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  1. 29 points
    korver

    New Zealand

    Today we'll be taking a look at one of the world's most beautiful countries - New Zealand. With geysers, mountains, fjords, and waterfalls dotting the landscape - along with some of the of the world's most beautiful cities - any trip here is truly unforgettable. We'll start off in the countryside on the South Island - with the sheep population outnumbering people 7 to 1 - expect to see sheep and plenty of them for as far as the eye can see. You may get stuck in a traffic jam or two here as well.. New Zealand is a land of incredible natural wonders, and one of its most beautiful destinations can be found deep in Fiordland National Park. Cascading 1,904 feet from Lake Quill, there's really no other place on Earth like the incredible Sutherland Falls. Further north in Fiordland National Park is another one of New Zealand's wonders - Milford Sound. This incredibly grand fiord is a natural treasure, with towering peaks and pristine forests surrounding its shores. Not surprisingly, the fiord is a popular cruise ship destination as well. Our last stop on the South Island is none other than New Zealand's tallest point - 12,218 foot tall Mount Cook. The Maoris of the Ngai Tahu tribe who live here believe the mountain has a sacred connection as well - Aoraki (as its referred to in their language) is believed to be the most sacred of ancestors from which they descend. New Zealand is also a land of geysers - and some of the most amazing ones can be found in Rotorua. The famed Pohutu Geyser erupts up to 20 times a day - at heights up to 100 feet tall - making it one of the most popular attractions in the area. Our last stop will be in New Zealand's largest city - Auckland. Founded back in 1840, it's served as an important industrial and business center ever since, as well as being one of the chief seaports in the region. The skyline is home to a variety of stunning buildings - but they're all dwarfed by the magnificent Sky Tower. Rising 722 feet above the city, the observation deck offers some truly incredible views of the city - and if you're brave enough, bungee jumping as well. St. Patrick's Cathedral in the heart of downtown is one of the most beautiful sights in the city. The ANZ Centre is the city's third tallest skyscraper - rising 469 feet tall, it was the city's tallest building when completed in 1991. Some overviews of Auckland's stunning skyline. Don't forget to comment, like, and follow True Earth if you haven't already! -korver --- Previous Update: "Toronto" Thanks to @JP Schriefer, @Tonraq, @Haljackey, @redfox85, @Edvarz, @bobolee, @tariely, @CorinaMarie, @The British Sausage, @scotttbarry, @art128, @Toby Ferrian, @Dgmc2013, @mrsmartman, @_Michael, @Manuel-ito, @PaulSawyer, @Ling Ziming, @GenericUser, @BruceTedder, @raynev1, @mike_oxlong, @kingofsimcity, @RandyE, @bladeberkman, @jakis, @Bastet69008, @SC4L0ver, @feyss, @rathefalcon, @sucram17, @Akallan, @Elenphor, @Ducio, @Wallibuk, @Urban Constanta, @RobertLM78, & @Jonas Chaves for all the likes!
  2. 26 points
    mattb325

    Show Us What You're Working On

    Working on starting a few Transit-switch type buildings for downtown areas. So often you see buildings integrated and constructed over transport networks, but it's still somewhat lacking in SC4. After the plaza and trying to replicate a real-world icon, this is a completely made up building and was a bit of a simple breather after doing the plaza: It works as a rail/subway/parking and bus station. Also, the two towers above the station provide about 2000 jobs, just like plopping any commercial building of a similar size (but the jobs provided by this station won't affect demand caps like plopped commercials do). No nite lites yet as it is still in its early stage. I plan adapt the concept to include elevated networks to switch into rail/subway etc. But I will bat a new station for this.
  3. 23 points

