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  1. 25 points


    Melbourne is the capital of Australia's Victoria territory - and with nearly 5 million residents, it's also the country's second largest city. Known for being one of the world's most livable cities, it features plenty of things to do and see - from famous attractions, historic landmarks, and scenic sites. Today we'll be taking a look at this amazing city. Our tour of the city begins with a scene from the past - Melbourne's Flinders Street Station in the early 1900s. Opening in 1910, it quickly became one of the city's most important and iconic railway stations - and the surrounding streets were constantly busy and bustling. Although not quite as hectic these days, the station still remains as one of the city's most important transportation hubs. Located in Yarra Park, the iconic Melbourne Cricket Ground has been home to the Melbourne Football Club since 1858 and Australia's national cricket team since 1877. The 394 foot tall Melbourne Star ferris wheel can be found in the city's popular Dockland district and offers spectacular views of the city. The Yarra Valley is just a short drive from the city and is known for producing some of Australia's finest wines. A late summer evening in the suburbs of Melbourne. The Shrine of Remembrance is located in the city's King Domain parklands and was opened in 1934 as a tribute to honor the men and women of Victoria who served in World War I. The Arts Centre Melbourne is a performing arts center located in Southbank and features a number of important theatres and concert halls. The centre's distinctive spire rises over 500 feet tall and is extraordinary at nighttime. Melbourne is a city with a wide range of architectural styles, from old to new. Here we see the famous Neoclassical State Library of Victoria - built in 1856, it's gone through a number of renovations through the years and has become one of the world's largest exhibiting libraries. Right across the street is the modern Melbourne Central Shopping Centre - complete with a 690 foot tall office tower, it's become one of the city's premier destinations. A view of the eastern end of the CBD, featuring a number of the city's tallest skyscrapers such as Nauru House, 101 Collins Street, and 120 Collins Street. One final mosaic showcasing the city's iconic skyline, featuring skyscrapers such as Eureka Tower and the Rialto Towers. Don't forget to comment, like, and follow True Earth if you haven't already! -korver I would like to take a moment to thank all the custom content creators who helped make this update possible! I'd like to give a special thanks to noahclem for giving me access to his amazing unreleased tram set - if you haven't seen the "NORO Trams and Textures" thread already, I'd highly recommend checking it out here Big thanks to Reddonquixote as well for all his awesome Melbourne content released over the years and for the tram stops used in the update --- Previous Update: "Chicago" Thanks to @CorinaMarie, @Androgeos, @mrsmartman, @Odainsaker, @Duco, @jakis, @mike_oxlong, @KOSMO*, @Toby Ferrian, @PaulSawyer, @ESP15, @Handyman, @Elenphor, @tariely, @Simmer2, @redfox85, @Dgmc2013, @RobertLM78, @The British Sausage, @bladeberkman, @bobolee, @Manuel-ito, @_Michael, @nRVOUS, @Jasoncw, @Allstillwell, @PHBSD, @willguitar100, @JP Schriefer, @kingofsimcity, @simmytu, @nos.17, @9gruntsand1hammer, @scotttbarry, @TekindusT, @dabadon5, @DavidDHetzel, @MilitantRadical, & @tribar for all the likes/comments!
  2. 24 points

    Show Us What You're Working On

    Wanted to do some elevated networks in a downtown area and was tired of having grass under the transport networks, so I lotted a bunch of overhanging lots parking ones still WIP
  3. 23 points

    Show Us What You're Working On

    Shimaraka range Hydro project 2 ! Some weeks ago I showed the first Hydro dam in the Shimarak range, today we visit location S2 ! S2 Hydro lake is about twice the size of the reviewd S1 ! Even more impresive, it located on a steep valley side bend ! Hydro Electric instalations are completely hidden inside the mountain ! Enjoy !
  4. 19 points

