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Popular Content
Showing most liked content since 08/08/2015 in all areas
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10 pointsI have a couple pictures of my New York.. I hope you like em.. I dont have a lot covered yet, but just wanted to show you how it looks so far.. please, any tips or comments would be highly appreciated!! =) And inside the Midtown tile...
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9 pointsReplies: tariely: I am going to be returning to Cities Skylines in about a month's time. art128: Thanks, I combined European and American styled 5x5 apartment blocks to spice up the suburbs. feyss: Thanks a lot! Craig-Abcvs: Thanks, I use a bit of SPAM to more quickly complete a field or to add in some proper crops. wallacet: Huh huh! Believe you me there are a lot of creative players on SC4D, a few of them are far more better than I could ever be. michae95l: See the private message I gave to you. philforhockey51: Thanks, also that area is one of my favourite areas in Annuq. [-----------------------------------------------] Update 92: The Annuq Oil Refinery Now that Annuq is finished it's time to show you around this city. Let's start with the oil refinery. /// Ideally this would be the Northern part of Annuq if I were to actually regionally play. But I just don't have the time so instead I just focus on completing one single large city tile. The Annuq oil refinery- this is a small one in the region's oil distribution network. Oil from the nodding donkeys and the railway oil depot is taken to this refinery. Both refined and unrefined oil is stored at this railway oil depot. The railway oil depot. Blue Cherry Pond. A truck rest stop. /// Next time from Annuq- -more heavy industry.
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8 points
Version 1.0
6,316 Downloads
Porthos is the 2nd tallest building in the city of Eindhoven and the 44th tallest building in the Netherlands, with 101 meters high. If you like this model and you're able to donate something, I accept donations via PayPal: https://www.paypal.com/donate/?hosted_button_id=PCK9XFMPHR758 If you can't, no problem at all, just enjoy it! INFORMATIONS There is a landmark version and a residential version for this model. Landmark (non-functional) Plop cost: 30,000 Lot size: 2x2 Residential (R$$$) - Growable Occupants: 350 ($$$) - 500 ($$) - 650 ($) Lot size: 2x2 INSTALLATION Unzip the files from the .zip to your Plugins folder. There are four .zip files in the download area. Be aware! Porthos Building (Maxis Nite Landmark): this file is the Landmark version for those who do not use SimFox Day and Nite Modd. Porthos Building (Maxis Nite Residential): this file is the Growable version for those who do not use SimFox Day and Nite Modd. Porthos Building (Dark Nite Landmark): this file is the Landmark version for those using SimFox Day and Nite Modd. Porthos Building (Dark Nite Residential): this file is Growable version for those using SimFox Day and Nite Modd. DEPENDENCIES SimFox Day and Nite modd (for Dark Nite only). -
8 pointsMushyMushy: Thank you Toothless: that's a good tip. __B: Thank you. Actually it's not texturized yet, I just did it to Pegasus because it would be weird all white So, I finally released Porthos, you can see it here: https://community.simtropolis.com/files/file/30727-porthos-building/ As I said once here, it's a bit wider because I wanted to do it exactly 2x2, but the height is the same. I said I would start to texturize Magnolia Building but last 3 days I was having problem exporting Porthos so I still have to start it, but I have news about the model. It's 100% modeled (the arch is not in this preview but it's done here anyway), and Reddonquixote did this amazing sculpture of the building. HD and zoom 5.
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8 pointsThank you What kind of farmhouses you have in mind? I was thinking about some stately plantation houses... we would need to chat about the details. (Some pictures would be good :)) Thank you! Thank you I'm still working on textures. Thank you! Glad you like it! Thanks for the comment! Thank you And true, you don't see buildings of this size in traditional style anymore. And while you`re on it,maybe look for mine too,okay? The new Renderings of Hotel Penn look amazing and mind-boggling.I can really get a Feeling how big this Behemoth must be.I wonder how many "richer than rich" Multistory Condos you can fit in there (you know,because NYC currently is hooked on Condomni-fication...stupid Wordplay,i know) About what Toothless Stitch says with the grime,i think maybe two Versions might be a fun Idea,one in the newly build or freshly renovated state it is in your current Renderings and one with the grimey dirty Facade it is now (or at least how it looks on many newer Pictures) I guess making the Roof will be one of the hardest Jobs right?I checked it out with Google Maps and there is so much Junk,Grime and different Materials and Roof "Textures" on it. About your other Project,that "Not a Museum"-Thingy...how about a Hint?Maybe where it`s located or what purpose it is or something like that.... Keep up the great Work Buddy. Thank you! I'm not sure about two versions, I mean the hotel will have winter version too so making another set of textures will be a lot of work. I'm inclined toward making the current textures a bit dirty, not much, just to make the building look a few years old. As for the roof itself - I'm making the version from mid 20's, so the third and forth "arms" of the building will be empty (actually, I'm thinking about making the addition on the third arm but I'm afraid it will obscure view of the greenhouse of the second arm). There weren't any HVAC units back then on the roof. Yes A little white-marble gem Ok, time for update. I remember saying once to Aaron that this building isn't that complicated. Well, I take it back, the roof itself is as complicated as they get. But I have most of it done, all that's left are skylights and of course the greenhouse.
