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Just as i did with Medieval Dynasty, this will be an introduction to another RPG with a city builder twist. This time playing out in feudal Japan, during the Sengoku Jidai. A period of continuously civil warfare in the 15th and 16th century. The game is still in early access. Editorial : This story may not always follow actual gameplay content.
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Right now I am mostly playing Medieval Dynasty. It is in early access, but already a brilliant game. I did not post this in city builders, as it is made in a RPG first person style, but lets say it is a Village Builder, where you create your settlement, house by house and hire settlers to work for you. Farming, hunting, cooking and crafting to fulfill the need of you settlement. As a player you can also do all of that, but the beauty lies in all the nice decorations you build and place, making your village people happy. While also expanding the settlement and trading with vendors at nearby villages. This tread will be pictures and notes from my game, the games starts in what I have chosen to call springtime 501 AD. (in-game year 1) This is me, I am 22 years old, married to 27 years old Skarbimira, we got a son, two years old Waldemar. Currently I am in the nearby woods, cutting trees down, helping the settlement with firewood, as is very cold right now.
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Axioms Of Dominion: A Fantasy DIP Strategy Game (Release December 2022)
MoLAoS posted a topic in Gaming Talk
Axioms Of Dominion is a project I got about 40% through and then had to let go for life stuff. Now I have roughly a year where I shouldn't have anything else to do so I'm hoping to release in late 2022 or very early 2023 if I run into serious issues. I'd advise reading the wiki for a broad overview: https://axioms-of-dominion.fandom.com/wiki/Axioms_Of_Dominion_Wiki Here is the blog link: https://axiomsofdominion.substack.com/ This is a fantasy geopolitics simulator that is broadly comparable to CK2+Vicky2+Dominions4+more. As a fantasy game it has tons of magic stuff but the focus is on DIP mechanics. Diplomacy(foreign affairs) Intrigue(shadowy affairs) Politics(domestic affairs) I have a Substack which can be located by searching the game name in Google. I have a goal of enabling 40000 provinces on very new PCs but the game is perfectly functional around 14000. I have a major goal of playing an almost purely combat free couple millenia taking down a major empire in the world from the inside. I'd expect an average top tier empire to have roughly 7000 provinces on larger maps if you run history for 4000-8000 years. Anywhere from 15% to 40% of a larger map. What constitutes an empire or even a kingdom is much more fluid and dynamic than in existing games. A 7000 province empire would have something like 10 ~100 province substates at the core, 40 ~50 province "major vassals", and then 200 ~20 province periphery/border vassals. Of course you can fiddle those numbers a bit but that is a good illustration of my goal. Several of the substack posts relate the very detailed political sim I am designing to make this goal plausible. I still have a few major and a few minor things to talk about on the blog. There is a Fandom wiki that has a few dozen pages on various major and minor systems. It hasn't been changed much since mid 2015 when I had to pause working on the game until now. Most of the backend stuff is done and I'm primarily figuring out the equations for mechanics, doing all the UI stuff, and getting the AI to function. I expect I'll do a UI theme, smooth out map generation, and maybe polish up the art assets at the end. The game is turn based with attention points. So you have like 1000 attention points per turn, still testing the proper amount and the costs for actions. I wanted to do a time based system but it is hard to code and people will just get mad anyways. It is a province map style like Sovereignty or Paradox games. There is a very detailed population simulation which interacts with the character mechanics. Ideology covers almost a dozen areas, Propaganda impacts ideology and religion and the military, there's a Quality Of Life system regarding food variety/quality and material goods plus shelter, Religion ties into both magic and diplomacy/politics, population is where your troops come from and there is a logistics system. https://imgur.com/a/AlPew Those are some early maps. The top one almost looks like Europe/Africa/Near East. Maps are generated procedurally as will the world be if you don't start on world creation but run history for a few centuries or millenia. The magic aspect is highly integrated and very expansive. It impacts every game system in various ways. I have a substack post about just magic. My substack is free for anyone to read. Magic can build roads, discover secrets, troop movements, and other knowledge from distant provinces, change the weather and climate, be used in various enchantments, etc. There is even a cool The Runelords(think that is the right series) inspired magical transference/pacts thing where you can empower your soldiers or other people with the powers of captured, or tamed, magical creatures. Or sentient captives. Strength, mana pool, speed, physical features like scales or claws, etc. And you can do evil mad science [censored]. Speaking of evil Axioms allows you to play a truly ruthless tyrant rather than just a good boy. Fear, blackmail, military threats, second class citizens, slaves, etc. The culture system allows a something like a society that reveres dragons, character secretly captures a dragon, transfers dragon traits to himself, become leader of confederation of tribes. Someone finds out, and can blackmail him, reveal him, kill him and become dragon king themselves, etc. You can destabilize a society by cutting off their access to a prestigious food resource that is a traditional staple of cultural diet, say cinnamon, assuming the leader has depleted his political capital and put himself in a risky position. Much more detailed example on the blog. The trade off is graphical sugar, no voice acting or 3d models, random world gen vs handcrafted map, although players/modders can make scenarios if they want, I just don't plan to release official ones but there is mod support. A stretch goal, well not really since there isn't a kickstarter, if I finish the main stuff early before release date is to integrate a "History" system that records important actions and can be loaded/interpreted by a wiki type program to allow you to read "history books" about the game world. The "simulated" history mentioned earlier is just starting a game with no player or observer and letting the AI play a few centuries or millenia and then picking a point jump in. Player could look at data files in theory but the idea is that you only know what your AI guy knew when you swapped in.- 1 Reply
