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City-building game(s)

Found 9 results

  1. How are taxes calculated?

    Hiya Simtropolites, I wonder if any smart heads can explain how taxes per building are calculated in SC4? For instance, we have a CO$$ building with circa 1000 workers. How does that translate to the amount of money this building contributes to the city's monthly budget? I noticed that some of the custom BATs add tremendous amounts of money to the budget whenever they grow and they do not have the business deal (or any other such variable) added in the .sc4lot or .desc files. I remember that I once encountered an I-D oil rig which suddenly contributed a whooping 1500$ to the budget. It had only 8 workers and was 2x2 This is why I wonder what mechanisms are used by the game to calculate how much money growables generate. I can't determine any particular pattern in case of some buildings that "suffer" from this problem.
  2. Hey all, I am currently playing on the Plantation Bay map by comdude21 which has a nice selection of coastline and I was thinking about making a casino boardwalk area in one of the regions. My major problem is I actually like to play the game and pretty much every casino I've come across is some variation of the money tree park. I don't mind if it gives like $80-$300 a month as it usually takes awhile to turn a profit post plop cost.... but the majority of the ones I can find are in the $25,000 to $1,000,000 range. I realize I could just use a landmark and pretend but I'm kind of OCD about wanting actual casinos for casinos. I already have a beautiful selection of hotels lined up and beach mods....does anyone know of which casinos are at least slightly more landmarkish and less simolean smelting factory?
  3. Hello, You might have cities with a million, tens of millions, or even hundred of millions, or even more than those. The question is, how much SC4 simolean in US dollars? Thanks.
  4. Hello dearest mayors or SimCity followers. I was just wondering but ever since I first played SimCity 4 there was a zimuloth cheat or whatever it what’s called let you type in the specific amount of money you desired and so the way it played out was like this: Zimulouth >Your specific amount of desired money< P.S. Please forgive me if my grammar is bad.
  5. ParkPays

    Version 1.0

    1,752 Downloads

    In the land of Corillion, the council passed a new law which requires the Simizens to maintain all of the vanilla Maxis parks. Its purpose is: Participation Agreement Resolution Keeps Play Area Yards Sanitary So rather than each park being a cost for the city, the upkeep expense is reduced to a negative amount corresponding to the number of cells any given park occupies. So, a Small Park Green has a cost of negative one, a Skateboard Park is minus two, a Large Flower Garden is minus nine, and so on. By reducing the cost to a negative number the overall expenses go down and the city becomes that much more affordable to operate. (The 3rd picture is showing one of each Maxis park plopped and corresponds to a City Beautification budget of -121.) Installation: Copy the ParkPays.dat file into your plugins folder. Note: This mod applies to any of the Maxis parks which are plopped after the mod is installed. If you intend to bulldoze previously plopped parks, be sure to do that before installing this mod. (Personally, I just leave the old ones in place with their old cost associated to them. With this mod installed clicking an old lot would show the new, negative amount, but the game remembers the old cost in the expenses. Bulldozing an old lot with this mod installed will cause the expenses to subtract the negative number thus increasing it.)
  6. I heard that there is Money overflow bug... As you can see, there is more than 1,000,000,000 $ in my city.... Public transportation (including Monorail, expressway, subway, bus, tram(NAM), train...) made this huge amount of money. I don't want to be a senator... oh This is korean version, so I don't want to read the message, '국회의원에 출마' Does anybody know the limit of money?
  7. I started playing Cities:Skylines a few weeks ago. I've already logged 100+ hours and I'm really enjoying it, but I have a couple of questions.... First, the stated population levels for the cities I've made seems way off to me. Based on places I've lived in and know, I'd say the "real" population of these cities would be perhaps 3x to 5x bigger than the game says it is. Have other people noticed this, or is it just me? And has this been topic discussed before? Second, I really wish there was an option for a money level somewhere between the way the basic game handles it (which I find too difficult, at least so far) and the totally unrealistic unlimited budget choice. Does anyone know if there is a good mod that provides something in between? Thanks in advance!
  8. You can trick the taxpayers by increasing or decreasing taxes at exactly the right time. With this you can get huge amounts of money and increase your density easily without repercussions. Taxes are counted at and paid for at 3 minutes past the hour (xx:03 every hour). Pause the game at 2 minutes past the hour (xx:02) and increase all tax rates to maximum Unpause until it's 3 minutes past the hour (xx:03), receive the money and quickly pause the game again. Return the tax rates to normal. Also if you want you can set the tax rates to 0% to boost the happiness of your RCI and increase their density relatively quickly. Just make sure you set it at the right timing so you dont suffer losses.
  9. Here's an easy way to get a quick boost of cash, equal to or greater than that provided by taking out a bond. Raise your taxes to 20% for a few hours, then lower them back to what you previously had them set at. This will give you almost the same amount of money as a bond, for free! You can do this quite often with absolutely no detriment to your citizens; not one abandonment or mention of these secret tax hikes anywhere. Obviously this won't do much if you have a tiny population but as your city grows, so too will the amount of money you get from using this trick.
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