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GC_Vos last won the day on
February 9 2016
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First height / Other height in ModTools
GC_Vos posted a topic in Cities: Skylines Modding - Open Discussion
Hey guys, Does anyone know where I can find these values in modtools? I'm trying to change firstheight for a growable but can't find these in prefabinfo... Thanks!-
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- floor height
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Hey guys, wow, haven't visited since 2017! But I'm still around. How you guys been?
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Hey guys! It's been a long time! Been working on an office building pack...
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Network Extensions Project
GC_Vos replied to GC_Vos's topic in Cities: Skylines Modding - Open Discussion
@baduncansd Yeah you're right, they are basically reskins of regular 2L and alley roads. @andreharv There's still this one which could be added to complement 2LTL:- 813 Replies
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Network Extensions Project
GC_Vos replied to GC_Vos's topic in Cities: Skylines Modding - Open Discussion
@andreharv If you want I can pick up those suburban and cobble roads, it's just been a long while since I worked on those... Or perhaps if you have other new ideas?- 813 Replies
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Content Creator Pack: High-Tech Buildings
GC_Vos replied to GC_Vos's topic in Cities: Skylines General Discussion
A mod would be a great idea, but for now I'll just share the assets. I just got word it's okay for me to share them on the workshop. One thing that will be different for the workshop versions is their texture resolutions will be upped compared to the ones in the DLC. I think many of them were lowered to 512/1024 but most of the originals are 2048. So that will be one advantage to sharing the ones I have locally... -
Content Creator Pack: High-Tech Buildings
GC_Vos replied to GC_Vos's topic in Cities: Skylines General Discussion
Anybody want RICO versions of these? I can ask Paradox if I can share them on the Workshop (you would of course still need the DLC to use them). -
Content Creator Pack: High-Tech Buildings
GC_Vos replied to GC_Vos's topic in Cities: Skylines General Discussion
We could pick the theme and choose what buildings we wanted to create. Paradox was very helpful with suggestions. CO did not get involved until the QA started and some issues had to be fixed. I'm not sure what the plans look like for future packs. I think it'd make sense for another asset creator to do the next one (I'm assuming there's gonna be more but no official word on this). A Station DLC would be pretty sweet. Tbh I'm still hoping there will be a public transport DLC created by CO. -
Network Extensions Project
GC_Vos replied to GC_Vos's topic in Cities: Skylines Modding - Open Discussion
Lazarus, perhaps this is a good time to dig these out of the ground? Or would these be a better fit for NS?- 813 Replies
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Content Creator Pack: High-Tech Buildings
GC_Vos replied to GC_Vos's topic in Cities: Skylines General Discussion
Thanks everyone! Neither Paradox nor me expected the DLC to be so well received! A 100% positive rating on Steam is just wow! There should be another patch fixing some minor issues with the next game update (I don't have an exact eta for this). I wanna return to making stuff for the workshop again so stay tuned. -
Network Extensions Project
GC_Vos replied to GC_Vos's topic in Cities: Skylines Modding - Open Discussion
The Moderator is actually Lazarus / Andre lol- 813 Replies
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Content Creator Pack: High-Tech Buildings
GC_Vos replied to GC_Vos's topic in Cities: Skylines General Discussion
Thanks @boformer for the screenshots! @Kaschperl I'm sure there will be more packs in the future, maybe there will be something for you at some point. @Avanya Thank you, I sent some of my own screens to Paradox but they are a bit busy atm with all the DLCs coming out on the same day, maybe the will still update the ones on Steam... -
Content Creator Pack: High-Tech Buildings
GC_Vos replied to GC_Vos's topic in Cities: Skylines General Discussion
Thank you! I will continue to make assets I just want to make sure any issues are fixed with this release. (Many were already fixed during QA but you never know.) -
Content Creator Pack: High-Tech Buildings
GC_Vos posted a topic in Cities: Skylines General Discussion
Hey guys and girls! Today I would like to present the second Content Creator Pack created by me. The pack only contains Unique, Park and Service buildings... Unique buildings: Research Center Electric Car Factory Semiconductor Plant Robotics Institute Nanotechnology Center Television Station Software Development Studio Biodome Space Shuttle Launch Site Electric Car Factory Service buildings: Intelligence Agency (Large Police HQ) Medical Laboratory (Semi Hospital) Cryopreservatory (Advanced Crematorium) Faculty (Small University) Wave Power Plant Park buildings: Vertical Farm Biodome Some screenshots down below... If any of you find any issues with the buildings or the DLC in general, feel free to let me know because there's bound to be a patch down the line. -
New to Modelling/Texturing - Need Help
GC_Vos replied to wasaki's topic in Cities: Skylines Modding - Open Discussion
I would at the least try to remove some holes in those faces. You could have some big flat polygons where parts of them are underneath the rooftop elements. That will definitely lower the tris count, but it will add some unused areas to the uvmap. I sometimes use these areas for texturing other smaller faces.
