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Linoa06

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About Linoa06

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    Bureaucrat

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    linoa007@gmail.com

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  • Gender
    Female
  • Location
    Abashiri
  • Interests
    I'm brainscattered ^_^
  • City-building game(s)
    SimCity 4
    Cities: Skylines

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  1. Nakahara 25: "Non Directional Art" (Mitsuya, Akashima)

    Remarkable
  2. I will probably do that with my next city...I've put it off for over a year now. This was supposed to be a lot more detailed and generally bigger but life got in the way.
  3. Thanks =) This is all from December (before I wiped my steam workshop collections) so I'm not sure. However the state house is based after the Parisian Pantheon building, so you might want to look for that :>
  4. Pacific Islands

    Lovely, and proof that SC4 still is one of the most creative games out there. One of the finest CJs by far
  5. Hiya there! I know I don't have the time to post updates anymore, but I've done more stuff with Dragon's Landing. So here goes! Here's a map of Perwyn Island and the state as a whole, first! We're in Dragon's Landing, but we've already visited a few other towns here : Wodenbury, PI back when CSL first released, as well as Westport, PI in the north of Perwyn Island. We've also been to Ashford, NT! But let's focus on the state capital of Dragon's Landing, which also happens to be the southernmost town of Perwyn Island. Dragon's Landing is a fairly old city, and its streets are twisted and narrow. Downtown Landing sits on its own island, which was mostly made out of landfill over the years. The insular peculiarities of Downtown Landing (an island surrounded by a bigger island, itself connected to mainland Perwyn), there only are a few bottlenecks for traffic to enter or leave; Station Road acts as a major road and connects to the pan-Perwyn Island motorway, but is constantly clogged up. At the edge of the city centre, on Landing Island itself, Dragon's Landing train station acts as the southern terminus of the Perwyn Line. It is not connected to the rest of Cathnoquey's rail network. The Landing tram-train and bus terminals are also located here. The eight-bay terminal handles intercity bus traffic as well as local buses. That is because the Perwyn Island line only stops at a few major towns; most stops were closed years ago, in an age when railways struggled against the automobile. The railway station is also where the A9 road that links most of Perwyn Island ends and links to different parts of the city. A plan to overhaul the intersection and make it pedestrian-friendly wad drawn up, but then shelved for many years. Let's head downtown now - to the city's main hub, Haymarket Place. Historically built around Castle Road (which goes from left to right here), the Haymarket used to be where farmers would sell their produce and tolls into the city would be collected, right at the foot of the Arch of Triumph and the Guildhall (now behind the Lighthouse). Nowadays a major crossroad junction, the Haymarket retains its commercial role with the opening of the Haymarket shopping centre some years ago after a decade of neglect and botched redevelopment. The Landing is full of historic buildings - such as the Perwyn State Capitol, where the state congress sits, right beside the Perwyn Faculty of Law and Finance. There are also newer buildings defining the skyline, such as Telecom Tower. Laws regarding the preservation of historic sites and heritage are fairly lax in Perwyn. The Alienware Tower, as well as some of the city's other taller buildings, is one of the city's major attractions. Of note, one can see the Harbourmaster's Office (the red brick building in the foreground), as well as the Ferry Terminal - where one can board ferries to the mainland via New Wigmore or Wodenbury. In the background, one can spot the social housing estate of New Taverley, where no less