Jump to content

Search the Community

Showing results for tags 'lines'.

More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


  • Cities: Skylines
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • SC4 BAT - Open Discussion
    • SC4 Modding - Open Discussion
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
    • Indie Projects
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Simtropolis Challenges
    • ST Challenges - Info and Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Guardians of the Galaxy's Topics
  • New Washington's Topics
  • Everything about details's Topics


  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews


  • News
  • News
  • News


  • SimCity 4 Buildings
    • Lots
    • Mods & Tools
    • Maps
    • Props
    • Textures
    • 3ds Models
  • PLEX (Main Files)
    • Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • Cities: Skylines Buildings
    • Maps
    • Roads & Traffic
    • Vehicle Assets
    • Game Mods
    • Props
    • Programs & Tools
  • SimCity (2013) Buildings
    • Game Mods
    • Roads & Traffic
    • Vehicles
    • Programs & Tools
    • User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • Cities & Maps
  • CitiesXL Buildings
    • Mods & Tools
    • Maps
    • Textures & Props
    • Lots
    • 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Guardians of the Galaxy's Files
  • New Washington's Files
  • Everything about details's Files

City Journals

There are no results to display.

There are no results to display.


  • Weekly Challenge
  • Extended Challenge
  • Monthly Challenge
  • Content Challenge
  • Voting Period
  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Guardians of the Galaxy's Events
  • New Washington's Events
  • Everything about details's Events




City-building game(s)

Found 3 results

  1. I`ve tested how lines and Ai sticks to lines and or other vehicles on the same line. I think you know and see alot in lineup behind each other. Use the mods: Unlimited Outside Connections For your creations it works pretty well. Ships have lot more space to drive into. I realy recommend this because i see alot crap managed line creations out there. Also there is no need to have lines close to the borders like in sc4 - if you place harbors the lines connect very far. It even works without the unlimited connection mod. Creating such "Nets" works better instead of singlelines. Owi
  2. Electric Power Lines

    Version 1.1


    Build Electric Power Lines with this mod! Make your city even more realistic and functional! Features: - Medium voltage Power Line (High voltage Power Line coming soon); - Create lines any patterns: straight, square, arced, curvy and circle as roads (You can choose a necessary type in menu "Roads"); It is not a decoration! These lines transfer energy. Simply connect it from one road to another. You can find Medium voltage Power Line in menu "Power". This is an OFFLINE-ONLY mod. How to install: Unzip the files, copy and paste the .package files into your SimCityData folder. Enjoy! Regional Electric Power Lines should be used only with the main mod "Electric Power Lines". Also, if you'd like to help my modding, you can donate here. Thank you so much.
  3. Version 2.0


    ---French 20kV medium voltage pole set 2.0(overhauled)--- It has been ages since i uploaded something here so i present you the new and overhauled Wireless 20kV medium voltage poles. With types seen in Belgium, France Spain and Luxembourg. this is my 6th upload and many more will come! Instructions and readme --------------------------------------- Models and lot files are created by Buzzit. --------------------------------------- This package contains the following files: 8x 8 diffrent types of poles ortogonal(models+lots) 8x 8 diffrent types of poles diagonal(models+lots) 1x Corner pole left(model+lot) 1x Corner pole right(model+lot) 2x Corner Pylon 90 degree (Orthogonal and Diagonal) (models+lots) 4x end poles (Orthogonal and diagonal ending. And the ending + switch poles) (models+lots) (FUNCTIONAL) 2x T-junction poles (Orthogonal and Diagonal) (models+lots) 2x Normal + and X crossings (Orthogonal and Diagonal) (models+lots) 2x Rivercrossing pylon (Orthogonal and Diagonal) (models+lots) No dependencies required! --------------------------------------- Whats new in contrast to version 1.0 - The poles are now wireless wich easen up the plopping at both flat ground and sloped ground. But you also don't have to worry about distance between the pylons now. - The poles are twice the size of the earlier release, giving them a more realistic feel. - Added 7 new types of Orthogonal and Diagonal suspension pylons to choose from for extra variaty. - Changed the junction and crossing pieces to universal models saving alot of space and time, plus you dont have over 60+ additional lots. - added 'river'crossing poles. these are added to cross high ways, rivers and other large obstacles wich the normal poles are to low for. - plenty of other small eyecandy to increase realism. --------------------------------------- Known issues - The end pylons still seem to show the need for a road even after some edits. i don't know how to fix this now. But when i know how to fix it i will fix it asap. The poles do function properly when placed next to roads however. - Brick texture when placing at slopes. This is also a issue i still don't know how to fix. To compensate this i made the occupant size as small as possible. --------------------------------------- Installation - Just put the map within the zip file into the plugins folder and everything is set! to make things easier you could make a seperate folder for all my powerline projects! --------------------------------------- This set contains 30 French 20kV medium voltage poles. As seen in all over France these little buggers carry power throughout the rural areas of France, Belgium, Spain and Luxembourg. With multiple diffrent configurations i made up to 8 diffrent types as seen in real life. All with their own small describtion based on my own experience with these poles. In the future more packs will become wireless as i have tasted how easy it works myself. The little brick blocks wich show beneath the poles only occure when the ground isnt totally flat. when the ground is flat you will see the poles without any help. every upcomming pack i will create. The end pieces produce 200MW of power so they can be used to replace the default maxis pylons. if you noticed any other bug please report it at my forum topic. Have fun! Buzzit --------------------------------------- whats next?: Dutch 150kV tubular 'barrel shaped' pylons

Help Keep Simtropolis Online, Open & Free!


Would you be able to help us catch up after a bit of a shortfall?

We had a small shortfall last month. Your donation today would help us catch up for this month.

Make a Donation, Get a Gift!

We need to continue to raise enough money each month to pay for expenses which includes hardware, bandwidth, software licenses, support licenses and other necessary 3rd party costs.

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections