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City-building game(s)

Found 20 results

  1. Hey there fellow mayors, I recently noticed my income jumped about $20,000 when this lot was built in a city. Now I love well-earned simoleons as much as the next mayor, but instant riches like this I feel undermine the integrity of the game. Anyone have any quick fixes for lots that present this kind of issue? Of course removing them from plugins is an option but I'd really prefer to keep buildings as nice as this. https://community.simtropolis.com/files/file/22178-golden-dragon-industrial-center-gdic
  2. CONTEXT: I play on Hard Mode. No Loans. No Kickout Mod by Corri is installed. NAM mod is installed. How do I make money in this game? I know that sounds like a stupid question to ask but I seem to struggle to balance the books properly whenever I'm playing. I've perused through countless tutorials, watched every video I could find, read up on forum posts and whatnot, but there seems to be a point where I keep making a mistake that I don't quite see. I understand that I need to make sure that I shouldn't overspend on civic services and whatnot and I'm almost micromanaging everything now to make sure I'm now going over my expenses. But I can't seem to make a profit. Or if I am, the profit I'm making is barely negligible at like a paltry $5 or something so small like that. It's important to note that I don't want to play with cheats. Can anyone give me like a flow chart or a template I can follow along to make sure that my city isn't going to fall apart at the seams at any given moment? It's always the start that's the hardest for me.
  3. Hi there, Don't post an awful lot but do play game from time to time! Anyway. What always got me was how come they never gave us more income revenue streams? There's so much to spend but not alot of ways to get income? Taxes being main one then sharing resources. I like how they did the toll booths on rush hour. Get income on transport but really alot of it is spending. But you can get enough people on it it pays for itself and maybe make a little profit but you don't make alot. Shame you can't adjust prices for transport, toll booth and car parking like you do taxes. Council make alot of money from buses, and car parks. Then there's the $100 ordnance but why wasn't there more? You can get income from some buildings but these make you look like bad mayor and decreases ratings but most are normal for most cities like casino's or army bases etc. They should of definitely made more revenue streams. Speeding fines? Rather then free museums or paying for them people should pay for some of them and we make money on tickets etc. And how come farming doesn't give much? And then halfway in the game they all get abandoned? Anyone think of anything else? Or any ideas? Cheers Graham
  4. Starter Towns - Part III

