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76,682 DownloadsSUGC’s ModPack For SimCity 2013 To help promote SimCity SUGC have compiled the most current mods that have been created into one downloadable and simple to install package. Installing Instructions: The Installer will take care of the uninstallation of the old packs/mods. If you installed SimCity to the default Origin folder you can start installing right away. If you installed SimCity to a custom folder you need to browse to your \simcity folder and start installing there. Some mods need a game restart after you have created a new region for them to work. Also some mods needs a bit of background explanation how they work so if you don't get how a mod works, please visit the respective page. Cities of Tomorrow Expansion pack is needed for some mods. Does not work on pirated copies of the game. Simtropolis does not support pirating in any manner. Changelog: Added: December 2014 Credit for each mod goes to the individual author's and teams who created them. If you like our work please visit our Facebook page: https://www.facebook.com/pages/SUGCTeam/283275895198835 Compatibility This modpack includes mods which have been tested for compatibility with each other. Disclaimer Electronic Arts (EA) does not pre-screen, endorse or officially support SimCity mods and you use this product at your own risk. Notes: If you are having troubles with crashes on the launcher try installing without the old worldtradecenter plaza mod. Staff Edit: Minor revision to description.
16,781 DownloadsProject Shinjidai (New Era) Japanese Cultural Landmarks and Buildings Ever since Yuttho Started Building Tokyo 1.0 and 2.0 the request and his request for more traditional and specific content for Japan and by many users has been something high on my list of things to publish to the public. I hope this will inspire many new cities and designs as well as other mods that will use Cultural Inspiration as a methodology to give us greater control over our communities and create Neighbor Hoods that will give greater diversity in our cities. 2 New Landmarks - Himeji Castle (Japanese Castle) - Todai-ji (Sumo / Martial Arts Monastery for Cultural Learning) 3 $$ Residential 3 $$$ Residential 4 $$ Commercial 4 $$$ Commercial NOTE: THIS MOD REQUIRES OFFLINE AND AKAR FOR MENU STRUCTURES Icons and Descriptions by Yayie (Thanks for doing the artwork and Menu Positioning for me within Akar) (Thanks to the SUGC Team Members for testing and debugging the mod for me). Special thanks to Oppie for the SCP for which no mod would ever be possible and the Developers for always being around to answer questions when we all need questions answered on quirky things we do not understand completely yet as we learn. MOST OF ALL THANK ALL OF THE USERS FOR WHOM WE CONTINUE TO MAKE THESE MODS FOR TO ENJOY. Without the community and their continued desire for mods I myself and other would not be working so hard to deploy So many of these new ideas buildings and Blue Prints that will further the modding efforts globally. Place the mod in your \simcitydata folder ENJOY XoXiDe Jeff
Project SUGCAM (SUGC:AM) "Where's the agriculture? Where's the military? Why no bigger maps?" Current Events | has been released! School is still busy, the holiday season is approaching, so Merry Christmas and Happy Holidays! Summary | SimCity didn't come with agriculture out-of-box, for Quality Assurance scrapped it form the game, but that shouldn't stop us from making our own version! SUGC:AM, the future SUGC Agriculture Mod, will be the first official collaboration project for the team, and it will add some more fuel to the flame of SimCity. The mod will introduce a new element of gameplay into SimCity, and we'll start out small and grow into a massive part of everyone's SimCityData folders, given the one year we'll take to make it! All of the future content for the SimCity User-Generated Content: Agriculture Mod will come out in the phases described below: Work Phases | Phase I - Essential Functionality - 2 months, +/- 1 months Project Akar Agriculture Culture! (Menu Structures) All RCIHC Plop Farmhouse! (Base) Parklet Brand Farm Modules! (Production) City-Wide Distribution Brand Tractors! (Utility Agents) Project Orion Brand Farm Fillers! (Decoration) Plop Anywhere Crops! (Decoration) Phase II - Modernized Functionality - 3 to 6 months All RCIHC Plop Urban Farmhouse! Project Anpassad Custom Factory Farms! Natrual Farming play style! Project Pony Brand Grocery Stores! Project Pony Brand Distribution Centers! Major crop update! New resource types in-bound! GMOmega Farms. Corporate Headquarters! (AgroCo) Phase III - Imagined Functionality - 6 months, +/- 3 months Residential Overhauls! Balance Overhauls! GMOtown, U.S.A! Rise of the AgrOmegAcademy! SimPolitics? (Hint, hint) To-be FAQ | When will the mod be released? As soon as Phase I is complete, what has been completed will be released. How will you release the mod? This seems like a lot of stuff... Each primary function of the mod (RCIHC Plop farmhouses, City-Wide Distribution Tractors, Project Orion Brand Farm Fillers) will be put in a separate package, and you can choose, like Project Akar, what parts you really want and how you want to play your game! Download | Not yet, buddy! XD