    Version 1.0.0

    599 Downloads

    Plaza Hotel New York, by Mattb325. --------------------------------------- Like so many buildings in New York city, the Plaza Hotel can claim 'icon' status. This 20-story landmark building opened in 1907 on Central Park South and the main entrance faces the Grand Army Plaza (from which the Plaza Hotel derives its name). The building is in a French Renaissance Chateau style. It was extended in 1921 with the addition of a 300 room annexe along W58th St. This is a complex building - indeed one of the more complex buildings I have batted - with no two elevations the same. While the BAT I have made is a fairly faithful interpretation of the real Plaza hotel, in order to get this into a game constrained by 16m2 tiles, I have had to reinterpret some elements of the building. The main areas that have been deliberately altered to ensure that this is a good and useful game asset (rather than a strict recreation) are most evident along the W58th St side, which in real life is longer than the Central Park Side. To that end I have taken off approx 10m along the W58th St frontage which ensures that the building sits comfortably on 5 tiles and added a matching roof turret for symmetry. The front elevation is slightly narrower than the original to ensure that it sits within a 4 tile space. This is to ensure that other W2W buildings, which are typically 2 tiles deep can grow (or be plopped) adjacent to the building and neatly align (as per the screenshots). Lastly, the roof junk has been deliberately streamlined and simplified to avoid the very cluttered roof-top look of the original building. All that said, if you believe that a recreation must be 100% accurate, then this BAT is not for you, as I have made the changes to the building in order to ensure that it is a good and useful game asset. The building comes in a growable CS§§§ 4x5 lot, a ploppable CS§§§ 4x5 lot and a growable R§§§ 4x5 lot. It grows on the New York tileset and given that is an oversized Chateau, in my opinion would work equally well in a Euro environment. --------------------------------------- STATS CS§§§ (Growable & Ploppable): Lot size : 4x5 Growth Stage: 8 (High Density Zoning; N/A for ploppable) Bulldoze Cost: § 1,255 Capacity Satisfied: CS§ 8,999 CS§§ 2,252 CS§§§ 903 Pollution: 45 (Air)/ 30 (Water)/ 60 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 188 Mwh Water Consumed: 1,683 Gal/Month Building Style: New York (N/A for ploppable) Occupant Group: High Wealth Commercial Services Building --------------------------------------- STATS R§§§ : Lot size : 4x5 Growth Stage: 7 (High Density Zoning) Bulldoze Cost: § 1,255 Capacity Satisfied: R§ 10,143 R§§ 5,600 R§§§ 2,448 Pollution: 25 (Air)/ 8 (Water)/ 8 (Garbage ) Pollution Radius: 6/7/0 Power Consumed: 217 Mwh Water Consumed: 288 Gal/Month Building Style: New York (N/A for ploppable) Occupant Group: High Wealth Commercial Services Building --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users (and other night-time darkening mods, such as Gizmos night-mod) and one for the standard Maxis nite. You must keep only one file - depending on which version you use. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. Regardless of which file you choose to keep, make sure you DO NOT delete the Lot File! If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: * Dayopeace.dat N.B: this is for the moving flag props and is one of the Maxis files that were available on the official exchange. Most users will have this. However, if you don't, it is available here: https://screwpiledevelopments.com/screw-pile-exchange-spex/maxis-files/ Scroll until you see the 'Day of Peace' and then click on the link. You do not need a drop-box account to download the file (you can dismiss the account creation request and download this as a guest). --------------------------------------- NOTE ABOUT PARKING TEXTURES: There are none. Your driver circles the block while you and your guests dine inside at the Palm Court. If you don't understand this concept, then don't download --------------------------------------- To install, simply unzip the contents of this file into your plugins folder. Thanks.
  4. 23 points
    Here is a preview of an entry from The URS which I will be posting this weekend. I'm making some progress with the rural scenes and the river scenes... Stay tuned for more this weekend.
  5. 18 points
    The British Sausage

    Back to Rural Again!

    Replies: Namiko: Thanks a lot! Prophet42: Those would be the backalley / centre-of-the-city-block pictures- I'm glad you get great ideas for your cities. Akallan: I will be posting the odd montage video every two months or so... JP Schriefer: Thanks! Also, one can never go wrong with Ennio Morricone. Wallibuk: Thanks! The buildings are a mixture of American, European and British buildings. Urban Constanta: Cheers! Entry 11: Back to Rural Again! So as promised here are some more rural scenes. I managed to find a diagonal version of Diggis river set and combined with the orthogonal set makes for some great-looking small rivers! 1. The idea is a stream cutting through the fields, with some areas being fenced off to create wildlife habitats. 2. Combined with orthogonal corners and diagonal corners, creating a river becomes an exercise in grid-busting. 3. The path splits in two... One branches off towards a small tourist spot. 4. Another thing I'm working on is wild areas with a medium saturation of MMPs. It's not 100% saturation and it ain't a light saturation either... Medium! 5. I always enjoy painting in MMP gravel paths. 6. At first I was just planning on creating MMP fields, but throwing in a river adds a bit of much needed variety. 7. Full-sized image can be found here- http://imagizer.imageshack.us/a/img923/1006/x8Hb1c.jpg 8. One of my favourite scenes to create is the rail siding in the middle of the countryside. 9. I also throw in some SPAM fence sets in as well- brown, white and barbed wire. 10. And a bit above the bridge is the field which hugs around the river's edge... 11. Using Heblem's tropical grass I get this dark-green field which looks decent. Another <small> addition is a dirt-lined perimeter around some fields. 12. The petrol station faces out into the sea of dark green. 13. 14. As mentioned earlier the tourist spot is this small gazebo by the river. 15. Now my plans for this river is that it will run across the northeast corner of the city tile. LARGE VERSION: http://imagizer.imageshack.us/a/img924/772/YZVYC7.jpg 16. And here is the picture of the playground. I posted this several days ago but here is the all-dolled-up version! Now then, the next entry will be something similar- more rural scenes. Enjoy! Lastly- WHY doesn't this site properly show mosaics?
  6. 17 points
    metasmurf

