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wardlitell

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Everything posted by wardlitell

  1. A - Z Cities Game

    Nantes, France
  2. Change a Letter Game v2

    Park
  3. Old Market Hall

    High quality, as always. Thanks a lot.
  4. Change the building's capacity with an editor (SC4Tool for exemple). Then, destroy the museum and replace it. Your problem should be resolved.
  5. Game closes when reconciling edges

    I use both of them. In fact, i keep plugins I consider as essential in the program's plugins directory (Nam, RTMT, NWM,etc...) and I never had any problems because of it.
  6. Just LA

    You could spend a life on a map like this. :-)
  7. Game closes when reconciling edges

    The one where your plugins are.
  8. NAM and radical automata

    Why don't you reinstall the NAM with the good setting (standart in your case)?
  9. James Park House

    Thanks again. Nice idea to make it in accordance with Maxis hospital statistics.
  10. Theoretically, Startup Manager allows you to create a different plugin profile for each city. Nevertheless, i'm agree that Startup Manager is not very practical. Mrbisonm's method is a lot better. Maybe I'm not very good at that, but I tried to use Startup Manager some time ago and I quickly gave it up. Impossible to make it work properly. Many plugins didn't appear in the game.
  11. JS Dirt Roads

    Do you have the required dependency? :
  12. Question about Avenues and One Way

    Not 2,5 hours but 6 minutes, no more. So, if the important thing for you is realism....
  13. Can't find it?... Ask here!

    @badsouth Here is the second dependency. No idea about the first one. http://sc4devotion.c....php?lotGET=407
  14. Bureau of Bureaucracy

    Do you never rest? Another great building, thank you!
  15. What is the capacity of roads?

    Yes, there is. If you didn't keep it, install the RHW on your desktop (or anywhere elese), the readme should be in the new folder. Or look here : http://sc4devotion.c...cd4&topic=990.0 You should always keep different readme in a separated folder.
  16. Easy tree mod?

    Old one but good one. And no dependencies.
  17. I don't think so. Even CO$$ and CO$$$ need educated R$ workers (with an EQ>100 for the CO$$ and >150 for the CO$$$), new arrivals R$ need low wealth jobs before being educated and it takes time. You can't override this mechanism.
  18. Why aren't sims using the RHW

    " Hidepaths" or something like that. That's in the list.
  19. Is this the longest commute ever?

    Did you drag a piece of road (or street) across the avenue (before the ramp) for giving your sims an access to the other side?
  20. I didn't notice it. Maybe props disappear when you name your city like that.
  21. Textures themselves look ok but props are missing. Verify in your graphic options that 'city details' is setted on high.
  22. How to keep a slum?

    Also, you could give a try to the 'less abandonment' mod by Bones1. I use it, but it's not for every playing style. High wealth buildings become more difficult to get.
  23. Maxis building database

    I personally use SC4tool as a database. It's easy to utilize and allows you to modify custom building's exemplars and properties. http://kurier.simcit...ls.php?file=314
  24. What are growth stages?

    Stage limit is a regional property. So yes, you should be able to get high density buildings in your new city if you've got the demand for. The relevant opposition is capacity vs population or occupancy. Capacity refers to the potential or maximum population a building can contain. Occupancy refers to its real or current population. As far as i know, stage limits only depends on capacity.
  25. Maxis Airports - Just a Comment

    I've just given a look to a city i recently played. The airport has 68500 passengers and the census repository indicate around 65000 CO jobs (for a total of 100000 jobs, no industry at all). The most of them (CO jobs i mean) are dispersed all over the city and not directly connected to the airport. This airport is of course reachable from any part of the city. The conclusion that i draw is that the Prima Guide sentence saying 'to get full demand cap relief from airports, lead the road that touches the airport to your commercial office zone' makes no sense. The player just need to connect airports to the rest of the city by a road. All CO jobs will be necessarily taken in account.
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