-
Content Count
52 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by StevieKam84
-
New Modern 3D Camera Plugin
StevieKam84 replied to Rj Simas's topic in SC4 Modding - Open Discussion
Yes I have tried the latest version, it is very close to exactly what I am suggesting, however the ALT lock control conflicts when I am zoning. To bypass I’ll turn camera back to classic, zone in the direction desired, then return to your modern camera. This made me think if it’s just possible to lock via UI which would bypass the need for ALT lock. Obviously some players might want the flexibility to ALT lock at will which I understand your design. -
New Modern 3D Camera Plugin
StevieKam84 replied to Rj Simas's topic in SC4 Modding - Open Discussion
@Rj Simas First off thank you for this essential mod and putting your talent toward this game and community: your UI is perfect and user friendly and function is outstanding. My only request would be to add a toggle (in the UI) to lock rotational (x) and/or vertical pitch (y) axes. I find that vertical pitch tends to distort buildings more than rotation and being able to freely rotate and zoom might be something desired by players. I should add the x/y toggle lock would be helpful if it could apply to current user level, respectively, not necessarily default. -
After this latest update the game runs incredibly smooth
-
- 3 Comments
-
- 2
-
-
- ready made region
- region
- (and 5 more)
-
-
Looking if there is easier way to edit multiple exemplars at once rather than each individually using SC4PIM or Reader. I use Residential Halver, Commerical Doubler and Industrial Quadrupler and I was hoping to modify some of the building packs that SC4PAC allows you to easily install to match the appropriate filling degree (0.1/0.2) to compliment those mods to vanilla buildings.
-
Correct, my error trying to make a CAM plugin folder and a Non-CAM folder. More Demand Info DLL forgot to jump over - thank you for your quick assistance and mod!
-
Having issue with menu not displaying info with CAM 2.5 version. Not sure if this a compatibility issue or if I'm missing something.
-
Is there a simple way to get more variety in growable buildings?
StevieKam84 replied to kkffoo's topic in SimCity 4 General Discussion
We need a thread of Ancient History Treasures for what you guys find along the way. -
Got a quick SC4 question?... Ask here!
StevieKam84 replied to City_Slider's topic in SimCity 4 General Discussion
And doubling it up on the questions - hope this is the right forum for it. Learning the basics of Pimx and Reader, downloaded some packs of buildings via the genius Sc4pac. I like the idea of residential Halver, Commercial Doubler and Industrial Quadrupler. My question: is there a way to edit multiple exemplars at once? Ie. Adjusting custom residential to 0.1 filling. Or do I individually have to edit each one? Cori Edit: See the standalone topic and answer there please. -
Got a quick SC4 question?... Ask here!
StevieKam84 replied to City_Slider's topic in SimCity 4 General Discussion
Thank you! -
Got a quick SC4 question?... Ask here!
StevieKam84 replied to City_Slider's topic in SimCity 4 General Discussion
I have spent the better part of my morning trying to locate all the horse sounds/fauna sounds in livereader. I could not find one. Yet i enter the game and zoom in, and under my trees, it's all I hear - almost as if they are mocking me, knowing my intentions. Is there anyone out there that's significantly more skilled at this who could potentially silence these horses and wildlife? Thank you! -
Does anyone know of transit enabled connectors, or aesthetic connectors for streets/roads/avenues to parking lots that would work for these situations below?
- 21,248 Replies
-
- simcity 4
- custom content
- (and 8 more)
-
-
Got a quick SC4 question?... Ask here!
StevieKam84 replied to City_Slider's topic in SimCity 4 General Discussion
Yes, I think I successfully verified they are all connected (I used 'drawpaths' and followed the lines, I believe that's the easiest way?) I'm not sure what a network filter or PRM is, but i've only used avenues to roads to street connection. As for workforce, I only have R$ and I-D in the city (no schools or parks). According to my Jobs & Population graph, I seem to have a good margin of more R$ than I-D jobs - I assume not every R$ is of working age though which could maybe account for the lack of workers in recently built I-D buildings. This is very helpful and nice to know that I've been reading this wrong my entire life! Is the same true for residentials and Current Occupancy (current eco conditions max./absolute ideal)? Additionally, would foreign SimNation workers account for why these I-D factories are able to produce Freight Trucks/Trains without local sims? -
Got a quick SC4 question?... Ask here!
StevieKam84 replied to City_Slider's topic in SimCity 4 General Discussion
Hopefully someone can explain this: Using the latest NAM, using Route Query hovering over industrial buildings shows only Freight Truck/Freight Train, there are no workers. Using regular query tool shows there are indeed workers in the building. How are they getting there? Also why doesn't the route query display these paths? And yes they are connected using "Drawpaths". Any ideas? -
Submenus For The MAPP- Modular Amusement Park
StevieKam84 commented on atsf189's file in Gameplay Mods
-
Submenus For The MAPP- Modular Amusement Park
StevieKam84 commented on atsf189's file in Gameplay Mods
