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Popular Content
Showing most liked content on 07/20/2026 in all areas
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11 pointsHello everyone! Welcome to the 190th entry. Here is a selection of photos from across Dimland.
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10 points
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8 pointsRelot of Osaka 70'Expo Stadium, made by KS_JPN, the original lot looks nice so I didn't mess with it too much. Original: Relot:
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7 points
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6 pointsWorking on the 2000s version of my block with the old Sato Musen, as well as a new project.
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5 pointsSC4 Mod Migration Assistant A Windows desktop tool for SimCity 4 modders. It scans your `Plugins` folder and flags files in your 075-my-plugins and 895-my-overrides`folders that duplicate content already present elsewhere in `Plugins`, so you can safely move them out of the way. Built with WPF (.NET 10) and [csDBPF](https://github.com/noah-severyn/csDBPF) for reading SimCity 4's DBPF file format. Features Recursively scans a Plugins folder for `.dat`, `.sc4lot`, `.sc4model`, and `.sc4desc` files Detects duplicate content by comparing TGI (Type-Group-Instance) identifiers Automatically excludes non-content bookkeeping TGI entries (e.g. the DBPF directory record) that would otherwise cause false positives Extra file-name check for `895-my-overrides`, since that folder is meant to hold intentional overrides that share a TGI with the original file by design Low memory footprint, suitable for machines with as little as 4–8 GB of RAM Live, color-coded log and progress bars for both the scan and the comparison step Moves (never deletes) duplicates to a folder of your choice, preserving the original subfolder structure Cancel support for long-running scans Check sc4pac Catalog: scans `075-my-plugins` / `895-my-overrides`, matches their TGIs against the community-run [SC4 Prop Texture Catalog](https://github.com/noah-severyn/SC4PropTextureCatalog), and lists any [sc4pac](https://sc4pac.github.io/) package that already provides that content so you can install it properly instead of keeping a loose manual copy Requirements Windows 10/11 .NET 10 SDK(https://dotnet.microsoft.com/download) to build, or the .NET 10 Desktop Runtime to run a published build Internet access the first time you use Check sc4pac Catalog (to download `Catalog.db`, ~22 MB); the scan/move features work fully offline Download The source code is available here, and since the download is currently in beta, it will be available here before the release of the stable version on STEX. https://github.com/UlisseWolf/SC4ModMigrationAssistant SC4 Mod Migration Assistant Beta.zip If you have any issues with the tool, please post here
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4 pointsYes. Simply tone done the maximum number of samples in the Render Properties tab. No. There's no such fact. There's no hard limit in width or depth. It's not a BAT4Blender error, but a Blender error. The limiting factor seems to be your system specs. Switching from HD to SD reduces render width and height in half. Disabling super-sampling reduces render width and height in half, as well. Using HD for anything larger than, say, 20 meters is ill-advised, as it degrades the Z5 quality. The night lights are applied entirely in the Compositor (i.e. after rendering). I'm not sure if there is a way to replicate the night view in the Viewport render. Use the Preview button instead, as that's the only render view that really matters.
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4 points
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3 pointsI started going through the list of remaining items to PM the most recent downloaders. I used the most recent non-guest downloader to start off with. Naturally, these are folks that downloadd things back in February, so not sure how many might still have them - hopefully some. I used the following blurb as a way to ask. You may have noticed we've been trying to restore as many STEX files as possible after the site went down. We're down to the last few that we haven't been able to locate. We noticed that you were a recent downloader of (file link) and were wondering if you had a copy of the file that you could send us. If possible, please attach the file to a response to this message and we will take care of adding it to the STEX. Thank you for any assistance you that you might be able to provide. Feel free to use it. I also added a note in the tracker listings so others will know that the attempt was made.
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3 pointsIt could be Texture 4 from Mas'71's Walls Pack Vol2: You can find it here: https://cafe.naver.com/simcitysquare/36469. To download a file, click on the file-icon and then on 내PC 저장.