    Pacific Northwest

    The Pacific Northwest is a geographic region of the northwest United States - and also usually encompasses the southwestern part of Canada as well. Well known for its majestic mountains, lush forests, modern cities, and more - there's plenty here to keep you in awe. Today we'll be taking a look at some of the area's most spectacular sights. Our trip begins in scenic Olympic National Park - located in western Washington, this vast wilderness is one of the world's best preserved temperate rain forests. The Pacific Northwest is home to a number of major cities like Portland - also known as the City of Roses. The Old Town's White Stag Sign is one of the skyline's most distinctive and recognizable landmarks. An overview of downtown Portland featuring the KOIN Center, Wells Fargo Center, and the U.S. Bancorp Tower. Our next stop is the Emerald City - Seattle. The famed Space Needle offers incredible views of the city - built for the 1962 World Fair, it quickly became the city's most iconic landmark. Safeco Field, home of MLB's Seattle Mariners since 1999. A look at downtown Seattle at night with a few of it's most iconic skyscrapers in view - such as the Columbia Center, Seattle Municipal Tower, and the Smith Tower. We travel north of the border to visit one more of the Pacific Northwest's most iconic cities, Vancouver. Scenes like the one below are common here - with the city core being filled with countless modern glass condominiums. A look at downtown Vancouver - the large Bentall Centre is one of the city's most popular destinations. We start heading South to take a look at some of the Pacific Northwest's most amazing natural wonders, starting with Washington's majestic Mount Rainier. Rising 14,411 feet tall, it's the tallest point in the Cascades and can be seen all the way from Seattle, nearly 100 miles way. Rising 11,249 feet tall, Mount Hood is Oregon's highest peak and is another one of the region's most impressive mountains. Our last destination is one of America's most prized natural wonders, Oregon's Crater Lake. After the eruption of Mount Mazama nearly 8,000 years ago, the caldera filled up with rain water and snow melt - giving it a mesmerizing azure hue. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Melbourne" Thanks to @Toby Ferrian, @CorinaMarie, @Handyman, @_Michael, @jakis, @Namiko, @Jackspital, @Krasner, @KOSMO*, @bobolee, @ESP15, @mike_oxlong, @Odainsaker, @The British Sausage, @RobertLM78, @scotttbarry, @art128, @Androgeos, @bladeberkman, @Duco, @mrsmartman, @redfox85, @Charlie_Zane, @PaulSawyer, @TekindusT, @Bastet69008, @tonyr, & @blade2k5 for all the likes/comments!
  5. 19 points

    Show Us What You're Working On

    Some nighttime scenes from Melbourne.
  6. 18 points

    Show Us What You're Working On

    The beginnings of 'the big' tile, it's finally time to develop a city with lots customized by me first step is the big transport networks and wow has the NAM came a long way since I was a kid. Los Angeles and Washington DC/DC Suburb inspired, maybe I'll make a CJ, but it's going to take a while This is basically the infamous 110 being recreated loosely here - the massive freeway nicknamed 'The 10' that cuts through Los Angeles, and causes many traffic induced headaches even outside the typical "rush hour."
  7. 17 points

    Version 1.0.0


    432 Park Avenue is a residential skyscraper in New York City that overlooks Central Park. Originally proposed to be 1,300 feet (396.2 meters) in 2011, the structure topped out at 1,396 ft (425.5 m). It was developed by CIM Group and features 125 condominium apartments. Construction began in 2012 and was completed on December 23, 2015. As completed, 432 Park Avenue is the third tallest building in the United States, and the tallest residential building in the world.It is the second-tallest building in New York City, behind One World Trade Center, and ahead of the Empire State Building. It is also the first, and so far only, building in New York City outside the World Trade Center Complex to be taller than the original twin towers. The skyscraper has received mixed reviews from both professionals and laymen alike since not everyone agreed with the artistic value of the building. The building has been maligned by some city residents since they believe it represents New York's increasing cost of living and ostentatious wealth. 432 Park's association to wealth inequality was also remarked upon by the building's architect himself, Rafael Viñoly, who commented that "There are only two markets, ultraluxury and subsidized housing." Fashion consultant Tim Gunn described the building as "just a thin column. It needs a little cap." Architecture critic of the New York Mag, Justin Davidson, said that the building is nothing more than just "stacked cubbyhole units" and questioned the creative value of the building. File content: Functional Landmark with 6,000 CO$$$_Dark Nite Version (RESIDENTIAL GETS BURNED) MAXIS NITE VERSION SOON: WAIT FOR IT. Notice: 1.- The model presented here is an interpretation of the author. The measurements and size may vary from the original. 2.- The models are not exact replicas of the original building. 3.- This is a work of exploration and experimentation that Diego Del Llano wanted to share with the community of Simtropolis. If some of this work does not satisfy you, you have the option of not downloading this file. 4.-Diego Del Llano appreciates your understanding and wishes you to enjoy this project to the fullest. 5.- Acknowledgments and all the credits to the original authors of this building.
  8. 17 points

