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AP

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Everything posted by AP

  1. Version 1.0.0

    147 Downloads

    SMS ERSATZ YORCK – Ersatz Yorck Class Battlecruiser Ersatz Yorck – Ersatz Gneisenau – Ersatz Scharnhorst – Ersatz Friedrich Carl 33,500 tons – 227.8 m (747 ft) length – 30.4 m (99 ft) beam – 9.3 m (31 ft) draft – 27.3 knots – complement: 47 officers and 1,180 men – 8x38cm (15-in) guns – 12x15cm (5.9-in) guns – 8x8.8cm (3.5-in) guns – 3x 60cm (24-in) torpedo tubes – belt armor up to 300mm (11.8 in). The three Ersatz Yorck Class ships were originally intended to be part of the preceding Mackensen Class battlecruisers, and were to be named after cruisers that had already been lost in action (hence the “ersatz” designation). But before the final three keels could be laid, Naval Intelligence “upset the apple cart”. Ersatz Friedrich Carl had already been laid down and construction was well advanced when reports began coming in from England, indicating the British were building two battlecruisers to be equipped with 15-inch guns – the Renown Class. Not even a month before this shocking news, word had come from the German Naval Attache in Washington D.C. regarding the US Navy. They were planning six battlecruisers of the Lexington Class – really “big bruisers” armed with 16-inch rifles. It was clear Ersatz Yorck’s 14-inch weapons would be far outclassed. The preceding Mackensen Class was already too far along to contemplate changes, so the remaining three ships of the class were redesigned to accommodate 15-inch guns and designated the Ersatz Yorck Class. Laid down in 1915, SMS Erstaz Yorck became an “abandoned step-child” of the Kaiserliche Marine. Only the midships portion of the lower hull was completed before the changing nature of the naval war brought work to a halt. Repairs to warships damaged by gunfire, torpedoes, or mines, put increasing demands on vital resources and pushed the shipyards beyond their capacity. U-Boats became critical to the war effort and drained scarce man-hours and manufacturing skills away from warship construction. Work on Ersatz Yorck was halted, then abandoned entirely. The other two ships were never laid down, and the small portion of Ersatz Yorck on the slipway was broken up before the war ended. But on the bright side – the design work that went into Ersatz Yorck was not wasted. When design started on the KM Scharnhorst in 1928 (launched 1936), they pulled out the old plans of the Ersatz Yorck as a starting point. (For details, see IMPERIAL DOCKYARDS: CUXHAVEN -- Chapter 43) How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  2. Simtropolis Shipyard

    LAST UPDATED: 16/07/2023 Hiya all together, As some of you may be aware of, I have been into creating BATs for a while now and am currently invested in a major project with @Dreadnought creating historic naval content. Most of my published content is linked to the wind and offshore industry, but I am really impressed by all sorts of vessels and always keen to improve the variety of our offshore content and bring unique additions to the game. I know we have a few people who are interested in this topic as well, and there are some great ships out there by @Barroco Hispano. I decided to start this topic to display some of my work in intermediate creation stages and in angles that would normally not be seen in the ship (and I want to avoid spamming all of you in "Show us what you're working on" with endless pictures of ships ) I would encourage anyone else who is interested in this topic to post suggestions/inquiries/ideas or their own creations on here as well! The range of ships goes from offshore construction vessels over sailboats, submarines to historic battle cruisers. So really everything is welcome here. Also, for myself I will start a register listing all my ships under here CONTENT LIST Historic ships Armoured Cruisers SMS Victoria Louise (1897) SMS Hertha (1897) SMS Freya (1897) SMS Vineta (1897) SMS Hansa (1898) SMS Fürst Bismarck (1897) SMS Prinz Heinrich (1900) SMS Prinz Adalbert (1901) SMS Friedrich Carl (1902) SMS Roon (1903) SMS Yorck (1904) SMS Scharnhorst (1906) SMS Gneisenau (1906) SMS Blücher (1908) Battlecruisers SMS Moltke (1910) SMS Göben (1911) SMS Seydlitz (1912) SMS Hindenburg (1915) Submarines M-class Submarines Type U23 sub U 139 Class Fleet Colliers Prometheus-class Collier (1908) Jupiter-class Collier (1912) USS Vestal (1908) Tug boats Harbour Tugs (Midgard, Asgard, Thor, Odin) Power Tugs (Nordwind, Passat) Deep-sea Salvage Tugs (Langeoog, Spiekeroog) Wheel Tugs (Sophia, Esmeralda, Helena) Sail boats Schooners Sloops Barque (Maria) Brig Clipper (Cutty Sark) Modern era ships SAR cruiser (Ernst-Meier-Hedde) Pilot boat Cable Laying Vessel - CLV Wind Turbine Installation Vessel - WIV (and many more that need to be listed...) I will not post any more than these thumbnail front/side-views of the battleships, since I want their full beauty and detail to be showcased in @Dreadnought CJ! (so you will need to wait for his magnificent work!)
  3. Simtropolis Shipyard

