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City-building game(s)

Found 6 results

  1. Hi there, Don't post an awful lot but do play game from time to time! Anyway. What always got me was how come they never gave us more income revenue streams? There's so much to spend but not alot of ways to get income? Taxes being main one then sharing resources. I like how they did the toll booths on rush hour. Get income on transport but really alot of it is spending. But you can get enough people on it it pays for itself and maybe make a little profit but you don't make alot. Shame you can't adjust prices for transport, toll booth and car parking like you do taxes. Council make alot of money from buses, and car parks. Then there's the $100 ordnance but why wasn't there more? You can get income from some buildings but these make you look like bad mayor and decreases ratings but most are normal for most cities like casino's or army bases etc. They should of definitely made more revenue streams. Speeding fines? Rather then free museums or paying for them people should pay for some of them and we make money on tickets etc. And how come farming doesn't give much? And then halfway in the game they all get abandoned? Anyone think of anything else? Or any ideas? Cheers Graham
  2. It keeps being set back to 20% in the Expenses area. I keep putting it up to 200 simeolons but for some reason unknown it keeps going down. Is there a fix?
  3. Hello, I have seen a wish to buy SimCity 4 from EA by Simtropolis. This will make SimCity 4 open source and we can develop the game even further. But, there are challenges: legal and finance. With enough money, the former can be solved, but not vice versa. So, I want to ask, how much powerful are we financially? I know Simtropolis has the right not to disclose certain parts of financial info because we aren't obligated to do so. But, I want the general idea. Maybe, the money is enough to run the site and nothing else. Or, we may have lots of money laying around but we don't use it. Sorry for my words. Thanks.
  4. Hello, I am playing my city in my experiment region. But, something strange is happening: my residents only have 20,000 to even 10,000-ish average income and it is very fluctuating. One year I got increase and the next year I got decrease. I have 236,000 all-R$$$ residents, 900,000 all-CO$$$ office jobs, and 50,000 all-CS$$$ commercial jobs. My education is almost 200 and the life expectancy is around 90 years. I also has 0,5 seconds of commute time. This should make my residents get around 300,000 income units (I think it's simolean), but it didn't. I tried to replace my old population with young ones with rebuilding residential. But, it didn't work. Why do my residents only get around 20,000-ish average income? Sorry for my abstract language. Thanks.
  5. I just discovered an interesting way to provide huge income for growing small towns. Check out the town "Arnek" shown in the attached images, for example. It's a tiny, sleepy agricultural town, with about $250/month tax income and $1500/month in expenses. Normally it would go bankrupt in a big hurry. But this town is actually profitable, even with taxes set low! And it didn't do a deal with Dr Vu (waste dumps, missile ranges, Area 5.1, etc). Instead, it's funded by monorail! Normally, a monorail in a tiny sleepy town would be a boondoggle. But, if you establish a regional monorail system stringing many towns together, preferably with just one monorail station per town (preferably a high-capacity plugin station, not the low-capacity one that comes with the game), and have some towns be mostly residential (more people than jobs) and others be mostly commercial and industrial (more jobs than people) then sims will make heavy use of your monorail lines, and the income from each monorail station will far exceed it's expense. This can actually fund an entire small town, giving it money for services that it couldn't otherwise afford (police, fire, medical, schools, transit, landmarks, etc). See the purple line in the attached region linking "Lud", "Arnek", "High Desert Plateau", "Alpine Moor", and "Calla Bryn Sturgis". That line is being used by up to 43,000 sims each day in some areas! And every town along the route reaps the rewards from the transit ticket sales. I'm curious: how many folks reading this have already stumbled across this way to generate revenue? And how many find this to be something new to them?
  6. http://in.reuters.com/article/2012/07/11/sanbernardino-bankruptcy-idINL2E8IB2E520120711 Now why can't the city manage itself? Overgenerousity with its employees and contractors in the past catching up to them?
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