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7 points"- Am I at Smolny? - Yes, this is Smolny" - Lieutenant Sukhomlin interrogates a guard, not being able to recognize any building in the area due to street defences and camouflage 9/9/1941 - In this picture we see several low-medium wealth buildings in the historical area of Peski, east of Suvorovskiy Prospekt. The name of "Peski", meaning "Sands", describes the nature of the soil. The streets are full of wooden boards protecting shop windows, and everywhere there are Soviet posters attempting to rise the morale of the citizens. Two buildings have been destroyed during the last barrage, one north of 5-ya Sovetskaya Ulitsa and the other south of 4-ya Sovetskaya Ulitsa. An example of Soviet propaganda; it reads "destroy the German monster". Nevsky Prospekt showing wooden boards on every store window. 9/9/1841 - A hundred years before the first picture was taken, the Church of the Nativity was the centerpiece of Peski. Sadly, Soviet authorities ordered its destruction in 1937 and today only the name of the square remembers its location. Horizontal streets in this historical area were numbered 1 to 9 Nativity Street, but they were re-baptised as 1-9 Sovetskaya Ulitsa (Soviet Street). Disclaimer: This CJ includes original photos taken during the siege. To my knowledge none of them is protected by copyright, but if I were wrong I'm happy to delete any picture that infringes the law. ----------------------------------[AUTHOR'S COMMENT]---------------------------------- I hope you enjoyed both the huge mosaic and the old-fassioned picture :-) I'd also like to mention that a some years ago it was announced that the Church of the Nativity was going to be rebuilt in the exact same location were it once stood. If you check Google Earth you'll find the square fenced and most of the park gone. Looking forward to read your comments!
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7 pointsSo little free time to BAT. Had a few hours to finally work in some details and textures on this one. Partly inspired by a dumpy little office building in my swipe file. Not looking forward to the nightlights...
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7 pointsHaha thankyou, it's great to be back! Now that my region is all forested in all the right places, it's time to start building the city... (open in a new tab for the best experience) And a close up of the CBD at its current state:
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6 points
Version 1.1.0
7,149 Downloads
220 South Central Park, is a skyscraper currently under-construction in Midtown Manhattan. on 58th W between 7th and 8th. This building will be part of the new skyline of New York (along with the Nordstrom in the same area). This file contains only the tallest structure of the complex (including 2 buildings, one measuring 952ft (290m - 66floors) and another one smaller, located on the central park south lane, (not included in this file). I recently switched to 3ds Max, and this building I made for my own use a year ago has been realized with Gmax. I have decided to relase it here considering some of you would like to get it in game and in the same way, uploading one of the last BAT i did with Gmax. The file is a 2x4 tiles lot, functionning as a ploppable landmark with a high value for the surrounding area where you will plop it. Install: copy/extract the NYBT parent folder into your plugins*. If you extracted the _Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. *Install only either NYBT Parisian 220 Central Park South v1 or NYBT Parisian 220 Central Park South v2, since both of the versions has the same model TGI, one would override the other. Enjoy comment and mark Ps : I m still working along with the NYBT, but now learning on 3ds Max and need a little time to come back with correct model. update 29.07.2022 Tyberius06: re-uploaded the two versions, clearly signed which version is which one -
6 pointsHello and welcome back to Glenvale. In 5E126 - and the Cathnoquey Army was sent to Tamriel to fight off the Aldmeri Dominion from re-establishing a foothold in Tamriel. The Dominion was a terrorist group, who believed in the supremacy of Elvenkind. They were backed by the Thalmor government of Summerset Island, who declared war on its former holdings of Valenwood and Elswery, today four independent nations. The Pan-Tamriel Military Alliance quickly came to fight the Thalmor as the nations of Valenwood fell. In 5E127, General Tullius, born in Glenvale, led a contingent of the Cathnoquey Army to defend the Elsweyr city of Alabaster. His victory, and the destruction of most of the Thalmor fleet, marked the eventual decline of the Thalmor offensive... By early summer they were almost entirely retreating from Tamriel. Does it really matter to the people of Glenvale? For most, this is just background noise and international news headlines, with perhaps a bit of pride in the General. In 5E127, though, the real news is the construction of a subway network - the first fully automatic network in Cathnoquey, to boot. At least, until a fateful morning, in early Last Seed.. On 2nd, Last Seed, the entire district of Richmond, as well as critical infrastructure such as the Federal Avenue tunnel and M102 freeway was flooded in a matter of minutes. Most of the water seemed to flow from the nearby Glenvale Basin. However, strangely enough, there was no rain that day, or anything that could explain a flash flood. Initially it was believed to be a dam failure, as Glenvale Basin was created by this dam, which powers about 15% of the city. However, a flood would occur downstream, not upstream. Initial rescue workers came on the scene at 12:06. At 12:08 PM, rescue workers watched, horrified, as a ball of water was levitated from the basin - and smashed southwards on the city. Witnesses reported a group of men on the top of one of the nearby high-rises. The second wave was much stronger - and in a flash it raced across the Lakeside district. Traffic desperately tried to evade the waves - and the debris that's sure to follow. Stanton Hospital ended up with 1.2m of water flooding its basement, and was put out of order. Media drones were scrambled within minutes. The damage was extensive - and the waters are not receding just yet, leaving 65% of the city without power, The dam floodgates were immediately released. People ended up trapped in buildings, and more critically, in the cars and streets that were suddenly flooded. More rescue teams rushed to the scene, but because the Federal Avenue tunnel was flooded, they were forced to stop and continue on foot to rescue anyone trapped inside the tunnel or on the nearby motorway. All major hospitals became crowded, the mobile phone network went down, and all federal and business buildings were evacuated. At 1:00 PM, more than 500 rescue workers were on the scene. At 1:02 PM, as witness reports of operatives with magical powers emerged, a state of emergency was declared. While Glenvale hosted a Mages' Guild, magic remained relatively uncommon in this part of the world, and in fact, in most non-Elven territories. The train station and airport were shut down and roadblocks were established on the M1 motorway. At 1:10 PM, one hour after the initial flash floods in Richmond and a few miles away, water levels began swelling near the City Beach. In the 120s, the river, and in fact most of the province, were undergoing heavy droughts - yet the river, that day, was more than 10 feet above its maximum level. However, the damage seems to have been limited to one street. Confusion and fear took hold of Glenvale. The military was swiftly deployed under federal orders and the city ended up completely locked down. At 1:20 PM, finally, the waters started to recede into the basin. It would take days for the water to fully recede, and many basements and tunnels, including the subway under construction, required pumping. The death toll was a shock to the nation. 152 people are estimated to have perished in the initial floods, including 12 rescue workers. 