    Oh, that sounds very interesting! @Dreadnought were you aware of this? @EastChapel I am not really playing sc4 anymore, nor am I really in touch with all the lot editors, etc. Blender holds fantastic sheer endless opportunities, I am an absolute beginner as well. The last week my evenings were filled trying to produce a procedural riveted steel plate texture, and I will say, that it was a hell of a ride, but it does work: But looking at it gives you brain damage:
  4. Simtropolis Shipyard

    Trying myself in Blender texturing for the first time:
  5. BAT4Blender

    Genuinely thought I had, but in fact I had not. Really glad it is an easy fix. (and I appreciate your patience!)
  6. BAT4Blender

    I tried installing the first official release (uninstalled the beta first). I am experiencing a few issues now. My apologies for the many questions, I seem to be the only one who is that incompetent My renders look like this now: when viewing the layers the detail still seems to be there: I went through the log and notice the following: when I clicked the "compositing" button: Compositor node 'b4b_compositing' has only been partially connected. Missing connections: Noisy Image, Combined_env_light I also noticed that some detail that shows on the preview is lost when the model is in lot editor: (see the railings missing on the stern section)
  7. BAT4Blender

    hello everyone! I have just run another test render and wanted to see if you can help me a bit [I have not downloaded and installed the latest BAT4blender pack yet that is mentioned above, so maybe some of it is adressed] (top: textured ship rendered in GMAX, bottom new ship rendered in blender) The shadow resolution seems way below the resolution of an actual edge the shadow in general is quite dark (compare to shadow of gun barrels on textured battleship above rendered in GMAX) I have the feeling that the quality of the model is still below the GMAX render (maybe I am mistaken), if I compare some of the edges Anything that can be done about that? In any case, I am incredibly grateful that BAT4Blender exists now, so thank you VERY MUCH for all your effort!
  8. Simtropolis Shipyard

    Just realised that I never replied to this... I hope you saw that I have released several models without crew onboard or any historical flags.
  9. Simtropolis Shipyard

    Thanks to the amazing work of @memo, I have started BAT4blender and the Simtropolis shipyards are open again.
  10. BAT4Blender

    Yup, downloaded the source code rather than the release... bloody amateur It has actually exported a full SC4Model from blender - I AM AMAZED! SD Render: HD Render: Is there a way I can increase the resolution even further? (I did use the Super-Sampling)
  11. BAT4Blender

