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16 FavourableAbout Joel_The_Jackle
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I've never gone to the extreme of building a city around the concept but I have built up enough demand that I was able to use a small tile, completely fill it with HT-I and C$$$ and no residential. Kind of funny seeing a bustling city with a population of 0. It was rather accidental though. I just kept adding more to to see if I could drop the RCI, it was adjoining several built up cities and people kept showing up to work from outside so I kept putting the zones down as an experiment when I realized what was going on....
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So I did this in the game I was in just to test out the concept. I learned two things so far: 1) Cheetah speed is a no-no. As soon as things take off and you don't have a the comfort of your own supply to fall back on things go south. I would advise not to touch it until your almost done with the city and are not really going to be pulling anymore utility or outputting anymore garbage. 2) Waste to energy in your Utility City are a sweet deal. I have nexus garbage mod but the vanilla ones work as well (just need more of them). Put them down, they make money by selling electricity and they make money burning the imported trash.
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I come up with an unclever name, lay out my roads, run my pipes, all nice and tidy like. Pretty much the beginning of all my games...then by the end it looks like my city plumber took a healthy dose of methamphetamines, had a duffle bag placed over his head and madly drug pipes this way and that. Please tell me that I am not the only city planner who goes from little polly prissy pants with running the plumbing only to go full mad hatter by city's end....
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When I started out I was intrigued by the idea of a Utility City (I actually named it that on the map I was playing) which would just supply water, electricity and take in trash. The concept worked fine...it was a small tile so each corner was designated for something so pollution and such wouldn't get in the way. I just got tired of switching back and forth, forgetting to update the deal while building a current city and suddenly you are swarmed with warnings, outages, buildings turning black, garbage piling in the streets, etc. The other hassle is, unless you play on easy, cash going out to the neighbors can get real tight in the early game. Its a concept that I want to try out again, maybe I will on the current map I'm on as I have a well developed region already.
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Casinos... for ocean side?
Joel_The_Jackle replied to Joel_The_Jackle's topic in SimCity 4 General Discussion
That's really good to know. So far I have only used it to tweak 3 casinos that I did not have in game yet. I'm planning on building my water front tonight. I have one of the money tree mods that I used when I was first starting out so I could learn w/o constantly running for senator so I don't bash the people who use them or mega payout casinos but for me them and mods that make the game trivial kind of ruin the fun. Man was made to struggle after all, as a wise man once put it. -
Casinos... for ocean side?
Joel_The_Jackle replied to Joel_The_Jackle's topic in SimCity 4 General Discussion
Thank you both! Cyclone Boom...that tool works perfectly... -
Hey all, I am currently playing on the Plantation Bay map by comdude21 which has a nice selection of coastline and I was thinking about making a casino boardwalk area in one of the regions. My major problem is I actually like to play the game and pretty much every casino I've come across is some variation of the money tree park. I don't mind if it gives like $80-$300 a month as it usually takes awhile to turn a profit post plop cost.... but the majority of the ones I can find are in the $25,000 to $1,000,000 range. I realize I could just use a landmark and pretend but I'm kind of OCD about wanting actual casinos for casinos. I already have a beautiful selection of hotels lined up and beach mods....does anyone know of which casinos are at least slightly more landmarkish and less simolean smelting factory?
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First off, I'm 39, married and play too many video games (in my wife's opinion). I like world builder, RTS, type games.
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