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Everything posted by Wiimeiser
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Is every *OFFICIAL* addon (building/update) included in SimCity4 on GOG?
Wiimeiser replied to andy-drew's topic in SimCity 4 General Discussion
GOG seems to have issues with DLC for older games, I've noticed. For Creatures Exodus they only have the free DLC, the others are lost due to issues with distributing paid content. -
I wonder what would happen with the tutorials, since you're changing the way power plants are placed... Also, I really like the lots, definitely worth it for realism.
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The earliest you could do that without unwieldly game-breaking mods like the MOM is Cities Skylines 2...
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I looked it up, and the NY Subway doesn't appear to have any above ground sections except for maybe the bridges. I wonder if 'Cisco has a subway like in NY. Also, the road congestion message popping up suggests to me that the subway network has infinite capacity for its own traffic...
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So based on that, it appears the subway is hardcoded to assume a rail capacity of 0 at all times. Strange given how subways and rail are the same IRL yet this is never the case in city simulators (in fact, it took until about only a year ago for a simulator to have official above-ground metro) so no I wonder if the New York and Paris metro networks even have above ground sections...
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On the subject of subway quirks, what exactly happens when rail traffic tries to use them? CTD? It just doesn't work?
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I tend to play on flat regions due to the RHW and RRW being extremely slope sensitive, but I still have areas of varied elevation throughout.
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All Buildings of Type Taking Same Name [Solved]
Wiimeiser replied to peefTube's topic in SC4 Bugs & Technical Issues
This would explain why so many early-era lots I've downloaded have those names... Is there some weird hardcoded stuff going on? Maybe certain IIDs are what gets saved... -
IIRC it was changed because the L1 RHW-2 would override the other networks (particularly from height transitions) and there was no other workaround.
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simcity 4 Sharing Plugins Folders - Discussion
Wiimeiser replied to Haljackey's topic in SC4 - Custom Content
With some effort we could better organize plugins for a mod manager by... I dunno, separating mods into individual folders? -
For some reason, the game is refusing to load the pillars for the Metro Overhaul Mod. They're enabled, and the Loading Screen Mod says they're loaded, (EDIT: And I can place them with Find It!) but the mod throws an error and elevated metro completely lacks pillars except for certain perfectly straight bridges. I don't know how to forcibly spawn them in game, either, so I would like some help with that. There's a discussion here, but I don't think it would help any. In fact, evidence seems to suggest that this phenomenon is specifically tied to my Steam account, and the only way to fix the bug is to use a different Steam account. Is this known and fixable? Or does it seem like I'll I have to use another Steam account to play the game with this mod?
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The Parks version does look a lot better, simply because it's not just sitting on an old parking lot. The parking lot isn't bad, but it seems placeholder-y. I can only wonder what you're doing with Rarity...
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I'd actually like to see a PaengParks version of that bus lot. Just replace the parking with the straight or dead end MON paths. This is what I'm thinking of (see second screenshot)
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Sidenote, I've been previously informed the current HSR is deprecated and RHSR is in the works, so I don't think that's a priority...
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Melbourne had its own version of the Wild West to an extent with our own gold rush in Ballarat and Bendigo, so there's some more inspiration if needed.
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bugs Simtropolis 9.0.x - Bugs & Issues Report Thread
Wiimeiser replied to Cyclone Boom's topic in Simtropolis Related
This thread seems to be broken somehow.- 1,131 Replies
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Okay, I really want those futuristic-looking buildings. I think I need more RCI stuff TBH.
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So that probably meant that weather was right out.
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I think that was the then-new CEO (who took over shortly after RH was released) who said that, correct me if I'm wrong. (Also wasn't aware that the second expansion was supposed to be about nature. I wonder what else is left over...) EDIT: Looking at the Vertiport, I sense a future upgraded version that will work with these. Also, I didn't know you could just plop FLUPs in water...
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Flowing water? In the vanilla game?
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When I tried the Maxisland region, modifying certain terrain tiles in one city completely locked up the game, not even a crash. I have no idea what went so horribly wrong. But now that we can edit save data to an extent it would be worth figuring out what's going on...
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Regarding arcologies, I'd like to see landmark replicas in SC4...
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That looks like it, then. https://bulbapedia.bulbagarden.net/wiki/List_of_references_to_popular_culture_in_Pokémon