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2 pointsI am obviously using the most recent BSC 2026a version, as well as the SimGoober industrials collection from April 23rd. The Query UI exemplar is 0x4FA1B663 for both the growable and ploppable buildings. But that query exemplar is not located in the lot files (PLOP_3x4_SG_SmallWarehouses_IM.dat orSG_WarehouseSmall_IM_GROW.dat) , nor the model files (SG Models IM1 v3.dat or SG Models IM2 v3.dat) nor is it in BSC Essentials v2026a.dat. I think you missed this, and now I wonder if others are missing. I just happened to click on that building yesterday and nothing came up.
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2 pointsYou got PM. The site doesn´t accept my zips and/ or folders so I sent you all single files of each region in a separate pm. The Regions worked in my game, at least to have a quick look inside Hope it helps
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2 pointsMaybe an issue with permissions...? I don't remember exactly how things were set up for the resoration of files. I just tried one a while ago, and it worked. Maybe you could send yours me or another staff member to try? Or attach it here in a post... Just a thought...
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2 pointsNice! I've been working on a relot of the HAS_Oita Trinita Stadium. There's some real gems in the older Japanese bats.
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2 pointsMaybe I can help as I downloaded these maps which are still missing: I did not keep the zips but the files and a few preview pics. As readymade regions the files are ca. 100mb in total. Can I upload those here without being a registered volunteer?
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2 pointsThere are/were talks about an all-in-one pack for all oppie's canals, but it would also be great if they receive proper dedicated submenus before an official release. Since these take time until that they are good in that thread. However if you want to update them, properly bundle them/organize them into one pack (base set and the expansions) and give them dedicated submenus etc... then go for it, and then a proper STEX entry can be made.
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2 pointsGonna shake things up with an industrial area that has a more rural character! Presenting... TOWN OF AUSUBO Establishing a Timber Industry! Deep in the mountains of the Kingdom of Borike, the 'food sources' of the insatiable beast of urban growth lie. One of the key locations feeding the construction monsters is the mountain town of Ausubo, nestled in the densest rainforests of the mountainous interior. At the heart of this town is a ferocious operation, devouring forests and leaving vast areas of barren land, which then is repurposed for either cultivation, urban development, or perhaps as the home of a new generation of trees. Noisy machines roll around, as if they were a busy ant colony sweeping the whole area clean, extracting as many mature trees as they can to provide a generous supply of lumber. The process happens with industrial efficiency, using a set of railway sidings to load the logs onto rail cars, for shipment throughout the region's lumber factories, paper mills and construction sites.
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2 pointsYes, I've heard back from most who have continued to be the more active ones, and they restored their files. Many of the remaining files had been posted by folks who haven't been on since December or January. I am doing a bit of traveling the next week and a half. I'll still be on daily and can contact downloaders. But if someone wants to help out, it might go quicker. Maybe there's a logical way of dividing up the list...
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2 pointsCurrently in the works are the Private Messages @CaptCity sent: And then yes, PM'ing downloaders will be a good idea. I'd suggest we ask Capt to spearhead that since he's already been super active with restoration chores and this way we wouldn't bombard peeps with multiple PMs.
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2 pointsI have been working on a set of new mouse pointers (cursors). If two or three of you want to test it, before publication... unless I've made a mistake/forgotten something, I've only redone the "visible" pointers in the game. scoty_cursor08_x01.dat I deliberately omitted the .cur files in 1b, 4b, and 32b... any comments?
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2 points
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2 points
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1 pointExpansion to my previous Asian Shopping District night shot showcase with additional buildings. Special thanks to my good friend and fellow Simtropolis member, pclark06, for providing me a number of SCCN BATs I otherwise would never have been able to get my hands on.
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1 pointI have not made any DLLs that fix a mayor rating bug, but it wouldn't be hard to make one if this is a common bug. My Query UI Extensions DLL has mayor rating as part of its extended terrain query, I am curious what the cell numbers would be on that map. One thing you could try after making a backup of the save game and clearing the tile is opening it in the Reader and deleting the entry with the type id 0x0990bdd8. This would remove the aura simulator data from the save. Clearing the tile is necessary to keep the game state from going out of sync, as the aura simulation is being reset to its Establish City state.