76 people went missing, and bodies were recovered over the next few days. Because the first wave was the weakest, many people managed to run away or reach high ground, greatly improving their chances of survival. Most of the dead were people trapped in their cars in the Federal Avenue Tunnel. There were 698 wounded and one man undergoing surgery at the flooded Stanton Hospital had to be evacuated to another hospital. But even within hours of the flood, one thing became gradually clear : Glenvale had witnessed the worst terrorist attack in many years. That evening's TV shows would all only talk about that. Investigators quickly determined that the water swelling witnessed at the Basin was not a dam problem. In Nirn, you have to remember that while magic has gone steadily out, there are still mages and sorcerers - especially Elven ones. While they make up a very small portion of Cathnoquey's population, magitek is somewhat common and Glenvale itself is known as a center of magical learning. One very common use of magic is in blitzball. This underwater sport is played in magically erected spheres of water, held over the stadium, guaranteeing spectacular views. Their first clue is that some of the equipment or spells used in Blitzball might have been used to generate the quick and devastating swelling of the water, using the massive Basin as a source. Professor Baelith Dralor, a Dunmer magister working in the Mages Guild, claims that the spell was a combined Alteration and Mysticism spell, perhaps even Levitation, an art long thought to be lost. This means that whomever casted it must have been a very powerful magister - and very likely an Elven one. But who could be so powerful - and informed - to cast such a devastating spell? One day later, a Chirper tweet linked the attacks to Glenvale to the Reborn Dawn, a far-right Aldmer group known for its pro-Dominion, pro-Elven views. They were believed to be fully capable of doing the sort of damage inflicted in Glenvale. This was later followed by another Chirp, which claimed to put a price on the head of Glenvale's General Tullius with the caption : "no man-held country is safe from the Hand of the Dominion." Because the Dominion denied all involvement, investigators are cautious. To most media and to the general population, the link is confirmed - the Reborn Dawn is behind the attack on Glenvale. Most importantly... where are the perpetrators? Life in Glenvale came to a standstill. People avoided travelling, and this was not made easier by the lock-down and patrols along the city's highways. But there was no sign of the perpetrators anywhere. Three days later, though, as extensive searches looked for the fugitive mage or mages, a breakthrough occurs at Redwood Academy. The headmaster testified that, shortly before the attacks, two strange Altmer came to his school to ask for specifications, especially concerning the Glenvale Basin. Redwood Academy is a small college, yet many engineers came from its halls, including the initial builders of the Basin. Investigators traced back one of the Altmer to a farm run by a woman called Faiana Alkinori-Korthaer. This farm complex was known for its vertical farms and its innovative use of magic in harvesting. Files, such as blueprints of the Dam or precise elevation data in the city, as well as spell specifications of the kind that would have caused the disaster, were seized from her offices. Needless to say, she was arrested. However, the other Elf remained at large. It was determined it could well be her husband, a known political agitator called Solildil Korthaer. The search intensified.. Later that day, police reports that an Elf had barricated himself inside a house in Evergreen Mills surfaced. Police and military were fast to come on the scene, and confronted the rogue elf. Along with specially trained battlemages, Solildil Korthaer put up a fierce fight. It took half an hour to finally put him down, though he died from his injuries very soon after. The following day, Faiana Alkinori-Korthaer admitted to her crimes, which she said were motivated by Cathnoquey engagement in Tamriel wars. She was an ardent Dominion believer, who resented all non-Elves and, seeing as the Dominion wars in Tamriel went poorly, decided to seek revenge. Her words to the media were : "Wish we'd come up with a more lasting spell." Elven populations in Glenvale began fearing for their safety after the incident, and reports of more violence were recorded that night... Yet, for Glenvale as a whole, the Aldmeri Standoff is over. For the families of the wounded and deceased, and everyone affected by the attack, the struggle is really just beginning. Slowly, life continues and the city returns to normal, but is there really a return to the old normal after such an event? Thanks for reading! Next time we will try and see more of the transportation system, unless we go on holidays somewhere, I don't know! I welcome your feedback as usual, and hope you enjoyed this (probably slightly different) update.
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6 pointsUltimate727 Thank you! slickbg56 Thanks dude tankmank It's been a while, hope you're still up for the pic Schulmanator Thanks juliok92012 Thanks a lot pinkindustry No doubt's there It'd be a heck of a view though! SimCoug Well, on-off activity really sucram17 Indeed, and you're pretty much right, only a matter of time before the city could be leveled ____________________________________________________________ So...star wars...a nice sci-fi series that I myself do like So I thought I'd have a little fun by making a planet in the SW universe, especially considering how expansive and large it is. The planet Nel Farum, more background information on the actual image links! Note: The picture was never fully completed and need more buildings and little futuristic extras as well as ships and shipyard at the bottom of the pic like the spaceport at Theed in Naboo. But I never got around to it cause it started to become a drag So it's technically incomplete and not how it's supposed to look...but oh well haha. Enjoy and be back for another dose of Randomness -- whenever that may be
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6 points
From the album Weekly Challenge #18 - City Life
Olsènes: "Hollogne district" seen from above with the Hogne river, the A10 motorway and the abbey.© feyss 2014
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6 points
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6 pointsMushyMushy: thank you! The roof is more detailed now Toothless Stitch: there are no transparent material there yet. In the garage is possible to see inside because it had not floor. __B: thank you, Borg! SimCoug: and I'm glad you accepted it slickbg56: thank u bro Bastet69008: thanks, Bastet! jmsepe: thank you, but not awesome lol Ln X: thank you! Seraf: thank you! Hotwheeler: Thanks! Buildings usually are not rendered in HD, but I'll think about that. And yes, that's a piece of modern art just next to the building. Magnolia Building is now 99% modeled and the roof more detailed. I just need to add more details to Pegasus tower and model a bridge in the building, but it will be fast I think. I want to start to texture tomorow. I'll show a picture from Pegasus just to illustrate, because actually I have a question. I'm already thinking about the nightlights and need to ask what you think the best illumination. Before or nowadays. There's the possibility for two versions, but if most of you prefer one of them I won't waste time rendering twice Day scene so far (zoom 5 and HD):
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5 points[c]Rockville, VI- Regional capital of Viehie[/c] Welcome to Rockville, Viehie. A railroad city and regional capital, this beautiful city is the heart of the nation. Located 50 miles northeast of Teddy City, Rockville is a lively place to live. With lots of jobs, the city is a hub for the economy. The main employer of the city, Holly Railroad Corporation was founded in 1846 by James P. Holly (1801-1877). Today the city is the headquarters for the company. With a national employment of 60k, Holly Railroad Corporation is the place to work. One of several malls is Lambomm Mall. This mall is the largest mall in the city, complete with ground level and below ground parking, lots of shops, and beautiful decor. The main entry into the city is at Cane Blvd. Here is a mix of homes and commerce, and places for lodging, eating and shopping line this road. This is the main road in town. Your typical design for residential areas in town. Homes in Rockville cost around $245,890 as a median price, making the city one of the most affordable city's in the nation. Agland Park. One of the many parks in the city, Agland Park is an example of the beautiful design styles that make up the parks in the city. This park was designed in 1977 by Tyrell J. Cole, one of the city's top landscape designers. Hope you enjoyed this tour of Rockville, VI See you again soon.
