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  1. Hello simtropolis, it's been awhile but after a long adjournment I'm finally back with some new content. For those who many not be aware back in October my SC4(and windows) hard drive(SSD) crashed. This eliminated everything I had created after entry 35 on this Journal. Feb 2016 was the last time I backed everything up(plugins, cities, pictures, etc) on a separate hard drive. Foolish, I know. It's not that I overlooked the possibility of a hard drive crash, in fact all my important personal stuff is backed up on separate drive and some of that is even backed up a second time on bluray discs. I backed my SC4 cities on weekly basis but for some strange reason at some point in time, I can't recall why (or understand), I moved that backup folder onto the SSD drive. So while I was still well prepared for save file corruption I was not prepared for hard drive corruption.

    The rest of what follows would probably qualify as TMI so I've have put it in spoilers since most of it is not exactly SC4 related and it kind of bogs down this entry. Most of you are understandably here for pics so this way you can get right to them. *:) Note; Entry number 43 is reserved as a placeholder in case I'm one day able to recover the data that was meant to be shown in that entry.


    The computer issues...
    I probably should have expected the drive to crash as my computer was intermittently crashing or freezing on average a couple times a month for about two years. One particular program - Jet Audio, was causing a lot of those crashes/freezes. I keep my computer always on and not closing that program overnight would often result in the computer being frozen the next morning. I'm no computer expert but it seemed rather bizarre to me that a media player could do that and even more strangely it only happen when it was not actually playing music! So eventually I remembered to always close Jet Audio before going to sleep. But then suddenly firefox, which I also have running continuously as my primary browser started causing my computer to crash as well. Might of had something to do with the 500+ tabs I had open on at once(wtf I know). Then one day the computer froze when I tried to go into taskmanager to shut down firefox which was frozen itself. I had no other option but to pull the plug and when I turned the computer back on bios didn't recognize drive C:  :rage:
    Let me tell you, rebuilding your operating system hard drive is a royal pain in the arse. Reinstalling the operating system is the easy part, it's getting and installing all the 50 or so other programs I had on it. The good news is since the clean install in November the computer hasn't crashed once. I no longer use Jetaudio or Firefox but I also didn't overclock it this time, I'm wondering if that might of been what was really causing the instability. Back when I first got the computer it was heavily overclocked, it ran fine for a couple weeks but then it started crashing like crazy once every couple days. The vendor told me to reduce the overclock and it ran perfectly for a couple years before it started crashing again but much more infrequently due to those programs that I mentioned above. Anyhow, I sent the damaged drive to a SDD recovery specialist. I heard promising news at first but then the wait started. I couldn't work on anything SC4 related until I knew what was up with the drive. It wasn't until almost 2 months later shortly before Christmas that they told me the drive was damaged beyond recovery.

    What was lost...
    I find plugin and game modification to be a little tedious. As such I can't force myself to work on it, I can only work on them when the mood strikes me which it rarely does but it finally did last week. So I was able to remake the following of what was lost;
    -A set of about 2 dozen different custom sidewalk and several cement texture mods, remade most of these.
    -A set of custom embankment lots, remade some of these.
    -Street tree modification mod, haven't remade it yet but definitely planning on it.
    -Completely rebuild of my mmp folder. One of the biggest loses, if only because of how long it took me to do it the first time around. Surprisingly it wasn't as hard or boring to do the second time around. thus it has been remade! *:) 

    Miscellaneous stuff;
    -All my SC4 photo's. Well the best ones are basically the ones I've posted online in my CJ so while it was kinda of neat for me to see how my building style was like years ago I really didn't lose much in the way of quality work there. 
    -Old version of my cites. Again it was kinda of cool to loadup my old cities and check them out, but really the latest version of every city is always going to be the best version so again not a big loss
    -About 2 gb of plugins I had in my K4L folder short for "Keep for Later" meaning I had tried out these plugins but found no current use for them however they might be useful in the future. Not to big of a loss because I almost never ended up using stuff from that folder.

    The Important Stuff;
    -my city map project 200+ hours of work... good news is I have all the finished maps online, bad news is they're not in the highest quality. Not sure if I'll continue with the rest of the region so this project might be cancelled *:( 
    -About a 100 hrs of work on Astoria and another 50 hrs on Calgon, two large sized city tiles I've yet to show. I've been working on Calgon the last few days and I've rebuilt most of that city.
    -Somewhere between 250 to 300 hours of work on Baycole, basically the whole city *:( all that was seen in entries 37-42 and then some. I had one more entry to go which would of been similar in scale and quality to entry 42 so it sucks to lose that but I've since realized that I'm ok with losing everything else. Why? Well because I already showed it to you! In any case I'm am going to skip an entry # in the CJ just in case I get the city back. I figure some time in the future maybe a year or so from now, I'll try to get the hard drive fixed again. Hopefully the recovery technology for SSD drives will improve and the price will drop! Hence why this is entry 44 and not 43, which will be reserved for that last entry of Baycole in the unlikely event it is recovered.  
    -100+ hrs of work transferring over putting the finishing touches and rendering the 3DS versions of nearly all my lattice tower BAT's. Good news is I still have all the gmax version. So I don't have to recreate them from scratch, thanks god cause that would of probably taken me well over a 1000 hours to remake. Yet to start but will eventually.
    - Unfortunately I never made a backup of that "right-of-way hydro bat project" It's a complete loss, so it's release is cancelled *:(