    Show Us What You're Working On

    Wanted unified sidewalk texture, some variety and personal touch on @Bipin's concrete walls if only I had time and technical know-how to put some graffiti on them. Happy with the result though, and it's thanks to @rsc204. Couldn't figure out how to get rid of the original base texture until I came across a reply of yours about how to do in Reader When I seek out answers and see you have replied in a thread, I know I'm in good hands
  9. 17 points

    Update 45c: 2018 Holiday Travel Report

    first I have to say this entry basically a repost of the Update 46a from SC4 Devotion since it show similar situation but in different time so expect some pictures are similar with from that update. If you wonder yes this is the annual update I make about the holiday homecoming traffics in Karasem which I made annually since 2012 (although I skipped 2013 and 2015). Update 45c: 2018 Holiday Traffic Report Introduction: As it's 1 days before Idul Fitri in Karasem, many people go to their hometown to celebrate ied with their big families. most of the travelers come from major cities like Meriah, Cibebek and Kota Baru toward hometown. as for 2017 data from both Cibebek Metropolitan Area and Meriah Metropolitan Area, about 32% of travelers go to Central Cikulon Province (Capital Purwasari), 27% to South Cikulon Province (Capital: Tanjung Bambu), 20% go to Kasemetapang Province and other places in Northern Islands 18% toward various places in North Cikulon Province (Capital: Meriah) and the rest go to other provinces. The tradition also occurs in other places in Karasem but mostly in Western Karasem which is much more populated than eastern part. Map of western Karasem in case of wondering. This year prediction, the peak of the hometown bound traffic happened in Day-3 (12/6 Tuesday) as for today (Day-1) the traffic has decreased but not significant enough to compare it with the normal non holiday season intercity traffics in Karasem. For the anticipation beforehand, National government from Ministry of Transportation and Ministry of Public Works launch additional services such as extra train trip from Major cities stations, ticket discounts, advanced traffic management planning, until the the launching of the functional-only-serviceless-highways. Big Trucks except for fuel, food trucks as well as the minor trucks are banned from the main road and Expressways in 1 week (10/6-17/6) during the eid holiday season in order to avoid additional congestion in roads. First report came from the Air Transportation. As seen in Kota Meriah International Airport (KMIA) the passenger traffic increased by 19% compared to yesterday despite its only 1 day before the eid. According to several passengers, they decide to come back closer to eid using air transportation because of their workplaces tight schedule where they didn't get additional holiday for eid. Some other also prefers to travel in the last day before eid to avoid the peak back in their hometown From Kota Meriah International Airport Next, we go to the Cibebek Raya Station to check the rail transport from the main station of Cibebek Metropolitan Area. Passengers come with their family few hours before the trains departing, some of them waiting in the front of station as well as the intercity train platform. Today its predicted to be 21,728 passengers to depart from this station to their hometown, lower than yesterday which is 23,493. Earlier this morning, Karasem President Widjojo Raharjo alongside with officials from Minister of Transportation visited the station to monitor the situation as well as greet the people who are going back to their hometown. This year is the first year that full double track between Meriah to Kota Baru operating during holiday season which hope to increase the number of trips of intercity trains as well as reducing the number of delays on the trip. As for station itself, platform allocation for the Intercity Trains increased by disabling the Kota Baru-Cibebek Line Feeder during the Eid season. However, Cibebek Railway stated that the commuter/local train service will remains normally operates only with reduced feeder line. Situation in Cibebek Raya Station Now the report of road transportation which dominated by the personal motor vehicles like Sedans and SUVs. First toward the Report from Sumber Rejo Toll Gate of Meriah-Kota Baru Expressway in Kemayoran, North Cikulon Province. Congestion reported about 4km from the toll gate in Meriah direction as well as 3km in Kota Baru direction, which is better than yesterday up to 10km queue