    The tour around Udanani continues with a visit to The Residents' and The Businesspeople's starter towns. Is there any common ground between these two tribes? Best to see for yourself. ______ "Home is where the heart is - join The Residents" Four walls and a roof is an important thing to have these days. But for The Residents, not just any walls or any roof will do. Bedroom is a town of good taste and comfort. Impressive, well-maintained and (if possible) expensive homes are a common sight here. Other homes in Bedroom, while not just as luxurious as the villas above, are very nice as well. Medium-wealth housing, pleasing to the eye, is abundant in this town. Some pockets of medium-density apartments are present in Bedroom as well, hidden further to the north. They don't really stand out and neither are they to last... The Residents prioritize single-family housing in their town but it is a challenge at times. The high-wealth and mid-wealth citizens who care about quality of their homes are picky and unlikely to settle in until several key requirements are met. Adequate employment is one of such requirements. This is why The Residents offer attractive jobs to potential upper-class citizens. Employment can be found either in this commercial park right here... ...or in agriculture at the nearby farms... Bedroom is one of the smallest and slowest developing towns in Udanani, but it also has a potential of becoming one of the prettiest and most orderly. Second only to The Altruists' starter town of Wellbeing. What does the future hold? The Residents wish to fill their entire city with villas and single-family housing so that Bedroom becomes an elitist living space. The Residents invest in some eye-pleasing surroundings to make their city more appealing to potential developers. Some small parks have already started to spring up here and there, increasing the overall land value - a thing The Residents are after as well. However, more ambitious "green" projects are already being reviewed by the City Council as well. The Residents will also attempt to redevelop and completely remove the low-wealth residential projects in the northern part of the town. Selfish as it sounds, cheap housing simply doesn't go well with their town's vision. What is more, Bedroom citizens have some kind of phobia against industry - any type of it, except for agriculture. The Residents are aware of the fact that commerce, services and agriculture simply don't generate as many jobs as a single industrial area could. However, they just can't stand a thought of allowing the industry into their luxury-home paradise! "Join The Businesspeople and reap the profits of your work" Located in the very heart of Udanani is The Businesspeople's town Profit Hill. It revolves around commerce and money. The town enjoys a good business climate and highly desirable land which is appropriate for entrepreneurs as well as small businesses. People who want to improve their lives or establish companies, flock to Profit Hill hoping to exploit the possibilities of the free market. Profit Hill boasts an interesting central commercial district, which has a rich mix of all types of business developments. Most of them are located along the town's main avenue named... hm... "Main Avenue". Smaller, service-based sector is located north of the main business district and closer to the residential areas. Speaking of which, the residential areas are just as important to The Businesspeople as the companies and corporations are. The Businesspeople understand that even the most visionary business cannot really take wings without employees - people who dedicate their time and health to do the work that CEOs would rather refrain from doing! This is why The Businesspeople do their best to provide adequate housing and living conditions to their workers and customers. One residential zone is located north and away from the downtown... ...while another is located right next to the town center and a green park. An area built in a truly Manhattan-esque fashion. It is a new neighborhood, so it isn't fully completed yet. Police protection is especially important in Profit Hill, because crime hurts both citizens and shops alike. Generally speaking, the residential population receives all services and amenities... that Profit Hill can afford. While The Businesspeople understand the need to keep their employees in good shape, they also understand how serious a continuous loss in the monthly budget can be. The Businesspeople try to balance the budget to keep their citizens happy and the city budget afloat. This is probably one of the major differences between them and The Altruists... A good example of such balance is the high school + hospital complex in Profit Hill. Again, The Businesspeople manage to adequately fund these services while still making sure that the city budget enjoys a positive cash flow. But there is also one problem area in Profit Hill that The Businesspeople aren't quite ready to resolve yet. The positive entrepreneurial atmosphere has given rise to several industrial areas apart from the commerce. Currently, there are two such zones in Profit Hill. The Businesspeople tolerate industry but are not especially fond of it either. The industrial areas in Profit Hill have been developed in the early years of the town's existence and out of pure necessity. Nowadays, they don't go quite well with The Businesspeople's vision of glass and concrete skyscraper town but they sure count as some form of business activity... What does the future hold? Not unlike The Activators, The Businesspeople wish to cover the entire area of their city with development. But not just any type of development. Profit Hill will be carefully planned from now on as to avoid eyesores and unconventional urban solutions. Commercial zones will be prioritized and supported by qualified police forces. Meanwhile, the shop patronage will be increased through constant improvements in the road infrastructure. Some communication routes will be favored over others to ensure that the shops and offices have maximum numbers of potential customers. Commercial interests will naturally be supported by new residential development. The density of these residential projects will also be gradually increased, pending the employment opportunities present in the town. The problematic question of industry will be addressed as well. It is yet to be decided whether it is still needed or not but if it is, it will probably be condensed to a single part of the town, or reduced to clean industries like hi-tech establishments or sustainable manufacturing houses. To be continued...