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1 pointThanks for the reply @CorinaMarie! It does sound like it could be something like this. I can confirm it's neither canal pieces or embankment walls because I haven't used any of those. I may have to go back and think of what I put in the map when building it and deleted, adding them into a new map and deleting them one by one... or adding them back in to see if it bumps it up again! I don't know if it makes a difference, but I didn't run the game (i.e. gain a population or rating) before the rating went negative - it just went there right off the bat.
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1 pointJust a heads up... @Captain Adam mentioned he might be able to provide @Quelquechosedautre's files. With that in mind, I'm holdeing off on PMing the recent downloaders for them until later if necessary. Also, holding off on @SC42001 to see if she could find more.
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1 pointQuite odd. I don't have any answer for it, but I'm glad y'all use a workaround.
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1 point
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1 pointYes, thanks for the files. It is strange about the zips...
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1 point
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1 point
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1 pointOK so here we go: Edit: I get an error message when uploading the zip (17,9MB)
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1 point
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1 pointWe are currently in the midst of moving but I could help out a little if needed. It will break up the drudgery of sorting through 50 years of stuff.
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1 pointExactly! You've confirmed what I understood from some research on the subject (Claude Anthropic — a helpful and courteous LLM — also shed a lot of light on this conclusion, with plenty of references to consult). Furthermore, one indicator caught my attention: simcity_1 contains 444 .cur files identified by the "group" (TGI) based on their depth. And... as you say, we can see the "remnants" of previous SCs. Group 08 (8bite) still contains 1b cursors! I've noticed redundancies and dual uses, too! As well as the airport and seaport "zone" cursors! In short, if I understand correctly, there's no need to do more than the .cur 8bits! Now I just need to check if I have to redo all 111 or just what seems to be used!?
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1 point
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1 pointIt seems the last 10% of the recovery is really slow going and we are now at single digit recoveries per week. Is there anything else we volunteers can help with?
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1 point
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1 pointThis should just be called CASTLE BEYOND as that wall joining into the rocks is BEYOND amazing...
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1 pointWelcome to *not* Las Vegas had some fun building & detailing the area during a livestream, here for anyone interested:
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1 pointOne question @memo, today I played with model that have dimensions as follow: When tried to render it via Cycles on GPU (Vulkan) on Z5 I got error: Switched to CPU as suggested, got same error Is this related to the fact that the model can be maximum 32x32 grid (512x512 meters) large for the script? EDIT: I just found out that the render works fine on SD for Z5 zoom, so I assume it's abut VRAM, correct? And yes, I'm still experimenting with real-world objects trying to figure out UI of the Blender and I'm trying to remember how models were made in the gmax
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1 point
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1 point
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1 pointThere is no single property that controls this - it's a combination of a lot of features: growth stage, lot dimensions, capacity satisfied, building tileset, and most importantly, the current conditions within the city. Following the manual's instructions to set an appropriate filling degree for the building is the best thing you can do to ensure the building's stats are properly balanced compared with other things in the game. If you want to manually tweak this, I would suggest only small adjustments that would put the growth stage +/- 1. I don't quite know what you mean, but a picture is worth 1000 words!