length. in order to relief the congestion, toll road operators, add aditional gate instead of 12 normally available into 15 in single direction as well as the "pay before toll gate" services. Currently its been advised that the travelers from Cibebek-Kota Baru area who want to go toward Purwasari to use the eastern coast route which is less used than west coast route of Cikulon in order to relief the traffic in Sumberrejo and later Kedawung in Malang Bawah. Meriah-Kota Baru Expressway itself is rather special than other highway/expressway around Karasem where they been used heavily in both direction in every holiday season because its connect 2 major metropolitan area in Karasem which is Kota Baru-Cibebek Metropolitan Area with Meriah Metropolitan Area. Traffic in the Meriah-Kota Baru Expressway on Sumber Rejo IC about 2km west of Sumber Rejo Toll Gate. Meanwhile from the non-expressway Karasem National Main Route 1, traffic reported in moderate condition. however when entering Kemayoran City center, heavy traffic reported. Situation in Karasem National Route 1 in Sumberrejo, Kemayoran. Meanwhile from the East Coast Route (Karasem National Route 5) of Cikulon in Trimurjo, south of Kemayoran situation reported with light but rather dense traffic for south bound direction. Travelers using this route as an alternative to the western coast route (Karasem National Route 1) to go to Purwasari or other areas in eastern coast of Cikulon Situation in Eastern Cikulon Coast Route Next we go to Kedawung area which become the worst nuisance on last 2 year holiday season traffic where last year happened to be the worst happened. Kedawung is a town in south of Malang Bawah City, North Cikulon which currently the end of West Cikulon Expressway (currently Meriah-Malang Bawah Expressway) where its used mostly from every traveler from Meriah or even Cibebek who want to travel toward Central and South Cikulon Province. Currently the traffic jam at 6km long toward Malang Bawah JCT, intersection of the partially finished Malang Bawah-Purwasari Expressway which is much better than during the peak this year (14km) or the worst last year (23km). The operation of Malang Bawah-Purwasari Expressway and functionally-opened unfinished section of this expressway help to distribute the traffic toward Purwasari. Main problem of this traffic is the meeting with the national route traffic which is rather congested, the existence of "pasar tumpah" in Kedawung town center as well as the railway crossing nearby the exit. Currently local officers manage the traffic by diverting the traffic from Central Cikulon toward Malang Bawah into the Kedawung Bypass in the west of the city although this solution just temporary until the completion of Malang Bawah-Purwasari Expressway in late 2019. Traffic Jam in the Kedawung exit of Meriah-Malang Bawah Expressway. Next are the reports from the recently finished part of Malang Bawah-Purwasari Expressway. The situation much better than last year where the usable unfinished part of this expressway opened for functional only. However since this expressway isn't completely finished yet, people still need to use non-expressway main road after the operating part or choose to use unfinished part of expressway which is rather low in safety and other road aspects including its very dusty condition and bumpy roads. The operating part of the Malang Bawah-Purwasari expressway in Pegajuran District, Malang Bawah Regency. Another opened section of the expressway near the border of Malang Bawah and Malang Atas Regency. Next report is from the Cikopo Area in North Cibebek Regency. Cikopo area previously known as the traffic jam area on every year holiday season for the travelers heading toward Tanjung Pojok port to cross to Ketapang Province. With the completion of Cikopo-Tanjung Pojok section of Cibebek-Tanjung Pojok Expressway in April 2015, the traffic not a major problem in this area except for the toll gate pay in this area. Queue of Cikopo Toll Gate featuring National Route 1 (as Cibebek-Tanjung Pojok Main Road) Last, we go to the Tanjung Pojok Port where the travelers toward Ketapang crossing from Cibebek Province. Tanjung pojok port operate additional dock for the car ferry which total currently 6 docks operating in this ferry crossing. as for yesterday the peak, the port crossed about 19,340 cars and buses with total passanger is 170,289 people crossed adding the motorcycle and pedestrian users. situation in Tanjung Pojok Ferry Port Thats all for today hope you all enjoy it! And Happy Eid Al Fitri for those who celebrate it!
  10. 16 points

