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Version 1.0.0
95 Downloads
Mooring Dolphins Mooring Dolphins, of one sort or another, have been in use for well over 300 years. In fact, their use dates so far back in antiquity, the instance of their first use is unknown. Some of us are familiar with them mostly from old movies on television, or from old photographs pre-dating the movies, or even paintings by the “Old Masters” that go back even farther. And some among us are lucky enough to have seen them in ports such as Long Beach, New Orleans, Charleston, Norfolk, London, Wilhelmshaven, and even along the inland rivers of Germany. They are found everywhere ships are berthed, and for so simple a device, they perform invaluable service. The Dolphin’s primary function is to provide a mooring, or berth, for ships. In busy or crowded harbours, where dock space may be limited, the Dolphins are often used as a temporary “parking space” for a freighter waiting her turn to get alongside a cargo dock. In naval bases, Dolphins are usually used as permanent berths for warships, allowing the docking space to be kept open for other business. (Since the mid-1960’s, modern Dolphins are often constructed out of concrete and steel.) “Dolphins” are most often a group of pilings (long, thick timbers) driven into the seabed or riverbed – sometimes gathered together at the top to create support for a small platform. The platform is provided as a working space for the mooring detail, where seamen or sailors can stand while securing heavy hawsers from a ship. The Dolphins might be a simple structure of four or five upright pilings, or they might be a more complicated structure. In the case of “AP’s” detailed Dolphins, they are meant to be a long-term, semi-permanent structure of some strength -- to berth heavy warships. “AP” has provided a simple “single” Dolphin which can be used to moor any ships you choose, in both “ortho” and “diagonal” modes. He has also provided a meticulously detailed example of a “Double Dolphin” which we have chosen as the mooring for the heaviest battleships. This is also provided in “ortho” and “diagonal” mode. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Chapter 29: The Run To The South
AP commented on Dreadnought's City Journal Entry in IMPERIAL DOCKYARDS: CUXHAVEN
Congratulations again, so well written! I am soaking up your writing like one of my navy novels… excellent! I must say, I was not aware how poor the British gunnery performance was and the accumulation of mistakes that lead to these events.- 2 Comments
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Chapter 28: An Innocuous Little Steamer
AP commented on Dreadnought's City Journal Entry in IMPERIAL DOCKYARDS: CUXHAVEN
Holy cow, we are finally there! VERY exciting read, my friend! Straight on to the next chapter!- 2 Comments
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Chapter 27: Those Who Lead
AP commented on Dreadnought's City Journal Entry in IMPERIAL DOCKYARDS: CUXHAVEN
What interesting preparation for what is about to come - to get an insight into these different characters is quite telling! I must say Hipper has much earned my respect over Beatty from reading your summay!- 4 Comments
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Chapter 25: Short-Lived And Unlucky
AP commented on Dreadnought's City Journal Entry in IMPERIAL DOCKYARDS: CUXHAVEN
Well done @Dreadnought, I can feel the tension in the air!- 3 Comments
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Version 1.0.0
98 Downloads
Motor Lighter “Ajax” Lighters were quite commonly found in every harbor the world over. They were extremely useful vessels and came in many different forms. The vast majority of lighters were simply towed barges, while others – with a primitive sail rig – were capable of proceeding under their own power. The least numerous of all lighter types was the “Motor Lighter”. Motor Lighters were usually slightly longer and a bit wider than the other two types, and they were equipped with their own steam engine, allowing them to proceed without regard to the wind and tide. Some Motor Lighters were special, one-off designs, specifically built for the purpose of transporting large and bulky cargo -- assembled engines – propeller shafts – partially assembled sections of gun turret machinery – sections of steam turbines, etc, etc. One such Motor Lighter was operated by the Dockyards in Wilhelmshaven, but there was only one photo available, and it was a very bad image. What it did show, was an extremely dull and boring, flat-decked, steam-powered lighter. The model of the “Motor Lighter Ajax” is an amalgamation of that lighter and a large, steam-powered, floating crane operated by the Philadelphia Navy Yard from 1918 to 1956. “Ajax” has an elevated bridge up forward for navigation purposes, with a large, flat cargo deck amidships, and a small superstructure in the stern. “AP’s” beautiful little model comes with an open cargo deck, but as the attached pictures show, almost anything can be placed in the cargo space. All 3-D models have varying degrees of “LOD” interference, but careful placement of the prop cargo can give you a unique, functional, Motor Lighter. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Version 1.0.0
