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Showing results for tags 'modpack'.
Found 9 results
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Version 1.0.0
137 Downloads
SimCity 4 - Ordinance Colelction is the modpack where you can quickly and easily download all the ordinances developed by various community members through SC4pac. Please note that this modpack is only compatible with SimCity 4 version 1.1.641 (digital version available on Steam, GOG, and EA App). SimCity 4 versions other than the one indicated cannot install this modpack. Please note that this package will receive updates in the near future. Please do not redistribute it without first asking for permission, as this would complicate the efforts required to maintain, update, and provide adequate technical support for the package. Installation The file is a JSON file, so you need to use SC4Pac to install the mods. Go to the My Plugins section and import the JSON file. Main Variants This modpack contains the following settings on the main variants: SC4 Config: Windows Digital -
Version 2.0.0
216 Downloads
Jonica Modpack This JSON file allows you to install the Jonica modpack that I currently use in my standard gameplay. Please note that this modpack is only compatible with SimCity 4 version 1.1.641 (digital version available on Steam, GOG, and EA App). SimCity 4 versions other than the one indicated cannot install this modpack. Please note that this package will receive updates in the near future. Please do not redistribute it without first asking for permission, as this would complicate the efforts required to maintain, update, and provide adequate technical support for the package. Installation Start SC4Pac and create a new instance. After creating the new instance, go to the My Plugins section and press the Import button to import the modpack using this JSON File Main Variants This modpack contains the following settings on the main variants: SC4 Config: Windows Digital NAM: Full with MHO Automata Controller: NAM Radical Persistent 24H LB Traffic Simulator Capacity: Ultra CAM: Yes Drive Side: Right Road Style: US Night Mode: DarkNite -
Version 4.0
303 Downloads
Fallout Common Dependencies Pack This modpack contains the entire set of props that are inspired by the Fallout series Please note that this pack is expected to receive updates in the near future. Do not redistribute without asking first, mostly as doing so would complicate efforts to properly maintain, update, and provide technical support for the pack. INSTALLATION: This package utilizes a Java-based installer (similar to the one used with the Network Addon Mod), and can also be opened and installed manually using 7-Zip or Keka. To install it, you'll either need the Java Runtime Environment to run the installer--Adoptium's open-source edition is recommended--or a zip tool capable of opening the installer to allow manual installation. For Windows/Linux, use 7-zip, and for macOS, use Keka. Once into the installer, after agreeing to the terms for the package, click to the Files tab to select which dependencies you wish to install (making no changes here will install everything). Then, click to the Location tab to set up an installation location (this should be the root of your My DocumentsSimCity 4Plugins folder). After this, click over to the Install tab, and click "Start installation" to begin the installation procedure. When installation is complete, the tab pop up a message indicating it, after which you are safe to close the installer. It is highly recommended to run the cleanitol with the installer and remove any previous versions from your plugins. Optionally in the ~Documents folder in the main ZIP you can find a collective/master and separately all the individual cleanitol files and by using either the newer nos.17's SC4 Cleanitol or the older BSC Cleanitol tool you can search and remove old and outdated versions of these files. Bear in mind that this Collection contains Prop packs only available with this upload. Those prop packs can be used and referenced by other contents may not part of this collection as dependencies. If a 3rd party upload references one of the prop packs available in this Collection, you don't need to install everything, you can select and install only the referenced prop pack. All prop packs (and the lot packs as well) have individual cleanitol files (besides the Cleanitol_MASTER REMOVE LIST_Fallout_Common_Dependencies_Pack.txt) and they have Prop Catalogue index images as a help for lotters. DLL DEPENDENCIES: In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies (the below listed dependencies are covering a full install): NONE DEPENDENCIES: The following files are required in order for the contents of this package to appear correctly (i.e., no "brown boxes" or missing textures) (the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents secion): SimFox Day and Nite Modd (Only if you are using the Dark Night/DN version) CREDITS: The following members contributed models, textures, and modding support to this collection: Ulisse Wolf Tyberius06 IDS2 Tristan B. (Creator of the original models on 3D Warehouse) This package has been made possible by the Project ZIP efforts of Tyberius06 and Ulisse Wolf. Special Thanks Webmaster & administration staff at SC4 Devotion & Simtropolis (STEX) And possibly others who may not have been mentioned. If your name has been forgotten or you're not on the list, then drop us a line, as it has been difficult to keep track of anyone/everyone that may of helped somewhere along the lines. And to the community itself, we would also like to thank you for your support, making mods such as this possible too. We're still at it after 20 years thanks to you! And last but not least, a thanks for the Maxis individuals too, for the [paid] work that they did. ;-) CONTENTS: This package contains the following uploads: Fallout Prop Pack Vol 1 Fallout Prop Pack Vol 2 Fallout Prop Pack Vol 3 Fallout Prop Pack Vol 4 LICENSING: This prop pack is provided as free content to SimCity 4 players, who are free to modify it for their use and for production of derivative for publication. Should the author be absent from SC4Devotion and Simtropolis.com for more than a year, site staff or individual users may re-host the file, as long as due credit is given to him, user @Ulisse Wolf -