than 15'000 people live. View over the Landing, looking eastwards. Close up of the Haymarket and Jackson Road, including the busy bus interchange and taxi station. Overview of the ruined Dragon Castle, one of the fortresses of the first wave of Dunmeri settlers from Morrowind. Perwyn Island and Cathnoquey in general have a history that spans much longer than people realise, and at such this castle dates back from the Tamriel invasion of Akavir, when it was built and used as a forward staging ground. Even longer ago, the Akaviri were the ones to invade Tamriel, and they brought their architecture with them. Though the Akaviri withdraw completely from Cathnoquey eons ago, leaving it unhabited, Perwyn Island was their final port of harbour before their invasion proper. This makes Perwyn a holy ground of the Akaviri faith, based on ancestor worship and harmony with the land, and at such Akaviri shrines, not unlike temples of the Blades found elsewhere on Tamriel, were erected and act as touristic hotspots. This is Perwyn Shrine, one of two major such hotspots. And here is Cathnoquey's Grand Shrine, the authority for all such shrines in all of Cathnoquey. Interestingly, Dragon's Landing caters especially to the Akaviri faith; that stands in contrast to Westport (which we've already visited in this CJ), which acts as a beacon for the Dunmeri faiths. This is revealing of a north/south clash that, for better or worse, defines Perwyn islanders. Going further in town, one can spot some of the canals that one criss-crossed the island. Most have been filled up, but this one still remains. All in all, Dragon's Landing strives to be a modern town, with what little money it can spare. Looking south towards the ferry terminal. Traffic in Dragon's Landing is fairly poor at most hours of the day, and it does not help that the Tram really only connects outlying areas with Dragon's Landing proper. Let's take a drive further out! The outside of Dragon's Landing is filled with terraced houses, fairly common and distinctive of the North Territories and of Perwyn Island proper. They make sense, too - the red bricks are made from locally sourced clay, and the island's small size demands houses adjust accordingly, in contrast with the wildly untamed expanse of Cathnoquey as a whole. Dragon's Landing also features several residential high rises. These towers are actually fairly expensive to live in - but they're properly maintained, have security, and some even have indoor pools. The Landing's very own multisport stadium and concert arena even has its own tram stop. It's the biggest stadium in the entire state of Perwyn Island. The outskirts of the city are also dotted with business parks, such as the one at Gnisis Parkway, right by the airport. Here is the high street in Wortown, some 6 miles away from Dragon's Landing proper. Wortown has some lovely beaches, looking over the bay locally known as the Fen. It also has its own train station, served by tram-trains looping around Landing island. Let's check out a couple of pictures last, such as this shopping centre on the western edge of the city, right by the roundabout leading to the industrial harbour. And here is the very peaceful village of Watling, about 8 miles away from Dragon's Landing. And finally, a general overview of Landing Island itself, looking north! One can see Harbour Island as well as downtown Landing on the bottom of the picture, with the city sprawling to the east (Balmont and Elsfield) and the west (Taverley and its housing towers). In the middle, the Dragon's Roost sits imposingly, as a former volcano that has been inactive for at least 2000 years. That's it for now! I have more pictures of the road and rail network, as well as detailed closeups of the waterfront, but I'll keep those for a later date. This is probably not the best I've done in a while, but alas I have very little time left for Cities Skylines, I'm just not willing to let this project die. So I hope you enjoyed reading regardless =) If I have more time, I'd still like to do something a bit more involved and exotic, though :/
  6. Entry 46 - Downtown Tour (5E140)

