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xoxide

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Everything posted by xoxide

  1. Version 2.0b

    71,126 Downloads

    This mod adds a new set of Pedestrian Paths to the parks palettes. This paths carry pedestrians, power, water and sewage. As a result, the lamp posts on the park light up at night. You can plop all the parks that don't have parking lots along these paths, along with trees and university modules you may also build bridges and Tunnels with this path. The paths do futurize as well when CoT park is placed along or near them. To install this mod, just extract the rar file into your SimCityData Folder. THIS IS AN OFFLINE ONLY MOD and will cause rollbacks if played online. Make sure you remove your package before playing in multiplayer games. New version allows for Double Wide Service Road with ability to protect Sims walking and give a clean MALL look
  2. Tree Anywhere

    Version 1.0

    22,861 Downloads

    TREE ANYWHERE It allows you to select one of a couple variations of trees and place them anywhere you feel like it. here are some of my screen shots showing you how it can be used as a tree line. It is to date the single smallest plop within the game and is part of the core code functions. This opens that core function back up to users whom wish to use trees and place them anywhere you like. -------------------------------------------------- MOD REPOST: Creator = ProcsKalone 8/22/2013 This mod is fully functional and not tied to updates. The item was removed since he was not going to be maintaining any of his mods any longer. If needed I will update the mod going forward, however there is nothing to maintain in this specific one. After talking to one of the devs I decided to repost it and give him full credit since he was the one whom worked on the mod to begin with to put features back in the game and UI / UX that were coded to begin with. Enjoy XoXiDe
  3. Version 1.9 / 1.7

    477,931 Downloads

    One Way Roads and Freeways Elevated and Ground Level NEW USERS TO THE SITE BE AWARE YOU MUST BE REGISTERED AND LOGGED IN TO BE ABLE TO DOWNLOAD THIS OR ANY MOD. THIS IS A REQUIREMENT I HAVE NO CONTROL OVER. Will add more detail Later on.. but welcome. Mod was Created so with new data and the use of foundation improvements built into 10.1 (YOU MUST HAVE 10.1 but in offline mode) 9/3/2014 - 1.9 Minor / Major Update from 1.8 to fix some problems with Upgrades and Downgrades that were being explored from version 1.8 with Yayie and HinataaHyuga. Those have now been completed and seem to be stable enough to update and release to the general public as a fix. 2.0 is currently in planning mode with 5 and 6 lane ave with zone and express ways for greater regional interactions. 8/20/2014 - 1.8 MAJOR Update Release to work with New Akar and Akar Roadsets along with a number of improvements and changes by members of the SUGC. Icon and Graphic Improvements by Ban, Script and Upgrade Improvements by Yayie and HinataaHyuga with Regional Additions which in Akar now have a new menu structure to make the Regional Aspects easier to understand. 8/22/2014 - 1.9 is in the works to fix some bugs and issues. Reported problems due to Bi-Level Mod by max due to using an UDON path to create his. He is working on a fix. Upgrade and downgrade side effects being worked on introduced in 1.8. 5 and 6 lane roads are being looked at to introduce into version 2.0 . Instructions are simple drop it into the same folder as it was originally listed and REMOVE the old one. I keep all my versions of updates online and in the download button so you may go back if you have issues that you find a little overwhelming due to new directions and changes being looked at. However we are on top of them as a group and working to make all of them play nice with each other which was the whole reason for Akar and the SUGC team being formed to begin with. 8/14/2014 - 1.7 was uploaded and all other files tested ok even though someone reported issues. Today 7/7/2014 - Version 1.6 has incorporated our new Icons and Images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the Original games look and feel. Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new efforts in creating an identity as our graphic artist and champion of our new identity and graphic art on this subject and with all our mods that have been release and our future releases to the community. These will be added to Akar and each individual mod as are required and represent the first update of many in a series that will unify mods and our interfaces. We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments. Both Regional and UDONS updated to 1.6 for that specific update. Today 6/23/2014 - Version 1.5 Uploaded Online Beta Testing edition. (May Cause Roll Backs At 20 Minute Points) Uncertain need more testing have at it. ( DO NOT USE WITH EXTENDED BOUNDARY OR ALL RCI PLOP AT THIS TIME IT WILL ROLLBACK IF YOU DO). CoTs may be required EP to prevent Roll Backs .. do not yet know for certain. Today 5/17/204 we have been listening and watching so many people so there have been reports of issues and odd behavior which we have now been able to contribute to some ODD corruption of the actual installation unfortunately. Some crashes and issues have and are not the mod but brought out by the mod itself. Uninstalling mods one at a time can temp solve the issue however the ultimate fix was installing a clean copy of the game unfortunately... I would put the percentage at less than .5% of the installed base have reported this drastic step but wished to be as honest as possible with you incase you have any issues. OMG there is so much that needs to be said and needs to be given out on this mod and its features but MOST of the features speak for themselves.. THERE ARE TRICKS to use Connections can be tricky. HOWEVER .. I NEED TO THANK ALOT OF PEOPLE LIKE IT OR NOT OR THIS WOULD NOT BE POSSIBLE.. since that can't happen in the normal way THANK YOU EVERYONE WHOM HELPED MAKE THIS HAPPEN. 10.1 made it possible by adding some foundations that have and were needed to even allow ONE WAY possible. SO THANK YOU MAXIS and UPDATE TEAMS for adding the core code that make it possible to do this type of mod and make it a reality that took 6 months. FEW will every realize how much it took or what went on onto make this happen. AS I have already been reminded there are many many details I need to post on use to help you all and I will over this weekend. THIS IS AN OFFLINE ONLY MOD DO NOT USE ONLINE --------------------------------------- CREATIVITY is key.. how you build and what order you build things is what matters There are some aspects to how you use the direction of drawing as the direction of the one way. Make sure you build ELEVATED prior to Transitions or it will not connect but practice makes perfect 10.1 added new paths to the game that allowed this to be possible. As mentioned by Niclistin on Reddit one of the mod testers like buggi and yuttho.. there are ALOT of aspects to this mod that take time to use and understand but the complexity is beyond imagination .. REALISTIC is not the word for it. 2 Lane Roundabout 4 Lane Roundabout 2 Lane, Low Density One Way Street 4 Lane, Medium Density One Way Street 4 Lane, High Density One Way Road 1 Lane Freeway Ramp 1 Lange Ground to Elevated Freeway Ramp 1 Lane Elevated Freeway Ramp 2 Lane Freeway Ramp 2 Lane Ground to Elevated Freeway Ramp 2 Lane Elevated Freeway Ramp 2 Lane Freeway 2 Lane Ground to Elevated Freeway 2 Lane Elevated Freeway 4 Lange Freeway 4 Lane Ground to Elevated Freeway 4 Lane Elevated Freeway If you DO NOT use a roundabout but use a 2 or 4 lane ELEVATED you can manually make an Elevated ONE WAY and actually intersect with it (trick) TIP and Suggestions: Camera Angle, Angle of Road draw and stretching out the draw before going to desired position can help you draw things the way you wish.. going big and back to smaller size in circles and turns. Going UP with M or DOWN with N can help connectors. Remember to use your transitions sometimes its just a matter of drawing it a longer distance so the engine thinks its smother than it really is. We have to work with the engine not against it to get things to work and function. XoXiDe UdoN Connection Chart.pdf
  4. Version 1.01 and 1.05

    41,650 Downloads

    Ok per request I am uploading one of my mods to Simtrop for users. Its 1 variations of the mod which I call 1.01 and 1.05. Both are similar except for extreme variable changes. So one can described as conservative and the other liberal. Depending on how you use it and one of my own personal reasons was to trench low enough to create flat bridges without arching. It will allow you to trench lower before tunnels are created and allow you to go higher before a bridge mode takes effect giving you raised sections to pull bridges from. What you can do with it is really a limitation of your own imagination. 0x0f988430 Max height = 128 m 0x0f98843a Max Depth = -128m 0x0e028a11 Max height of raised = 18 m 0x0f9f13a8 Max depth of Trench = 24m 0x0e0287f8 Max Slope = 40m 0x0e3224cb Max Tunnel Slope = 18m 0x0e74351a max bridge Slope = 30m 0x0eceda5f Max Slope at intersection = 10m 0x0e322775 = 0.05 Yuttho has been using it to make some pretty amazing stuff so enjoy XoXiDe
  5. Version 1.05

    20,858 Downloads

    Project Shinjidai (New Era) Japanese Cultural Landmarks and Buildings Ever since Yuttho Started Building Tokyo 1.0 and 2.0 the request and his request for more traditional and specific content for Japan and by many users has been something high on my list of things to publish to the public. I hope this will inspire many new cities and designs as well as other mods that will use Cultural Inspiration as a methodology to give us greater control over our communities and create Neighbor Hoods that will give greater diversity in our cities. 2 New Landmarks - Himeji Castle (Japanese Castle) - Todai-ji (Sumo / Martial Arts Monastery for Cultural Learning) 3 $$ Residential 3 $$$ Residential 4 $$ Commercial 4 $$$ Commercial NOTE: THIS MOD REQUIRES OFFLINE AND AKAR FOR MENU STRUCTURES Icons and Descriptions by Yayie (Thanks for doing the artwork and Menu Positioning for me within Akar) (Thanks to the SUGC Team Members for testing and debugging the mod for me). Special thanks to Oppie for the SCP for which no mod would ever be possible and the Developers for always being around to answer questions when we all need questions answered on quirky things we do not understand completely yet as we learn. MOST OF ALL THANK ALL OF THE USERS FOR WHOM WE CONTINUE TO MAKE THESE MODS FOR TO ENJOY. Without the community and their continued desire for mods I myself and other would not be working so hard to deploy So many of these new ideas buildings and Blue Prints that will further the modding efforts globally. Place the mod in your \simcitydata folder ENJOY XoXiDe Jeff
  6. Version 1.1

    20,016 Downloads

    This mod adds a park bench to the Basic Parks Palette. The bench can be placed on sidewalks, much like a bus stop, and acts exactly like a Blacktop Park. Its compatible with Pedestrian Paths Mod, in that you can place benches along the pedestrian paths as well. To install this mod, just extract the rar into your SimCityData Folder
  7. Version 1.0

    9,026 Downloads

    This mod changes the lighting of the game so there is a little more contrast during the day and much darker shadows in unit areas at night. It also makes the sunrise more pink and the sunset more orange, It is especially useful when taking pictures of the game and works best when used in conjunction with filters such as the "warmer" filter. To install this mod, just extract the rar file into your SimCityData Folder. UPDATE (6/6/2014) File download works fine YOU MUST BE 100% logged into simtrop to download.
  8. Doh.. TUNNELS .. everything needs to be able to go up or down trains, roads, pipes, wires, electric.. etc
  9. interchanges take up so much space. What is interesting is nobody is going underground with roads.. I have yet to find a way to build DOWN myself in the game.
  10. I am around just not as much as I would like..   Life has been taking over .. Future updates are pending .. on hold .. not gone at this point but no eta on when they would publish.   wish I could give you more information but I just have not had any time to mod in the last 3 months +
  11. Problem does not exist within the files .. I have checked as well as blackkatt as he mentioned above..   if any problem existed it may have been net related or user specific..
  12. @alimba not as much as I like to be and sometimes randomly but yes i'm here
  13. Happy holidays. This year has been filed with major changes for SC 2013 modding and development. From the work done on Devtest and with the developers to bringing it public into the hands of the SUGC members and lead modders of the Simtropolis Community. NONE of it would have happened if even a single thing had changed. YOLO .. and what happened was nothing short of a miracle in its own sense. OVEW 200 Mods now exist for SimCity 2013 with one of the Easiest Installation Packages now available for all of you to enjoy on XMAS and over the holidays. WE HAVE as a group many more things in the work and planned. Some of us hope to have more time to get these ready over the holiday or early January. SO AGAIN THANK YOU ALL .. for this was COMMUNITY HELPING COMMUNITY. Community driven desire and changes that impacted everyone with some of the most amazing feedback and addional changes driven by creativity and genuine interaction between many levels of Devtest Users and Original Modders for SimCity 2013. MAY THIS NEVER CHANGE and MAY THIS EVOLVE into something even many of can't yet imagine. Games and Ideas never die.. Modders may come an go but what they start leaves an impression for those of the future to take charge and hold of with both hands to dream something even we couldn't see. Best wishes to all of you XoXiDe Jeff
  14. SUGCPack

    grandplayer22 FYI ... the SUGC Team and Specifically the same member whom made this pack is the one whom made the pack for Sky.   Sky got his packs from the Team and we produced it for Sky and for Dizzy as a group effort and our work of the summer to help all users.  We as a group wanted to post and push out our own since our name is also on their packs but we didn't have a single version for our team in the normal sense.   Markus worked very hard over the summer to create this and the other packs .. the team worked very hard on every mod and compatibility for every user to have an enjoyable experience.   We felt this was the best approach to making a simple methodology for installing and removing mods when needed vs. independent.   XoXiDe
  15. SUGCPack