Version 9.0
7,057 Downloads
Have you ever wished you could download all of the most popular Banished mods compiled into one comprehensive package? Welcome to the mother of all Banished mods. The MegaMod - the ultimate Banished mod experience Installing: Disable/Delete any previous version of MegaMod, all 7 parts of MegaMod are needed for this to function correctly - Important they are activated in the 1 to 7 order in the Mod List They will all turn red, but this is normal. It doesn't mean what you think it means. Ignore the red. NEW GAMES ONLY: MegaMod does require a new game. Additional Install Notes from Tay over on Discord - If using Steam version, unsubscribe. - Then go to your WinData folder and delete all MM9 files. `This PC > Storage SSD (D:) > Steam > steamapps > common > Banished > Windata` NOTE: always leave these four files in the WinData folder, no matter what: data0.pkg data1.pkg patch0.pkg patch1.pkg - Restart your computer. - Unzip the MM9 download folder. Place all 7 .pkm files in the WinData folder - Launch game. - Go to the mods window and enable all 7 parts of MM9. Make sure no other mods are enabled. - You will be prompted to restart. Do that. There will be a very long black loading screen (3 or more minutes for most people) - Once that restart is done CLOSE the game and relaunch. This is the **Double Restart** that is required for most major mods in Banished. Again, you'll have the long black loading screen. - Now you should be able to play. DO NOT LOAD A PREVIOUS GAME, you'll crash. Mods Included in MegaMod 9.pdf -
Version 1.0.0
5,265 Downloads
So I created modpack which contains all must have mods for Project Orion + Project Orion itself Full list: Project Orion - 3k Extended Boundary UniDirectional Networks Coastline and Waterways Tools Regional Bridges Regional Tunnels Regional Water Roads Regional Maglevs Regional Bulldoze-able Path CamMod Project Akar : UI Enhancements All credits go to original authors, I only created modpack to make it easier to download mods.- 4 Comments
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- simcity 2013
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My new city not load since Oldshoes SC4 Modpack 2013
VitroOliveira posted a topic in SimCity 4 General Discussion
Hello all friends, My new city not load since Oldshoes SC4 Modpack 2013 are installed recently... why... can I resolve this problem, any sugestion please... thanks -
Hello everyone, I started playing Cities: Skylines a while ago and now that I'm beginning to get the hang of it, I feel I really need mods to make an actual working city. In all of my tries so far I have had traffic congestion and other major issues which led to me deleting that entire save and starting over. My question to the community is: does anyone have a good modpack with more unique buildings, traffic lights removal, et cetera, that is not on the Steam Workshop? And do you have a download link to it, with a minor description? I would be ever thankful. Cheers, Laaf. PS: Mods that I am especially interested in are: Tunnels (for roads) Traffic light removal Unique buildings Additional leisure All tiles available
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Version 1.0
89,178 Downloads
SUGC’s ModPack For SimCity 2013 To help promote SimCity SUGC have compiled the most current mods that have been created into one downloadable and simple to install package. Installing Instructions: The Installer will take care of the uninstallation of the old packs/mods. If you installed SimCity to the default Origin folder you can start installing right away. If you installed SimCity to a custom folder you need to browse to your \simcity folder and start installing there. Some mods need a game restart after you have created a new region for them to work. Also some mods needs a bit of background explanation how they work so if you don't get how a mod works, please visit the respective page. Cities of Tomorrow Expansion pack is needed for some mods. Does not work on pirated copies of the game. Simtropolis does not support pirating in any manner. Changelog: Added: December 2014 Credit for each mod goes to the individual author's and teams who created them. If you like our work please visit our Facebook page: https://www.facebook.com/pages/SUGCTeam/283275895198835 Compatibility This modpack includes mods which have been tested for compatibility with each other. Disclaimer Electronic Arts (EA) does not pre-screen, endorse or officially support SimCity mods and you use this product at your own risk. Notes: If you are having troubles with crashes on the launcher try installing without the old worldtradecenter plaza mod. Staff Edit: Minor revision to description. -
Version 2.3.0
242,454 Downloads