110 Downloads
Armaments Pack If you have battleships and battlecruisers, what else will you find? GUNS-! Guns, guns, and more guns. Any time a capital ship is ordered, the first order they place after signing the contract is for the guns and armor plate. The reason for this is simple. The various parts of the big rifles must be cast, bored, machined, and assembled – then test fired – before they can be delivered for installation aboard the ship. This is, to say the least, a very long and laborious process. Up to two years may be required to manufacture the guns and several thousand tons of face-hardened armor plate. Each warship generally requires between eight and ten main battery gun tubes – plus – a complete set of spare gun tubes. The ship’s main battery is installed during the “fitting-out” process, while the spare guns are (usually) specifically marked for the ship they were made for, and then stored in a central facility until needed. This ensured that all the guns were, more or less, made at the same time, through the same process, with the same materials – theoretically resulting in uniform performance characteristics. Big guns, though massive, were not as “permanent” as they might look. The average “life” of a gun tube varied according to “who” made it, and “how” it was manufactured and assembled – but was usually between one hundred to three hundred rounds. The gun barrel “life” was determined on the manufacturer’s test ranges by repeated firing of a single tube, producing “wear” in the gun tube liner, and reducing the accuracy of the gun. When this happens on a warship, it is moved into the dockyard, where the worn barrel is replaced with one of the “spares”. Main battery guns were also remarkably susceptible to battle damage – a single enemy shell actually striking the barrel and putting the gun out of action. Guns produced by the Krupp Works in Essen, Germany, were widely acclaimed as the best in the world, closely followed by guns from the Skoda Works in Pilsen, Bohemia, in the Austro-Hungarian Empire. “AP” has provided us with a wide range of props for your dockyards and for your industrial centers. There are shiny new guns, old rusty tubes, and some being refurbished. There is an anti-aircraft “tub mount” – a pedestal-mounted 4.7-inch gun – and a main battery turret in various stages of “test” assembly. These can be used dockside in your naval yards or stored in facilities at naval bases. They can also be displayed in industrial zones where they are manufactured and shipped out on railroads or barges. We hope you will enjoy this new level of realism in your cities. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Chapter 24: Child Of Strife
AP commented on Dreadnought's City Journal Entry in IMPERIAL DOCKYARDS: CUXHAVEN
Excellent tug maneuvering scenes you have put together there… I really enjoy reading the chapters, they remind me of the time I used to be glued to my navy novels. They have this habit of describing the endless days of war time duty, and you never know if the next deployment is the last… leaving the reader on constant tension.- 3 Comments
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- sms derfflinger
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Version 1.0.0
114 Downloads
Propulsion Pack The Age of the Dreadnought and the two decades before it, encompassed a period of scientific and industrial growth unrivalled by anything that came before it – quite possibly including the original Industrial Revolution of the mid-19th Century. The political/military rivalries of the era drove scientific advances every bit as much, if not more, than the needs of commerce and civilization. For warships it meant they had to be bigger, faster, tougher, and more offensively oriented. The need for tactical supremacy at sea naturally led to steel hulls, greater speed, heavy armour protection (advanced metallurgy), modern long-range naval artillery, rudimentary ship-to-ship communication (wireless), advanced optical instruments – and especially high-speed steam turbines. In an effort to take in-game realism to a new level, “AP” has provided us with all the basic components of a warship’s drive-train – boilers for steam – steam turbines – a reduction gearing system – propeller shafts – and propellers. This will allow you to assemble shipyards with factories and machine shops to build and produce these components – transport the components – and stockpile them alongside the builder’s slipway and dry docks. For those of you looking for a new industry for your cities – why not maritime machine shops or naval armaments? How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!- 3 Reviews
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Version 1.0.0
127 Downloads
Provisions Pack In the days of Nelson’s ships-of-the-line, provisions and ship’s stores were crammed into every nook and cranny of the big three-deckers. The old sailing battleships might well be at sea for months on end and a crew of up to 900 men had to be fed and provided with water, beer, and rum. Unfortunately for the sailors, victualling a warship in those days was a truly primitive business. As far as food, almost everything was packed into wooden barrels and the lids sealed with tar. Pork and beef were salted and cured. The fresh water and spirits were simply sealed in barrels. And since baking bread was too hazardous on wooden sailing ships, a flour-based cracker was substituted – appropriately referred to as “Hardtack”. Eventually, improperly seasoned wooden barrels would open at the seams, the contents would begin to spoil, and the already bad food got even worse. Fresh vegetables, however, were never available for more than a week or two once the vessel had sailed, so lime juice was shipped to help prevent scurvy and other diseases caused by vitamin deficiency. Circumstances were much improved by the early 20th Century and dreadnought warships equipped with refrigeration systems made frequent port calls to replenish fresh food supplies. “AP” has provided us with a prop pack of finely detailed and textured provisions to be loaded aboard your ships from the docks. They come in a variety of cases, boxes, and crates in a wide range of colours that could represent apples, potatoes, beans, cheese, boxed meats, etc, etc. And he has thoughtfully provided a selection of sailors to help move them around. These could also be used around trucking terminals, for truck deliveries to supermarkets, or to unload from trains into your warehouses. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Chapter 23: The Iron Dog Cometh
AP commented on Dreadnought's City Journal Entry in IMPERIAL DOCKYARDS: CUXHAVEN
What a ship, the only thing bigger than her armour belt would have been the egos of the old men who sent the lads to war on her. And what could be a better name for a Chief Designer than Hullmann- 5 Comments
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Hello all! as you might have seen we have been working quite a bit on the historic naval side of sc4 just now we put up the 29th historic navy pack! ...and more to come...
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Version 1.0.0
107 Downloads
VESTAL CLASS Repair Ship USS Vestal - 1908 12,585 tons – 142m (465 ft) length – 18.3m (60 ft) beam – 7.9m (26 ft) draft – 16 knots –4x76.2mm (3-in) guns -- compliment: 35 officers and 748 enlisted. The USS Vestal was commissioned into service in 1908 as a fleet collier (Prometheus Class), but was taken out of service in 1912, overhauled, converted, and recommissioned in 1913 as a fleet repair ship. Many navies had various auxiliary support ships lying about their harbours – accommodation ships, depot ships for destroyers, colliers, depot ships for submarines – and usually one or more repair ships of various types. The United States, unlike Great Britain, did not have numerous colonial ports and coaling stations where repair facilities would be available, and the problem was particularly troubling in the vast reaches of the Pacific. Since repairs could not be preformed in Guam or the Philippines, a fleet would have to be maintained on the voyage out, while operating in the area, and on the return voyage to the West Coast. Consequently, the US Navy practically invented the concept of “Fleet Trains”. Like supply trains for a marching army, the Fleet Trains would sail with the warships and carry supplies, ammunition, fuel, and the necessary repair facilities across the wide Pacific. Vestal was capable of preforming blacksmith work, boiler repair, carpentry, coppersmithing, electrical work, foundry work, pipe-fitting, plating and sheet metal work, welding, and repair of optical instruments and mechanical components. Vestal was anchored astern of the USS Arizona on 7 December 1941. She was damaged, but survived the war years to anchor among the battle fleet for Japan’s surrender in Tokyo Bay in 1945. Along the way, she earned two Battle Stars for action against the enemy. After 38 years of active sea service, Vestal was stricken from the Naval Register in 1946 and sold for scrap in 1950. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!- 3 Reviews
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our latest project:
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Version 1.1
129 Downloads
PROTEUS CLASS Colliers Proteus, Jupiter, and Nereus – 1913 – Cyclops 1917 19,360 tons – 159m (542ft) length – 19m (65ft) beam – 8.4m (28ft) draft – 16 knots – 4x4-inch guns -- compliment: 16 officers and 220 enlisted. Capacity: 8,100 tons coal normal – 11,000 tons maximum overload. After the cruise of the Great White Fleet (1907 to 1909), the United States Navy understood it would be impossible to rely upon foreign or commercially leased colliers during wartime conditions. Congress had always been reluctant to appropriate funds to build colliers due to their belief the fleet was meant to defend American shores – not to go swanning about on overseas duties. But the Navy was persistent, and between 1913 and 1917, four Proteus Class (sometimes referred to as Jupiter Class) colliers were designed and built. They were state-of-the-art for their day and could handle two ships (one on either beam) with a streamlined system of booms and winches for maximum speed and efficiency. Their length and narrow beam, with the forest of “Kingston posts” and cargo booms, made them unique among colliers. USS Jupiter was converted into the experimental aircraft carrier USS Langley in 1920, and was lost to Japanese air attack off Java in 1942. USS Cyclops was lost without a trace in 1918 -- both USS Proteus and Nereus were lost in 1941 – also without a trace. And all three were lost on the same shipping lane -- in the vicinity of the Bermuda Triangle. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! ^ Original Pic Name: image.png -