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5 pointsBack To School The three words kids dread most: BACK TO SCHOOL! It's getting to be about that time. And in Evean Vansop, that means heading out to the stores to take advantage of the back to school sales. Why wear the same ol' stuff when you can get mom and dad to buy you a whole bunch of cool NEW stuff?! Let's see what you can get to be the coolest kid in class... Save 20% on slide rules... and buy 3, get a store credit good for a free shirt on your next shopping trip! Regular Target has stuff 15% off... Super Target has stuff 25% off because, well... it's super! The mall has all sorts of sales... and a food court. We can hang out at the food court and shoot the paper wrappers from the straws at each other. It's way cool! Buy 2 get 1 free on Victrola horns! Half off Commodore 64s at Wally World! The ink well store is having 25% off custom colors of ink... no pigtail will be safe! Buy the left shoe at full price and get the right one FREE!!!! Get shopping... it's time to go back to school IN STYLE! PS: VOTE SCHULMANIA!!! http://community.simtropolis.com/gallery/image/315-estpaul/ Thanks!
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5 pointsI will try that otherwhise I will ask some modders(who arent on vacation) if its possible to create such a mod. For now here is my newest asset the unbuilt Chicago Spire, requested by BloodyPenguin.
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5 pointsWelcome back to Region of Salem. I didn't have time to make a meaningful update, but I have one ready. I am enjoying my new job at Amazon that I am tired after each work day. Reply.......... Schulmanator= I totally agree with you about the day and night looks. City of Ludlow, Region of Salem Transportation Map. A new highway has been built with a new interchange. The new highway is the Airport Spur and goes west then northwest of the airport. The new interchange is my first crazy spaghetti interchange built. Satellite view of City of Ludlow. The next update will show the new highway and new interchange near the airport. Until next time, please enjoy your visit to Region of Salem and Ludlow District. "Wide Open Spaces, Beautiful Scenery, And Friendly People Await You At Region Of Salem". JKB
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4 pointsIt's raining, it's pouring, the Old man is snoring, P. R. Crastina is leafing through her old photo albums of Queenbee, longing for a time when summers were summers and she went to Saint-Joseph with her teenage friends, hiking through the fields and up and down the trails to get to the beaches or to Lake Riel.
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4 pointsHey all, this is Fairview, the city that I've been working on since I had to reinstall the game after the 1.0.7 patch. It only has 60.000 inhabitants, partially because I bulldozed half of the city (the oldest part) a while ago because I didn't like the look of it, and partially because I tend to leave lots of open spaces between buildings which I fill up with pedestrian pathways, parks, parking lots and other decorative assets. This is the port section, connected to the city with highways and tracks.
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4 points2000 buildings and I'm at object limit. Let's hope they increase it in the next patch
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4 pointsbeen dong some more work on the city, this time working more on an industrial area and adding some beautification to the highway and surrounding areas.
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4 pointsI could hand the original gmax files of my various stuff over to an automata-maker if they were interested, but I think it would be a lot of work. Since my vehicles and trailers are designed to look nice and detailed while rendered in HD, the poly count is quite a bit too high for automata (the Sprinters for example have 21,534 polys). One could use them as a basis for making a new model that has fewer polys, but I doubt the originals themselves could be used. Despite this, if somebody is interested in doing this, feel free to ask. --- So the Sprinters have been easy to fix... I'll probably be done with the variations in not too long. I'll model the Vito soon enough as well. Can't say when I'll get around to rendering them all (after the current semi truck pack, no doubt (I really need to finish that...)). --- So in a moment of boredom I made this: It's a highly modified recycle-job of my 40ft American trailer. I went with one of those wide yellow license plates (frankly I have no idea what country they're from) because I liked the contrast they added. I'm not entirely done with the rear bumper textures yet, but overall I'm pretty happy with it. If somebody who sees these in real life more often than me has some advice, feel free to give it. References:
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4 pointsSomething a bit different... There is NO hearse apart from the vanilla one at the moment, so I took a free lowpoly model and I'm converting it. But the original textures are absolute crap... so I' completely remaking them.
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4 pointsHere is my current region: Currently it has 22k residents. Most of the people live in the 2 towns on the right, which are connected by railway and a single-lane highway. The villages on the left are only collected by a small road and a single railway track. There are no serious congestions.
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4 pointsGot this city kicked off yesterday. I know a lot of people are against grids, but I think the different angles make it work really well.