    Hiya there! I know I don't have the time to post updates anymore, but I've done more stuff with Dragon's Landing. So here goes! Here's a map of Perwyn Island and the state as a whole, first! We're in Dragon's Landing, but we've already visited a few other towns here : Wodenbury, PI back when CSL first released, as well as Westport, PI in the north of Perwyn Island. We've also been to Ashford, NT! But let's focus on the state capital of Dragon's Landing, which also happens to be the southernmost town of Perwyn Island. Dragon's Landing is a fairly old city, and its streets are twisted and narrow. Downtown Landing sits on its own island, which was mostly made out of landfill over the years. The insular peculiarities of Downtown Landing (an island surrounded by a bigger island, itself connected to mainland Perwyn), there only are a few bottlenecks for traffic to enter or leave; Station Road acts as a major road and connects to the pan-Perwyn Island motorway, but is constantly clogged up. At the edge of the city centre, on Landing Island itself, Dragon's Landing train station acts as the southern terminus of the Perwyn Line. It is not connected to the rest of Cathnoquey's rail network. The Landing tram-train and bus terminals are also located here. The eight-bay terminal handles intercity bus traffic as well as local buses. That is because the Perwyn Island line only stops at a few major towns; most stops were closed years ago, in an age when railways struggled against the automobile. The railway station is also where the A9 road that links most of Perwyn Island ends and links to different parts of the city. A plan to overhaul the intersection and make it pedestrian-friendly wad drawn up, but then shelved for many years. Let's head downtown now - to the city's main hub, Haymarket Place. Historically built around Castle Road (which goes from left to right here), the Haymarket used to be where farmers would sell their produce and tolls into the city would be collected, right at the foot of the Arch of Triumph and the Guildhall (now behind the Lighthouse). Nowadays a major crossroad junction, the Haymarket retains its commercial role with the opening of the Haymarket shopping centre some years ago after a decade of neglect and botched redevelopment. The Landing is full of historic buildings - such as the Perwyn State Capitol, where the state congress sits, right beside the Perwyn Faculty of Law and Finance. There are also newer buildings defining the skyline, such as Telecom Tower. Laws regarding the preservation of historic sites and heritage are fairly lax in Perwyn. The Alienware Tower, as well as some of the city's other taller buildings, is one of the city's major attractions. Of note, one can see the Harbourmaster's Office (the red brick building in the foreground), as well as the Ferry Terminal - where one can board ferries to the mainland via New Wigmore or Wodenbury. In the background, one can spot the social housing estate of New Taverley, where no less than 15'000 people live. View over the Landing, looking eastwards. Close up of the Haymarket and Jackson Road, including the busy bus interchange and taxi station. Overview of the ruined Dragon Castle, one of the fortresses of the first wave of Dunmeri settlers from Morrowind. Perwyn Island and Cathnoquey in general have a history that spans much longer than people realise, and at such this castle dates back from the Tamriel invasion of Akavir, when it was built and used as a forward staging ground. Even longer ago, the Akaviri were the ones to invade Tamriel, and they brought their architecture with them. Though the Akaviri withdraw completely from Cathnoquey eons ago, leaving it unhabited, Perwyn Island was their final port of harbour before their invasion proper. This makes Perwyn a holy ground of the Akaviri faith, based on ancestor worship and harmony with the land, and at such Akaviri shrines, not unlike temples of the Blades found elsewhere on Tamriel, were erected and act as touristic hotspots. This is Perwyn Shrine, one of two major such hotspots. And here is Cathnoquey's Grand Shrine, the authority for all such shrines in all of Cathnoquey. Interestingly, Dragon's Landing caters especially to the Akaviri faith; that stands in contrast to Westport (which we've already visited in this CJ), which acts as a beacon for the Dunmeri faiths. This is revealing of a north/south clash that, for better or worse, defines Perwyn islanders. Going further in town, one can spot some of the canals that one criss-crossed the island. Most have been filled up, but this one still remains. All in all, Dragon's Landing strives to be a modern town, with what little money it can spare. Looking south towards the ferry terminal. Traffic in Dragon's Landing is fairly poor at most hours of the day, and it does not help that the Tram really only connects outlying areas with Dragon's Landing proper. Let's take a drive further out! The outside of Dragon's Landing is filled with terraced houses, fairly common and distinctive of the North Territories and of Perwyn Island proper. They make sense, too - the red bricks are made from locally sourced clay, and the island's small size demands houses adjust accordingly, in contrast with the wildly untamed expanse of Cathnoquey as a whole. Dragon's Landing also features several residential high rises. These towers are actually fairly expensive to live in - but they're properly maintained, have security, and some even have indoor pools. The Landing's very own multisport stadium and concert arena even has its own tram stop. It's the biggest stadium in the entire state of Perwyn Island. The outskirts of the city are also dotted with business parks, such as the one at Gnisis Parkway, right by the airport. Here is the high street in Wortown, some 6 miles away from Dragon's Landing proper. Wortown has some lovely beaches, looking over the bay locally known as the Fen. It also has its own train station, served by tram-trains looping around Landing island. Let's check out a couple of pictures last, such as this shopping centre on the western edge of the city, right by the roundabout leading to the industrial harbour. And here is the very peaceful village of Watling, about 8 miles away from Dragon's Landing. And finally, a general overview of Landing Island itself, looking north! One can see Harbour Island as well as downtown Landing on the bottom of the picture, with the city sprawling to the east (Balmont and Elsfield) and the west (Taverley and its housing towers). In the middle, the Dragon's Roost sits imposingly, as a former volcano that has been inactive for at least 2000 years. That's it for now! I have more pictures of the road and rail network, as well as detailed closeups of the waterfront, but I'll keep those for a later date. This is probably not the best I've done in a while, but alas I have very little time left for Cities Skylines, I'm just not willing to let this project die. So I hope you enjoyed reading regardless =)