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1 point
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1 point
Version 1.2.0
657 Downloads
MMP Project v1.1 Models not made by me. MMPS made by Ernestmaxis This zip only contains MMP's! 3675 MMP's each files are 90 dedgree turnable! * Well most of them you have 8 clicks to rotate them. When clicking multiple times model will turn in mayor mode. Please remove the previous files you downloaded from me: Dutch prop pack MMP 1.0.0 MMP's (v. 1.0) + MMP's (v. 1.1) Thanks for the help from all men on the community on Simtropolis and SimCity devotion! Hope you enjoy them! Dependencies: See in the attachment the download links. Tip Exel has a macro to link you directly to all depencies. If you download them all I advice you to download: Startup Performance Optimization DLL for SimCity 4 https://community.simtropolis.com/files/file/36244-startup-performance-optimization-dll-for-SimCity-4/ No submenus arn't (yet) created for this project. Depencies for props: Pre 2000 Car Props Pack Carprops Vol. 3 remastered Carpack vol. 4 AP SimWorkers 1 AP SimWorkers 2 AP SimWorkers 3 AP SimWorkers 4 AP SimWorkers 5 Nams prop pack vol.2 AGC - Mercedes Benz Zetros + Lierheer Excavator AGC - Tanks DLC AGC - M1 Abrams V1 AGC - Casual Sims DLC Historic Monastery Props RFR Camper and Caravans Raymond VintageCar Props Grfe Props Pack Agripack vol01 VIP Orange AgriPack v2 Grfe Carpack vol. 1 & 2 Murimk industrialprops resource Nams PROPS PACK Vol 1 +2 SMS Mega Prop Pack Vol1 Modern HD Car Props Grfe Props Pack Flags VIP Delecto Ploppable People RFR Deers and Wild Boars Dutch prop pack American School Bus Prop Pack BSC MEGA Props - SG Vol 01 BSC MEGA Props - MJB Vol02 BSC Mega props - DAE vol01 BSC MEGA Props - Gascooker Vol01 BSC MEGA Props - Misc Vol01 CSX MEGA Props - Vol07 CSX MEGA Props - Vol03 LBT Prop Pack 2 Mntoes - Prop pack1 Orange MegaProp V.01 SFBT Spielplatz Props NekoPropSet02 Maxis Nams prop pack vol.1 R6 Prop Pack 2010 Vol1 WMP Ferry props 01 WMP Garden props 02 WMP villa props01 WMP Garden props WMP Shack props01 SMEP-resident (Eagleland Project Resident Prop Pack 1) Mas71 JRP props vol.03 Nos.17 Essentials 08 Bipin's Crane Collection V.1.0.2 SFBT Mammoet PTC MMP Coal BSC Mega Props - JES Vol01 EvilCoolKid props British Boxes Version 1.2 BNL MVE Benelux Flags 1.0 BSC MEGA Props Jen P Vol01 Totem pole 0 Urbanpack vol. 1 VIP vnaoned propspack vol. 1 BSC TSC girafe French Road Signs Dutch Built-up Area Signs BLaM Antoine prop pack 1.1 SCF European Truck Pack vol.1 Murimk bicycle props BSC VIP Girafe MGB204 Bicyclepack vol01 NBVC Surfers WMP Abtei Rowing Club VIP Rural Pack v2 AGC - Automobile DLC (vol01) -
1 point
Version 2.0.0
1,278 Downloads
I present Vancouver BC. This is my second map and I had my hands full I had problems with my source grayscale.bmp and the city was originally under water. I had to paint the ocean and rivers myself after tweaking so there weren't 50 ft. cliffs surrounding the coast. I included the grayscale.bmp in case anyone wants to customize the region. To install, just unzip to C:\USER\Documents\SimCity 4\Regions and load the game. Enjoy! -
1 point
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1 point
Version 1.0.0
1,710 Downloads
LiHaiBuilding ( Chinese :荔海楼 ) is a really normal high-rise apartment loacate in ShenZhen NanShan district. You can find some similarities if you are familiar with @bixel 's apartment building. This is because this is one of the early Chinese apartments with HongKong design format. ----------------------------------------------------------------- ----------------------------------------------------------------- STATS R$$ : Lot size : 4x4 Growth Stage: 8 Capacity Satisfied: R$$ 4210 R$ 5308 Building Style: Euro Occupant Group: Medium Wealth Resident Building STATS LM : Lot size : 4x4 Plop Cost: 2000 Budget Item Cost: 150 ----------------------------------------------------------------- ----------------------------------------------------------------- Remind: Just download "MaxisNite" or "DarkNite" version of the building. ----------------------------------------------------------------- ----------------------------------------------------------------- Dependence: None Optional: (For DarkNite) SimFox Day and Nite Modd ( https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ ) ----------------------------------------------------------------- ----------------------------------------------------------------- This time there is not spot for a Easter Egg to put in this building. -
1 point
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