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4 pointsHow about a custom prop family? Plop until you get the restaurant you want; that way I don't have to make like 3 different versions of the same lot.
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4 pointsSo after several days of not really being able to do any work on this, here's what I've done... I made a longer alternative for the blank version and have so far made the version requested by Belfastsocrates and a FedEx one. I intend to make a UPS and a DHL version and maybe one more random thing before making the Vito. Texture Error: If you look closely at the sides of the the two logo vans, there's this irritating texture error. Anybody familiar with that? It oddly seems to only affect shapes that are mirrored copies of other shapes. UVW map properties are identical and textures are the same (albeit mirrored so the text faces the right direction). Because of this it only affects the right side of the van. The left side is perfectly fine. Is this a big issue or are these props so small nobody really cares? --- I'm looking to finish exporting and modding the American trucks in a few days if my schedule allows it. Looking forward to releasing those.
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4 pointsReplies: Craig-Abcvs: So am I, gotta be a bit patriotic lol. Mr_Maison: Thanks, glad you like it and the landscaping. Took a while to get it how I wanted it but I think it was worth it in the end. linoa06: Thanks glad you like the water treatment plant even if it didnt go entirely to plan!. As for the roads I think a lot of it has to do with in what context there being used. If I'd told you that I was building a city in the middle of the UK the dirt roads would have looked completely rubbish and out of a palce by a long shot but I think because I've stated its in a country a lot like Indonesia or Malaysia I think that helps them fit in a work a lot better , or at least that's how I see it lol. Entry 6: Going vertical Well as you've probably guessed today were going to revisit the city of Sinato and its surrounds after its a seen a large amount of recent vertical growth. With the decision made to house the immigrants flowing into the country into higher buildings rather than continuing to spreading outwards we take a look at some of that vertical growth today in this entry. Jumping straight in we'll take a look at overview of the city as it currently stands and then take a closer look at some of the areas that you'll find in it. As you can see there are now areas where large housing blocks have taken over as a more efficient means of housing the growing populace of the city. As such areas like these are now commonly popping up as the population continues to grow, where a small communal park is slowly surrounded by tall buildings. As you can see though not all of these new buildings are overly tall, but they can all pack in more families than the old single and two storey houses used too. Also due to the terraced nature of the city you can now see strips of commercial premises sepperated, in this case form housing, by the terraces creating several of these wide boulevard streets in the city, all providing small amounts of relaxation in a increasingly noisy and busy city. Despite the large population gain on the island as we now hit 20,000 citizens and the focus of this entry on vertical growth not all of it has been so. Despite the growth in the centre of the city largely allowing the majority of people who lived in the low wealth places like Campton to move into housing tenements the newer residents of the island are still filling the vacated properties and even spreading outwards. Like can be seen here, this time though on the eastern side of the city rather than Cmapton itself. Although these are still small homes for families as you can see they have been improved from the old shacks that used to populate this area (and also Campton now that the sewage outlets have been removed form the shoreline there). They do still have the close knit and confined feel though with all the narrow and muddy streets which as you can see is causing slight issues with access especially for the emergency services. Meanwhile other knock on effects of a growing population and city centre has been felt in other towns, more so in Garinto than anywhere else. Previously a quiet village on the edge of the city near Campton, it has now been used as the site of a strip mall funded by the government to boost commerce in the growing city, with the main building being the large mall you can see at the front of this picture. Other than this there has been some small growth in the various settlements around the region as well as a few new ones springing up. Mostly though like the large amount of growth that has occurred in Sinato this has occurred in the larger settlements such as Jintara (shown here) and Lafeyette. All this growth however has led to several rising issues the most prominent being the growth of traffic on the roads, mainly the motorway into the city which has led to this rather odd interchange/ termination of the motorway outside the city. Now although this looks fine at the moment it does have its spikes of tailback and its not going to be long before traffic starts to build up in the centre of the actual city. As such there are currently ongoing talks regarding the creation of a through city highway, though these are pretty early stage at the moment so we don't actually have any solid information on them for the time being so instead lets finish this entry with a overview of what the island currently looks like.
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4 pointsFirst vertical sign is almost done, just over 60 tris, still workin on lod and mirrored version
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4 points
Version 1.0
5,335 Downloads
Hello, Here's my first cargo train that I'm releasing for the Real Shipping Container Series. A Union Pacific Cargo Train with various real shipping containers. Most of which I have already released as truck versions. This Train aims to match those first release trucks to make your cities seem even more realistic. For those of you that don't know about the trucks, you can subscribe to them in the collection above. Be sure to Rate and Follow me for more great assets in the future! Asset Information --------------------------------- Train Engine Main Model Tris = 4,395 1024x1024 Textures Lod Tris = 162 256x256 Textures Flatbed Trailers Main Model Tris = 1,726 512x1024 Textures Lod Tris = 178 64x64 Textures --------------------------------- I created this train using a mod called "Asset Vehicle Editor 0.9.4" which was developed by DontCryJustDie. His mod allows you to make multiple trailers using different cargo crps. That is how I was able to use different shipping container images for the train. There is no need to sub to the mod to use the train though! You can check out this fantastic mod here. The Original Engine came from the 3D Warehouse, but I pretty much completely remade everything and used it as a template. Original Model Located Here. The Flatbed Trailer I found on TF3DM and I used his as a template and remade it to have a lower tri count. Original Model Located Here. -
4 pointsThanks. yep I did. minus diagonal taxiways it's a complete set of 3wide runway puzzlepieces. so thanks to art's help with making the train station overhanging, here's the result:
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4 pointsWell, I've already done a McD's on the Target lot, and I really like the idea of a KFC. I'll start searching... Edit: Here's the options: From Top -> Bottom: A&W/KFC, Del Taco, Chick-Fil-A. Personally, I am partial towards the KFC or Chick-Fil-A. I think sims are in a chicken sorta mood. What do yall think?