  5. I believe I am correct when I say that in SimCity 4, Landmarks don't create any jobs or income. I'm pretty sure that I have seen somewhere mods that turn Landmarks into building that gernate income. I jjust can't now find this information. Can anyone shine some light on this?
  6. Hello, I-R is the most unprofitable zone in the game. It so unprofitable that a farm almost the size of medium city gives less than 500 simoleans per month, even if the tax is 20% (ofc this is an exaggeration, but you get the idea). I know, in real life, farming isn't too profitable as dirty and manufacturing as well. But not as extreme as SimCity 4. You have to account quite large externalities: garbage and water pollution. None (especially garbage if it's too late) is cheap. Yes, SPAM reduces water pollution a lot, but I still prefer the vanilla way. And, even if you don't have any filtration and landfill and even large power plant, you only break even or worse, lose your income. How should I monetize farm? Should I use public transit? What public transit ideal for monetization? Ferry? Thanks.
  7. Do Toll Booths really generate a lot of money ? I was thinking of making a 1-way route to Tourist Trap section with some nice stuff inside, and then 1-way out with some Ranger Stations and huge patch of woods, but as you leading out, it's a complex maze with tons of 1-way streets and all sorts of Toll Booths on the way out. But when going out, it will have cool stuff mixed in with landmarks and more tourist stuff.
  8. Hey all, I am currently playing on the Plantation Bay map by comdude21 which has a nice selection of coastline and I was thinking about making a casino boardwalk area in one of the regions. My major problem is I actually like to play the game and pretty much every casino I've come across is some variation of the money tree park. I don't mind if it gives like $80-$300 a month as it usually takes awhile to turn a profit post plop cost.... but the majority of the ones I can find are in the $25,000 to $1,000,000 range. I realize I could just use a landmark and pretend but I'm kind of OCD about wanting actual casinos for casinos. I already have a beautiful selection of hotels lined up and beach mods....does anyone know of which casinos are at least slightly more landmarkish and less simolean smelting factory?
  9. If you have low profit and income this video will explain to you how to increase both your income and your profits to insane levels. The solution is quite simple but it is also not very logical. So you can ask is it a bug or a feature? The mystery of low income and profit is solved when you start spending your bank balance. Once you spend most of your earned credits, money, cash, you will see an increase in your income across the RCI&O zones. Tax can be as low as 9% or as high as 13%. This video will show you how to earn massive profits in Cities: Skylines and how to keep your weekly income high.
  10. Hello, I am playing my city in my experiment region. But, something strange is happening: my residents only have 20,000 to even 10,000-ish average income and it is very fluctuating. One year I got increase and the next year I got decrease. I have 236,000 all-R$$$ residents, 900,000 all-CO$$$ office jobs, and 50,000 all-CS$$$ commercial jobs. My education is almost 200 and the life expectancy is around 90 years. I also has 0,5 seconds of commute time. This should make my residents get around 300,000 income units (I think it's simolean), but it didn't. I tried to replace my old population with young ones with rebuilding residential. But, it didn't work. Why do my residents only get around 20,000-ish average income? Sorry for my abstract language. Thanks.
  11. This is prolly just a rediscovery as I'm sure other peeps already know it. For this little experiment I emptied my Plugins folder and I'm playing in 641 vanilla. Let's look at a typical starting farm community in a new region: Then I bulldozed the dirt farm while leaving the farm building in place. I extended the street so it touched a new ungrown Ag zone of the same farm ground and let it grow: Continuing this procedure of bulldozing and extending the street: And finally stopping with this: You'll notice the city's income went from $50 per month to $251 and the number of workers remained unchanged. Just something I find interesting.
  12. Where is the income distributed in our city?
  13. Hi all, I started my SC4 with my region after a while, I wasn't aware of the gigantic income I was having before today: 100000000 simoleons per month!!! I'm unable to find out where those money come from... except the fact it is shown under the Business Deals voice, named "building": The arrow points to the BD voice under the previous menu, and in this screenshot I haven't ANY plugins active, just took them out of the way to see if there was some issues with one of them, but no, it's still there... Anyone of you has an idea of what causes that brutally big income? I have a total of four populated maps in my region, plus one completely empty created on purpose, and in all the other maps this income isn't there, so the issue is only in this one... I just don't want to start over a new map, I spent too much time creating this city, and I would like to turn back to the previous (and more realistic for sure) monthly income. Seems like a Building Reward bug to me... Anyway I just can't ignore it! Any ideas? Tnx a lot in advance
  14. This is a city I made pre patch in a region which has a city that provides all the utilities to my tourism, gambling city. My casino city had only 8,000 tourists per day before the patch and 4 casinos where empty most of the time not making real profit. Now post patch 2.0 this city has 65,000 tourists a day and in total generates $2 million income. Here is a in depth view of this city:
  15. SuperSim Jackpot Lottery Ordinance