    Show Us What You're Working On

    Last pics. Fixed a few things and also added new proprietary Borden's tractor trailers and a few lights on the parking lots. Also added some smoke effects! I made the structures in 3 sections, the processing building, the packaging plant and the bridge. I designed them this way so that the buildings can be used separately to create smaller lots. I also omitted to make built in signs, again this was so they can be use to make different kinds of industrial lots. . . . . . Simmer2
  11. 16 points

    Show Us What You're Working On

    Thank you! Preliminary lot... SM2 Borden's Dairy Processing Plant . . . . . . . . Simmer2
  12. 15 points

    Show Us What You're Working On

    SM2 Speedy Freight Inc is the next addition to my freight yards line up. (new building). At 5x4 it is the smallest of my yards. . . . . . . Simmer2
  13. 15 points

    Show Us What You're Working On

    It still needs a bit of work, but what you think about this hill-climbing railway? If I did the maths right, it climbs about 300 metres, and as you see on the image, it spans a full big tile's length, with lots of curves. You will probably need to click on the image to even see the tracks, as the colours aren't really contrasted enough.
  14. 15 points
    My Olympic park, taking forever to build.
  15. 15 points
    edited Paeng's bike paths for myself after seeing them in @The British Sausage's CJ
  16. 14 points

    Show Us What You're Working On

    It feels like forever since I posted, so hopefully this was worth the wait.
  17. 14 points
    Some more progress. Not really sure what I want to put in the middle of the water park, no doubt I'll have to make a custom lot for it.
  18. 12 points
  19. 12 points

    Show Us What You're Working On

    Here you go, by popular demand....the Borden cow Elsie. . Simmer2
  20. 12 points

    Show Us What You're Working On

    Couple shots of the area surrounding North Station in Downtown Vancouver: Thanks!
  21. 11 points

    Show Us What You're Working On

    Midtown Manhattan and Central Park. With the new buildings ( 432 Park Avenue , Verre Tower , etc ) Thanks for share your great buildings !!!
  22. 11 points

    Show Us What You're Working On

    Emerald Ville North & South ! Emerald Ville with exception of the western part conscist of parts. North Emerald Ville complete with highway 2, South Emerald Ville with the Mayon Bay Park to Mont Real railway ! As these pictures show a freeway town only the center will have any industrial or commercial ventures. Outside there will be a combination of agriculture, water related and little villages ! Emerald Ville road network will be a little diamond design ! Central Parkway features to roundabout´s with FLUP underpass ! Southern Interchange nothing special ! Northern roundabout got some more to show off to avoid too much traffic hickups ! Enjoy !
  23. 11 points
    My face when I realize I left an old tile mid-makeover.
  24. 11 points

    Show Us What You're Working On

    Hey folks here's my first go at this show me stuff. It's called not so real Bay City. My first region to mainly use NWM (network widening mod). No RHW here folks! I just finished getting the network laid in and utilities and some downtown offices and industry started. Still a lot of changes going on as I figure out zoning. More to come!
  25. 10 points