    Show Us What You're Working On

    New NAM, new possibilities
  7. 17 points
    mattb325

    Show Us What You're Working On

    Do I dare put my latest bat through the Korverizer ™? You'll have to excuse the woeful attempt at scene setting. At any rate, the Bat is available for download here: https://community.simtropolis.com/files/file/32024-plaza-hotel-new-york/
  8. 16 points

    Version 1.0.0

    260 Downloads

    Cahalane Communications is a Comercial Ofices Buildin, the Heights is 200 m approximately. Style: Houston 1990 File content: -Functional Landmark with 4,500 CO$$$_Maxis Nite Version -Functional Landmark with 4,500 CO$$$_Dark Nite Version -Functional Landmark with 4,500 CO$$$_Original Maxis Version Notice: 1.- The model presented here is an interpretation of the author. The measurements and size may vary from the original model made by Maxis. 2.- The models are not exact replicas of the original models created by Maxis, so new features could be included, some earlier removed or altered. 3.- If any model does not meet your requirement, you can download the original version of the maxis file offered in this file and edit it as you wish. 4.- This is a work of exploration and experimentation that Diego Del Llano wanted to share with the community of Simtropolis. If some of this work does not satisfy you, you have the option of not downloading this file. 5.-Diego Del Llano appreciates your understanding and wishes you to enjoy this project to the fullest. 6.- Acknowledgments and all the credits to the original authors of this model.
  9. 16 points
    Simmer2

    Show Us What You're Working On

    Thank you everyone! SM2 Concrete Sound Barriers Version 2 is now online. Total lots now stands at 41. Dec 7 2017 Added 5 more FA3 mirror lots. Please re-download and replace the old file with this one. No need to demolish any lots already plopped as this update only adds new lots and does not modify the old ones. I included a new Legend and an additional picture showcasing the new models. New legend and showcase pic. . Simmer2/Nick
  10. 15 points
    Canadian and Ontario Forest Research Institutes. Heritage Meadows Residential Area. One of the more dense areas of the city the first apartments built in this area were the three mid-rise brown ones are called Heritage Place.
  11. 15 points
    JP Schriefer

    JP Schriefer's BATs

    Hi, folks! Almost 2 months with no news here, but I'm having my last exam tomorrow and then I'll be back This year I still intend to release 2 models, one of them is the main tower from the Wellington Hotel. I'll post the replies in a spoiler from now on, I think it will make visualization better. So, for me to warm up, I did some previews from a building I was doing for a while. I don't know if you hate when I ask that, but................can you guess the building? I think it's a bit hard although it's flashy design. There are just a few ornaments to add and I also intend to release a HD version as well. HD previews:
  12. 15 points
    f3cs

    Show Us What You're Working On

    Some images from Bellingham CBD Urban Interchange and the tallest building of the region. Bandeirantes Ave. (East-West) crossing with Campeões Ave. (North-South). This Crossing is know as Largo dos Leões and is the most important crossing of the city, and is the name of the subway station, which crosses the line 4 with line 3 . This Tunnel Has a Daily usage of 141910 vehicles in peak hours. One of the most important Highways of the region, and the only one that really goes in the CBD This is a Aerial photo of the main urban core.
  13. 14 points
    nycsc4

    Show Us What You're Working On

    New forests north of Vancouver. I love tree controllers!!!
  14. 14 points
    Haljackey

    Show Us What You're Working On

    I am working on a Interchange widening project Original configuration was overused Exit ramps widened to two lanes New dedicated eastbound exit lane Mainline widening (in progress) Further down the road From this To this Zoom out
  15. 14 points
    Tyberius06