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Hi there. Sorry I've been absent for so long. SC4 and simtropolis was in my thoughts but not in my agenda. I had to deal with so much crap over the past few months. I'm emotionally traumatised. There is no other way to describe this. Sound melodramatic and sudden. But it's the truth. I am now a broken shell. But I am just as willing to put self back together. So bring it. Round two. I'll show u. I was warming up, life. Ok Ok. What's this? wut? drama. Run. No. Wait. Please. (raptor bark) ok i deliver: (hopefully this post will be able to contain the volcanic eruption that is about to ha--) FOREWORD What you're about to read might appear weird to you. Do not panic. I want to weird you out, hopefully to intrigue you in visiting more... Yes, crumbs lead to paths, that lead to inhabited forests, that lead to underground stories. Wanna find out? Read. SCREENPLAY READING TIPS: - INT/EXT means interior exterios. It's a SCENE HEADING. It defines where the action is happening. - each action paragraph (normal text) is a camera shot. Short lines are quick/simple shots. Longer paragraphs are intricate shots. Maybe longtakes... - O.S. (OFF SCREEN) means character is in scene, audible, maybe visible, but not in shot. We can't see them. V.O. (VOICE OVER) means voice is recorded over the picture. Not necessarily a living character in story, or in the same place/time as scene. - (RADIO/INTERCOM) dialogue comes from specific source - PROLOGUE (introduction to story) , TEASER (snippet, to create hype)( , ACT 1 (beginning, introduction, stakes) , ACT 2 ( rising action, obstacle, choice, no turning back) , ACT 3 ( falling action, towards climax) , ACT 4 ( post-climax) , TAG (closing statement/teaser to next stuff) - SUPER : super-imposed text over picture. - **WEBSITE LINK**: do trust, will link to World Anvil site with explanation article on specific highlighted topic. Check **ANVIL VALLEY** for SC4 region map. Are you ready Set? Go! "Hold on to your butts" - J. Arnold SHELDER COLONIZATION 102 - Growth P.1 written by Marcus G. Burke "Shelder Colonization" side story RolePlay Script draft PROLOGUE SUPER: After 8 human colonists settled on planet Shelder, local dinosaur-like wildlife struggled to adapt to the strangers, and in an attempt to domesticate these creatures, the colonists implanted some of them with digital mind interface surgical brain implants, a mouthfull - a wonder - a potential catastrophe in the making... FADE IN: SHELDER-EVO VIDEOGAME EXT. **ANVIL VALLEY** - PRAIRIE - DAY A team of **Aralodon minoris** professional sound engineers gradually set up a stage... ADVERT POSTER: TRICKSTER SWITCH TONIGHT THE BAND - Frontman Wade, juvenile **Sheldoraptor lumen**, lead voice, lead choreography. Foreground, crossed-arms, serious pose. Emo-Metal accessories. - Harem x3 female juvenile raptors, backing vocals, backing choreography. Matched-attire KawaiiMetal themed. EXT. CONCERT HALL We don't have time to linger on the poster... INT. TRAILER - CONCERT HALL - DAY PAWN WADE? (waits) WADE! A young adult Sheldoraptor lumen is shouting out of the window, to the open prairie outside, at the concert setup. His voice gets lost in the noise of the operations... This is PAWN, the big brother of WADE. PAWN (CONT'D) WADE? (barking) WADE! Loud enough for the setup crew to snap their Aralodon heads towards him. EXT. CONCERT HALL Wade walks the prairie, practicing his parts in passionate whispers and faint animal snarls. WADE (singing) Jo-eee-aaaaaww wresta con meeeeee-owe-eaaaah! (hears barking) Uh? (turns) WHAT? INT. TRAILER PAWN (hears Wade) WADE! (snarling) COME HERE! (trilling) Come on, hurry... EXT. CONCERT HALL WADE (hears Pawn) OKAY! (trill) Now what? Wade walks back toward the trailer. INT. TRAILER Pawn smiles and leaves the window. He wonders in the narrow room staring at the desk full of documents. PAWN (broods) This is gonna take all day (trills) What time is it? Pawn looks up to ELVIN, sitting behind the desk, studying. ELVIN (looks up) urm... (thinks) 'bout three... Pawn frowns and starts pacing back and forth as he thinks. Elvin watches him for a bit. Then he goes back to reading. Wade opens the door with his clawed raptor hand. Even though it's a routine gesture now, he is reminded of the struggles learning it and clicks his lips. WADE tsk. He faces a nervous Pawn, and eyes a distracted Elvin. Where are the others? He doesn't see anyone else apart from archives and lockers. WADE (to Pawn) What is it? Pawn stops pacing when he realizes Wade is here. He eyes him... PAWN (fondly) Nani-bro! (frustrated) Fetch the full setlist, would you? ...and walks forward to rest a hand over his shoulders, smiling, for how much a raptor would smile plausibly. Wade appreciates the brotherly hand over his shoulder with a spontaneous smile. WADE (nervous) I-urr... It's not ready yet. He can't help glance at Elvin but doesn't see him react. Pawn freezes. PAWN (angry) What do you mean it's not ready? He strengthens the grip on Wade's shoulders, without hurting him though. Wade frowns. WADE (nervous) Queen said it needs refining... (shrugs) She said she'd call me when it's ready. (fondly) So I can bring it to you. Wade glances Elvin again. Pawn is pleasently surprised. PAWN Oh! (confused) Refining? (angry) What does she need to refine for? (frustrated) It's already refined! Pawn starts pacing again, brooding. WADE (wails) I'm sorry! I'm waiting for her to call me! She didn't call