feel like a visit to a historic battlefield shrine or a World Heritage landmark. Meanwhile, a major American city has grown around it, turning the courtyard of a former Spanish colonial mission, a historic battlefield fortification, and a frontier archaeological dig site into a bustling urban plaza and downtown traffic artery. Across the street from the Alamo, Ripley's Believe It Or Not has set up shop along with a Tomb Rider 3D Arcade and a Guinness World Records Museum, all while clowns and ice cream sellers peddle the throngs of tourists in the plaza. How far removed it all is from the days when Franciscan monks hoped to the convert the local Indian population to Christianity on a remote mission plantation or when Jim Bowie, Davy Crockett, and the Alamo defenders tried to hold off the besieging Mexican Army of General Santa Anna. Aside from the preserved mission chapel and long barracks, most of the Alamo site has been erased or buried under 180 years of modern settlement, surrounded now and even built over with buildings which are themselves being historically persevered as examples of their bygone eras. With the power of Google Earth Pro, here is an aerial of the current site: There are plenty of elements here to play with...how do we bring all this together into a spatial experience worthy of a heritage landmark. A wild 1912 plan by Alfred Giles proposed a 802-ft. tower, the Alamo Heroes Monument, that would have dwarfed anything in the U.S.: It would have been taller than anything else in the world except for the Eiffel Tower, with the actual Alamo shrine itself hardly bigger that the foundation of the podium. Civic leaders opted instead for the much smaller and more budget-friendly Alamo Cenotaph. Some have suggested recreating the fortified Alamo of the siege of 1836, an Old West Disneyland park which would require the demolition of much of the surrounding buildings siting over the buried footings of the original enclosure's walls. Others, such as the Alamo Plaza Restoration Project, have proposed a massive repaving into a fully ceremonial plaza: Several important local events have occur that finally spurred momentum of redeveloping Alamo Plaza: In 2013, the Travis Letter, a romantic "Victory or Death!" appeal for aid by Colonel William Travis that mobilized Americans to the Texas Revolutionary Cause, returned for display at the Alamo for the first time since it was written and dispatched in 1836. The Texas government likes to hoard such documents to itself back in Austin, especially when a letter like this becomes acclaimed as the most significant document in Texas history. This is what people expect to see and read at the Alamo. In 2014, British rocker and Alamo history enthusiast Phil Collins donated his collection of Alamo artifacts to Texas on the condition that a proper museum be constructed for their public display. The $100-million Phil Collin Alamo Collection includes such items as Davy Crockett's rifle, Jim Bowie's original Bowie knife, and Santa Anna's sword. These are the sorts of things that people expect to see when they visit the Alamo, but are currently not actually displayed on site. In 2015, the Daughters of the Republic of Texas, custodians of the Alamo after they first pushed for its preservation in 1903, lost their caretakership of the shrine after 106 years of stewardship. The modern DRT had become fractured by infighting that revealed financial mismanagement of the donations and funding meant for Alamo maintenance and preservation. The Alamo itself was placed directly under State government control through the Texas General Land Office under Land Commissioner George P. Bush, another aspiring political leader of the Bush family. Also in 2015, the Alamo along with its sister missions were added to the UNESCO list of World Heritage Sites as the San Antonio Missions. This is expected to galvanize a major increase in foreign visitors, particularly from Asia, increasing foot traffic through the plaza the shrine site. So important was attaining this goal that the City of San Antonio and its Historic Design Review Commission controversially crushed the planned Joske's Tower skyscraper in the Alamo's vicinity atop the old Joske's Building when UNESCO warned such development might jeopardize the Alamo's bid for World Heritage listing: No amount of diagrams showing sightlines and shadow studies would convince the city that the tower would not impact the character of Alamo Plaza or cast shadows on the Alamo's doorway. Texas defeated Santa Anna, but they caved quickly to the UN, and the project was nixed. Now that the World Heritage Listing has been achieved, what are they going to do with the plaza? The upcoming Tricentennial of San Antonio will be celebrated in May 2018. While San Antonio has been invited by the Smithsonian Institution to bring its festivities onto the Washington National Mall for the 2018 Smithsonian Folklife Festival, the city must still concern itself with its downtown centerpiece stage. The incentive is to have transformative urban projects at a point where they too can be showcased as a part of the city's 300th birthday celebration, and there will be strong pressure to have the Alamo Plaza plan formalized by then, for the Alamo is traditionally the center of almost all local celebrations and activities. This past week, the first images of a formal redesign of San Antonio's Alamo Plaza were presented as the Proposed Alamo Plaza Master Plan: The Rivard Report - "Visuals of 'Reimagined' Alamo Plaza Emerge" Among the highlights: Alamo Plaza is closed to automobile traffic and the large traffic islands are reintegrated and re-landscaped into the plaza. The plaza will be resurfaced with sandy gravel to emulate the more austere conditions of the outer courtyard of the former fortification. The current large and shady oak trees will be removed in preference for more native plantings and desert scrubs. Glass walls define the original lost fortification enclosure walls. A glass arch identifies the location of the former South Gate and is meant to be the primary controllable entrance to the site. Glass walkways reveal the excavated footings of the former south wall and palisade. A glass wall to the north closes the site from Houston Street, allowing only a controlled exit from the plaza. The Alamo Cenotaph, a memorial dedicated to the Alamo defenders in 1940 as the "Spirit of Sacrifice," will be removed from the north end of the plaza and relocated, likely to a site further east down East Commerce Street near where Santa Anna had the bodies of the Alamo defenders burned in a pyre. It is claimed that with the new plan the cenotaph distracts away from the Alamo shrine and would incongruently inhabit the reimagined enclosure. The Alamo Plaza Gazebo is removed. The entrance path leading to the Alamo enclosure begins along Alamo Street where it narrows between the Joske's Building and the Dullnig Building, and proceeds north to the glass arch of the South Gate. The gazebo interrupts this processional sightline. The Ripley's Believe It Or Not arcade and other incongruous commercial circus and souvenir occupants are moved out of the Crockett Block of historic buildings. There was a fear that these buildings, built over the footings of the western enclosure wall, would be outright demolished when they were purchased en masse by the Texas General Land Office. It is now revealed that they will be expanded westward and repurposed to become a formal Alamo museum, housing the Phil Collins Alamo Collection. The Crockett Block will also have a rooftop restaurant and garden overlooking the plaza. The Alamo's stone arcade is removed. Though wonderfully picturesque, this popular arcade is actually a false addition erected in the 1920s and whose attachment to the Alamo blocks views of the chapels structure. Acequias lined with plantings runs along the west side of the plaza fronting the future museum as well as through the garden behind the Alamo. These water channels connect the plaza to the Riverwalk and harkens to the colonial system of acequias and aqueducts devised by the missionary settlers and dug by the Christianized Indians to irrigate the mission's fields. The construction of the acequias to provide the region irrigation is the primary reason why the missions of San Antonio were able to survive, whereas the missions in East Texas all failed. __________ My take is that the plan has gone too far in trying to resurrect the Alamo of 1836 into a tourism zone while trying to erase 180 years of subsequent city history. The argument is that the life of the city conflicts with the memorialization of the Alamo as a sacred shrine, and that ice cream vendors and balloon selling clowns detract from the space. Back in the day, it was the chili queens selling homemade chili from their chuck wagon stalls., and later there was a Grand Opera House and even wax museums. The open, dynamic city is being walled out, and a more controlled program missing only the tickets stalls is being put in place. I applaud finally closing the streets to vehicle traffic and clarifying the patchwork of surfacings, but the image of the glass walls, especially along Houston Street with the image of the child looking in, really highlights the bubble world divide. The most ominous was the night image, where the glass walls suddenly look more like night-lighted chain-link fences surrounding a soccer field. Really, would the glass be much different than chain-link fencing, and if it were actually chain-link fencing being proposed, how would we then judge this plan? All that glass is unnecessary, a low, permeable stone wall would just as easily define the shape of the fortifications while also allowing people to sit. The base of the glass walls are proposed to be low concrete walls anyway. But, then, loiterers sitting around and people-watching is a messy aspect of city life and not the programming of reflective contemplation being intended here. Lastly, I am frustrated by the removal of the cenotaph and gazebo. The cenotaph was sacrificed for the sake of not dominating the recreated small space made by the glass enclosure walls, but in an open plaza, even one with low walls, it is just one more in a series elements. Similarly, the gazebo competes with the proposed glass entry arch of glass wall, but without the wall it is just one more anchoring element in the long plaza. There is nothing wrong with the chain of special moments leading through the site, starting with the bright red "Torch of Friendship" sculpture, a gift from the government of Mexico to San Antonio, that would mark the entry to the greater site with the narrows between the Joske's and Dullnig buildings. The next pearl in the chain would be the gazebo highlighting the end of the plaza in front of the historic Menger Hotel, followed then in sequence by the South Gate, and then the Alamo Cenotaph with the colonnade of the Federal Building as a backdrop. That is a powerful sequence, and it already exists, needing only the right reinforcing to connect all the parts into a whole. Ah well, this is only the first public images of the proposals, and much of the public has had the same criticisms, even as City and State leaders have embraced the plan with worrying enthusiasm. There is an Alamo landmark in SimCity 4, so maybe we can experiment while they hash this one out.
  17. BLaM French Connections Tiled Plazas 1