    Now onto today's subject matter which will cover what is probably going to be the largest and most complicated interchange in the entire region of Pretoria - The 5 Point's Interchange.
    This interchange is located in the City of Calgon which is just west of Baycole and north of Dresden. It think I came up with the name Calgon from Calgary, but at this point I can't remember *:???:

    The interchange is the junction between Highways 700, 702 & 707 and as it's name suggests it is a 5 way interchange. This is the first RHW rebuild of this interchange. I say first because there is a second rebuild of the interchange which features no tunnels and is much more streamlined in appearance. But it's so different from this one that it's basically an entirely different interchange and this version is so massive that it would be a shame to not showcase it.

    edit* For a better understanding of the network I'm adding the regional highway map here;tL2b4hZ.png
    This entry was incredibly difficult to make. It seems the save file for the city is highly unstable/incompatible with my current plugins folder or something. In the process of rebuilding this interchange the game crashed about 50 or so times in the last several weeks which severely hampered my progress. I've encounter errors and crashes which I had never seen or even heard about before.  The numerous ways the game crashed on me are listed below, I've also placed this in the spoiler to shorten the dialog that is relevant to the point of this entry; 



    - the simple act of opening a menu like landmarks or parks would occasionally crash the game 
    - taking a screenshot would occasionally crash the game, more often when in night mode
    - clicking on buildings, which were otherwise perfectly fine meaning I could click on them with no issues at first but then the second or third time I clicked on it the game would crash
    - changing the terrain level using the smallest tool and by the smallest amount on a single tile would crash the city, again this was a weird crash because it would ok to do this on the exact same spot sometimes but then then the next time I reloaded the city and did this to the very same spot the game would crash
    - random freezing(crash) while scrolling
    - freezing(crash) after saving
    - worst of all I suddenly developed prop pox for the first time in 13 years of playing SC4 after saving one time, but strangely enough it only effect 1/3rd of the city basically all lots on the east side of the city. Afterwords the pox did not spread but for a time new lots that I plopped anywhere in the city would also have the pox after I saved and reloaded the city, props on those lots would be missing. But then just as suddenly the pox stopped happening on new lots 

    But somehow through all that and more I persevered to this projects completion. Lets just say I'll never touch that city save file again lol.


    So where to begin with this one... how about with a map of the entire interchange and how it compares to the previous record holder of the title of the regions largest interchange - Spaghetti Junction. All maps are the exact same scale. 

    Spaghetti Junction(newest & more compact version) vs 5 points.GttuOKV.jpg

    And the old Spaghetti Junction which was larger vs 5 points

    vs The 5 points                                                   <---- is north

    One of the reasons why creating maps of interchanges interest me so much is long ago even well before I ever played SimCity when I was maybe 10 year old I was completely mesmerized by city maps and the most interesting part of those city maps were where all those squiggly and curved lines which converged in tiny areas - interchanges. Afterword I would create random huge interchange designs on paper, wish I still had those but they disappeared long ago most likely throw away as junk by my parents 

    Ok let's go through the interchange from south to north starting from the 702 Northbound at the south portal. 

    Highway 702 comes from Dresden and the South Shore borough of Pretoria. There is also one other(very large) interchange between the 5 Points and Dresden in Calgon that I'll show later. The 702 is highly congested at this point being only 4 lanes across. In the final version of 5 points this section has been upgrade to 6 lanes. The Fastraxx ME(Middle East) Commuter Rail line can be see at the top running underneath the highway in a tunnel before reaching Calgon (Central) Station while the L(Loop) line runs over the highway at the bottom of the image. For a refresher on commuter rail the network click HERE. Meanwhile ICR's freight line is on the right hand side of this image.

    Now here is where things start to get messy. The first lane at the top of the image is a local off ramp from the 702. Next is the EB 707 to SB 702 ramp. Then a local on-ramp, followed by 4 lanes of the 702 itself, then the NB 702 to EB 700/707 & NB 707 ramp and then finally a local off ramp.

    4. (note: image number count does not include the road maps)VJoSGMN.jpg
    The next off ramp is the NB 702 to WB 707 which takes you directly into downtown Calgon.
    Overview of the Southern portal to the interchange.

