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Drosovila

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About Drosovila

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  1. There is an option to snap to specific increments (small magnet in the bottom bar) but I personally dont like it. I recommend you learn using the 3d cursor. You can move it to any verticle, face, object etc., snap objects or geometry to it etc, really powerfull tool. If you want to flatten sth. Just scale it by 0 on the x/y/z axis. Cant go into more specific stuff because Im on mobile and theres already a lot of great advice in this thread, but feel free to ask me anything / add me on steam if you want
  2. Id love to know this too. If it really works like that and enough people use it, I "can" finally start working on my high tech industryy assets again
  3. Looks great Especially like the smoke coming from the chimney, nice detail.
  4. Good luck! I know how confusing and illogical blender can be sometimes but by now I've pretty much seen it all So if you have any questions, just hit me up!
  5. Drosovilas Assets

    Damn I last posted here in october 2015... Anyway, heres my latest one, hope I can post here a bit more often in the future Maybe even some WIP/making-ofs if theres an interest. The Geisel library which serves as a highschool: Download
  6. Yes, OMG yes !!! Being able to reload instead of having to redo the "new asset, chose a template... etc etc..." https://forum.paradoxplaza.com/forum/index.php?threads/a-button-in-the-asset-editor-that-just-reimports-the-model-textures.886627/ Already posted that suggestion, moo said that he'd look into it. I think I will add it to my post along with some other suggestions later.
  7. Drosovilas Assets

    Man I havent posted here in ages, but I also havent really made anything worth posting. But after all the updating (still not finished...sigh) I needed to make something new, so here's an elevated, 4-track station that I saw on my trip to berlin Download
  8. I havebtried changing the oil/ore textures to the default concrete one but sadly there is no way to se the opacity to 100%. It already allows for some cool effects but isnt really practical. Having additional brushes would be amazing
  9. Drosovilas Assets

    Oh well, now I understand. But boldlybuilding is actually working on that right now. https://community.simtropolis.com/forums/topic/68801-boldlybuildings-world-trade-center-original-wip/ And here is my latest growable apartement tower, and I want to keep doing some growables in the near future, since Im having a lot of fun creating them. http://steamcommunity.com/sharedfiles/filedetails/?id=508631201 Also experimented a bit with creating LUTs, but havent figured out how to upload it yet..
  10. Wait....I though the randomnized colors(128-255) would also randomnize the colors of the windows, but it seems I was wrong. On the building with the textures the windows light up in a yellow-ish tint even though they are blue on the diffuse map which is weird. I always make my windows very dark on the diffuse map since a white diffuse makes them look horrible. If the color was actually derived from the diffuse map...I don't know, if I would find the motivation to update all my buildings.
  11. wallacet's WIP's

    There is one, It's called Not So Unique Buildings and its awesome.
  12. Drosovilas Assets

    Well being 16 and still in school helps. Sometimes I feel like I almost have too much time, but I also don't earn any money... There's already 3 WTCs on the workshop and I read somewhere that another one is in the making. And I want to do less supertall skyscrapers in the future since they become kinda boring after a while... And here's a, slightly overstylized, disco/night club to warm up to updating 50+ assets when after dark comes out :/ Workshop link.
  13. wallacet's WIP's

    They looks awesome! I wish we had growables of that size...
  14. Drosovilas Assets

    I felt like I should do something a bit more functional and conventional more often, so here's a little 2x2 Level2 office building :)
  15. Probably just people who didn't buy the game..
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