    Version 1.0

    2,055 Downloads

    Add style and elegance to your cities, with the first of these unique tiled plazas from BLaM French Connections. Pack comes with 2 Plazas, with different tiled textures. For support on this pack, and the rest of the series, please visit the French Connections Lotting thread at www.simcities.com Stats: Lot size: 3 x 3 All other stats as per Maxis Large Plaza dependencies BLaM French Connections Mega Pack 1 BLaM French Connections Mega Pack 2 BSC Mega Pack SG Vol 1 To instal BLaM recommends the making of a folder named BLaM within your plugins folder. The contents of the folder contained within the download zip archive may then be dragged directly to that folder. Credits Lot design and creation: KT3 Texture creation: Lou Custom props: Marcos MX, and Simgoober Testing: OP4 Thankyou to the BLaM team, for thier constant support. Disclaimer All BLaM lots are tested and seen to work, and have correctly allocated ID's WARNING - If you have files in your plugins folder that use incorrect texture ID's, this could cause conflicts BLaM cannot be held responsible for such conflicts and this download is used by the user on an 'as-is' basis. Release Notes All BLaM releases are available on the SimTropolis Exchange (STEX) and the SimCities Exchange (SCExchange). Individual members may release at other locations in addition to these. Please check the relevant readme file(s). BLaM French Connections Tiled Plazas 1 Staff Edit 02/02/2020: Added links to dependencies. -CF
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