    Show Us What You're Working On

    Hi everyone! New day and I'm bothering you with a new release again. Still stick with the plazas and an other team-up with @tariely brought up to the surface Heretic-Tariel EBLT Plaza Expansion (Mirror Pieces) set. Huge thanks to @tariely who put a lot of work into this project and made the nightlights on these lots and also made a few new plaza variations to our joy. The pack contains altogether 17 lots made a nice addition to @io_bg's original EBLT Plaza Set. Special thanks to @rivit for the extra overlay texture. Enjoy! - Tyberius P.S.: In the following days I will release two of @paeng's stuff, which have never been released on the STEX. One of them is the Urban Recreational Canal set, originally was released on SimPeg... Other is a used to be possible forum attachment the Paeng's PEG-PPOND Tahoe Pontoon Boats (on picture).
  16. 14 points

    Version 2

    247 Downloads

    SM2 Concrete Sound Barriers. Its time for a new set of HD sound walls. With 41 pieces at your disposal you can bet that just about any combination has been covered! This set includes several FA3 (Fractional Angle 18.4 deg.) pieces for those special angled projects. Orthogonal, 45 deg, FA3, exit doors, emergency phone, ortho to 45, ortho to FA3, end pieces, overhanging ones, 11 with graffiti plus a double length one and one special Orthogonal piece that you can plop on slopes of up to 45 deg. To recap, 40 lots can only be places on fairly flat terrain and one flex piece for up to 45 degrees inclines. I made them with no base or overlay textures therefore you can dress them with your favorite MMPs ALL lots are neutral but one, the TEL piece. I made that one with nightlights. Use them on your highways, roads, railways and they also look great as fences in between industries and residential. I'm pretty sure you will find a home for them in your maps. No Dependencies! Just drop them in your plugins and play. You will find them in your park menu. In the mix you will also find a single orthogonal EL (elevated) piece to be used with L2 highways. It is a prototype and I made with the Maxis L2 highway specs in mind. You can try with different highways to see if it works. Have fun and post pics. Simmer2 Questions? Post them here http://sc4devotion.com/forums/index.php?topic=17211.0
  17. 14 points
    Darrius11able

    Show Us What You're Working On

    Working with anti grids and toll roads:
  18. 13 points
    Haljackey

    Show Us What You're Working On

    One lane exit Two lane exit Three lane exit
  19. 13 points
    Darrius11able

    Show Us What You're Working On

    My region at the moment:
  20. 13 points
    korver

    Show Us What You're Working On

    Auckland at Night. Check out the rest of my New Zealand update here.
  21. 13 points
    More frontage madness. Here's a frontage folded diamond.
  22. 13 points
    Tyberius06

    Show Us What You're Working On

    Hi everyone! The preveiously showed Heretic-Tariel Various Plaza set now is available only on STEX (at this moment): Huge thanks to @tariely who put a lot of work into this project and made the nightlights on these lots and also made a lot of new plaza variations to our joy. The pack contains altogether 21 lots, 18 medium plazas 2x3/3x2/2x4/3x4/4x3, and 3 large plazas 6x5. Enjoy! - Tyberius P.S: the next couple of days more stuff will be coming, more plazas, and canals etc...
  23. 12 points
    Simmer2

    Show Us What You're Working On

    Continuing with the models construction.....still a lot to do therefore WIP alert! I placed a man in the render to have a reference of the massive size of this model. There will be a huge bucket elevator mechanical assembly on the top of the superstructure. Also several miles of piping to go with it and more detailed texturing. . 1 Simmer2/Nick
  24. 12 points
    Wow, very cool! ----- I have expanded this partial y interchange to allow some ramp connections to the road network.
  25. 11 points
    Thank you everyone!! I added a few things and its coming along nicely. Again it is still in WIP stages. The most complex part will be on top of the concrete silo set. The bucket elevator and sorting bin with its many pipes going in to every direction just like an octopus Here is a real life sample. The part I'm talking about is the metal nest on the top! Here is my progress. 1 2 3 4 Simmer2
  26. 11 points
    kschmidt