yet! PAWN (still pacing) It's okay, it's okay. Another young adult Sheldoraptor looks up at Pawn... It's ELVIN, the cousin of PAWN and WADE. ELVIN Don't stress out like that, cous'... (fondly) Rachel's be here in a minute. Pawn stops pacing and looks at Elvin. PAWN (softly) Did she d-m ya? Elvin shuts his eyes and slowly shakes his head. ELVIN No. (merry) But I just know. She won't be late. Pawn rolls his eyes and starts pacing again. WADE (confused) So, can I go? PAWN (still pacing) Yeah-yeah... Wade sighs, turns around, and walks back out. EXT. TRAILER WADE (walking) tsk. EXT. CONCERT HALL - LATER Wade walks to the MANAGER TRAILER... EXT. MANAGER TRAILER He knocks on the door with the feathery back of his raptor hand. WADE (politely) QUEEN? QUEEN (O.S.) (brief wait) Yeah, kid? WADE (nervous) PAWN WANTS TO KNOW IF THE FULL SETLIST IS READY... (holds a giggle) He's kinda... urr... nervous... QUEEN (O.S.) (brief wait) Mmmhh. OKAY DARLING, COME IN. Wade is caught off guard and walks one step back in insecurity. WADE Okay... He takes a breath and opens the door. Another flashback of learning how to even be able to... QUEEN (O.S.) Come on! Don't be Shy! (snarling) I don't bite you! Wade chuckles timidly and closes the door behind him. INT. MANAGER TRAILER Silence. The raptor MATRIARCH is sitting at the desk. Refining... This is QUEEN. Wade stands there, butterflies in his stomach. FADE OUT. ACT ONE FADE IN: SHELDER-EVO: EXT. ANVIL VALLEY PRAIRIE - CONCERT HALL - NIGHT Everything is set for an open door concert: Floodlights are on. The audience space on the ground is irradiated as if daytime and what could host ten thousand people is currently an empty field. The stage is dark. But the lighting equipment is ready to perform. Props and backstage are up. Behind the stage the atmosphere boils... EXT. CONCERT HALL - NIGHT The security staff, x5 **Sairasaura florensia** in security attire, open the temporary fence to let audience in. All local Sheldosaurs, so, other Sairas, Aralodons, Raptors, even the **Riviosaur**. Ofcourse these are are avatars of the real ones. The chipped creatures in the real world can control an avatar in this isolated cyberspace, a game within a game, whereas the unchipped are simply depicted as extra-NPC by the game engine. They start pouring in and filling the field... Generic rock music from the loudspeakers fills the air. INT. BACKSTAGE QUEEN (snarling) WADE! Queen prowls around props, equipment, performers, and crew.. ELVIN (O.S.) No! No! Not like that! I need that up there! PAWN (O.S.) (wailing) ELV! EEELV! ELVIN (O.S.) What? PAWN (O.S.) (CONT'D) EEEELV! ELVIN (O.S.) WHAT? QUEEN WADE! Queen notices a juvenile raptor still not dressed for show, chatting to his harem of three female child raptors, also still not ready for show. QUEEN (snarling) WHAT IS GOING ON HERE? She approaches them and stops. Intimidating as fuck. Wade and the harem freeze in the presence of the queen. WADE (gulping) Queen! Urm... (nervous) What's up? Wade steps away from the girls and turns to the queen. QUEEN (snarling) How are you not ready for the show still? (to girls) And you! What kind of behavior is this? The kid raptors blush at the scolding. They submit as guilty and bow. It's OFFICIAL. QUEEN (barks, intimidating as fuck) GO! Get changing! Queen sees the girls stand there like idiots. QUEEN (CONT'D) (leans over) GO! Get out of my sight! They scurry off. Wade remains... EXT. HALL The banter grows. More and more "people" flock in... The ambulant SNACK VENDORS walk in and start selling shit. People buy it happily. How do they pay? By CREDIT - an underground form of payment. You either know about it or you don't. INT. BACKSTAGE Wade notices the queen calm down and become more intimate with the girls gone. He sort of feel embarassed in front of her half-dressed like that... QUEEN (O.S.) (fondly) Darling. The full setlist is ready. Bring it to your brother. Will you darling? Wade relaxes his tense muscles and his plumage sinks back down, revealing intriguing reflections thanks to the bright lights of the backstage room. EXT. HALL Apparently, some folks are pushing drugs and other vices, too... INT. BACKSTAGE WADE (embarassed) Certainly, Queen. Wade looks down at Queen's powerfully built body covered by a smart suit tailored for her raptor body. He looks at her with stunned admiration. QUEEN Sweet boy. And go get dressed. You up in ten. Better be quick, or I bite yer head off. Wade's skin crawls up. WADE (O.S.) Okay, queen. I will. He scurries off. EXT. HALL Security notices a considerable decrease in arrivals. All but one crew members switch from bouncers to their prime positions as stage security. The gatekeeper counts a few more sporadic arrivals. GATEKEEPER (SAIRASAURA) Hey DAEN? DAEN (SAIRA) (O.S.) WHAT? GATEKEEPER Did you punch-in any player yet? DAEN (O.S.) NO, AL! NO PLAYERS YET! GATEKEEPER Alright Dael, see you later! DAEN (O.S.) SEE YA! The gatekeeper focuses back on the sporadic arrivals... INT. BACKSTAGE - LATER WADE (PRE-LAP) PAWN? PAAAAWN? Pawn is setting up his guitar. The instrument is tailor-made for his raptor anatomy and thus looks slightly different than a guitar made for humans. It does the same things and sounds the same nevertheless. PAWN (focused) WHAT? WADE (O.S.) (panting) PAWN! TIM OH! WADE! Come here bro. TIM is another young adult Sheldoraptor, childhood friend of ELVIN and PAWN. He is ready in rebel attire, macho-pumped but chill from smoking questionably-legal shit. EXT. GATE Yome could not have passed on this opportunity. She signed up a mini-game avatar, took the night off surveillance duties at Camp One, and she is now controlling herself as a raptorified creature, walking up to the gate to buy a ticket in. YOME (hyped) How the hell am I gonna pay with? Meat? GATEKEEPER (spotting Yome) Oh! A player! Hi! He gets on his hind legs and shows his hadrosaur arms in a welcoming pose. INT. BACKSTAGE Wade is in front of Pawn. Brothers. Eternal rivals. WADE (waves paper) I have the list. PAWN (eyes list) 'bout time! (extends claws) Give! WADE (pulls back) No! (close to chest) Mine! One step back. Wade wishes to keep the power of control the list gives him. He knows it's temporary. Pawn POUNCES Wade for the list. TIM (laughing) GET HIM! The Harem BARGES in, sparkly from their KAWAIIMETAL costumes. Simply, darkly, adorable. MINI I'm the prettiest! MANI No! I'm the prettiest! MONI Pfff. Neither. EXT. HALL Yome improvises. YOME (vaguely british) One ticket, please, gentle sir... GATEKEEPER (smiling) Sure thing, babe. The guy convalidates Yome a half-ripped ticket and hands it over to her. She grabs it, confused. YOME How much? GATEKEEPER It's one credit. Thank you for your custom. (points at crowd) There's some room in the corner there... YOME All paid? GATEKEEPER (smiles) Yes ma'am! Enjoy the night! YOME Thanks! She walks in.... EXT. HALL The white panel in the very back of the frontstage lights up from a projector and shows CCTV footage the side entrance to the backstage. Nobody can be seen but a corridor. Music lowers down and audio from the TV footage fades over the music to give the audience a peek to the ambience backstage. Audience can hear the performers BANTERING as they get ready. INT. BACKSTAGE Wade is dressed up: He's like batman, but raptor. A large cape with a thin veil of stuff that looks like plumage, making the costume seem like a natural extension of his body. Tailored carefully by the troupe. The Harem showcase past Wade. They all have performerintimacy going on... MINI (over the top) WADE! My prince! MANI You look gorgeous! MONI Get in character, girls! They walk off. They bully each other past the CCTV the audience can see, and stop before the frontstage entrance to peek at the audience still irradiated by light, unseen from them though, thanks to frontstage darkness. EXT. HALL Seems like everyone warmed up. Shady deals and vice as well as hype floats over the field. Suddenly the floodlights SHUT. DARKNESS. INT. FRONTSTAGE ENTRACE MINI (freaking out) That's it! [almost time] MONI Don't freak out! MANI Shut up! You're freaking me out! EXT. FRONTSTAGE Tim bombastically marches past the three kid raptors with extra-confidence to spare. He carelessly walks the stage as if it was a private living room. He settles at the drumkit. Suddenly a light shines over his head and kit, and he is pleased. He nods with pride, glances at the dark field imagining audience, and gets setup at the drums. Elvin follows Tim hugging his BLUE BASS. He also ignores the darkened audience and goes to his sideline to get his bass setup. Pawn follows Elvin hugging his GREY GUITAR and stops short of center stage to get his guitar plugged in. EXT. HALL The audience starts to get clued in that the performers are entering. An applause and cheers FADES in. EXT. FRONTSTAGE And now from the backstage come the three STRINGS players, Aralodons... They setup their VIOLINS and VIOLA alongside Tim's drums. Terry walks in with puffy drumsticks and flanks Tim, where he had been setup with orchestral drums for himself. EXT. HALL RAPTOR (elbows Yome) Wanna have a smoke? Yome glances over, it's a young stoner raptor passing her a joint. She shows raptor palms. YOME (embarassed) No thanks! EXT. FRONTSTAGE GREG enters, another young adult Sheldoraptor, long-time friend, carrying his personal microphone. And gets to the keyboard stand by Elvin. EXT. HALL Seasoned fans notice Greg and explode in JUVENILE HYPE. KID MOB GREG! GREG! GREG! GREG! GREG! The kid mob is mostly pre-mate aged raptors, and a few odd kid from other species. They incite with paper slogans and starlight bracelets. EXT. FRONTSTAGE Frontstage light ON. The band is almost complete. Sober applause is heard from the back of the field. Greg glances at the kid mob and smiles timidly. He sets up his keyboard. RACHEL enters. She is the other young adult Sheldoraptor posse member, in her full KAWAIIMETAL attire too. EXT. HALL A separate teen mob now chimes in for Rachel, rivalling the kid mob for Greg. TEEN MOB RAY-CHEL! RAY-CHEL! RAY-CHEL! RAY-CHEL! EXT. STAGE Rachel smiles at both mobs and waves hello, as she hugs her RED GUITAR and walks to the opposite side of Pawn. The HAREM enters stage. EXT. HALL Both kid and teen mob lose the chant pulse and various names are now being chanted at once, making it a jargled mess. YOUNG MOB GREG! RAY-CHEL! MINI! MANI! MONI! (continue ad lib) EXT. STAGE Wade enters. Nobody cares. Nah. Thats what he fears as he walks. Bit of a stage fright, well hidden behind his batraptor costume. He instead is welcome with a standing ovation and a few excited whistles and howls from the back. Encouraged, Wade raises his feathery tail and puffs up his plumage and cape and waves hello back. EXT. HALL Yome finds a realtively intimate corner of the audience space where she can clearly see everything and activates the footage record function. Whatever her avatar sees gets saved to Yome's real tablet. EXT STAGE Queen enters. Returning fans seem to know from experience to immediately shut up and freeze for full attention at the queen. The new and uninitiated keep bantering and are soon overwhelmed by... QUEEN (P.A.) (pumped) ANVIL FOREEEEEST! ARE YOU FUCKING READY TO ROCK? It's permission to EMOTE LOUD hype again. Her work is done... Queenie waves a smile to the performers, seeming to have a different goodbye emote for each individual performer. Then she leaves. Lighting fades to starting atmosphere and the dryice PUFFS in from below to give a HAZE. SYNTH BACKGROUND sets a dark tone. The band gets ready. Wade sets up his microphone, ready to sing lead. Pawn and Rachel look at each other for clues to coordinate the beginning riff, checking Elvin and Tim for sincopation. The rest, including the Harem, seem relaxed, if only smiling and generally in a good mood, but not really about to play or sing. It's not their part. Starting positions... FADE OUT. END OF ACT ONE Take a breather... You deserve it! ACT TWO FADE IN: SHELDER-EVO: EXT. ANVIL PRAIRIE - CONCERT HALL - NIGHT As the raptor band performs the first song - "Unfair". Two young rogue raptors meet in a corner of the audience space, taking advantage of the concert: LURION (secretly) God! (bows) You're here! ASARI (snarls) This is so cool! (bows) Honoured to meet you, Apprendista. Yome spots Lurion. She notices he's whispering to another raptor. YOME Target acquired. One unknown raptor. She waits for the concert noise to reach a quieter part... YOME (CONT'D) Memo: I was one of the last ones in. From what I heard, I was the first Player creature to attend. (contemplates) If that's Asari, they entered from somewhere other than the front door. End of memo. EXT. STAGE First song's done. Now the band plays "Red" with a TIGHT cheerful choreography. EXT. HALL Yome sneaks closer to Lurion and Asari, scooting past headbanging and dancing creatures of all kind and wearing different styles of attire. She stops a few heads away from theirs. She could read their lips if they were humans. Being raptors, all she can read is snarls and trills. YOME Targets are conversing. Might be able to infer emotions from body language. (skeptical) Hopefully... EXT. STAGE Third song is "No No No". Another tight choreography. Wade sticks with the Harem backing vocals forming anenergetic choir. EXT. HALL Yome keeps watching Lurion and Asari... LURION Snarl. ASARI Trill. LURION Trill. ASARI Snarl. She's bored. YOME (frustrated) Chutes! EXT. STAGE A brief pause on the stage as instruments are re-tuned or swapped, and singers catch their breath. Then they set a dark, depressing atmosphere... ...and they play "In the Attic". EXT. HALL DIMAR (INTERCOM) (excited) I'm in! YOME (intrigued) You hacked in? DIMAR (INTERCOM) Yeah! I'm running the protocols... YOME Sweet! Yeah, she was tired of watching them not being able to understand a thing. LURION Snarl. ASARI Snarl. LURION Trill. ASARI Trill. EXT. STAGE Atmosphere remains depressing... ...but the following song "Vanilla Sky" also brings nostalgia, romance, and a vague sense of hope, and the change in colored lighting effects reflects this. EXT. HALL DIMAR (INTERCOM) I've got it! Tell me when you hear... YOME Okay. LURION Snarl. ASARI Trill. LURION Trill. Yome hears NOISE in her ear. Then... LURION (CONT'D) [safe] --afe? ASARI (trilling) Sure it is. You will be sedated. You won't feel a thing... YOME Holy crap! It's working! DIMAR (INTERCOM) (chuckles) Cool! Let me know if you can catch all of it. LURION (trilling) And what will happen to my body? YOME Will do. Shush! ASARI (trilling) Will return to god, my son. LURION (gulps) Perfect! (sighs and nods) Very well! YOME (confused) What? EXT. STAGE Next song "Who Cares" is faster and a lot more upbeat. EXT. HALL ASARI (nods) Very well indeed. (trills) You look ready, Apprendista. You learnt to be a Guide. Now go! Teach your own Apprendisti! LURION (bows) Yes master! YOME Whatever this is about, sounds like they're plotting something... DIMAR (INTERCOM) Yeah. I've been listening... I'm analysing what you recorded before. I'll let you know. YOME Yeah. Good. EXT. STAGE The song ends dramatically with the band in a panting still pose and a big smile. Then they exit in orderly fashion for a break. Some floodlights come back ON in the audience space. EXT. HALL Yome squints her eyes at the floodlights and re-tunes her sensory settings in-game because of the sudden absence of loud music. When she looks back at Lurion and Asari... ...they're gone! YOME (sighs) I lost 'em. DIMAR (INTERCOM) Damn! FADE OUT. END OF ACT TWO TO BE CONTINUED... I hope you enjoyed and that I might meet you in Shelder Evolution discord or World Anvil! bye!
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Welcome to Petit Census Series, my name is Dewit Petit, you may remember me from such shows as "A Kitchen on Fire" and "Jurassic Rodeo". As always I am very happy to have you here, hopefully as excited as I am, to start this journey together. Now. We might not all get together until the end, but I am positive we will have a good time and be joined by new ones on the way. Right. Let's get this show on the road, shall we? DAY ONE We depart Delfoni Settlers Bay harbor on a river steamboat. Fortunately the weather is fair and not too warm. We packed only the journalist equipment, so cameras and film, notepads, pens, and a few microphones. We will use resources in situ to minimize our footprint - the sponsors will provide the means to pay for these services, and they will also get publicity in the process. It's a win-win. The morning of the great first day is always the most nerve-wrecking. I ran through our checklist at least 10 times, even though we don't really need much more than ourselves, so, should we forget anything it's not a big deal. But perharps I should introduce our crew: - Emeline Elm. She is my long time friend, a terrific travel agent, and we worked on such shows as "Jurassic Rodeo" and "Apex Ring". It's an understatement to say I am grateful she is on this trips with us. - Verti Swivel is an experienced Wilderness Ranger. Before he started to work with me he was stationed at Rodigate, overlooking the train traffic coming from the open wild. He knows quite a bit about the monsoon and the patches of rain forest, and the creatures that lurk in there. Those are not the same as in "Jurassic Rodeo", let me tell you that. - Lionel Hammel. Fellow journalist and camera operator. We often switch roles as needed, but I definetely could not do it without him. And off we go! DEPARTURE: Delfoni Settlers Bay Port, early morning TRIP: Rodi River Delta Rielly Distributary upstream, during the day. Lots of mosquitos. ARRIVAL: Codnor, evening Codnor is barely even a town. When we arrive, one of the first things we find out is that the pier we dock at has just been assembled - for us. They go on to tell us about the harbor and railroad projects as if everyone in the village was an engineer. Come to think of it, they probably are... They offer us dinner at the tavern and we have us a small but warm party on the first night. DAY TWO The following morning we interview the project leader at the tavern and he explains to us the basics of the project: TOPIC: Quicke-Delfoni Rail Mainline connection The construction of a small harbor will serve as a stop and also as a platform for the construction of the railway bridge. The mainline will run south to Dagondale and the other bridge project. Estimated completion date: 1925. DAY THREE DEPARTURE: Codnor, morning TRIP: Rodi River Delta Rielly Distributary upstream, during the day ARRIVAL: Dagon, early evening One day and many mosquito bites later we arrive at South Dagondale. From there we are picked up by coach and delivered