    Show Us What You're Working On

    Well I decided to show a updated Bay City, still very much a WIP but got it started, industrial area set for the time being, going to put more work on the burbs and airport area. Been trying to keep the industrial area at street level as much as I can so my freight stations get used. g Got the marina started, got to hit the tutorials on fixing up the coastline.
  26. 10 points
    Nice work, @Razip and @clonedclone87! And thanks to everyone for all the likes on my last one. It's something that's been on the table as a future area of investigation, though it's seen as being a potentially very tricky thing to develop, which means it hasn't really gone much beyond the drawing board. Back to interchanges, I have some more in the same subgenre, with different orientations . . . And a refinement of my last one (which required some additional code) . . . And yes, further extension of the draggable version of the Elevated Road Viaducts is something that is on the table as a potential by-product of this. -Tarkus
  27. 9 points
  28. 9 points
    Replies: Haljackey: It's like poetry... They rhyme... nicoliani: Thanks a lot! tonyr: Cheers! dabadon5: Thanks a lot for your kind comment! fighterfungus: Thank you for liking the previous entry! feyss: Thanks! And yeah- they are olive trees. lemonLemon: Thanks for your comment. Though I don't understand your question about the shadow graphics... I mean I photoshop my pictures... ? Entry 23: Pololomia -- Langley Plains (Northeast) Yes it's been a while since the last entry but I've been busy with that teaching and also focusing on story-writing. Anyway here are some more rural pictures. No captions, no comments. Enjoy! 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. For the next entry we go to the east part of Pololomia's city centre...
  29. 9 points

    Show Us What You're Working On

    Can you spot some of my relots
  30. 8 points
    In a book I'm reading one part mentions Fly-in communities such as Spruce Creek, near Daytona Beach, FL which has 1,200 homes and 14 miles of aircraft taxiway connecting houses with the runway. Then there's Pecan Plantation, near Fort Worth, TX, with 125 homes all served by taxiways. Planes can land, taxi to the home, and park in the driveway. It says many homes have hangers rather than garages and some are 4,500 square feet to hold two planes and two cars. Here's a couple of Bing Maps pics of Spruce Creek: And Pecan Plantation. (Bing doesn't have the Bird's Eye option there so I just zoomed in for the 2nd pic.) So, I was just wondering if anyone has created a community like this in the game. Maybe @airman15 who is "just plane crazy".
  31. 8 points

    Version 2.0.0


    Water Tower Place is a large urban, mixed-use development comprising a 758,000 sq ft (70,400 m2) shopping mall and 74 story skyscraper in Chicago, Illinois, United States. The mall is located at 835 North Michigan Avenue, along the Magnificent Mile. It is named after the nearby Chicago Water Tower, and is owned by General Growth Properties. File content: Functional Landmark with 7,000 CO$$$_Dark Nite Version MAXIS NITE VERSION SOON: WAIT FOR IT. Notice: 1.- The model presented here is an interpretation of the author. The measurements and size may vary from the original. 2.- The models are not exact replicas of the original building. 3.- This is a work of exploration and experimentation that Diego Del Llano wanted to share with the community of Simtropolis. If some of this work does not satisfy you, you have the option of not downloading this file. 4.-Diego Del Llano appreciates your understanding and wishes you to enjoy this project to the fullest. 5.- Acknowledgments and all the credits to the original authors of this building.
  32. 8 points

    Steak 'N Shake

    Version 1.0.0


    Steak 'n Shake is an American casual restaurant chain. Many Steak 'n Shake restaurants are open 24 hours a day, seven days per week. The menu features primarily hamburgers and hand-dipped milkshakes, though other entrees, side items, and drinks are also available. This is a C$$ stage 2 3x4 Growable-only lot, to plop I recommend the LotPlop or BuildingPlop cheat using the Extra Cheats Plugin. Thanks again to @RRetail for the lotting help! Dependencies: BSC TexturePack Cycledogg Vol 1b BSC MEGA Props SG Vol 1 SHK Parking Pack SuperSHK MEGA Parking Textures 1.0.1 SuperSHK + FA3 Parking Textures BSC - VIP Girafe Trees/Shrubs Feather Grass Hedges Berries Linden Trees Rowan Trees
  33. 7 points

    Show Us What You're Working On

    Been working on modding automatas with great results. Selective train cars and length... . . Simmer2
  34. 7 points

    Show Us What You're Working On

    I'm working on maybe breaking the game . . . Check out the line count on this RUL2 file . . . And the number it does on the NAM Controller size . . . For comparison, the NAM Controller for NAM 36 was 103MB. @scotttbarry, that is some seriously impressive infrastructure there--nice work! -Tarkus
  35. 7 points

