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Wiimeiser

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Everything posted by Wiimeiser

  1. GOG seems to have issues with DLC for older games, I've noticed. For Creatures Exodus they only have the free DLC, the others are lost due to issues with distributing paid content.
  2. (Mod) AMPS Development Thread

    I wonder what would happen with the tutorials, since you're changing the way power plants are placed... Also, I really like the lots, definitely worth it for realism.
  3. NAM: Requests - 2nd Edition

    The earliest you could do that without unwieldly game-breaking mods like the MOM is Cities Skylines 2...
  4. NAM: Requests - 2nd Edition

    I looked it up, and the NY Subway doesn't appear to have any above ground sections except for maybe the bridges. I wonder if 'Cisco has a subway like in NY. Also, the road congestion message popping up suggests to me that the subway network has infinite capacity for its own traffic...
  5. NAM: Requests - 2nd Edition

    So based on that, it appears the subway is hardcoded to assume a rail capacity of 0 at all times. Strange given how subways and rail are the same IRL yet this is never the case in city simulators (in fact, it took until about only a year ago for a simulator to have official above-ground metro) so no I wonder if the New York and Paris metro networks even have above ground sections...
  6. NAM: Requests - 2nd Edition

    On the subject of subway quirks, what exactly happens when rail traffic tries to use them? CTD? It just doesn't work?
  7. Everything is white??

    I tend to play on flat regions due to the RHW and RRW being extremely slope sensitive, but I still have areas of varied elevation throughout.
  8. This would explain why so many early-era lots I've downloaded have those names... Is there some weird hardcoded stuff going on? Maybe certain IIDs are what gets saved...
  9. NAM General Support

    IIRC it was changed because the L1 RHW-2 would override the other networks (particularly from height transitions) and there was no other workaround.
  10. simcity 4 Sharing Plugins Folders - Discussion

    With some effort we could better organize plugins for a mod manager by... I dunno, separating mods into individual folders?
  11. For some reason, the game is refusing to load the pillars for the Metro Overhaul Mod. They're enabled, and the Loading Screen Mod says they're loaded, (EDIT: And I can place them with Find It!) but the mod throws an error and elevated metro completely lacks pillars except for certain perfectly straight bridges. I don't know how to forcibly spawn them in game, either, so I would like some help with that. There's a discussion here, but I don't think it would help any. In fact, evidence seems to suggest that this phenomenon is specifically tied to my Steam account, and the only way to fix the bug is to use a different Steam account. Is this known and fixable? Or does it seem like I'll I have to use another Steam account to play the game with this mod?
  12. Raymond's Newbie Thoughts

    The Parks version does look a lot better, simply because it's not just sitting on an old parking lot. The parking lot isn't bad, but it seems placeholder-y. I can only wonder what you're doing with Rarity...
  13. Timbuktu Too (Complete Region)

    I see... so there's a LUA code that runs if the city has a certain display name, though AFAICT this would only happen if that tutorial hadn't already been done...
  14. Timbuktu Too (Complete Region)

    So the names have something to do with the tutorial scripts, regardless of region?
  15. Raymond's Newbie Thoughts

    I'd actually like to see a PaengParks version of that bus lot. Just replace the parking with the straight or dead end MON paths. This is what I'm thinking of (see second screenshot)
  16. NAM General Support

    Sidenote, I've been previously informed the current HSR is deprecated and RHSR is in the works, so I don't think that's a priority...
  17. Raymond's Newbie Thoughts

    Melbourne had its own version of the Wild West to an extent with our own gold rush in Ballarat and Bendigo, so there's some more inspiration if needed.
  18. bugs Simtropolis 9.0.x - Bugs & Issues Report Thread

    This thread seems to be broken somehow.
  19. Raymond's Newbie Thoughts

    Okay, I really want those futuristic-looking buildings. I think I need more RCI stuff TBH.
  20. Raymond's Newbie Thoughts

    So that probably meant that weather was right out.
  21. Raymond's Newbie Thoughts

    I think that was the then-new CEO (who took over shortly after RH was released) who said that, correct me if I'm wrong. (Also wasn't aware that the second expansion was supposed to be about nature. I wonder what else is left over...) EDIT: Looking at the Vertiport, I sense a future upgraded version that will work with these. Also, I didn't know you could just plop FLUPs in water...
  22. Raymond's Newbie Thoughts

    Flowing water? In the vanilla game?
  23. Raymond's Newbie Thoughts

    When I tried the Maxisland region, modifying certain terrain tiles in one city completely locked up the game, not even a crash. I have no idea what went so horribly wrong. But now that we can edit save data to an extent it would be worth figuring out what's going on...
  24. Raymond's Newbie Thoughts

    Regarding arcologies, I'd like to see landmark replicas in SC4...
  25. Raymond's Newbie Thoughts

    That looks like it, then. https://bulbapedia.bulbagarden.net/wiki/List_of_references_to_popular_culture_in_Pokémon
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