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    • Dirktator

      Got the wrong discs? Or didn't receive them in the mail?   06/20/2018

      For those who opted for physical discs -- if you donated between April - June and you received the WRONG discs or NO discs in the mail, please email stexcd@simtropolis.com and include your donation info such as Paypal transaction ID and we will get this rectified!
    • CorinaMarie

      Outages - STEX & Gallery Offline - Last Ditch Effort   09/22/2018

      Update: 23 Sept, 2018 @ 22:22 EDT The site stayed up a wee bit longer, but still succumbed to whatever is causing the trouble. At this point we are taking the STEX and the Gallery offline, but will try to keep the forums going. Update: 23 Sept, 2018 @ 18:59 EDT Cyclone Boom has optimized all database tables which is sort of like defragmenting a hard drive. We've brought the site back online and are hoping it helps with the problems. The previous message (below) still applies until we are sure everything is fixed. Previous message: Simtropolis is experiencing random spikes of heavy server load and excessive lag to the point the whole site becomes unresponsive. We've been taking it offline to let it catch up with the load and then bringing it back. This is the best stop gap measure we have at the moment. If you are creating a new topic or post I suggest making a copy and paste to a text editor before clicking the submit button as we can't be sure it won't go offline at the wrong moment for you.

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City-building game(s)

Found 8 results

  1. Hugh Ferriss was famous for drawing City Noir architectural “renders.” He also had an idea for a major city the same density as Manhattan but designed to be more livable and have landmarks be better appreciated and viewed. The buildings with courtyards are 4-10 storeys tall; they have green roofs and are all near to parks; then there are humongous ‘centers’ (with the smallest ones taller than the Empire State Building) which are described as mountains over the forest of low-rise to mid-rise housing and parks The problen with his plan (besides the fact that the ‘centers’ are too big to be built with 20th century materials and machinery) is that everyone had to rely on autos to get anywhere. He designed the city with giant multi-leveled highways and expected everyone to live in mid-rise apartments with green roofs but work and shop in the supersized landmark ‘centers.’ Here is a picture of the business district, clearly showing huge thoroughfares and several skyscrapers. Perhaps the ‘centers’ could be turned into Arcologies with onsite housing and the condominiums/apartment complexes could have ground floor retail or be interspersed with shopping malls (preferably with offices taking up a portion of the space). With mass transit, there could still be commuters from the lower density (majority housing) areas to the gigantic centers. Perhaps utilizing fused grids on the predominately residential neighborhoods could also help (along with the changes that entails such as mixed use, medium-high density main streets). What do you think? How would you go about resolving the vision of having huge skyscrapers/centers looming over smaller buildings but spread apart from each other with the modern principles of walkability?
  2. Haussmann Reborn, Part 4 (Anno 2050)

    -------------------------------------------------------- [AUTHOR'S COMMENT] -------------------------------------------------------- This is the fourth and last entry of Project Haussmann. I hope you enjoyed this development in 4 stages: briefing-proposal-construction-result For the next entry we leave for a while the Urban Planning stuff and we start a new section in this CJ. The next entry will be something that you have already seen in Simtropolis, but I will be changing a few pictures to match the new storyline. It was posted several years ago, so probably it will be new for many of you. See u!
  3. Haussmann Reborn, Part 3 (Anno 2047)

    -------------------------------------------------------- [AUTHOR'S COMMENT] -------------------------------------------------------- It's been quite a while, but I'm back :-) I hope you will like this new entry. For those of you who are new to Antarctica, check the previous 3 entries, or at least the preface, to understand what this City Journal is all about. Cheers!
  4. This morning the city again was crowded with delievery vans, double parked blocking all the traffic from people going for shopping for the weekend. I understand - what all the people carry away from the stores in the city someone has to bring in there so all this delievery vans are needed. But why they invented underground for the people but never for the goods? I imagine - a tube passing underneath the stores, they would stop, an elevetor would bring up the goods and they were inside the store by vertical way not interfering with the horizontal paths of the clients/consumers wouldn't this be much more elegant? The water supplies, the parking, the heating - everything they can, they put underground. Why not merchandise traffic?
  5. A planned building I am sure that many will think is hideous, but from the one image I've seen, I don't actually hate entirely... https://www.theguardian.com/technology/2017/jun/01/google-submits-plans-million-sq-ft-london-hq-construction-kings-cross
  6. Haussmann Reborn, Part 2 (Anno 2042)

    -------------------------------------------------------- [AUTHOR'S COMMENT] -------------------------------------------------------- Imagine that you're part of the City Council and this is the first project update that you receive. What would be your feedback? Anything you don't like, you think would not work, or just does not make sense? Feel free to shoot!
  7. Author's note: a more formal, straightforward description of my region can be viewed here. This page will be dedicated to the nitty-gritty of things, especially focused on each of the city's development, as well as before and after scenarios, and more in-depth discussions on the region's infrastructure and urban design. And also, this is the detailed version of what I have on my profile, including how I use CAMeLOTs in the process of building, and this will host some of the back stories for my cities. Metropolis. Oh yes, it may be bewildering for some people because it can mean many things, from millions of people living in cramped areas, to large urbanized plots of land, to determining its economic, political, and social importance to the rest of the country, if not the world. And Contra Costa is a region that can be proud to say that it is a fast-growing metropolis unto itself. It may not want to aspire to bring into the likes of Mexico City of Tokyo at the moment, but, don't let the city's populations fool you as I've managed to develop ways on how to bring in quite a lot of people in small amounts of space. First of all, let me introduce to you the city of San Marcos. A brief description below can give you an overall idea of what the city is (and this will be my pattern for the rest of the series): Population: 312,000 Commercial Jobs: 425,000 Industrial Jobs: 20,000 Tile Size: Medium Mayor: Joseph Greene (incumbent since 2010) Civic Amenities: Education: Elementary - 7, Middle Schools - 2, High Schools - 4, Colleges (including sub-campuses) - 5, Universities (including sub-campuses) - 1, Libraries - 8, Private Schools - 3, Museums - 3, Sports Facilities - 6 Police Stations: 6 Fire Stations: 4 Parks and Open Spaces: around 80, with varying sizes Infrastructure: Bus Lines: 20 (14 operate locally, 6 continue on to Mendoza) Subways: 7 lines, with 38 stations (4 of which continue on to Mendoza) Railways: 3 lines, with 5 rail stations Highways: no elevated or ground level highways; all surface streets Airports: San Marcos Regional Airport, the only one operational in the region Media Firms: Radio Stations: 4 FM, 2 AM Television Stations: 3 (2 of them shared under one roof) Some of the unique features in the city include: - The commercial and industrial job availability allows spillover from neighboring Mendoza (currently 737,000 people); - The region's first turbo roundabout; - The region's first university; - The region's first (and currently largest) cemetery; and - The region's first army base location (now demolished, moved to neighboring city to accommodate population, jobs growth). Perhaps a most interesting thing about San Marcos is, it is not the political center of the region; nor is Mendoza (it is the de facto commercial center at the moment). However, the city is home to a professional baseball team, the San Marcos Braves, and its stadium is located on the eastern edge of the city. Here are a few images from San Marcos to start, with more to come on the next update... Saint Mark's University, the university in San Marcos that allowed it to become a thriving college town. Before renovations: After renovations: The Obelisk, dedicated in memory of Contra Costa's fallen heroes. Central Business District, daytime Central Business District, nighttime San Marcos Cemetery Looking forward to having productive conversations and timely feedback with my fellow members.
  8. I mean: what ar they really for? Does anybody use them at all? I know I seldom (if never!) do....

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