    Version 2.0

    11,271 Downloads

    NEW version avaliable! Yes I know this has been done before, but it was a while ago. And someone might like this because it's not exactly the same, this pays less and thus not cheating as much. When you enable this Lottery ordinance it gives you §1500 each month + §15 for every 1000 citizens. If you have 10,000 citizens you get §1650 a month. If you have 100,000 sims you will get §3000 every month. BUT... About once a year some lucky sim hits the jackpot and you, the mayor, will have to pay out the jackpot. §10,000 or more if you have a large population. This is not a disaster, you should have made more than enough money to cover this. However, if you don't have enough money, you don't have to pay the poor sim who won that month... Besides that, you will be more popular as mayor after some jackpot payouts. Edit: This was before another APRILS FOOLS JOKE I have replaced this file with another one with smaller jackpot! This replaces the carpool ordinance. This ordinance is pretty useless anyway. If you have another mod (Lottery Program RELOADED) that replaces the carpool ordinance it's not compatible. This MOD has NO dependencies. As usual you unzip the files and simply put the Jackpot_Lottery_2_0.dat file in your Plugins folder. If you downloaded the old version 1.0 that made you lose money instead you have to remove it. Remove the file to uninstall. If you remove this mod and want the carpool ordinance back it might still appear in the income ordinance list. Legal disclaimer: I have tested this in my cities for several years, but with ordinances you could never be 100% sure it's guaranteed working. Don't put this in your city if you have no backup. Test it in another city first. Enjoy!
  16. Greetings, Is it possible to zone a residential area based on imcome level? Its just I would like to keep rich and poor apart. I'm fed up with mansions springing up in my sprawling ghetto. Hey, i'm a realist, Is there a mod which prodives this function? Or any other suggestions? Cheers.
  17. money tree

    Version 1.0

    32,656 Downloads

    this is a lot that makes 99999(in v1.0&v1.1:9999999999) simoleons/month no dependices. you can find this lot in the park menu.
  18. Jack3oh3 Money Tree Lot

    Version 2.1 Errors Fixed

    21,880 Downloads

    If you have any previous version please delete it and replace it with this one. It fixes problems with the menu. This is a lot with a few trees and bushes that has a monthly income of 50,000,000. I made this because all of the other money trees I downloaded had a bad effect like Mayor Rating or it takes up too much space. So I just made a simpler one! The lot is located at the top of the rewards menu. Enjoy it! Note: A .exe installer is used to extract the files. I did this because of questions on where to install. If any Mac users would like to use it, please click here for a zip archive. If you have any problems please PM me. All errors should be fixed. This is the third version. 2.1 Errors Fixed. I have to put this because someone uploaded it somewhere else without my permission: Do not upload this to any other website without my permission via PM on Simtropolis.com. Thank you.
  19. Money Tree Download

    Can somebody please piont me in the direction of the Money Tree lot download. Thanks.
  20. Money Park

    Version 10.5

    25,772 Downloads

    Re Introducing the Money Park and Money Tower gnomes MAJOR UPDATE and still no dependencies, all files required are here in the folder In response to calls for variation and to make the Money Park gnomes easier to find I have created 3 Money park gnomes that give between $5k to $100k a month. The old $20k Money Park that looks like a park is still available. The new gnomes are DESIGNED to be eyesores so you place them out of the way and can still find them later on. (My old Money Park blended in so well into the cities I can't find it hence these eyesores) The Eyesore gnomes are easy to find on zooms 4-6 but not so easy in 1-3 zoom levels, so photo shooting for your CJ won't be ruined by these trainers The Orginal Money Park $20,000 a month of income Huge Demand Cap Busters for R$$/$$$ all CS and CO and IHt The Gnome Towers $5,000-$100,000 a month income No demand cap relief Installation: All files into the mydocs/sc4/plugins except the .dat file into /programfiles/maxis/sc4/plugins Enjoy Make Life easy, it is recommended that you create an IPS subfolder within your Plugins Folders for easy and organised storage and Reference Palpatine001
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