    Show us your - Region

    A view over Yosemite Valley.
  36. 6 points

    nos.17 Lot Development

    Currently cooking a bunch of residentials by @Gn_leugim ...
  37. 6 points

    Show Us Your Small Towns

    A dirty, ugly industrial city as you could find everywhere in Europe in the 50s and 60s.
  38. 6 points

    Show Us Your Small Towns

    A view over Český Krumlov.
  39. 6 points

    Fly-in Residential Neighborhoods

    @Jackspital- These types of communities are rare, it seems there are only a handful in each state and they are as exclusive as they get. Yet somehow it's not unusual to have these exclusive neighborhoods with perks. One co-worker was telling me of a place in Truckee this week (also in my home state), there is a neighborhood located in that town which includes it's own private ski resort. The homes within are offered at no less than $1m dollars and that's for undeveloped land. I jokingly asked if it's a prerequisite to already own a house prior to purchase and he said it's not uncommon the Truckee homes end up as people's winter retreats.. I know, it's mad.. And i'm hoping to be lucky enough one day to land a studio flat close to work for under $1000 USD. I took the time tonight to see if developing a Fly-in community was possible in SC4.. And after a short experiment I can report it is! To an extent. Results below; from a zoomed out perspective, it looks just as if it's like any other small airfield until one gets closer and examines where the taxiways lead. My experience so far with this test is it may depend on the type of residential lots you happen to have installed. Some of the houses can form a lot which can imply there is space behind it to include a hangar and make the overall illusion work. Several development cycles and the use of making buildings historic can help with matters. As you can see, several lots which developed the soonest were of low-wealth lots spawned closer to the hangars. It's like the residents tell their wife "Sorry dear, we may have to pawn our hierlooms but I got a great deal on the new Skyhawk! All we need is the gas!" Otherwise, it's a good way to include an airfield without having to undergo a traditional airport build out where you'd have to include such facilities like guard posts, terminals, gates, fuel depots and so forth. Even so, a 'public' space can just as easily be dedicated to another part of the airfield if one so chooses. That nose sticking through the door is an example of how (in this case my own) additional tweaks can play against the project if realism is the target. The Mayor's mansion can blend in nicely as sometimes mayors need to make trips to the capitol and beyond. Other takeaways- -The minimum spacing required between taxiway exits are at least 5 tiles, as shown in photos. This accounts for taxiway, hangar, a 1x1 housing space, and street connection. -For a small development like mine, I ran at least $300k simoleans. It includes not only the construction of the lots; it involved some mild leveling of the terrain. Keep in mind this can be a pricey venture in the long run if you're playing without unlimited funding. All the runway sets were burning more in expenses than taking in. Unless more taxiways can be devised and more hangars installed to counteract the deficit, you may be running a subsidy from elsewhere. I had to be careful with my words around the locals on this project as they were about ready to depose me for this decision.. -If you happen to have a My Sim placed nearby, they will still complain about noise. -It's an excellent method to circumvent an airport demand cap relief if spacing is limited. There is a set of lots available on the Exchange which condenses the Maxis airfields to a handful of hangars and towers; but I can't seem to locate the link to it at this time. I make the disclaimer this is only an experiment which was developed within a short time-frame. Other results may vary depending on what types of mods are run, and I didn't provide the conditions for a high-wealth setting. But I digress as I feel I got some really good results overall. I believe there is a lot of potential to create fly-ins for SimCity 4!
  40. 6 points

    Show us your - Region

    This is my region, trying to create NY with your magnificent works!
  41. 6 points

    Show Us Your Small Towns

    Since i've more time because the school has ended. This little village has popped out SimCity. Probaly 1,5 hours work, but another rural scene in the North of my country which is loosely based on Schleswig-Holstein.
  42. 6 points