to the Inn. After a little R&R we explore South Dagondale and North Kendalmut This south-facing image shows South Dagondale port and railyard. The rail line travels south and uphill through a tunnel to North Kendalmut. Another south-facing image. This one shows the rail network coming together before North Kendalmut. Far left is the sawmill line and the rail yard tunnel. On the right it's the mainline. This section is currently industrial-only as it ends up in a yard, with a stub leading to the Dagondale bridge construction yard. A growing North Kendalmut at dusk, right before we settle down back in the Inn. This image is facing north. The new mainline elevated station is operating and trains have started regular shedule from Kendalmut to Rodigate and off to the rest of Soridea. DAY FOUR TOPIC: Mainline bridges and line hookup and stations North and South Dagondale have the important task of building the second rail bridge to link up the vital mainline to Delfoni. To achieve this they need to build harbors and prepare the river bed. We want strong, long-lasting bridges, right? South Dagondale has also the task of linking the mainline to North Kendalmut. There are several additional lines growing out of the need for more industry that need to be linked up to the mainline. However, the common argument against this project we hear about is that many people don't like the idea of mixing industrial with passenger lines. We think these people are not looking at the big, long-term picture: there will be dedicated lines in the future. But right now, priorities are other. So, people, hold on! DEPARTURE: North Kendalmut, late afternoon TRIP: direct train journey during early evening ARRIVAL: Rodigate, evening Once we switch to the rail line as a means of travel, the ride gets incredibly more comfortable and faster, and there are no mosquitos. However, we kind of miss the sense of adventure the river steamboat provides, by cruising upriver in those wild unexplored areas. I can imagine skyscrapers and freeways taking the place of the swamp... "Excuse me? Waitress? There must be a mistake! I ordered a main hub rail station, but all I got is this..." DAY FIVE Yeah, we weren't impressed with Rodigate's train station. The Inudstrial yard is much more curated, however: Cleraly, up until now, focus has been put into the construction and freight business, rather than comfortable and reliable passenger transportation. Currently, if you're looking to travel from Delfoni to Quicke or Estar, you're better off on a ship than to venture on the precarious rail line, unless you hop on one of those big noisy freight trains that scare away even the most stubborn of creatures. We are starting to feel the need for reliable passenger rail, though, with the growth of Delfoni and the rest of the nation. A quick stay in Rodigate. Before we can have our next interview, we decide to visit all the places included in the project, so we push on to Wick. DAY SIX DEPARTURE: Rodigate, morning TRIP: ferry to Apelby, then train to Wick, during most of the day ARRIVAL: Wick, early evening And back to Rodigate the following morning, same route. off we go! Apelby. Image facing west. Wick. Image facing norh. DAY SEVEN TOPIC: train hubs and the Rodi Bridge project Once back in Rodigate we interview the project director Nil Lawrence. "The focus of this project is the Quicke-Delfoni mainline. A sub-project includes the Geite Line that will connect Delfoni with Estar via the Geite mountain range and also link Delfoni to future farmlands. This sub-project also includes a major bridge to cross the Rodi river. This major bridge will not only serve the Geite Line but provide access to the west side for regular passenger and freight traffic." He goes on to explain the project in more detail. But we thought we'd compress some of it for the sake of this series: "In order for this whole project to work Rodigate needs to be upgraded to a major train hub. We also designated Wick as mainly an industrial train hub. We liased with entrepreneur Rodni Gulli to cooperate on construction and development of Wick's railyard, with all the needed facilities to support long-range travel.[...] Regarding this: (image facing south) "We initially envisioned the major bridge as a one-off work to connect Rodigate to the opposite shore. Later on, additional commisions and requests saw us update our view and we had to abandon this old project in favor of the new one, a bigger, wider, smoother bridge, landing in Apelby." At the end of this first week we have mixed feelings already. On one hand we are disappointed and disillusioned about our current colonial situation in Delfoni. We were promised a flourishing metropolis in a safe area but we are far away from being a metropolis, and also not quite in the safe department. There is still an urgency for fences and rangers. On the other hand, though, we have clearly seen how hard the council is working to realize those initial promises. It might not have been an easy task to colonize this place, but it doesn't seem to be impossible to create a metropolis in a tropical river delta. The journey ahead of us has only just begun... So this is it for the first entry. Join us next time, and if you are into the social media frenzy, then feel free to like, comment, and subscribe.
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UPCOMING! DELFONI city CENSUS is starting a survey campaign for the welfare of the Delfonian citizens. This is will a series of JOURNAL Entries published regularly by journalist Dewit Petit, "probably the most hated Alowian on the entire Shelder", that will embark the reader on a tour of the growing and developing city of Delfoni, in the north-west coast of the country of Soridea, large sub-equatorial island off the main continent, in the year 1920 SL (Second Landing). Each JOURNAL Entry will include an overview of the scenario, one or a series of topics, and their development during the scenario. These topics may include articles with interviews. "We hope to entertain the masses and inspire the inventive ones." - princess Laura Ackely Subscribe Today! You can also provide feedback and share your opinion to the comments mailbox under #DelfoniCensus.