    Show Us What You're Working On

    Old Habsburg - Vienna VI Vienna, city of old music master´s ! Radiating from the central ring, looking for suitable buildings, venue´s and europe´s w2w trademark old city style quarters´s ! Austria Parlement didn´t fit so tried to give the feel of size with the San Francisco Cityhall a bit ! Rearranged this part to have a more realistic view ! Gugeheim always handy if looking for Art museums, as well the Gallery for Natural Histrory to show of the Nature Historisch and Kunst Historisch museum ! Some W2W of the lots of quarters in the second ring in front of the Wien Westbahnhof ! Most Vienna railway stations modernized at front today, still old style 60´st galore ! Enjoy !
  27. 11 points
    Edvarz

    Show Us Your Interchanges - The Sequel

    Replaced that interchange I posted here last time. Proof of concept: Construction underway: And here's the thing all finished and dressed up. Features accel/decel lanes, fractional angle and R3 smooth curves. many ramps could also be easily expanded for even more capacity. Extra: footprint comparison, I actually managed to reduce the space it takes.
  28. 11 points
    Simmer2

    Show Us What You're Working On

    The beginning of something...but what is it?
  29. 11 points
    Simmer2

    Show Us What You're Working On

    Need peace and quite? Drop a few these on those highways/roads and call me in the morning.. You can find them here
  30. 10 points
    RobertLM78

    Show Us What You're Working On

    The diagonal in Brough (like Prague with a 'B') seems to be working well moving sims in and out of the CBD. Next comes the tram...
  31. 10 points
    Handyman

    Show Us What You're Working On

    I have spent some more time working with the rapids from "JENXMODS_POSEIDON_Beta_v1" and finally completed one small section of my waterway with them. I also spent hours trying to do some mmp work to dress up the area. After many cycles of plop,plop,plop.....bulldoze...plop,plop,plop I have come to the opinion that others on this site, like @korver who are so prolific with these things, must surely be androids. Anyway this is my best result so far.
  32. 10 points
    Jasoncw

    mipro

    Click for full size! Unfortunately the details that I thought would pop once texturing started have instead become lost... But we'll see how things look after more tweaking. The brick is currently temporary except for the color, which is what I'm trying to nail down. I think I've got the terra cotta pretty close, but the brick color isn't quite right. The glass isn't textured yet, what you see is reflections of the ground plane.
  33. 10 points
    Made this one today, along with another recreation: Other angle: Recreation:
  34. 10 points
    madhatter106

    Twinkle, twinkle, little BAT...

    I hit a mental roadblock on the rooftop restaurant building - that, or I just can't bring myself to tweak the details and load up Photoshop to do the texturing. So this next one fell out of me, inspired by leafing through JBSimio's BAT thread over at SC4Devotion... Seldom do I end up with a BAT whose backside is just as interesting (if not moreso) than the front side. I did need to make this one as mundane as possible, as I wanted it to look fairly generic and "run of the mill," the kind of thing that would creep up in any American city. I wonder if it needs fire escapes...
  35. 10 points
    You are right. In other times, I try used the Flex Fly, but I thought was very hard, but after your commentary, I used and is very easy, and more beautiful. Thank you for the commentary. By the way, I made a very small modification in that interchange:
  36. 10 points
    Haljackey

    Show Us What You're Working On

    Nice Job Lynn X / Blank Blank / British Sausage! ----- Today I'm working on more road stuff, adding a couple connecting ramps to this junction
  37. 10 points
    Alright this was a lot harder than I expected. I tried my best at making this interchange that I found somewhere near London. Obviously I had to make a number of compromises as I couldn't make it as compact as I wished. Also Iv'e changed it to the American style networks so the lanes are changed. Original interchange: My interchange:
  38. 10 points