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4 points
From the album Weekly Challenge #18 - City Life
Every rose has it's thorn, and every town has a blemish, but we can't have one without the other. Even the wrong side of the tracks can be beautiful in it's own way. Take it from Billy Joel, 'the sinners are much more fun...' Enjoy! (click for full size) -
4 points
From the album Weekly Challenge #18 - City Life
Coastbourg is a fairly small town with a city like life.Sims would take a stroll through the historical center where there is plenty of culture,restaurants and boutiques.Sunny day?Why not head down south towards Coastbourgs's "Rivieri beach" to have a swim or just tan.Come and take a walk to the "Cathedrale De Saintville" to admire the catholic architecture.Wanna shop?Come down to the small business district of "Quartier Moderne" and shop in some of the most expensive brands out there today.This is a small town with a city-ish life. -
4 pointsJust finishing up another Mega Lot: Sears this time! More images in my thread here.
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4 pointsOne can probably get a better feel for the theme I'm aiming for now. Used about 10-12 Google images of Japanese, Chinese, and Korean store-front signage as well as a Toyota advert. Those who played games back in the day my take notice of the Atari logo and anime fans won't have to look hard for stuff either. Still have a few more hours of signage to go before I move on to other areas of the picture that are not shown here. Shadows are of course the last step so those are still missing. As far as cars are concerned I'm probably going to mostly use the VIP stuff, various Japanese sets, and a few of my own creations. The Japanese building that's in the center of the frame also needs some roughening up as its texture is far too smooth to fit the theme; the beach still needs some life as well... As tedious as it may be, making creative roads that aren't possible in-game is actually pretty fun.
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4 points
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3 pointsAt Gamescom 2015, Paradox have announced the first expansion for Cities: Skylines. It will feature a much requested day & night cycle, new specialization, service and transportation options: Will you construct a bustling city that lives and breathes at night or will your city succumb to the perils and misadventures of night life? You’re only limited by your imagination, so take control. The sky is the limit! Find out what life is like in the city when the sun goes down! Main features Day and Night Cycle: Day and night changes in the city and affects citizen schedules. Traffic is visibly slower at night and some zoned areas do not work with full efficiency, further easing the traffic. Service vehicles move around as usual. A free update for all users. Leisure specialization: Commercial areas can specialize in leisure activities. Leisure areas are especially active during the night, but work like regular commercial areas during the day. Beach specialization: Commercial areas such as beach bars and restaurants, small marina and fishing tours on the shoreline can specialize in beach activities. Expanded City Services: Criminals will now be taken to Prison from Police buildings. Taxi service will help citizens and tourists travel around the city. Cargo hubs are harbors that accept cargo trains straight to the terminal. International airport is a huge airport, allowing much more traffic than the previous airport. It has a metro station attached to it. Bus terminal allows citizens to transfer to other bus lines in the terminal building. New transportation options: Bikes and dedicated bike lanes and bike ways let citizens opt for a faster alternative to walking. Bus lanes can be used to help the public transportation run smoother. System Requirements: Requires Cities: Skylines Base Game. Release: September 24th 2015 Price: $14.99 [More info] Full source: https://www.paradoxplaza.com/cities-skylines-after-dark
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3 pointsHello! Today is the 29th of September. There have passed many days since that momentous day, and the lives of local residents have long been returned to normal. All they are working, go to the theater, to restaurants, to shoping at supermarkets. In three words - they are living. And they live a life much the same as before. But not for the authorities. After independence, the money stopped coming out of the capital - the Cenin, because now their capital - is the Viszni Berag. In the dependent times, Dzingalia was a relatively backward republic, among other republics of Latagnia. Agricultural lands were located in the most southern territory of the present Dzingalia. That the reaped from those fields after independence, was not enough to feed properly even the capital. But need to feed properly the whole country. Dzingalia requested a loan from the League of Developing States to buy enough grain not only to feed the country but in the next spring to plant anything what remained. All that can help the Kisztow for Dzingalia - is a Machine-Building Plant, which produces trams. Those trams can be sold to another cities abroad. Of course, throughout the Dzingalia there are enough factories to earn money to normaly survive in the winter, but this money is not enough to enable the country to develop. It was decided that taxes will not be raised, but all the products went up by 5%, which was not very good impact on the mood of the population. Two days ago, the Kisztow's tranportwas was sold for 23000000 dollars (or 15 million Ztat, by local money). This are shuttle trains, trams, buses, rails, stops, the contact network. All that state can is only produce, sell manufactured abroad and wait for spring, when country can start to develop agriculture. By Latagnia, Dzingalia was lagged behind in development for 10 years, and the events of recent days are suggesting that Dzingalia will fall behind for another one or two years from the developed world. And all that I can do, while the country lagged behind in development, is to show the sights of Kisztow. So, welcome! Here is Oldcity square (Staraměscká placa) where is located a small market, where residents or small businesses can sell what they had grown in their gardens. The market appeared almost immediately after Dzingalia became independent, and it's the same - 1983. Earlier in this place was nothing, just an area paved by cobblestone, the same as around the market. To the south you can see the old town hall, which now functions as a church. Until the 1578 there sat the Senior Pope. Functions of the Senior Pope were almost the same as that of the Mayor of the city after 1578. In 1578 there was a Church Revolution, when the indignant masses throughout Latagnia overthrew the King and all the church leaders, who ruled the lands of the country (cities, regions, villages). It was declared that the from this day only those could manage the lands of this country, who have nothing with religion. Now a small part of this building is a museum "Old Town Hall" ("Stará Ratuša"). The Middle Town Hall ("Siarědniá Ratuša") is located near the church, to the east of the square, and you can see it. This Middle Town Hall served from 1578 to 1752. In 1752 it was decided that this building is not enough and decided to create a New Town Hall (about which will be discussed later), make it placed away from all churches and a new square for this New Town Hall. Now in the Middle Town Hall is located the Main Historical Museum of the city. Near is a tram station "Staraměscká placa" of 5 and 6 lines. Here you can see the Oldcity (Starý Grad). Unfortunately, there are some buildings that have not survived to the present day, and in their place were built new ones, such as the building of hospital, school, office building with an observation deck. The oldest building in this place was built in 1273 and it is, of cource, the Church, or the "Old Town Hall". Most new building - is in 1982, this is an office building. Here you can see the Old Water Tower ("Stará vadaciagová věža"). This building was builded in 1685. Finally, here you can see the building of the New Town Hall ("Nová ratuša"), which is located 250 meters from the Middle Town Hall. This building had been built from 1752 to 1754 and still performs its function. However, apart from the mayor's office, the 40% of this building occupies the Government of the Eastern Dzingalia. Shortly about that. Dzingalia is divided into two main parts: Western and Eastern. So, the capital of Western Dzingalia is Viszni Berag (and this city is a capital of whole Dzingalia), and Eastern is Kisztow. Also, Dzingalia is divided into regions ("Ziemi"), but speech is not quite about that. Here is a New Water Tower (Nová Vadaciagová věža). Built in 1755. In the center of this picture is a Suburb Park. It was built in 1798 on the orders of Alexandr Kauniszkiu, a former mayor of the city. He ruled the city from 1796 to 1815. There is a fact that differs him from all the other mayors, that he loved nature more than others, so his goal was to make the city the most "green" in Dzingalia. Here you can see a unique park designed in the form of a ring that encircles the Old City. Its name - Round Park ("Kruglový park"). It is also a merit of Alexandr Kauniszkiu. Although the creating has just begun only from 1799, and it was built right up to 1811. And this is Prince's Palace (Kniažeskí Dvorěc) with the Grand Princely Park (Boljšý Kniažeskí Park). The palace was built in 1817 and was the residence of the prince - Adri Klianiszka, who loved to visit this city and to walk, both in Round Park, and the Grand Princely Park. Behind the palace is the forest and field, where the prince loved to hunt and, just, ride a horse. Here is a Kisztow Philarmonia. Was built in 1819. Here in the center is the building trade exchange. Built in 1835. Now is the largest shopping mall in the city with boutiques, restaurants and other shopping pavilions. This is a Central Railway Station. Was third in Latagnia. Built in 1857. This is a Western coal power station. It was built in 1884. It works today. And this one is a North coal power station. Was built in 1885. It works today too. This is the pride of the city. To the left of the center of the image is a Museum of Tram Transport of Kisztow. It was the first depot in the city, which served horsecar, then trams. It was built in 1901. Since this year began the development of the tram as a transport in the city. On the right is a new depot, which was built in 1936. Currently the city has 11 lines of transport, 4 depots, 112 stations, one museum. First park has these cars: then, after electrification of this transport, this: then such as here: And finally a year ago, these cars were produced by local tram manufacture: ____________________________________________________________________________________________________________________________________________ This is a Television Tower of the city with the management buildings near. It is located in the north-west of the city, in an area called Makonaupila. Built in 1975. The first houses were built in the area Makonaupila since 1952. Near the TV Tower is located a concert stage, where are taking place rock-festivals and other musical events or writers evenings. That's a bigest square of this city of squares. It's Lenina Square. Were built, when Dzingalia were under Latagnian communistic government, in 1978. Now it has no any cultural value. It's located in south-east of the city, in the area called Ziekalps. First house here were built in 1975. Now Ziekalps is a biggest sleeping quarter not only of the city, but of Dzingalia. There are living 20% of population of Kisztow. But we digress from the topic. In the image lower is the center of Lenina Square closer: ____________________________________________________________________________________________________________________________________________ Here is a branch of National Library. This design were very much liked by local architectors, so their projects were built more such libraries across the city. The such building was built in 1982. And finally here is an office building with observation deck in the last floor. Were built in 1982 instead of old decrepit building, which were demolished in 1976, so 6 years this place were empty. ____________________________________________________________________________________________________________________________________________ Replies:
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3 pointsI keep reading about graphics, and settings, and everything.. but at the end of the day, the games are appealing in different ways, to different type of players. If you are into building different roads in different angles, and the type of engine the skylines offers, then that's your game. If you are, on the other hand, on realism and graphics, then sc4 will do it. I love how you can build "freely" in skylines, although sometimes you are also limited by the game, but at the same time, I hate the cartoonish look.. it's something that I just can't stand. In a way, I believe that as content is released for skylines, people are gonna like it more, but if you ask me, I don't think skylines is the actual replacement for simcity 4... See sc4 is a classic right now, skylines isn't. Skylines was made to compete to sc2013, and it won, but that doesn't mean it also overtook sc4.
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3 pointsCity limits sometimes force you to get creative, so that's how the SlimFasttm Interchange came to life:
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3 pointsi managed to get my game working today, and today was the first official play since about a year or so ago, started a new city when i got on and this is wat i have done so far, im liking how it looks so far to! i got the first interchange and on-ramps complete plus an extra overpass. extended the highway and curved it to cross the river at a more narrow spot, however im not to sure what to do to the right side of that off-ramp right after the river crossing...i was going to have that road bridge beside the highway to connect to that, but the river has the bulge in the side so i had to move it farther down...anyone have any suggestions?