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This is the rough map approximation of what to expect, gathered from scouting. UAS Delfinia, the flagship, is set to arrive tomorrow and land settlers on shore. They have been divided in 3 teams: A: Builders B: Explorers C: Defenders UAS Quicksail will remain offshore patrolling for raiders. This is a delicate time, but we are all confident and most optimistic. The northgate city of Delfoni shall rise and, as sir Lovell Johnson put it, connect us to the new world. Be bold, be brave, be a pioneer. Good luck and most hopeful wishes for the future! The crew of UAS Windwhirl
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Welcome back, traveller! Haven't you heard? New jobs will be available in the West, with the wealthy Osalis wanting to found their own manor. Lots of business is already underway with Noman stone mine just opened North West of Cronio: And even more opportunities with the advancement in uncharted territory, West, at Dostin forestry: Oh, you also might have heard those... unpleasent... monster stories... What? You haven't? Well... I'll tell you what they say: Wild animals they say... He who led the woodcutting monitored the shadowed treeline where the sunshine was filtered out to a darkened everlasting cave. Branches were like arms and leaves were like scales of a dragon's skin. The men giggled and grinned with an insecure sense of sarcasm and scorn at each other's fear, the only honest emotion permeating around. In the meantime the forest chirped and screamed uninterrupted in an orchestra of liveliness. The skeleton of a growing stone wall only hinted at a future sense of security. Suddenly, a beastly roar. Far away - yet close enough to freeze everybody in place. Birds also reacted to the call of the wild. A flock took the sky chaotically, scared away. Friendly faces looked at each other in confusion and the fear only grew stronger. The men in uniform armed with rifles formed up hastily and reported to the commanding officer. He instructed a team to investigate the area past the perimeter. So they left... And work started again. The foreman felt unease. He consulted with the Captain of the military company stationed there. "Mister Mai. What's troubling you?" "Captain. I might just be tired and stressed..." "You scared some big lizard is goin' come out of the jungle and munch on y'mans?" The foreman could summon a smirk. But it faded. "The thought has crossed my mind. I would have to be honest..." The Captain sighed with a benevolent smile on his bearded face and patted his round belly over the loose uniform. "Now. Don't you tell you believe all the stories..." "No, sir. I know they like to... 'embellish'?" The Captain laughed out loud holding his belly. "Embellish?" When he finished laughing - and he took his time - he dried the tears and together with the foreman walked in one of the two wooden huts - his 'office'. He grabbed a butt of bread and bit it, showing his back to the foreman, who looked at it anxiously. "Two weeks ago B platoon was on patrol on the southern perimeter after reports of 'disturbance' to work. Y'friend was on shift. Romaro. Great guy. But a tad retarded, if I can be honest..." The Captain turned to face Mr Mai with raised eyebrows, awating his response. Mr Mai sighed preoccupied. "I know. He's not the brightest. But he gets the job done" "Exactly my point." The Captain sat down behind his tiny desk. He barely fit. His tone took a sharp turn into the dark and gloomy. "They'd heard weird animal noise and chirps and saw movement in the trees that was a tad too close to the work. So I sent my men in to investigate... "Forty soldiers walked into the forest. Fully armed with rifles an'revolvers... "Eleven terrified and wounded men came out, screamin'... You could tell the shock in their eyes. As if... they had seen hell, and it only just missed them. They probably couldn't believe they were still alive afterall... "When we asked them what they'd seen... They couldn't tell." The Captain shrugged the darkness off his shoulder and bit the bread once more. Mr Mai was intrigued. "How's that possible, Captain? Weren't they questioned properly?" The Captain took a slight bit of offence and raised his tone with aggression. "You think I can't handle my men?" Mr Mai immediately withdrew and the Captain disengaged. He felt compelled to explain, though. "I don't know... My guess is that... What got'em... must've scared the shit out'o'em!" "Yeah..." The Captain observed Mr Mai's perplexed face for a while as he chewed the bread. Then he leaned forwards and produced a bunch of papers out of the desk drawer. "Here. Have a read through these" He handed them to Mr Mai. "What are they?" The Captain smirked. "Bunch o'papers you might find..." Mr Mai reluctantly grabbed the papers as the Captain gleefully finished his sentence. "...Interesting" The foreman retreated to his hut next door to read through the documents. They were military reports. He got comfortable enough and started reading in the privacy of his small office. He shuffled the papers around, and as he got engrossed in the stuff and started reading aloud without realising... 17/7/67 District 4-4. Onesa Valley. approx 2km south-west of Cronio city walls. Bla bla bla... Sighting of at least 12 strong pack of bipedal man-size creature, with long tails He shuffled to another paper 22/8/67 Sighting... ...man-size creature, with long tails... And another paper. 8/9/67 Sighting... ...11 strong pack of bipedal... with long tails... He started blank in the air and papers slipped off his hand. He grunted as he recovered them from the dampy wooden floor and cross-checked them. He found something of utmost interest: ...pack of bipedal man-sized creature with long tails, now nicknamed "the Forest Raider"... ...also known as: "Kinoraptor". This species is to be considered extremely dangerous and of a hostile nature. Maximum caution is to be observed in the areas where this animal is known to have been spotted or suspected of inhabiting. Mr Mai relaxed on the chair and dipped into the darkness of his thoughts. The sun slipped behind the tree tops and it became darker very quickly. Mr Mai looked at the working area with apprehension and sighed anxiously. Then he breathed in and tensed. "Alright! That's enough for today, peeps!" He called the supervisors who in turn mustered the woodsmen for the walk back to camp, where they will be behind the safety of stone walls and armed guards. But: gunfire! The rifles thundering echoed back to the woodscutting opening and more birds flocked away. Once again the men froze in place looking in the direction of the sounds. The gunfire persisted until it was upon the woodscutting area. It was then that the roar became a clear and present danger. Horrified grown men started to scream their heart out in high pitched voice and turned their back to scuttle initially in random directions, until mostly everybody was running in the same direction: towards civilization. The foreman challenged the stream of fellow terrified workers to get eyes on the danger and saw a massive shadow chasing the soldiers in the forest. It strode on two muscular legs, its upper body sprang forward and counterbalanced by a long tail. Its entire body served as support for prodigious jaws packed with teeth. The last of the sunrays that filtered through the forest contrasted with the fuzzy skin of the mammoth beast. A bloodied face soldier pushed the foreman out of the way, but he regained his posture still admiring in awe the approaching monster. He couldn't believe his eyes. ATTACK ON DOSTIN FORESTRY - THE LINOLO HERALD 17/3/68 WILD ANIMALS HALT THE WORK AND DOZENS OF WORKERS FLEE IN TERROR. UNCLEAR THE NUMBER OF WOUNDED SOLDIERS. THE ARMY DOESN'T RELEASE A STATEMENT TO THE PUBLIC. IN THE DUKE'S WORDS: "WE ARE FACING AN INSURGENCY FROM MOTHER NATURE, BUT WE SHALL ENDURE, AS IT IS OUR RIGHT TO SURVIVE ON THIS LAND JUST LIKE ANY OF THESE WILD ANIMALS. FEAR NOT MY FELLOW CITIZENS. THESE ARE NOT MONSTERS, BUT CREATURES OF NATURE LIKE US, AND WE WILL FIND THE WAY TO CO-EXIST IN PEACE" YET WORKERS ARE AFRAID OF THE WORKPLACE. AND PLANS HAVE BEEN PUT FORWARD TO INTENSIFY DEFENCES AND UPGRADE THE CITY WALLS. SHOULD WE WORRY?