    Version 1.0.0

    92 Downloads

    Background: During this autum I ran into a little problem in one of my cities. I needed some medium plazas with the dimensions of 2x3/3x2-3x4/4x3 and I couldn't find anything what I already wouldn't use in my cities, so I came up with the idea to making some new lots. The original idea wasn't about a public release, since I don't have too much experience (neither too much motivation) with plazas and I wouldn't have wasted to much time trying to make something which could be satisfying for everyone. But during the working process @tariely came up with some ideas and thoughts about nightlights (which is an other thing I'm not interested in), so she got the files to put her touch on them. Later I combined the two sets, Hers and mine, and here we are with this quite massive plaza set, which contains: 18 medium plazas (5 - 2x3, 5 - 3x2, 2 - 2x4, 4 - 3x4, 2 - 4x3) 3 larger plazas 6x5 I moded the plaza effects such as pollution and things like this totally random, so don't look for any realism, I don't really care the gameplay aspect in that deep, so they can be unballanced, but if you recognize some ballancing gameplay problem, probably will know how to fix it. Hint: LE Prop or Reader tool are your friends. Of course, I'm open any suggestion, and if you have accurate values for me which numbers I should change for what, I can and will do it and can update the upload. The plaza plop costs are variable according to the sets: Heretic (yepp that's me) 2x3/3x2 plazas - 400 Heretic 3x4/4x3 plazas - 405 Tariel 2x3/3x2 plazas - 410 (yepp, they are more expensive, because they are admittedly nicer, less out of the box, than mine) Tariel 3x4/4x3 plazas - 415 Heretic-Tariel 6x5 plazas - 500 Install: Copy the "Heretic Projects" folder from the zip (or unzip it) into your plugin folder. Highly recomended to keep the provided folder structure, because all of my uploads have the same format, and since sometime I'm working with inclouded dependencies (such as textures or descriptor datas) it's better if these "inclouded dependencies" are in the same place. If you unzipped the upload, you may delete or remove the "Documentation" folder from your Plugin Folder. You will find these lots in the Park Menu. Dependencies (it's quite a long list, but it contains pretty common prop packs, specially if you're already using Tariel's one or more parks/plazas from previous uploads): Props: BSCBATPropsMattb325_Vol02 VIP vnaoned monuments pack Was Dutch Prop Pack BSC MEGA Props Misc vol01 BSC MEGA Props Misc Vol02 BSC MEGA Props - swi21 Vol01 BSC Mega Props - CP Vol. 1 BSC Mega Props - CP Vol. 2 BSC Mega Props - MJB vol. 1 BSC MEGA Props - MJB Vol02 BSC Mega Props - SG Vol. 1 BSC - VIP girafe lindens VIP Delecto Ploppable people RDQ HD Prop Pack Darknite Version Murimk Props Vol. 2 Porkie Props vol. 1 NBVC Plazas with fountains Tamorr's Resource 2.05 PEG MTP Super Pack The Reflectoblob BLaM FC Garden and Plaza Props Neko PropSet 1 Neko PropSet 2 &nbsp; NOB Ftexture WMP Power Props Nams Props Pack vol 1 Nams Props Pack vol 2 Rivit's special lights for Tariel, from her previous uploads Necessary for the lighting: RVT_ParkLights2.dat zLightCones_RVTNite.dat Depending on your using or not a Light Replacement Mod, the lighting will be slightly different, but There Will Be Light. (If using LRM and finding your own lights too dim, take out zLightCones_RVTNite.dat). Textures: NDEX Base Texture set vol. 1 BSC TexturePack - CycleDogg vol. 1 BSC Textures Vol 01 SCILT, Paeng's Sandstone Sidewalks Version (choose your own scilt variation) Huge thanks to Tariel for her help on this project. All the nightlights are her work, so all credits on the night lights is hers! Also I would like to thank to Tariel her ideas and help on the lots, and that she provided her versions for this set. The beautiful Heretic-TL 3x4 Med Virgin Mary Fountain Plaza lot is completely her vision, so all credit is hers! Enjoy! - Tyberius EDIT: I left out one dependency, now the Ftexture.dat is attached to the dependencies here (but the included readme doesn't contian that - sorry for that).
  39. 9 points
    Darrius11able