    I tried the *.bat file: Exporting XML file: C:\Users\XXX\Documents\Blender\Sailing Cutter\88777601_cc09a227_00030000.xml Using fshgen to create SC4Model: C:\Users\XXX\Documents\Blender\Sailing Cutter\Cutter_16-0x5ad0e817_0xcc09a227_0x00030000.SC4Model Error: Unable to access jarfile C:\Users\XXX\Documents\SimCity 4\Tools\fshgen-0.2.1\src\scripts\.\fshgen.jar Failed to create SC4Model using "fshgen". Check console output for error messages, or disable Post-Processing. CANCELLED The folder mentioned does not include the folder "." nor the .jar file mentioned: C:\Users\XXX> dir "C:\Users\XXX\Documents\SimCity 4\Tools\fshgen-0.2.1\src\scripts" Volume in drive C is Windows Volume Serial Number is 7EBA-36C2 Directory of C:\Users\XXX\Documents\SimCity 4\Tools\fshgen-0.2.1\src\scripts 01/10/2025 21:02 <DIR> . 01/10/2025 21:02 <DIR> .. 01/10/2025 21:02 208 fshgen 01/10/2025 21:02 277 fshgen.bat 2 File(s) 485 bytes Any ideas? (I assume I need that missing jar file - I did not see it in the release on github however) Apologies for the many questions, sadly this is not my strong suit. EDIT: my Java installation should be ok C:\Users\XXX>java -version java version "1.8.0_461" Java(TM) SE Runtime Environment (build 1.8.0_461-b11) Java HotSpot(TM) 64-Bit Server VM (build 25.461-b11, mixed mode)
  12. BAT4Blender

    I am on a journey now... I am having trouble with the fshgen... maybe I set it up wrong? What is the file that needs to be referenced under post-processing? (I have selected: \fshgen-0.2.1\src\scripts\fshgen) ... Using ImageMagick filter "MagicKernelSharp2021" to downsample rendering: C:\Users\XXX\Documents\Blender\Sailing Cutter\7ab50e44_cc09a227_00030430_Day.tmp.png Saved: 'C:\Users\XXX\Documents\Blender\Sailing Cutter\7ab50e44_cc09a227_00030430_Day.png' ------------------------------------------------------------ Exporting XML file: C:\Users\XXX\Documents\Blender\Sailing Cutter\88777601_cc09a227_00030000.xml Using fshgen to create SC4Model: C:\Users\XXX\Documents\Blender\Sailing Cutter\Cutter_16-0x5ad0e817_0xcc09a227_0x00030000.SC4Model CANCELLED Traceback (most recent call last): File "C:\Users\XXX\AppData\Roaming\Blender Foundation\Blender\4.5\scripts\addons\BAT4Blender\GUI_ops.py", line 177, in modal raise self._exception File "C:\Users\XXX\AppData\Roaming\Blender Foundation\Blender\4.5\scripts\addons\BAT4Blender\GUI_ops.py", line 209, in execute_queue_loop f() File "C:\Users\XXX\AppData\Roaming\Blender Foundation\Blender\4.5\scripts\addons\BAT4Blender\GUI_ops.py", line 111, in f Renderer.create_sc4model(fshgen_script, File "C:\Users\XXX\AppData\Roaming\Blender Foundation\Blender\4.5\scripts\addons\BAT4Blender\Renderer.py", line 289, in create_sc4model result = subprocess.run([ ^^^^^^^^^^^^^^^^ File "C:\Program Files\Blender Foundation\Blender 4.5\4.5\python\Lib\subprocess.py", line 548, in run with Popen(*popenargs, **kwargs) as process: ^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Program Files\Blender Foundation\Blender 4.5\4.5\python\Lib\subprocess.py", line 1026, in __init__ self._execute_child(args, executable, preexec_fn, close_fds, File "C:\Program Files\Blender Foundation\Blender 4.5\4.5\python\Lib\subprocess.py", line 1538, in _execute_child hp, ht, pid, tid = _winapi.CreateProcess(executable, args, ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ OSError: [WinError 193] %1 is not a valid Win32 application Error: Python: Traceback (most recent call last): File "C:\Users\XXX\AppData\Roaming\Blender Foundation\Blender\4.5\scripts\addons\BAT4Blender\GUI_ops.py", line 209, in execute_queue_loop f() File "C:\Users\XXX\AppData\Roaming\Blender Foundation\Blender\4.5\scripts\addons\BAT4Blender\GUI_ops.py", line 111, in f Renderer.create_sc4model(fshgen_script, File "C:\Users\XXX\AppData\Roaming\Blender Foundation\Blender\4.5\scripts\addons\BAT4Blender\Renderer.py", line 289, in create_sc4model result = subprocess.run([ ^^^^^^^^^^^^^^^^ File "C:\Program Files\Blender Foundation\Blender 4.5\4.5\python\Lib\subprocess.py", line 548, in run with Popen(*popenargs, **kwargs) as process: ^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Program Files\Blender Foundation\Blender 4.5\4.5\python\Lib\subprocess.py", line 1026, in __init__ self._execute_child(args, executable, preexec_fn, close_fds, File "C:\Program Files\Blender Foundation\Blender 4.5\4.5\python\Lib\subprocess.py", line 1538, in _execute_child hp, ht, pid, tid = _winapi.CreateProcess(executable, args, ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ OSError: [WinError 193] %1 is not a valid Win32 application
  13. Hi Guys, set up a new system and am struggling with SC4 Plugin manager. I pretty much have the same issue as described here. However I did not entirely understand how they solved it in the end, nor did I have access to any of the files they exchanged. Anyone of you pros able to help me out with this one? Thanks very much all!
  14. Thanks for the ideas. I tried running it as admin, which did not solve the issue unfortunately. I also wasn't able to find any file named properties.xml anywhere in the SC4 folder. I installed SC4 via steam
  15. Pim X won‘t run for other reasons (probably dll related) but in any case I always prefered SC4 Plugin Manager for its simplicity…
  16. BAT4Blender