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3 points
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3 pointsHello there! After a good month's absence, Glenvale is back. Today we are going to tour some of the city's more suburban areas. Glenvale is so much more than its downtown core. Working and middle classes meddle together, and real estate is experiencing a surge. This all hides severe inequalities, where the poor stay poor and the middle class barely thrives. Along Ashford Avenue, high-rises pile up like a tentacle that sprawls outwards from downtown - but most of it is low-wealth residential projects where workers are crammed under the watchful eyes of the big corporations downtown.. Nothing is all bad in Glenvale. Thanks to its extensive freeway network, the city is actually quite well served, though traffic does not always flow smoothly. Here, the major freeway M1 meets spur freeway M101, which links the airport to the industrial wards. In Lakeside, Glenvale Basin is crucial to the whole south half of the Kingscote province, and its many water treatment plants purify the water of the whole city. There is also a dam to retain some of the waters that are emptied into the Basin. Even without freeways, the road network is good enough. This is Stanton Avenue, a one-way road and one of the major east-west routes into town. Though, during evening rush hour, it tends to be quieter. In the suburbs, it is not uncommon to find bigger parks and sports facilities. This football field in Mulbury, just by the beach, is home to one of the most successful junior teams of the season! This stadium, also in the suburbs, is being prepared for a blitzball match. Soon a sphere of water will magically rise in the middle of the arena, hours before the match begins! Blitzball is a popular sport, and Glenvale isn't too bad at it, though they tend to stay in the middle of the results table. The suburbs of Trillby and Falsworth are newer and were built in the plains west of Glenvale itself. To the far right of the picture, we can see the town of Rochdale. While not part of Glenvale, many people commute back and forth and slowly but surely, suburbs are expanding, linking the two urban areas together. Glenvale is surrounded by forests, and exports a lot of wood. Most plantations are further than the suburbs even, in the less populated areas; however traffic easily clogs up, to the dismay of many suburbanites. Falsworth is also home to Falsworth Kingdom's Hospital. It is also known for being run by Glenvale University, and a lot of research occurs there. And every evening, a long line of trucks loaded with wood slowly makes way across the city...Good thing the road is isolated from the suburbs with trees. Tamriel keeps up a fleet of Concordes Mk II. Imperial Airlines run business class services between the Imperial City and other cities in Nirn. Near the airport, the community of Long Beach lazily sprawls along pristine beaches... Long Beach is served by the M1, which goes on to link many low-lying islands south of Glenvale. That taxi is going to have some trouble... The freeway network was to be far bigger, but due to riots and a lack of funding, many plans were shelved. The bridge to Evergreen Hills was cancelled, leaving this junction as the only part of a much higher freeway that never was. It's probably better though. Would this serene garden be as quiet and safe if the road in front of it was constantly jammed by people trying to reach the highway? Would children still be able to step out of their houses and run to one of the nicest beaches in the country? Not to mention noise abatement - the runway nearby already generates enough noise of its own. Traffic in suburban Glenvale remains a city-wide problem though. In the northern suburbs, the baseball stadium generates massive backups and the small size of its parking means many people park in local, residential streets, putting the management at odds with most residents. It is pretty understandable for residents to be upset - twice a week, this quiet street becomes full of parked vehicles and traffic - not to mention the drunk and noisy supporters that come with every match and gathering. At least suburbs in the south are quieter. Maybe that is precisely why the land value there has skyrocketed since a few years... Or maybe it's just the beach. In Glenvale, one can work in a very busy office tower by day and by 6pm be lazily tanning on warm sand. Well, by 7pm, depending on traffic on the Memorial Bridge, but well, who wouldn't pay more for that? There is, however, the constant lingering complaint that the water is not as clear as the city officials would like people to believe. Glenvale is also home to a harbour and its industrial wards are full of heavy industry. And the future is not as welcoming for those who work here. As the economy booms and collapses, officials in Glenvale watch the success of smaller towns, such as Amesbury, while their own industry decays steadily. Glenvale is a heavy producer of steel and other manufactured goods, and its nuclear power plant sells electricity to the whole province. However, its economy is steadily shifting to business and corporate finances - offices - which worries the working classes in the town. Strikes and restructuration plans are not uncommon at all in Glenvale. The end result is that while the city transitions between economic models, 15 to 20 percent of the population is in fact workless, and barely survives on the meager benefits granted by the province's conservative government. The city of long beaches and warm, sunny days is also one of idleness where the working classes, more than anyone, struggle to survive on a day to day basis, and those lucky enough to have a job desperately cling to it. There's still hope, though, as exports go up and the new city council unveiled radical policies to redynamize the industrial wards, including tax cuts and subsidies. For now, though, it's just that : hope. But hope is what drives people to achieve great things, in Glenvale and elsewhere. After 25 years with a relatively unefficient city council, the new PCC government seems very eager to change things around. Will this spell sunnier days for the sunny city? In the days of boomtowns like Amesbury, will the old guard of Glenvale be able to reconcile two polar opposites, fix its budget, and invest in the future? And while there will be the need for further reforms in transportation and infrastructure, the city can stay confident that it will grow steadily, once again.. Next goal : 300.000 inhabitants. That's only 20.000 to go! That's it for today! I intend to post more again, I just had a good month's holidays =) Quite excited about the day/night system to be fair! Next entry we will work on the city's infrastructure...subway maybe? Or maybe a Rochdale based entry? We'll see! Until then, here are some updated maps. Thanks for reading, and see you next time! Updated city street map : I added the new districts of Baxford, Falworth and Trillby. The bus network also underwent a few changes. Line 20 is a new line that links Lichfield, Rochdale with Glenvale, including the district of Falsworth. Line 21 reinforces Line 5 through town. Lines 9 and 13 were also swapped between the airport and Willow Glen. Finally, the updated country map! You can see the major federal roads : the freeway M roads, and the A roads. In effect many A roads are almost at freeway standards, but not quite. Not shown are the provincial roads (B roads, or P roads in Humberland) that are managed by each province, and even under that, county roads (C roads, though not always signed) managed by counties. That's it for now! Enjoy
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3 points
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3 pointsI've been working on a mini Lower Manhattan under the name "lower city".I know its not accurate and I think Brooklyn needs a overhaul.XD
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3 pointsA few farming shops/taverns along the Northern outskirts of Annuq.
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3 pointsJust a small neighbourhood park in a 'posh' part of Passau's Illford district.
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3 points
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