    8. The NB 702 to WB 700 ramp is the tallest ramp in the interchange and is 45m/148ft above the lowest part of the interchange about 50m/164ft above the lowest tunnel. 
    9. Crossing over the 700
    Overview of the Eastern portal of the interchange. The 700/707 is up to 13 lanes wide in this section and from here continues on to Spaghetti Junction in Lindin City.

    Next we come to my favorite portion of the interchange, the central section. This maps shows the 7 levels of the interchange + arguably a 8th level for one of the tunnels.

    What little help this may be, it explains the purpose of each overhead ramps and the routing of the tunnels which are functional for cars and buses but not trucks. Yup it's a little on the complicated side *:P

    7 levels of interchange in one image. Can you make out all the height transitions in there? Hint; there's 13 *:D
    Moving further north we get to the point where the 700 crosses over the 702
    And then we get to the second big section of cluster of ramps. I'm not sure it would help to talk about which ramp goes where, probably best just to look at panoramic shots at the bottom of the entry to make sense of it all. :P
    18. The 700 crossing over the 3 rail lines with exit ramps going both over and under it, one of my favorite images
    This would be the western portal of the interchange.
    Back to the 702 which now turns into a collector/express highway system.
    This leads us to the final part of the interchange the northern gate and the boundary to Astoria, which takes us to the downtown area of Pretoria. 
    Aside from those sharp level 3 RHW curves, which hopefully will be smooth out in the future, I'm quite satisfied with the look and compactness of this section.

    You may have noticed a few other unusual things up there and kudos to you if you noticed all four :thumb:
    The most obvious one is probably that one way bridge in there which might seem odd because it looks a little different from the rhw roads above and below it. I could of used a rhw overpass but then there wouldn't have been enough space to transition into the one-way road tunnel. I suppose I could of just built the rhw bridge just for eye candy purposes but I wanted to show the interchange in it's functional configuration. That is every path is usable by sims, although I'm having a heck of a time trying to get them to take some of those paths, seems they'd rather be stuck in traffic on local roads then take the express out of town.

    I had to use a subway portal where the level 3 RHW crosses the the 3 railway tracks. It might look a little strange but it's much better than the alternative. Seems the level 3 RHW can't cross over 3 consecutive rail lines, it drops to a ground level crossing for the one in the middle which would of course look ridiculous. Meanwhile the subway portal ensure functionality on the railway line in the middle since passenger trains can turn into subway turns and vice versa without issue. The freight line on the top remains functional as well.  

    It was very difficult to create this interchange because of all the grade changes over it's length, which resulted in the irregular ripples on the maxis highway curve. For those who don't know grade changes and the RHW go together like oil and water, thankfully with each version of the NAM terrain stability continues to improve. The original footprint of the maxis interchange that came before was much smaller so the city was originally built without realizing that one day I would need much more space for an interchange. For the final version of the 5 points I'm building I completely leveled out the terrain and started from scratch againt to build a fully accessible version without the use of tunnels. 

    Lastly I had to use one of the old 45 degree flex fly ramps because the new piece is one zone large(5x5 as opposed to 4x4). That tiny little difference would otherwise have resulted in major changes to the interchange and a large expansion of its overall footprint. I know many rhw users might of been fine with that since highway interchange are space consuming objects, but I pride myself on building the tightest possible interchange while using smooth curves and transitions as much as possible. I had to modify the NAM files in order for this legacy piece to still show up in game. While I can't plop them anymore they won't disappear, which is what would happen if I didn't modify the file and more importantly they are still completely functional.

    Next a few night shots to show that there is sufficient lighting around the interchange. Even though you may not know how to get to where you want to be you can at least see where your going!

    Now time for a little something I call the "eye spy" section... Let me know if you like this new section. *:)





    And finally, of course the mosaics. For reference sake I put the the original maxis version of the interchange that I set out to replace long ago in the spoilers below.


    Note that only things left from back then is the rail line and the townhouse subdivision on the left.



    Forgot to add the interchange Stats!
    Levels - 4
    All Highways total entrance lanes - 41
    Bridge Structures - 15
    Total Crossings, time sa highway ramp crosses another - 37(not including tunnels)
    Tunnels - 5
    Ramps - 26 
    FlexFly Ramps -  (2 - 90 degree/6 - 45 degree)
    Height Transitions - 33

    Thanks for stopping by, it feels good to get the CJ up and running again.

  2. Glengarry

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    Recent Entries

    Some progress on the the actual farming around the little town and a bit more residential development


  3. Green Valley

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    Recent Entries

    The Lost Paradise




  4. River Bow

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    • 138

    Recent Entries

    River Bow First Look


    From the humble beginnings with just a small gas station pit stop for wear travelers, be they truckers or tourists, River Bow has become a nice pit stop on the way between Point A and Point B. Now a small town, the city is mainly gas stations and restaurants, but as you can see to the left, a small brick factory has popped up.


    Main Street greets visitors with a variety of typical fast food restaurants, gas stations, repair shops, and an Auto Zone. 