    Hi Guys, just found this topic and became super excited! After having used GMAX for years to model, I have started using blender for other projects. Does BAT4belder work well? Is there a guide how to install and use it somewhere?
  17. Version 1.0.0

    784 Downloads

    Description This is the model of a 2 MW onshore wind turbine based on an Enercon E-70 E4©. It has a rotor diameter of 70m and a hub height of 75m (for these specific models I made). The interesting fact is that Enercon was one of the first onshore WTG to use the direct drive technology, meaning there is a large diameter multi-pole ring generator that allows to cut out the gear box and therefor save cost on gearbox oil and maintenance. The typical drop form of the nacelle is created by surrounding this large diameter ring generator. Content This File contains two wind power plant lots appearing in your power plant menu, one for the producing turbine with 7 different rotor rotation angles, that change automatically when plopped. Another lot is fitted with a WTG idling or undergoing maintenance (3 different models also changing automatically at plopping). The production is set to 2000 and the O&M costs are 40$ per month. The stopped turbines have no power output. A_1P A_1P_ENERCON_E-70E4 · 7 different rotor blade positions A_1P A_1P_ENERCON_E-70E4_M · Idling (2 positions) or at maintenance: Rotor locked in y-position, nacelle hatch open, personnel working on met mast Dependencies · none Instructions Unzip and place in plugin folder, eg.: C:\Users\<USER>\Documents\SimCity 4\Plugins Pictures provided for this file by @mitsos – many thanks for this! Make sure to check out his amazing City Journals. A_1P_onshoreWTG_E-70E4_v1.0_ReadMe.pdf
  18. A_1P Onshore WTG ENERCON E-70 E4

    @mitsos made these pictures for me, he can probably tell you
  19. Chapter 38: The Long Journey Home

    What a masterpiece of seamanship they accomplished on Seydlitz! Incredible… On a funny side note, whenever i find the time to play a round of World of Warships I always get angry at players who maneuver their battleships backwards behind some islands to take cover or simply dive backwards to increase distance to an enemy and mumble to myself that „no capital ship in history ever would have ever made any serious way astern…“ but this story just proved me wrong (even though under different circumstances)
  20. Version 1.0.0