    Show Us What You're Working On

    My current city along side a river:
  40. 9 points

    Version 1.0.0

    89 Downloads

    Details from the original readme made by Paeng with updated links: ============================================================ Paeng's Urban Recreational Canals ============================================================ A series of shallow canals to create riverwalks or promenades with low sidings for more urban and recreational purposes, to mix with Peg's Ponds and Streams. ------------------------------------------------------------ LIST OF ITEMS ------------------------------------------------------------ * 5 pcs. Walls and Extenders * 4 pcs. Promenade * 4 pcs. Narrow (single width) Canals * 3 pcs. Xtras (Addons) More Addons are planned for the future... ------------------------------------------------------------ DEPENDENCIES ------------------------------------------------------------ * JS Seawalls V3 * PEG Pond Kit II - Deluxe Edition -----------> (transparent patch) * PEG StreamKit-Deluxe Edition * The Terrain Kit (7in1) * Murimk Props Vol02 v2.01 (Park Props) * SG 01 Megapack * Porkie Props Vol 01 * SHK Parking Pack * SPOT ------------------------------------------------------------ DEVELOPER NOTES ------------------------------------------------------------ Experiment with the various sub-sets - all pieces can be mixed freely. Some pieces will need a bit of MMP-treatment to cover up the occasional 'neuralgic' spot. When plopping MMPs take care not to overdo it, otherwise the canal pieces will just "disappear" ;-) It is recommended to use this set together with the Free Waters Mod. The pieces are set with default white bases and are compatible with my Sandstone Sidewalk Mod. All needed info is given via the in-game menu. You find all items at or near the end of the 'Parks' menu with custom icons. ------------------------------------------------------------ INSTALLATION ------------------------------------------------------------ Unzip the whole bundle, or COPY the "Paeng" folder from the *.zip into your plugin folder. You don't need to keep the "Documentation" folder. To uninstall, bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. ------------------------------------------------------------ CREDITS ------------------------------------------------------------ Thanks to the folks at simpeg.com for valuable feedback! :-) Thanks to Murimk for some additional props. Uploaded on behalf of Paeng by Tyberius with Cori's and Catty-CB's permission. ------------------------------------------------------------ SUPPORT ------------------------------------------------------------ There is a very limited support for these files since the original creator is no longer an active developer and the original SIMPeg site is no longer available as well. You can ask for support in the PLEX Support Topic at Simtropolis. Should you need support for these items please visit the Paeng Production Forum http://www.simpeg.com/forum/index.php?topic=10716.0 Enjoy!
  41. 9 points
    CorinaMarie

    Show us your - Region

    I've been playing the 12 x 12 large tile version of this map. Here's how a corner of the region looks atm:
  42. 9 points
    RobertLM78

    Show Us What You're Working On

    Trying something different with a diagonal and the one-ways defining the central plaza. Looks neat, anyway - who knows how well it'll actually work
  43. 9 points
    JP Schriefer

    Show Us What You're Working On

    Opened the game only to add the wonderful Plaza Hotel by Matt at my NYC recreation
  44. 8 points
    tariely

    Show Us What You're Working On

    Back to my old new tricks. Relotting some good old favourites of mine : The Curling Club (who did this one ? I can't find it...) and HBS Bowling Alley, now Bowling Alley, both as semi- Parks, of course (the Tournaments were just over in both) . (I thought the building was lit by night, but apparently it is not. Bummer.) And the Bowling Alley Park :
  45. 8 points
    nycsc4

    Show Us What You're Working On

    Fun with tree controllers. I also changed my water mod. Not sure I like it though. What do you guys think?
  46. 8 points
    Tyberius06

    Show Us What You're Working On

    Hi @korver! Could you do the same dropbox trick with your latest uploads too? Because I still can't see your pictures, which is really ODD, because I can see others imgur picture here on ST, after tricking the system over, but yours. So I'm quite not happy... As I said, slowly I started to clear Paeng's stuffs from CBEX (permission given by Catty-CB and Cori, and Cyclone Boom), slowly and slowly, but for now I brought 2 uploads: These are NOT my work, all credits goes to Paeng! Enjoy! - Tyberius
  47. 8 points
    monkeywater

    Show Us What You're Working On

    I seem to test more proof of concept than actually build shit. Kinda found a workaround allowing me to build residentials on pedmalls.
  48. 8 points
    Bad Peanut

    BadPeanut: Road Modding [2x RELEASE]

    2 releases today! 4 Lane Road with Trams and Bikes and 32m 4 Stop tram exchange
  49. 8 points
    Haljackey

    Show Us What You're Working On

    Not entirely sure. What browser are you using? I use Chrome and Firefox to view this site and pics load just fine. Do you have any browser plugins that might stop some file extensions to show? Such as adblock? Maybe disable everything on Simtrop? ----- Anyways more widening work to show today. Broadbay South Complete. Had to fudge in a subpar exit to get the northbound lanes widened due to lack of foresight, but the rest got built to spec. Before Click for full size After Click for full size
  50. 7 points
    blade2k5

    Show us your - Region

    Here's the latest image of my current region Riversmeet. It's taken a couple of years to get to this point, but in the last couple of months more than a dozen tiles have been filled up as I slowly work my way around the edges. All farming, a spattering of residential and commercial thrown in . No industrial yet. That's coming a bit later. So far the region's pop is around 180k and the farming jobs filled is over a half million. Also included is the road map so far. Metropolitan area completely surrounded by farmland.
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