    Show Us Your Small Towns

    The lake village of Ganvie, Benin.
  43. 6 points

    Show Us Your Interchanges - The Sequel

    Found an old one.
  44. 6 points
    Adding the subway connector to a station does not actually enable subway functionality. In fact, it is perfectly possible for this to work without the connector, any tile of the lot connected to a correctly modded station will work for subway transit. The short answer to this is you need the correct Transit Switches in place. They must exist to allow sims to use the station, switching between any valid modes of transit. So for a basic Rail station to work, you must have these basic switches: All Directions / Outside to Inside / Ped -> Rai Sims walk to station from any side/edge, enter the lot, then transfer to Rail. All Directions / Inside to Outside / Rail -> Ped Sims get off trains, exit the lot on any side/edge, then walk out of the station. Such settings allow for sims to walk to and from the station and switch to/from the rail network, but not much else. It quickly gets much more complex and the more travel types you wish to use, the more switches will need including. As such I'll expand upon this further below. The other part of making a station work involves setting the Transit Switch Entry Cost (TSEC) and Transit Switch Capacity values. A complete run down of that is provided in this guide: The TSEC is very important to ensure efficient usage of the station. The simplest solution is to use one of these values: Where Monorail/HSR is used - .0043 Where Rail is used - .0069 Where El-Rail/GLR is used - .0083 In short, look for which of the networks your lot should support that is highest in that list, then use that value. It's also recommended to ensure you have a sufficiently high capacity to prevent issues, see the link for calculating that. Adding Bus, Subway and/or other transport types will make the number and complexity of switches needed vastly higher. To really explain everything in depth would take an exorbitant amount of time. But here is a simplified break down of available switches and usage scenarios: Through Connections: West,East or North,South Only: For example, looking at the sample station from Matais' post above, such switches would be North,South. But if the transit runs from left to right, it would be West,East. Rail - Rail El Train - El Train Monorail - Monorail Freight Train - Freight Train All Directions: Pedestrians - Pedestrians Subway - Subway Note: All switches here need both Out to In and In to Out versions for the same transit types. Transit Switching (i.e. converting from one network to another): All Directions: El Train - Ped Subway - Ped Rail - Ped Bus - Ped Car - Ped* Note that these switches are based on Out to In, the reverse is used for In to Out, i.e. El-Train to Ped becomes Ped to El-Train. Outside to Inside ONLY: Freight Truck to Freight Train Car to Ped These are special cases, since Rail to Truck freight makes no sense in SC4. * - Similarly, whilst Ped to Car is a valid switch, you may prefer not to use it. Because that will allows sims to switch from other transport types at a station and get into a car to continue their journey. However there are scenarios where that may actually be useful. To summarise, the through connections allow Rail Networks, Pedestrians and/or Freight Trains to travel through the lot, without switching. I.e. allowing sims to travel through the lot without switching transport networks. Whilst the transit switching converts all traffic types (Outside) to Pedestrian traffic (Inside). Once inside the lot, all traffic is Pedestrian (Inside), but there should be switches allowing Ped traffic to leave the lot via all traffic types (Outside). I hope that makes some sense. But in essence this ensures all potential traffic conversions work correctly.
  45. 6 points

    Show us your Downtown / CBD

    Some Old pictures from various downtowns I made back in the day for my CJ San Theodoros
  46. 6 points
    A high capacity T-Interchange connecting the PV-9 (From Left), which serves West Drakesboro, to Central Drakesboro via the PR-20. Many thanks to all those who make such an interchange possible, the NAM is the single biggest reason why I still prefer SC4 over any other city building game. Bravo NAM team, may our interchanges become ever more complex!
  47. 6 points
    @Tarkus Those new features are cool! Though what I'm personally missing most is a double flyover piece which by the way could improve the look of my interchange below drastically. But anyway, thanks for your great work!
  48. 6 points

    Version 1.0.0


    This is a lost file from rebalynn's (aka becca) work. The lots are neutral, self-contained (no external dependencies), and can be found near the bottom of the park menu. Rebalynn's original readmes are included. The pictures by Paeng were lost, but some shots of the pieces were made to replace them -- and a quick plop in-game of a gigantic, non realistic motel to show what can be done with them. rebalynn was very important for the community in the heydays of custom content, when SC4 was first open to batlotters; we are glad to bring some of her own content back here.
  49. 6 points
    Currently working on a small tile to get my bearings back. Leaped in a bit too fast before looking and realized this tile had GLR connecting to it so I had to make some more space for it.
  50. 5 points

    RRetail Development

    Just a teaser of the commercial relots....
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