    92 Downloads

    Boats and & Boat Booms Ever since Man first devised the means to travel by sea, the “small boat”, and eventually the larger “ship”, have proven to be indispensable to Civilization and commerce. For the most part, ships did not tie-up to a dock unless they were being repaired, taking on stores and provisions, or loading or unloading cargo. Docks were generally owned by shipping companies, and allowing random ships to “park” at your dock was clearly unprofitable. Instead, ships commonly anchored offshore and used a variety of small boats to communicate between ship and shore. “AP” has provided us with a full range of small boats to service your anchored ships and populate your harbors. A small “dinghy” could be used by one or two men to run small errands, while the larger “cutter” could be crewed and used to transport people, mail, and supplies. On large ships, “whaleboats” and even rowed “barges” could move large numbers of sailors between ship and shore. All ships, and even large pleasure craft, are equipped with small boats for two basic reasons: to communicate with land, and for life-saving needs should the ship sink. These small boats were invariably stored on a weather deck and hoisted over the side by a crane or mast-boom when needed. In Sir Francis Drake’s day, boats returning from shore would be tied to mooring rings along the ship’s hull near the gangway ladder. When preparing to sail, the boats would be hoisted back aboard and secured to the deck – a rather labor-intensive process. With the advent of iron and steel hulled ships, a better method was devised to “park” the boats when not in use – a “boat boom”. This was a long spar temporarily rigged to the side of the ship at a right angle. This provided “parking” space for three to five boats and eliminated the confused clutter of small craft around the gangway. Boat booms can be seen in operation in many photographs of warships during the Victorian and Edwardian Eras. “AP” has provided us a wide and expertly detailed range of small boats and boat booms – both “ortho” and diagonal – to add realism and variety to your harbors and big ships. As props, they can be added directly to a ship during the “lotting” process – or – with a little careful planning, they can be created as stand-alone lots that can be plopped alongside any ship. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  21. Version 1.0.0

    99 Downloads

    SMS HINDENBURG -- Derfflinger Class Battlecruiser (Panzerkreuzer) Commissioned 1917 26,947 tons – 212.8m (698 ft) length – 29m (95 ft) beam – 9.6m (31 ft) draft – 27 knots – complement: 44 officers and 1,068 men – 8x 30.5cm (12-in) guns – 14x 15cm (5,9-in) guns – 4x 8.8cm (3.5-in) guns – 4x 60cm (24-in) torpedo tubes – belt armour 30cm (11.8 in) The SMS Hindenburg was named after Field Marshall Paul von Hindenburg, the victor of the Battle of Tannenburg and the Battle of the Masurian Lakes, and the last chief of the Imperial General Staff. Hindenburg was also the last warship of any type built for the Kaiserliche Marine. She was planned as the third ship of the famous Defflinger Class battlecruisers, but was built to a slightly modified design. She was approximately the same displacement, with nearly identical dimensions, but her main battery turrets were modified to give her 12-inch guns greater range. Hindenburg was unique among the battlecruisers in having been designed and built with her tripod mast. Constructed by the Kaiser Werft, Wihelmnshaven, she was commissioned late in the war and her service career was short, and though she participated in a handful of offensive operations, it was uneventful. In November 1918, after the Armistice was signed, she was interned with the Hochseeflotte at Scapa Flow pending final disposition when the Treaty of Versailles was signed. On 21 June 1919, in an act of defiance, rather than surrender his ships to their former enemies, Konteradmiral Ludwig von Reuter ordered the fleet to be scuttled. SMS Hindenburg was the last warship to settle to the bottom of Scapa Flow. She was eventually raised in 1930 and broken up between 1931-1932. (For details, see IMPERIAL DOCKYARDS: CUXHAVEN -- Chapter 41.) How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  22. Version 1.0.0