  7. Killed the city building genre? Nah, if anything it proves there's a market for it. Game's got its flaws, but it's manage to reignite a certain want for city builders. CO had limited resources, and given how many indie games with similar ambitions and resources crash and burn they did pretty well. Steam Workshop is also a much better way to do mods than the old SC4 way IMO, it's just less of a pain, though quality controls are also low - but that's less of a problem in the long run as big time modders have by now established themselves and their products. Yeah it's not "always offline" but it wards off piracy, if you pirate the game you get a subpar experience with no workshop, also the DLCs ensure there's a trickle of money back in the dev's account - basically almost a DRM method that's both effective and fair to the people who play the game legitimately (and none of that SC13 crap, ya?). Also as someone who's been through 4 copies of SC4 because of heavy CD use (and perhaps improper care ^^) I don't see the problem with Steam, it's all of the convenience with none of the crap and Steam accounts are fairly well protected. Also what's the deal against modding? Fan beloved "best city building" SC4 outright sucks without mods. People do need to take their rose tinted glasses off and look at SC4 without the NAM and such. It sucks. I couldn't play SC4 without the NAM, and I don't think I would like it much without other mods, either. People who make CJs or Youtube channels about CSL also aren't trying to "trick" you into buying a far less good looking game, they've just modded it and they use it as a user program more than a game. I fail to see how that's false advertising, *especially* since you can get those mods for yourself and build neat stuff, too. They do also take the game beyond what it's intended to do - so it's not the dev's fault if you hyped yourself for a game based on what people are doing to it outside of the game's parameters. I'll agree that the design choices aren't great - I hate default graphics and I hate the sound ambiance in this game, compared to SC4 or even SC5 it's pretty subpar, even if it's mostly design choices and it also comes down to the lack of resources - but they're by no means making the game unplayable. And yeah the game is poorly optimized, but did you play SC4 at launch? My PC couldn't cope with it, I had to upgrade before I started modding. But at least on a technical point of view, Cities Skylines is barebones on purpose - it relies on modding, at least from what I can see. And that's not a bad thing, SC4 relies on the NAM just as much! But if you want CSL to look and feel better, well, you're gonna have to pitch the idea to someone with far more resources and it's unlikely they'll agree, especially with all the bs around "live services" and phasing out the very notion of a "game" (there's a reason CSL is one of my last game purchases I've ever done, and why I'm not upgrading my consoles or anything) I'd point out my PC poorly copes with CSL these days, but it's a limitation I adapt around and I feel like I have a lot more fun around that than if I could just cover the entire 84 tiles in streets and buildings. But I agree 100% with everyone who complains at the small size of cities - SC4 allowed to build far more sprawling metropolis, but CSL doesn't, and that's also good for modding, since with less space to build stuff you can instead focus on detailing your city more closely, and make it yours. Now I get where you're coming from on the city building perspective, airports don't realistically grow, it all feels a bit fake and the agent simulation is pretty shallow, well...it's true, and perhaps a hybrid system would work better, but I can't help but feel like you're asking excessively much from CSL or hell any city building game. No game, especially a game without a AAA budget, is going to try and simulate that much. Even SC4 didn't simulate that much, even if it did simulate things better in some respects by having a statistical model. And many games that do try to add all these extra features end up bogged down by them - anyone can probably recall a game with a thousand options and a thousand variables, except in the end it becomes quickly apparent that only a few really matter and the rest is just completely subpar. So while I get where you're coming from, I feel like it's all a little unfair - and a little beyond the scope of CSL along. It also sounds like you don't really have much experience with city builders yourself - you talk about the spaghetti 4-deep roads, and I know what you mean it's a pain, but it also sounds to me like you randomly place roads and expect the game to look good around that. You could also make ugly cities in SC4. I hope they make a sequel, absolutely, and I hope they learn from what they've done and improve - but I also feel like you expect too much on the mechanics point of view, and you have a problem with the notion of modding entirely, and that while it all sounds neat on paper to have an unmodded experience that's very deep in everything it does while looking and playing great - it's nearly impossible to balance a game around some of the things you propose, and it's certainly hopeless with the kind of budget CO can actually spend. tl;dr the game has issues, but perhaps you also have too big an expectation for this genre in the current economy
  8. More Rural Development!