    Shady Oaks Trailer Park

    Not farm from main street, Shady Oaks Trailer Park boasts a convenient walk to work as well as inexpensive living. I'll let the pictures do the talking.






    I hope you've enjoyed this first look at River Bow. Feel free to like, comment, rate, and all that jazz.

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    Recent Entries





    This is a preview of my new CJ, it has a lot of sprawling to come, but here are a few shots...





    The Pacific Circle

    In the heart of Pacific Bay, a census designated area in south San Joaqin Beach, lies the Pacific Circle and plaza.  The intersection and surrounding town was founded in 1918 and has become host to annual events such as "The International Food Festival" the first weekend in May, as well as the "Harvest Festival & Oktoberfest" in September.  All six streets are blocked off for each event and local restaurants cook outdoors.  Most of the businesses in and around the circle are restaurants; health food, gastropub, pizza, mexican food, and diners.  At Christmas, lights are strung from building to palm tree and palm tree to building.  Many of the buildings around the circle have been deemed local landmarks, and the old overgrown trees have plenty of hearts with initials scratched in their bark.  Pacific Bay is a close-knit community, and the circle is the meeting point.











    Canary Palm Estates

    Upscale neighborhood in north Pacific Bay.  Median home price: §1.5M






    San Joaquin Beach Civic Center & City Hall

    The center for city management and administration.  Some events are held here like the annual Taste of Los Reyes, the 4th of July City Block Party & BBQ, and the April 20th Smokeout for Freedom and Date Shake Festival.  Further down is Grizzly Bear Park, packed on the weekends with kids sports.






    Little Manila

    An area of Serrano with with highest population of Philippine-born residents in the US






    Old Spanish Station

    At Picante St. and Los Reyes Rd.






    Pacific Bay and San Joaquin Beach






    Lots of drunk drivers on the 101 freeway...






    The Circle from another angle








    For more like this, check out my last CJ California 2:






  5. Under the desert sun and endless dusty wastes, thin ribbons of civilization begin to cut through the sand and a beacon of humanity begins to rise.

    Freeways 64 and 55 as they meet in the desert, and depart their separate ways into the wastelands.

    The sandy hills give way to little more than dust and the occasional cactus as vehicles cling to the narrow highways.

    KOzqQw.jpgA mighty structure rises above the Crystal Canyon, the Crystal Canyon Bridge.

    Two thousand feet to the bottom. (This is a testament to the incredible power of the move-it mod.)

    As the sun sets, the scorching oppression of the desert heat begins to loss it's grip.

    Crystal Canyon Bridge at night.

    Human ingenuity brings water and life to a barren expanse.

    Even the desert isn't immune to the grip of industry.


  6. Hi there!

    It has been a long time since my last post. Events in real life, the state of the world and of the political situation developing in my own country and elsewhere have made games seem a little pointless to me. I have been checking in to the site quite frequently and although I post rarely, i really value the community here, so I would like to dedicate this post to all of you reading (and those not reading). However, I do want to give a couple of special shoutouts for people who have really helped inspire / create some superb content to this wonderful game: RSC/MGB204. All the texture unification work is incredible, but what really counts are the really detailed replies to my (and many other people's) questions in all the forums, I could not have got all these Japanese overpasses and whatnot working without your wonderful tutorial on installing them. LnX - just for mindboggleingly consistent uploads that I try to copy (badly - please see images below). Finally Fasan, who may be gone, but the pictures that remain on SC4D are for my personal preferences, the best pictures ever created using the medium of Simcity 4.

    Enough about me, here are some pictures:



    This is an overview of the city on the shores of Lake Pointless. Last Entry covered the suburban area to the right of this image and the fields beyond. This time we are looking at the northern end of the lake and the town around it in more detail.


    Ok, it's a highway interchange, but it was a slightly unusual one, so here is a picture


    Simcity 4 doesn't have many aggressive youths, but those that have a bit too much aggression can run like crazy on these football pitches, which should keep them out of mischief. There is some need for a fence to stop the ball going into the busy road, but times are tight!


    First 'flipped' image. I really like the totally different feel you get from doing this to a picture.


    A railway, some retaining walls


    overview of the area


    more flipping. Here in the suburbs the other side of the highway.


    suburbs giving way to industry


    crossing the bridge now onto the other bank of the river


    I wanted to try something a bit clever, and i'm not sure it has been wholly successful, but here is a combination of game water and MMP water, and lots of retaining walls. I guess the MMP side will improve with practice.


    A jumbled little neighbourhood of mainly working class homes.


    railway crossing. I really enjoythe reskinned japanese overpasses. This is not the most spectacular use of them!


    A local school surrounded by suburbia. Looks washed out because i forgot to change the contrast :D


    Old mills on the edge of town by the lake shore


    Now we get into the proper city centre. Trying to keep the shapes interesting!