Have you wanted an easy way to install Project Orion and all of the mods you need to effectively use it? Have you gotten frustrated trying to make the mods you've wanted since Day 1 work? I know I have! If you answered yes to one of those questions, you might be in for Orion's Belt, the new way to quickly set up your modded SimCity playing experience! Introduction Orion's Belt is an idea I came up with when observing people trying to install the group of mods related to bigger map sizes. for people had trouble with the idea of placing files into a folder. I knew I would get frustrated with trying to get into modded SimCity, so I thought I could do the community a justice and create a simple installer for the newcomers and mod enthusiasts alike. I've recently tried to make the modpack more and more foolproof against novices. Note: Scroll down to see how to install. Mods Included Project Orion by Xoxide, maintained by Yayie This provides the basic functionality of bigger map sizes; however, this mod only changes a handful of variables and it doesn't provide the end-all be-all solution for gameplay. UniDirectional Networks by Xoxide These are one way roads, something the community has been asking for from day one! Highways and one-way streets are included in UDoNs, and you can unleash your mechanical creativity with traffic rules Project Akar by Yayie This is a UI enhancement mod, and it adds some new menus to make space for many of the essential SimCity mods people use. Project Akar's AkarRoadSets by Yayie You can how build in the region with AkarRoadSets, since this mod is the foundation of building in the 4K terrain with flying colors. Project Akar's Project Avalon by Yayie This supplies the menu strucutres for the ploppable buildings which will allow you to develop RCI outside of the 2K city tile. Project Akar's All RCIHC Plop by Yayie, formerly Niclistin This gives the menu items for every building, whether it is a high-density, medium-wealth skyscraper or a low-density, high-wealth mansion in-game in the menus supplied by Avalon. Parklets by Yayie You have the ability to make miniature parks, i.e., parklets which act like normal parks, but fit into small places in your city, and add lots of decor and textures you probably haven't noticed before! Regional Bridges (and some tunnels) by HinataaHyuga With this mod, you can make regional street and avenue bridges outside the 2K city tile, along with extra rail and streetcar bridge and tunnels as well. Regional Street Tunnels by HinataaHyuga These tunnels allow you to build regular streets outside the 2K terrain, and the best part is there are some you can build underwater! Regional UDoN Bridge and Tunnel by HinataaHyuga You now have the ability to tunnel above and below the terrain with UDoNs! Go crazy with underground one-way roads and regional one-way bridges! Regional Coastline Roads by HinataaHyuga These roads are preset at 7 meters above the water and can be used in the ocean to make your cities, or on the coast for nice coastlines to show everyone! Regional UDoN Coastline Roads by HinataaHyuga These do exactly what the regular coastline roads do, except with UDoNs! One-way streets, highways, and ramps are available to use Pedestrian Path Regional Tunnels by HinataaHyuga With this mod, and Xoxide's Pedestrian Path mod, you can build tunnels to burrow beneath the surface with sidewalks! Coastline Pedestrian Paths by HinataaHyuga You can build sidewalks on the coastline to get your sims walking on beaches! Build amusement parks on the beach or ocean! Go wild with your imagination! Coastline and Waterway Tools by Xoxide You now have the ability to define where you can plop ferry terminals and anything that plops on the coast! Redraw the hidden roads ships travel upon and Pedestrian Paths by Xoxide You make make your own Central Park with this mod! Just drag a sidewalk or pedestrian path to make a concrete path sims can walk upon! Plop buildings to make walk-able shopping centers! Regional Bulldozer by Xoxide The Almighty Xoxide gave us a God tool like none other: a way to demolish the pre-made Maxis roads! Be careful with this one, for if you bulldoze hidden sinks which produce the agents on the regional freeway, you will crash the game. How to Use Properly After successfully installing the modpack, you must do four things in order to play. Open a city, save, quit the game, and re-open it. Use regional roads outside the 2K plot Understand that all 2K map resources are stretched out into the 4K map by a 2:1 ratio. Understand that All RCIHC Plop will not function unless if you save, quit, and restart the game. If you remember these things, you can avoid lots of frustration when playing with your massive 4K city tile. Just know that all of the space you can build on is always in the northwest to the original city plot. The new city tile boundary lines are wrong. Trust the camera when building. TL;DR: Follow the list, and know that if the camera can't move past a certain part of the map, you can't build there. How to Install You don't have to read this, but make sure to read the README. Windows users, please use the AUTOMATIC version. Mac users, please use the MANUAL version. Install AUTOMATIC by Launching "Orion's Belt v2.3.0 Installer.exe" Clicking "Next" until there is a place to put your SimCity install directory. Putting "C:\Program Files (x86)\Origin Games\SimCity" in the box. Clicking "Next" then wait for the files to be installed. Clicking "Next" until you can exit the installer. Install MANUAL by Extracting the .zip folder named, "Orion's Belt Manual Install" to C:\Program Files (x86)\Origin Games\SimCity OR Opening the .zip folder, "Orion's Belt Manual Install" Copying the folders "SimCity" and "SimCityUserData" to C:\Program Files (x86)\Origin Games\SimCity Acknowledgements I dually thank Yayie, Xoxide, HyugaHinataa, and all of the other contributors to SUGC and the mods they have produced. We have fostered in a new era of modding in SimCity, and I am proud to make it just a little bit easier for users to enjoy. I would like to thank Markusloo, known as chappers on Simtropolis, for the photo used on the STEX. That man can sure make a city. I also thank you, the user, for giving purpose to this simple modpack designed to make your life easier.- 103 Comments
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