Chapter 22: The Flagship
AP commented on Dreadnought's City Journal Entry in IMPERIAL DOCKYARDS: CUXHAVEN
What a lucky ship indeed to survive extensive mine damage and a penetration of a main turret barbette. Do you ever come across the numbers for the losses of these events when you do your research? It must have been substantial with the explosion probably wiping out 2 turret crews?- 4 Comments
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Chapter 21: Grosse Kreuzer J - 1910
AP commented on Dreadnought's City Journal Entry in IMPERIAL DOCKYARDS: CUXHAVEN
What a great technical achievement she was! I am very glad we decided to bring her into the game and even rework the model before publishing it! Well written my friend, I enjoyed the read! And on to the next chapter…!- 4 Comments
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- sms seydlitz
- battlecruiser
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Version 1.0.0
124 Downloads
Ammunition Pack 03 - Lighters This is the third ammunition prop pack in the series (so far) and it deals with ammunition carried in lighters. At the turn of the last century, ammunition could have been shipped into your naval base by one of two methods -- via the railroad, or by sea. Most German naval bases on the North Sea were surrounded by shallow water and could only be reached by dredged deep-water channels, so large cargo steamers were rarely used. And though the Imperial German Army had first call on rail priorities, the navy preferred to rely upon coastal shipping. Tugboats pulling lighters loaded with cargo were ideally suited to working the inshore shallows. “AP” has provided you with a variety of lighters loaded with ammunition and powder for the guns of the fleet. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Version 1.0.0
155 Downloads
PIER CLUTTER This may not sound like a very “professional” name for this prop pack, but it is most accurate. Docks, piers, and quays, though commonly found in harbours and naval anchorages, were surprisingly expensive to build and there never seemed to be enough of them. Consequently, they were always busy places – with ships coming and going – loading and unloading cargo – taking on provisions or ammunition -- or berthing ships while repairs were made or new equipment was installed. As a result of all this activity, docks and quaysides were crowded and littered with a wide variety of “clutter”. “AP” has provided us with a small assortment of props which were carefully chosen to add detail and authenticity to your docks and piers. This selection has been modelled to the scale of the sailors and dock workers to avoid the props already in the game which are often too large for the scene. The rusty anchors and anchor chains are perfect for any pier, or even a salvage yard. And the piles of planks covered by worn canvas tarps are perfect accessories to any dock – as are the perennial rope coils. One item, the refuelling points, are especially useful and quite well done. For those of you that are into Naval ceremony and lore, “AP” has included a ship’s ceremonial “Kisbee” and “presence board” for dockside display. (The “kisbee” is explained in Chapter 11.) How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Version 1.0.0
149 Downloads
Officers It is fair to say any navy is only as good as their ships – and the men that sail them. And it is equally true to say a navy is only as good as the men that lead it. A small, but efficient navy can go on to victory – while a large, but poorly led navy can go down in defeat. That is, of course, a rather “broad” statement – but the Royal Navy and the Kaiserliche Marine were no exception to this dictum. And the crews in both navies were obvious products of the society in which they existed. The Royal Navy of the late Victorian and Edwardian Era was an institution undergoing enormous technological changes at the same time science was forcing social changes as well. It must be remembered the crew of a large capital ship was, quite literally, a microcosm of the society that created it. While the Royal Navy officer corps was largely composed of the well-to-do and minor nobility (the snobbish “public schools” – Eaton and Harrow, etc,) -- it was not uncommon to find a ship’s captain and even more senior officers ennobled as Dukes, Earls, or Barons. But the coming of technology forced an ever increasing rise in the importance of the “engineer” officer. This gradually forced the upper ranks in the navy to include the “below decks” officers in their social groupings. This transformation also applied to “specialist officers” – schooled experts in gunnery, wireless communications, and torpedoes. The Kaiserliche Marine of the Wilhelmine Era (approximately 1880 – 1918) was also undergoing many of the scientific changes brought on by steam power and big guns. But the Germans embraced the advance of technology as a means to an end, rather than a social shift. If possible, Wilhelmine society was even more rigid and class structured than the British. It was quite common to find even a torpedo boat captain with the noble “von” attached to his name. The German (Prussian) class structure was deeply ingrained in the officer corps, but their logical approach to shipboard life allowed them to tightly integrate the engineering and specialist officers while strictly maintaining their social status divisions. This approach worked well up until 1918, when the old social order collapsed. But there is one thing certain – wherever you find a large body of enlisted men (Army or Navy) – you will find an officer keeping a watchful eye to make sure they are on the job and not sitting on their “duff”. “AP” has created a small Officer Prop Pack to make sure your “Sim-sailors” are properly supervised. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Looks great, any chance you could share that secret? (might very likely not be possible with GMAX, I assume)
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Sailors “Life in the Navy is mighty fine…” or so the song goes. But life in the Edwardian Era navy – British or German – was not exactly a walk in the park. The North Sea, known as one of Earth’s smaller seas, can be a surprisingly inhospitable place. Cold on those long night watches – even in summer – and cold enough in winter to freeze the spray coming over the bow. Capital ship crews ranged from 900 to 1,200 officers and men, and even these big ships could be quite cramped below decks. The Royal Navy frequently slung hammocks on three levels, while the Germans managed to keep them on two tiers. Officers, of course, had cabins – though they often shared. Messing arrangements for the rank and file were not much better. Usually, communal tables were suspended from the deckhead and lowered on ropes at meal time (like a large swing), while the food was brought from a central galley. The food was not always good, but it was filling. The Royal Navy had better food, mainly because their supply system was effective. In Germany, as the war went on, the home front was unable to provide adequate supplies for the Army or the Navy. Where dining and sleeping arrangements were concerned, both navies were segregated by rank and social class. While the enlisted men came from all walks of life, the officers tended to be drawn from the nobility, or at least, the very rich. In SC4, you can build the breakwaters, the piers, quays, and docks, and even plop the giant cranes to service your fleet of warships. But to really bring your naval base to life – you MUST have a dockyard workforce and SAILORS. “AP” has crafted an entire range of sailors, patterned after the uniforms of the Kaiserliche Marine. Tall leather seaboots, black trousers, and white jumpers with the black “tar-flap” neckerchief tied in a square knot across the chest. Topping it off is the traditional round, “flat-hat”, with a ribbon around the base carrying the ship’s name, tied at the back with the ends dangling down the neck. Of course, both the Royal Navy and the Kaiserliche Marine had summer uniforms – often referred to as “whites”. Dockyard quays are busy places. And everywhere you look, there are swarms of sailors and dock workers – going about a thousand different tasks. “AP” has provided a wide variety of figures and poses that can be suited to any job. This is the first installment of sailors – to be followed by other figures that will bring your dockside scenes to life. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour! -
Chapter 19: Cruising The Sunny Mediterranean
AP commented on Dreadnought's City Journal Entry in IMPERIAL DOCKYARDS: CUXHAVEN
@Dreadnought Thank you for your kind words and overwhelming praise on my work! It is truly a pleasure to see how you set the models in scene. I couldn't be happier to see what good you use you make out of them! I hope this is inspiration for other members as well to dive into historic docks and ports!- 5 Comments
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Chapter 18: Moltke At War
AP commented on Dreadnought's City Journal Entry in IMPERIAL DOCKYARDS: CUXHAVEN
Another excellent chapter my friend! Shame on me for only commenting now, but I finally found the time to give this a proper read! @Dreadnought does not only have incredible knowledge about naval history he also understands to write everything up in a colorful interesting way and decorate it with the beautiful scenes from his Sc4 maps! When reading about the festivities in Kiel, I felt moved back into my times attending Kieler Woche (during active service and after - always a delight!) cheers to the Imperial Dockyards CJ- 5 Comments
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