    This is neat landscape work! Winding river and fields to match. Well done, as usual
  9. Port de Caravella: Some more Suburbia

    I would love a tour on that tram. Neat infrastructure work - not everything has to be motorways, and a modern underpass under a tram line and parking lot is nothing to sneer at :>
  10. 1932 - Humble beginnings

    Ah, lovely update and new project
  11. Haussmann Reborn, Part 4 (Anno 2050)

    Neat! The detailing and narration are great
  12. Entry 45 - The Dragon Wakes (5E140)

    Belated, but thank you =) I will post something new soon, now the busy season is over Thank you I will attempt at showcasing some of the details better ;o Thank you
  13. I I I

    Conspiracy theories and counter-mainstream politics make for great fiction, and fanciful things like chemtrails make for interesting, if ultimately fictional topics - for instance in sci-fi or dystopias. When used right, they capture the mind, they're the stuff of epic stories and fascinating worlds. I say that because this video is as far removed from anything epic as it is imaginably possible. Let me just list a few of the issues : The English translation is flimsy and the script is weak even in its original French. Instead of inspiring the mind and sucking me into your city, it comes across as some kind of Alex Jones rambling. The music simply doesn't fit. I'm not sure what mood you are trying to convey, but it's not working. Boring font, white text on black cards, for 90% of the video. Why even make a video, if all you have is text and a few screenshots? That's what blogs are for (which the CJ section arguably is, naturally) Very few screenshots, with very few effects on them. So it's a lot of text for very little of substance. A few screens are pretty cool (as your CJ tends to be), but once again I'd rather see your city in good quality in a blog post for me to explore than for ten seconds on a badly compressed video. I'm gonna be honest, other than the nuke screenshot, I don't really see how the screens even relate to the text. The end result is that there's no theme, no sense of being sucked in. I would rather not get into the politics of it(this is not the website for it), but from a purely creative point of view, those are actually "mainstream" conspiracies, and they're very overused in fiction. I'm not really trying to be scathing, I just think the delivery is way, way off the mark. Right now, this feels nothing like a CJ or even a SC4 city showcase, and more like some kind of counter-mainstream propaganda ramble with some SC4 thrown in to justify posting it in Simtropolis. If you were trying to create some kind of cool dystopia and attempting a more narrative video, I feel you've got a long way to go, but I wish you good luck and hope you take my criticism with a pinch of salt (I'm no SC4 mastermind, and I dislike the video format) and in the good faith that I seek to be constructive, not mean-spirited. It's pretty hard to make fun narrative videos with city builders, really. However if you're actually using this CJ as a vector for harmful propaganda, all I'll respectfully say is that it really has no place in Simtropolis, and that because it's "outside the norm" does not necessarily mean it's "right". Some of your other videos and CJ posts are much better made, and they're genuinely interesting to watch, but this one is flat-out bland. I'm not taking offense to the politics, but merely the poor quality of the final product. So really, I'd just rather look at your pretty screenshots and explore your well-detailed world than stare at boring and pretentious text on my screen preaching to me about how vaccines are bad and I'm a braindead sheep watching telly.
  14. Perhaps in a few years, someone will have undertaken that project or the devs will have increased the limits further out (they do with each patch). Until then, it's going to be a massive undertaking, not something readily possible.
  15. Earthquake - already!?

    I know the feel...I'm working on an atoll map right now, and after six hours detailing my CBD with RICOs to remove the default grown buildings a tsunami came and razed everything. But hey rebuilding is part of the fun =)
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