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- 26 Comments
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- 8 Comments
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Great work on the lot, I like the seasonal, overhanging props in front of the building. I noticed a bug concerning the nightlighting and took some screens. http://imageshack.com/f/kq1D9TAmj and http://imageshack.com/f/idnbiusTj It's the same on every zoom level, and just the back side of the building.
- 40 Comments
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- wilshire blvd
- hospital
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Stoplight Replacement Mod (SRM) Support Topic
requested replied to MandelSoft's topic in NAM & Transit Networks
Hey Maarten, sorry to bother you again I just wanted to report a bug. Haven't seen it being mentioned in the thread. (European 1, Maxiesque, Usa Yellow Small) Great work nonetheless, standard maxis stoplights are just plain ugly in DarkNite. -
Tearing might be the wrong term, what I mean are some sort of lines going through the model and even through the air above it. I see them often on various models/lots, but they're much more prominent here. I made some screens to illustrate, but I don't know how to show you. I'll find a free hoster, give me some minutes :D €: Turns out I have an ancient ImageShack account. Awesome :D Screen01, daytime, hope you can see it. Screen02, education view. Am I the only one experiencing that? I think I should rather check my hardware ;)
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Nice work for your first BAT, that's for sure. I especially like the setup of the lot. But I noticed some ugly 'tearing' in the model of the main building, it can best be seen when activating the education data view, but it's also noticeable in normal view, depending on the zoom stage. Maybe it's just on my computer, but I wanted to let you know.
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LRM (Light Replacement Mod) - Support, Development and Discussion
requested replied to MandelSoft's topic in SC4 Modding - Open Discussion
I checked again to be sure and everything should be okay. And I took a brief look into the files to check for differences, but I think I'm not experienced enough to succeed I'll stall it for now, since the most important stuff works and the seasonal trees would just be icing on the cake I'm sorry that I bothered you with that problem, thanks again for taking an interest. I'll be sure to leave a note as soon as I solved the puzzle. Marcus- 322 Replies
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- lrm
- streetlight
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LRM (Light Replacement Mod) - Support, Development and Discussion
requested replied to MandelSoft's topic in SC4 Modding - Open Discussion
Well, thanks for your quick response. I think I can rule out the 'best case', I fired SC4 up and let some years pass, but there's nothin growin but some standard trees. Also there should appear some other props, too. But since it's not related to a conflict between your mod and uroncha's, I'll try to get help somewhere else. Maybe I'll fiddle around a bit with the Reader to get some insight. Thanks again, Marcus- 322 Replies
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- lrm
- streetlight
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LRM (Light Replacement Mod) - Support, Development and Discussion
requested replied to MandelSoft's topic in SC4 Modding - Open Discussion
Hi Maarten! First of all, thank you for sharing your work with us. Right now I'm enjoying your LRM with the Stoplight Replacement in DarkNite, and it's just beautiful. I've got a question though that's at least somewhat related to the LRM, and I hope you don't mind helping me get on the right track In my SC4 setup I used uroncha's but in my current installation I don't seem to get it to work. Since you mentioned an enhanced T21-setup in your documentation (regarding the Override Set.dat), I assume it's not possible to combine your mods, at least not without work on my side. Or maybe the problem is related to the new NAM, and the exemplar values changed? Or could I maybe incorporate the seasonal trees into the LRM? I'm a bit of a $%&^!, so please excuse me if I asked something stupid Marcus- 322 Replies
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Like I mentioned on another occasion, some things seem to be a little out of proportion, e.g. the door on the backside. Another thing: Compared to the textures you used on your 33 Lewis Ave, the concrete does look a bit too clean. I don't know, just not as realistic I'd say. Of course it'll stay in my game But it's not good as some of your other BATs, at least in my opinion. Rated 4/5
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First of all, I think the tower looks absolutely stunning, not only at night. It's a beauty! But there are two things that might need a little improvement. The lot seems to be a bit elevated. If you level the ground, draw streets around and plop the building in the middle, you can clearly see the transitions. I know it's not much, but the black edge of the lot really stands out by day. At night it's the illumination of the lot that bugs me a little. I think it would look a lot better if the lighting would decrease towards the borders of the lot, thus matching the adjacent sidewalk. Don't get me wrong, I think the nightlighting looks great. But next to other lots or the street, it's too bright.
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- 20 Comments