    Easiest way to install all of the leading top mods with simplicity as well as remove for online game play.
  16. What do you people expect from an external city improvement if its possible. I know this may seem strange question to ask however there is a reason. Please list your expectations and understand of what will and will not work, what is acceptable failure and what is not acceptable failure XoXiDe - Project Orion Its a thought Question.. What are your EXPECTATIONS of an extended city. What would you want to see what would you like to see and what do you think is acceptable failure of aspects of the engine. Its an open question
  17. Electric Power Lines

    as always max great going
  18. Simcity 3ds max script tools for buildings

    These tools are now in the hands of the community and users.   This is what they were always intended to be used for and given.  Community helping community to make a stronger foundation to build modding efforts, documentation and eventually better mods.   Enjoy from all of us at the SUGC to the community and those whom enjoy SC 2013.
  19. SimCityPak

    FYI.. OPPIE HAS GIVEN OUR TEAM PERMISSION TO USE AND DISTRIBUTE THIS ON HIS BEHALF.   He has been busy the last several months since the beginning of summer.  He has some bug fix's and further updates that will come out however since we have as a group used these tools and others as a way to produce mods for the community the team wished to push these out so that everyone else could have a wider variety of tools to use for modding efforts of your own.   DANNY NOR ANYONE ELSE IS CLAIMING OWNERSHIP OR PRETENDING TO BE OPPIE.  We are doing this on his behalf until he can get time to get back online and update the tools himself to 4.1 or 5.0.   This 4.0 tool is now 3 months old and although has some bugs and issues it also allows some more advanced options and insight into the modding efforts that earlier versions would not allow us to do to get where we currently are as a community or the SUGC modding group has.   WITHOUT OPPIE, WITHOUT the tools we have at our fingertips that were programmed by OPPIE and many others.. none of this past summers efforts or talent would have been put together to produce the quantity or quality of mods that we have worked so hard to deliver to the community for the community from the community.   We hope you enjoy the mods and the tools since these can all benefit everyone whom wishes to get more involved.
  20. Project Shinjidai - XoXiDe

    Progressive development and understanding.. as our understanding of how to mod increases so does the size of the mod and potentially its value to adding new features to the game.   This past summer saw the largest explosion of new content to any game I know of in such a short period of time making nearly everything all users wanted possible even outside the city limits of the normal 2k box.   4x that normal space along with all the new content really has changed the game from what it was completely.   Everyone involved this past summer deserves credit for so much work put forth on all the project from Akar to this one and all those in between
  21. Ploppable Great Works (Offline Only)

    Congratulations on your new larger mod
  22. Need to upgrade, or buy new?

    rule of thumb for PC's with good video cards ram and cpu nothing less than a 600 if a current motherboard socket 11 or 21 format with PCI video
  23. Need to upgrade, or buy new?

    nearly none of the stuff mentioned would impact game play. CPU is the only major impacting factor along with 4 gigs ram min / max on a 32 bit os 8 on a 64.. 12 is ideal on 64 for minimum with os and games. a decent video card with those alone even with the BEST of everything else you would get no major improvement without jumping to dual xeon
  24. the entire SUGC team over came nearly every obstacle that was put in front of us across the board and delivered what I feel is a quality mod pack with features that enhance the game without taking anything away from its origins. that is all we could have dreamed for.. and we got it... I can't be more pleased. There is always room for improvement but WOW what a start
  25. Need to upgrade, or buy new?

    SimCity 2013 like Yayie mentioned is NOT a hog of resources UNLESS your on a mac and you must have a little bit higher of a system unless your using alternative playing methods vs native.
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