    90 Downloads

    Mooring Dolphins Mooring “fenders” are a common piece of equipment familiar to anyone with a small pleasure craft, right up to the sailors on the largest bulk tankers and warships. Fenders are deployed along the sides of a ship or boat – between the ship and the dock – or between two ships – to prevent damage to both the ship and dock when the moored vessel moves with the tide or current. Some canals and piers have permanent fenders attached to the structure, while ships usually carry portable fenders. The device has been improvised for centuries – the earliest type may well have been old or damaged hawsers bundled together and dangled over the ship’s side by a rope. The fender on the nose of a tugboat is a classic example of the bundled-hawser type. In the 19th Century, a piece of wood was often thickly wrapped with several layers of old sailing canvas and hung over the side. The idea of the fender generally became an essential piece of equipment with the development of expensive iron and steel hulled ships. By the 1940’s, rubber began to be used in making fenders and old, discarded vehicle tires were a popular choice. The fender we chose is not generic to our historical period, but it is significant to maritime operations the world over. The Pneumatic Fender was first developed in the 1980’s, primarily for use during ship-to-ship transfer operations or for “nesting” situations when two ships are moored together at a berth. The device is a simple, oval-shaped, thick rubber capsule (similar in shape to a pharmaceutical capsule) with two chambers. The bottom chamber is filled with sufficient sea water to maintain it in a vertical position when floating, but not enough to sink it. The upper chamber is air-filled and provides the cushioning between the ship and the dock. Not very fancy – but imminently functional. There are two basic sizes of fenders for use with large or small ships, and a waterline model of fenders deployed in the water. These make excellent dockside props – especially when used with the rope coils already provided in an earlier prop pack. We couldn’t figure out where else to put them – so we have also included two sizes of ship’s gangways in this pack. How to use This pack contains .SC4model-files and props as .SC4desc-files. So, by installing this pack nothing will directly appear in your game. You can use the props on your own lots or convert the SC4models into buildings, as you please. Since most props are to be used on water lots and props naturally align with the surface level, they will sink to the sea floor, if you do not stick to the guidelines on how to use props on water lots. Finally you will need to follow the instructions on how to make a lot transparent. You will find the props in any Lot-Editor under the prefix A_1P_h_ As per request from the community, I have also included a version of the ship without historic flags and crew. Please visit @Dreadnought's CJ to get detailed descriptions and the historical backgrounds to these prop packs. You will see a wonderful display of the results of our long collaboration there and can get a preview of what might be hidden in the coming prop packs or simply get some inspiration for your own harbour!
  23. Chapter 37: Things That Go "BOOM" In The Night

    Another great chapter my friend, very exciting to read! Must be horrible being on one of the ships caught in the spotlight, realising that was it for you. Baffles me how poor the communication went in general that night. I assume to maintain radio silence and during the night the only way to communicate would have been through direct morse lights, so you need to find the right recipient for your message (one that does not reply with shells) and make sure it gets relayed on to the CinC (I assume that is the same as the modern OTC? Officer in Tactical Command). If there is action seen at the end of the line and no intel was relaid, why were no updates requested from the ships in line astern by Jellicoe? Or were even the sips closest to the action unable to tell what the situation was? You frequently mentioned no one bothered to send any info. Same as for "if the Flag officer would want ships to open fire, he would say so." Seems like a lot of assumptions were made rather than attempted to communicate.
  24. Chapter 35: The Second Encounter

    I must say, Claus Bergen wasn't a name to me before I started this project with you - but now he certainly is. I quite admire his paintings. Do you know if he served in the navy or was on board during some battles? His scenes look quite vivid and so realistic.
  25. Chapter 33: The Death Of Two Battlecruisers

    It is truly remarkable what a tough ship Lützow was… a shame she went down in the end. Who knows what different turn history had taken if she had not (so it was probably for the best)
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