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StevieKam84

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Everything posted by StevieKam84

  1. Scoty Modular Parking

    Looks like a great addition! My only ask is to please update to allow sc4pac installation - with nested dependencies, that tool could save potential eager users like myself, a lot of grief.
  2. SC4 Terrain Extensions DLL

    10/10, having its own UI button, ie SC4 modern camera ,or a menu, ie Plop and Paint, for tools and contour lines toggle would bring this to 11/10.
  3. New Modern 3D Camera Plugin

    Yes I have tried the latest version, it is very close to exactly what I am suggesting, however the ALT lock control conflicts when I am zoning. To bypass I’ll turn camera back to classic, zone in the direction desired, then return to your modern camera. This made me think if it’s just possible to lock via UI which would bypass the need for ALT lock. Obviously some players might want the flexibility to ALT lock at will which I understand your design.
  4. New Modern 3D Camera Plugin

    @Rj Simas First off thank you for this essential mod and putting your talent toward this game and community: your UI is perfect and user friendly and function is outstanding. My only request would be to add a toggle (in the UI) to lock rotational (x) and/or vertical pitch (y) axes. I find that vertical pitch tends to distort buildings more than rotation and being able to freely rotate and zoom might be something desired by players. I should add the x/y toggle lock would be helpful if it could apply to current user level, respectively, not necessarily default.
  5. SC4 Modern Camera

    A clear UI and intuitive function - this is an incredibly well put together mod, essential for me.
  6. SC4 Terrain Extensions DLL

    This is incredible!
  7. NAM.dll Open Beta

    After this latest update the game runs incredibly smooth
  8. Terrainia

    Incredible map! One of the best out there
  9. Vancouver BC

    Starting a new region with this - looks great! Thank you
  10. Looking if there is easier way to edit multiple exemplars at once rather than each individually using SC4PIM or Reader. I use Residential Halver, Commerical Doubler and Industrial Quadrupler and I was hoping to modify some of the building packs that SC4PAC allows you to easily install to match the appropriate filling degree (0.1/0.2) to compliment those mods to vanilla buildings.
  11. Census Repository Facility v4.0

    Correct, my error trying to make a CAM plugin folder and a Non-CAM folder. More Demand Info DLL forgot to jump over - thank you for your quick assistance and mod!
  12. Census Repository Facility v4.0

    Having issue with menu not displaying info with CAM 2.5 version. Not sure if this a compatibility issue or if I'm missing something.
  13. Census Repository Facility v4.0

    Is this compatible with CAM 2.5?
  14. We need a thread of Ancient History Treasures for what you guys find along the way.
  15. Got a quick SC4 question?... Ask here!

    And doubling it up on the questions - hope this is the right forum for it. Learning the basics of Pimx and Reader, downloaded some packs of buildings via the genius Sc4pac. I like the idea of residential Halver, Commercial Doubler and Industrial Quadrupler. My question: is there a way to edit multiple exemplars at once? Ie. Adjusting custom residential to 0.1 filling. Or do I individually have to edit each one? Cori Edit: See the standalone topic and answer there please.
  16. Got a quick SC4 question?... Ask here!

    I have spent the better part of my morning trying to locate all the horse sounds/fauna sounds in livereader. I could not find one. Yet i enter the game and zoom in, and under my trees, it's all I hear - almost as if they are mocking me, knowing my intentions. Is there anyone out there that's significantly more skilled at this who could potentially silence these horses and wildlife? Thank you!
  17. Can't find it?... Ask here!

    Does anyone know of transit enabled connectors, or aesthetic connectors for streets/roads/avenues to parking lots that would work for these situations below?
  18. Arkatanya

    This looks like a fun map to play on and as your description says its a good balance of playable and interesting terrain. Certain city tiles already have neighbor connections.. was this intended?
  19. Got a quick SC4 question?... Ask here!

    Yes, I think I successfully verified they are all connected (I used 'drawpaths' and followed the lines, I believe that's the easiest way?) I'm not sure what a network filter or PRM is, but i've only used avenues to roads to street connection. As for workforce, I only have R$ and I-D in the city (no schools or parks). According to my Jobs & Population graph, I seem to have a good margin of more R$ than I-D jobs - I assume not every R$ is of working age though which could maybe account for the lack of workers in recently built I-D buildings. This is very helpful and nice to know that I've been reading this wrong my entire life! Is the same true for residentials and Current Occupancy (current eco conditions max./absolute ideal)? Additionally, would foreign SimNation workers account for why these I-D factories are able to produce Freight Trucks/Trains without local sims?
  20. Got a quick SC4 question?... Ask here!

    Hopefully someone can explain this: Using the latest NAM, using Route Query hovering over industrial buildings shows only Freight Truck/Freight Train, there are no workers. Using regular query tool shows there are indeed workers in the building. How are they getting there? Also why doesn't the route query display these paths? And yes they are connected using "Drawpaths". Any ideas?
  21. Submenus For The MAPP- Modular Amusement Park

    thank you for this menu! also - do you have a link for the hd star background in the image?
  22. AMPS Beta v.0.3.2

    Hands down one of the best of all time - the time and effort put into this is absolutely astounding - built-in advisor advice that continues the classic Maxis wit and humor - This is basically a DLC - total game changer.
  23. AMPS Beta v.0.3.2

    I have no idea what to expect here, but I am downloading all of the dependencies and will HAVE to give this a go! Thank you for adding to such a great game
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