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EP.1 - Unpretentious settlement (0S - 60S)
kim026 posted a City Journal entry in Sheldo - The Green Fortress
It has been 60 years now since the foundation of the Kingdom of Shelder. A very young brave new world, in a land of great dangers and hardship. Nevertheless, Mother Nature has been kind and gentle and has blessed the redskinned people with a lush climate and fertile grounds. Our founders arrived by sea, into the Sheldo Bay, and settled by the shore, at the river Everon estuary, where they started farming, and constructed a fortress up Fanos Hill, which they called Linolo... ...making use of a quarry down the cliff overlooking the bay straight of Varig: This quarry was vital to the supply of stone for the construction of the defence wall from Vrona Bay to Also Hill. This long stretch of fortification is what enabled the establishment of Cronio Manor and it's farming village, fundamental to Linolo economic success. Strip farming and terraces in Cronio: Cattle farm Now being almost food independant, Linolo can start specializing in trading. Expansion of the port (which was only a single fishing pontoon at the beginning) has already started, as carracks race back and forth hugging the entire eastern coast. Some of them even venture westbound. There currently aren't any docks for the larger vessels, as the pontoons are restricted to local fisherboats. The local entrepeneurs have pushed ideas for the docks to be expanded further, maybe to the west, where there is currently a pine forest hugging the beach. Oh, the tradesmen would love to see the big sails load and unload right on the doorstep, won't they... They will have to wait. The demand just isn't high enough to justify such an endavour, especially considering the logging expedition to the west valley this project would require. What's in the west? Good question... Locals tell plenty of legends to the unwary. Those who travelled will be able to tell the difference between truth and bogus. Or will they? They tell children of enormous tyrant beasts and dragons. The elders will often warn you to stay away from the outback - you will die from disease. Clerics preach of the power of Mother Nature over man, and one should respect such power and value one's humble possessions and resist the greed. One thing that can be seen from both the sea and the hills is a vast extend of green lush forest at the feets of gentle mountain ranges. Surely this dense vegetation is home to diverse wildlife. But, dragons??? Join me next episode to find out... Because as of now, 62S, the Osali family from Tivele has moved in and intend on establishing a manor west of Cronio. They say they plan to raise funds through logging, as the land is cleared of the forest that hugs the two streams coming down from the shore hills. Meanwhile, the Duke of Linolo has happily agreed to step in and extend the defence walls to cover the new manor. Just in case. So, either the woodsmen or the builders will probably find out if there are any legendary beasts to undermine development in this stretch of forest... they will get paid regardless, so... happy campers! [edited title after I realise I unconciously copied the title from another recent CJ post of someone else's lmao]- 3 Comments
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(foto: deusuum @ deviantart.net) Some progress. And a region view:
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So I just stumbled over this "little" (as in massive) Kickstarter project called 7 Days to Die. In Short, it's your everyday zombie-appocalypse-survival game multiplied by RPG-ish elements times Minecraft plus a bit of a topping of other games like FPS and tower defense and also multiplayer. You can say the basic idea is a minecraft-like game with all there is to it, from exploring over building to crafting (5x5 patterns but luckily including recipes from the getgo), but with a nice addition: physics. No floating blocks. oh speaking of blocks, it's not blocks but a more realistic (yet comic) approach to the environment. as for the world, it's a near-future post-WW3 wasteland called Navizgane, somewhere in Arizona when playing the story mode, but you can also create your own world in creative mode. then come the RPG skills like you would expect it from an RPG. several class-trees you can follow up on, improving your skills further on the related field. and of course the zombies. nuff said. best thing to do is barricade you're hideout the classic tower-defense way with traps over traps over traps. Here's the Kickstarter promotional video and I must say, for an early alpha version I really really really like what I see and definitely gonna follow the development as I'm looking forward to just something like that.
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Hello All, My name is Geoffrey Rucker, and I am here to spread awareness of a game that my team and I have been working on for quite some time. We currently have 15 members actively working on this game as volunteers, and we feel that the time is right to start spreading the word. Here is a brief (really, this is shorter than I wanted) discription of the game. It's my quote...couldn't find another better way to separate it, though The main reason that made me so passionate about making this game is because I don't believe there is enough representation of what a true city builder can be as a freemium game on mobile. This will add the RPG twist via a technology tree more adapted to an accrual and point spending mechanism, somewhat like a skill tree in the RPGs. If you want even more info, please check us out on FB here and we are also on the Mod DB sites, the most relevant one being Slide DB here. Please "like" or "watch" the game if you would like to help us get the word out about this potentially revolutionary new game. We hope to show the other mobile game devs out there that people really want a better game on mobile than what we are currently seeing. We do appreciate any help, but most of all, have fun!!