    I know there is quite a mix of building styles but diagonals are really hard to find!


    close to the station are some very grand buildings


    wider overview of the city centre


    The Cricket ground (Americans and other Europeans, if you don't know what this is ask an Indian/Pakistani/Sri Lankan//English/Australian etc.) the library, the station and then the waterfront in mosaic.


    Different perspective. I love the distinctive library BAT in the middle.


    Now back across the river to finish off the rest of the city centre. I dont know why I couldn't make the water look nice here with MMPs, but once I had built everything was too scared to take serious remedial action in order to spruce up the water!


    closeup of the same area.


    why not stop for a coffee (or Tea if that way inclined) in the waterfront coffee shop.


    More quayside


    Finally my favourite of the lot, horizontally flipped mosaic of  the small station down to the quayside, taking in some parkland and diagonals en-route.

    Hope you enjoyed :)





















  7. It's been a little while since my last update, and I still as of yet do not have a full update. My time is now going to be divided between this journal and my Crystal Junction project, which I am really eager to start on.

    In the meantime here are some pics of various regions of Frontier City that are currently under development.

    Starting work on the car dealership section of the city. Once finished, will have 4 large car dealerships and associated repair shops. Most large towns and major cities have large stretches of major roads lined with multiple car dealerships that in some extreme cases can stretch for dozens of blocks.

    North Frontier City under development. Still working on the strip malls along Mountain Side Avenue, and need to do some major detailing surrounding the stores and restaurants.

    Lake View Apartments and the northern-most sections of North Frontier City. Some fast food joints, and a high school in the background. With the exception of Blue Gill Cove (A future Planned suburb), there is little development north of here.

    Freeway 10/ Flyer Bypass intersection. This is the only major highway intersection in the city. Freeway 10 in the foreground, and the Flyer Bypass jetting off to the right. Was an interesting intersection to design considering I had to lay the roads around an existing railroad, power lines and steep terrain. More pics of this intersection in the "Show us your Interchanges" section of the C:SL forums on page 19.

    Bird's Eye view of the entire city looking towards the east.

    Satellite view of Frontier City (Population 20,100). As you can see, I have finally finished the Flyer Bypass (Highway on the north side of the city).

  8. Been working on a new, more modern downtown.

    First off is the main railyard:



    View from the other side:



    Maintenance halls:




    One during the dark hours:



    More shots from the "actual" downtown is coming up shortly!

    Stay tuned!




    When South African architect Maarten Haverkamp came to Dumfries in 1901 as a refugee of the Second Boer War, he had a dream for the area surrounding Loudon Square. After visiting several other American cities, he drew up designs for a neighborhood. At the time, the area around Loudon Square was mostly thirty/forty year old tenements, and the city gladly granted Haverkamp permission to redesign the square and several of the surrounding blocks. Thus, the Haverkamp neighborhood was born. His design choices included beautifying the park, constructing a large number of row homes around it, and planting numerous oaks in the sidewalk. The neighborhood is now mostly inhabited by students from the nearby New Scotland University.



    KSCHIMDT - "Nice neighbourhood; SAM may help to older the streets, one way arrows size can be reduced if necessary in the NAM settings, well done!"

    Thanks for the advice!

  10. 170122050051988988.jpg


    Hello everyone,

    It has been about six months since the R.C.D. was stopped because of a backup problem... I am happy to announce the good news that the region is finally resuming! Yes, a few weeks ago when I was not very inspired for the region of Helsakoh, I decided to restart the R.C.D. just for me to remember the work I had done. Out of curiosity, I tried to make backups to see if the backup bug persisted, I was persuaded that the backups would not work and would make a CTD... But to my utter astonishment, no bugs and I can play normally on it...

    I do not understand how this is possible, at the time my region had started planting suddenly from day to day without even making a change in the Plugins folder. Since my folder Plugins has changed a lot and there have been new additions, I do not know if I put something in the folder plugins that was missing in the tile of Fanèse like for example a BAT or mod, but now it works... I have been testing for several days to officially confirm that the R.C.D. is working normally.

    The R.C.D. that comes back, also want the Helsakoh region to stop with the cooperation of kbieniu7. Helsakoh was for me the replacement of Dahammas because despite the Phoenix Project, I always love to build cities with a minimum of management. I discussed with kbieniu7 whether it's the kind that I abandon Helsakoh, and after discussion he agrees that I take over Dahammas.

    I apologize for creating a false hope for Helsakoh, and I apologize again to you kbieniu7.

  11. sabstion
    Latest Entry

    The Metro, or M, is Alexandria's subway system. With 4 lines and 30 stations, and a light rail line with 23 stations,  it's unusually comprehensive for such a small city, particularly in the United States. Today it serves more than 150,000 riders each day.


    Each line is named after the color as it appears on the map, except for the Brookline Shuttle, which is orange, and the Capital Connect, which is lavender. Every line is subway and elevated rail, apart from the Black Line, which is light rail. Black Line stops are marked with dashes, but stop at the regular stations as well. Sanders used to be called Pullman Street, State House used to be called Central Station, and Capitol Commons used to be called State House (I know, it's confusing). The Madison Black Line Stop is actually nearly directly in front of Sanders Station, but for realism purposes and aesthetic reasons it made more sense for the Blue Line to continue straight west.

    History of the M

    Starting in the late 19th century, Alexandria had a network of rail lines running across town. From the west, lines ran from southern Yorktown and the Industrial District, in what is now Kensington. These converged roughly where Sanders Station is today and rose up onto a viaduct. This continued east, stopping at a Chapman Avenue station, and crossed the Seneca River. The Yorktown line then headed northeast before curving east to College Park, while the Industrial District line turned south, descending to ground level. It had two branches: one to Industrial Park, where Acton Park is now, and one to Brownsville, via Hartford and Burlington. The tracks were extended beyond College Park on the first line to Brownsville in 1908, closely following the present alignment of the Blue and Purple Lines. The Halifax line, some of which is still in operation, ran from Halifax to Central Station, near the State House. It passed under Chapman Avenue and ran along the same route as the Capital Connect does today. This line is still in operation. Additionally, two streetcars ran through Alexandria: the downtown Chapman Streetcar, opened in 1908, and the East Side's Brown Streetcar, opened in 1912. All of these were privately owned and operated.

    By the late 1940s, ridership on the train lines was declining, in part due to the rise of the automobile as the dominant form of transportation. When I-85 was completed in 1956, the lines' fate was effectively sealed, and they closed in 1959.

    However, with Alexandria growing and congestion increasing, it became clear that Alexandrians needed another way to get around. Studies commenced in 1963, and in 1964 recommended the construction of a rapid transit system. The plan was finalized in 1966, calling for purchasing the old rail right of way and rebuilding viaducts on the East Side with a tunnel under I-85 as well as elevated rail in Seneca and subways downtown. The Blue and Purple Lines would take the same route and stations as the old rail lines on the East Side, but would dive underground to cross the Seneca River. They would stop at Mattapan Square, then diverge. The Purple Line would stop at Camsden Square, the State House, and Central Station. The Blue Line would stop at the planned Robert B. Reich Convention Center, Pullman Street, Ellis Street, and Wellesley Hill. The Red Line, starting at the State House, would head north, stopping at the Convention Center station, continuing north into Seneca with an eastward curve through Kensington. The Chapman and Brown Streetcars would be converted into modern light rail, with their own rights of way and a tube under the Seneca River connecting the two. Construction began on January 25, 1967.

    Halifax wanted its own line, and the Green Line was added to the plan in 1968. The lines opened in phases, with the Blue Line from Brownsville to College Hill first, then the Red Line from Fisher Street to Kensington, then the Green Line from West Halifax to Yorktown, and then the Purple Line from Burlington to MacArthur. The Black Line opened next, followed by the underground section from Brownsville to Burlington, and finally the downtown subway.

    The system opened with the full Green Line, the Purple Line from Brownsville to Central Station (which has since been renamed State House), the Blue Line from Brownsville to Wellesley Hill, the Red Line from Fisher Street to State House (which has since been renamed Capitol Commons), and the Black Line from Hartford to Madison.

    The system has expanded several times since then. The Red Line was extended from Capitol Commons to Hartford as part of the Acton Park redevelopment in 1992; The Black Line was extended to Warren Street in 1998; the Purple Line between State House and Sanders and the Brookline Shuttle was built as part of the Capital Connect in 2015; and the Black Line branch to Newton was built in 2016.

    Today, 157,000 riders take the M each day, or 38% of all trips made within the city. Alexandria has the fourth-highest transit ridership of any U.S. city. However, problems still remain: the system's proved too popular and the network is over capacity, particularly on the Red Line. The Alexandria Transit Authority is considering options to address this, but no plans have gained traction.


    A Blue Line train leaving College Hill. The original brown-brick viaducts were restored in 1968.


    A Black Line train on Brown Street.


    A Green Line train. Yorktown residents refused a concrete viaduct, so the tracks were placed on an embankment.

  12. Tonraq
    Latest Entry



    Major announcement at the bottom of this entry. Please read it, thank you.


    There’s a weird feeling when the journey has reached its end. In the beginning, you start out small and careful, thinking of the great things that you could do someday. However, as you move forward towards your dream, that bright light of the future begins to dim. Like a flow of a river, the once raging currents slow into a meander. What now could be of use now that we have almost reached the end?  Will the journey continue across the vast oceans? 

    I thought I would have to share this story about my friend who had reached his end about a week or two ago. I don't know what exactly happened with him, but I could still not believe that he is gone. I feel the urge to move on, but I can't seem to do so without him. With all my strength I must tell it to you. Would you mind hearing me out for a couple of minutes?

    "Yes," Rairen responds. "I feel bad that we are about to lose Shigetomo this sudden. There is much adventure that he had going for him." He turned his head toward the Buddha and started to chant the nembutsu. Naotaka looked on as Rairen begins his ritual, eventually joining him in prayer. As the two finished their prayers, Naotaka turned towards Rairen to tell his story.

    "A few weeks ago..."

    *UPDATE SONG* http://picosong.com/rqAj *UPDATE SONG*



    “So where are we exactly?” replied Shigetomo, looking left and right to the various building geometries in an intersection. An electronic screen billboard that was left on by the signage advertising agency caught him with its flashing white lights, displaying the mysterious message “WILD WILD WILD” to him. Below this electronic billboard is a dimly lighted entrance of a train station. Shigetomo initially did not agree to come with him at the station, since he was still finishing his work at the Ministry of Transport. After his co-worker insisted him to come, Shigetomo agreed to excuse himself from work and told the new Minister for transport that he will be away for a little bit to become a chaperon for his friend. They got on a limited express train bound for Kanaizawa at the Okami terminal but stopped immediately at a station located west of the city. 


    “Kanda,” replied a co-worker with a smug on his face. His hands are placed in his suit pocket and had been touching something. Shigetomo thought that the person is a little perplexed, and his hands were visibly trembling inside his pocket. He believed that since this was a new area unfamiliar with them, it is natural for him to be a little frightened on what would happen to them. Shigetomo asked if he is alright, but the coworker smiled and asked if he could sit down beside the station's ticket machine. It took more than five minutes before his coworker came out of the washroom. "There you are," Shigetomo uttered with an increasingly impatient look.


    "So (redacted name), what brings us to Kanda today?" Shigetomo inquired. The coworker seemed to have reacted differently with a frightening glance. Shigetomo then noticed something strange about the area. The canopy had been built, but there are no stores open. What should have been a busy shopping area (Kanda is usually teeming with shoppers during the day) is replaced by people who he may not want to talk to. Quite spontaneously, Shigetomo notices that something is not right.

    On the other end of Kanda lies a Buddhist temple of the Tendai sect. As the priests and monks of the temple prepare for their Shojin Ryouri (Vegetarian Dinner) for the evening, an ominous bang was heard throughout the temple. At first, the monks were mesmerized to see what had happened but 3, 4, 5, and many more bangs later, they realized what had going on. Chaos had descended just before the sun sets in the background.


    ("I don't know what to say, Rairen," replied Naotaka. "You need to hang on. I know it's difficult but I am all here for you," Rairen answered.)

    At Kanda, things were as grim as the overcast skies that were above Okami that day. A major gang battle had gone between two rival factions that I myself do not know the details of. The two were hit in the crossfire. The coworker was hit in the head and was laying unconscious in the tiled alleyway with his head bleeding. Shigetomo was hit in the stomach but was still able to leave the area in horror. He ran towards the temple seeking for help, not knowing that he was mortally wounded. Soon, he became dizzy and eventually lose consciousness in front of the temple. Before he lost his consciousness he uttered "Nao-taka," and that was when the Tendai priests took his mobile phone and called the emergency contact.



    "Now, the government had asked me to be a liaison for Shigetomo while they are in charge of his health. However, doctors have told me that he would not be able to survive it since it damaged his liver and one of the bullets had lodged in his spine," Naotaka mentioned to Rairen while tears are flowing. "In a way, I would not be able to see him anymore." Rairen comforts Naotaka and provides him solace while they wait for the news.

    The news came at around six o'clock in the afternoon.

    Honda Shigetomo is dead.



    Naotaka had a difficult time digesting the grim news, but in the end they managed to compose themselves and take the body for its immediate burial at the temple in Okami. It was a disappointing end to his short adventures around Okaiken, and Naotaka is left alone in the middle of the journey. A few days later, Naotaka had lost most of his motivation, asking the public school that he is working at for a leave of absence so that he could attend Shigetomo's burial.

    He boards a train bound for Kanda. 


    Skies continued to be grim during that day. As the train passed over a road, Naotaka noticed that it had been mostly desolate, with only one to two cars traversing the avenue. It feels like something was not right in the district at all, as if the people suddenly disappears.


    At a nearby temple in Igawara (Kotai-ji), where Shigetomo's lifeless body is interred, a monk prepares to embalm his body when he noticed that there is something that is unusual. He found a functioning watch that he kept in back pocket. In the watch, the clock is set at 4:29 in the afternoon, which is unusual since it is already close to seven o'clock in the afternoon. The priest corrects the time to the usual time and suddenly, Shigetomo's body seemed to disappear out of nowhere.


    At the edge of Kanda on an AirBNB stay, Naotaka was informed about the timepiece according to the priest. He advised the priest to keep it under the temple's ownership as he was not named as the beneficiary of Shigetomo. He had been thinking if he should even pick up his body for burial, but he knows that as his best friend, Shigetomo would not be happy in the end when they reach The Pure Land.


    The grim days continued for Naotaka. By Saturday, he had been always seeking his sect for emotional help. He had considered suicide but he remembered from Ichijoudani not to kill himself as he promised Shigetomo that he is going to live in a future without him. He returned to Shigetomo's Okami apartment to gather Shigetomo's personal belongings. At first he did not know it due to the rows of houses that dominate over the area. However, seeing this exercise before he managed to find his apartment. The landlord had given him keys for 3 days so he can package and send Shigetomo's belongings to either him or Rairen. Naotaka complied and began to one by one sort through his belongings.

    While unpacking a box that contained Shigetomo's work at the ministry, Naotaka found a small gear on the timepiece. It seemed to have fit into one of the missing gears on the timepiece. On another box that came from their souvenir trip at Onjuku, he found another one that would have completed the timepiece. Naotaka was in awe and decided to call the temple if he can have Shigetomo's timepiece. The temple agreed, and Naotaka bolted out of the apartment building and towards the temple.


    Naotaka's feelings began to improve. He called Rairen in order for them to meet at the Tendai-sect temple. Kanda, however, was still in a state of trauma after the battle, and many streets were lacking people. 


    The temple was on sight. 

    However, in a wicked twist of fate, they found the temple surrounded by yellow tape. "Why is it surrounded by police?" Naotaka asked the policeman who was guarding the property. "The police is currently investigating the head monk of the temple as the instigator of a gambling ring that may have caused two gang factions to fight," muttered the police. Naotaka seemed to have lost hope into recovering the timepiece. In tears, he kept the gears onto his chest and prayed for the safe passage of Shigetomo.


    Rairen never heard of Naotaka again after the incident. He had regret not helping Naotaka recover from his depression, and he may have believed that he had died. In truth, no one knows what happened to him until I met him at Ninohe. I had recently checked the school that he works on and he's not there anymore. They said that he had moved to Chino, a rural village near his hometown of Ichijoudani to work at the prefectural office. 


    At Chino, locals said that Shigetomo had left the town after three years work at the town office. According to officials, Naotaka said that he moved to Ninohe to work as a tourism promoter of the area, but they were not sure if he is still employed there.

    It was a chance that I would finally see him at Ninohe. 


    I finally met him at a ramen-ya. He seemed to have fully adopted a normal, happy life with his new wife and his young boy that he called "Tomo" when we sat down together. When we settled down I told him that I work at the Nikkan Shinbun. He seems surprised that I had determined where he lives as he did not really tell anyone, even his friend, about his whereabouts. I told him "I was here as part of an investigation about corruption at the City of Okami," and asked, "do you know this timepiece?" I showed him the device and he was stunned to see it. He frantically searched for the two gears and then found them in a small, locked wooden case. "May I borrow that?" he said. He ran towards the jewelry shop across the street with his family and asked the man to quickly repair the watch. After he fixed it he told his wife and child about the timepiece and then gave it to me. He seemed to have finally be settled in peace.

    After the interview to him was finished, he told me to keep the timepiece and discover the meaning of life through it. I was intrigued to try it so I am going to do it tonight. 


    "The train rolled by as I began to wind the timepiece on its correct time. And then he disappeared," Naotaka states. "Thank you, Shigetomo, for bringing me to a life that I am happy with. It may not be the pure land, but it's a start of a new life that I am happy with. I will fight on without you!" Naotaka shed tears as he remembers his adventures with Shigetomo. It is time to move on and cheer. 

    Shigetomo had woken up back in an army camp near the Ichijoudani River. It was just before the Seige of the Castle begins but could not determine if they had won or not. He looked at the reflection of himself into the river and saw that he had been wounded and had bandages around his stomach. "My lord, you are still not healed yet," replied one of his assistants. "We found you in front of the castle by yourself trying to make negotiations with Naotaka but then you were shot. I thought that you were about to die so we sent our forces to retake the castle."

    "Naotaka, where's Naotaka?" Shigetomo asked in panic.

    "Hotta Muneshige had captured him. He awaits your orders." Immediately after that, even in pain, he ran towards Muneshige's camp at Mount Hiei. 


    There he found a group of farmer's houses. It was becoming increasingly foggy as the elevation becomes higher but Shigetomo, even in utmost pain, climbed towards the house. As he reached it, he asked for both Hotta, who was about to finish his breakfast, and Naotaka, who is still tied up. "Naotaka."

    Naotaka did not respond as if his spirit was taken away from him. "Muneshige, taking his sword, suddenly took his sword and...

    Shigetomo watched in horror of what had happened. He can be heard screaming Muneshige on top of his lungs. He then slumped to the floor.


    A sailor from an Insular navy had just landed in the Mitoyagi Islands setting his sights into new opportunities in Okaiken regarding diplomacy. He had hoped that a new deal with his nation would materialize with the new bakufu government at Okami. Dignitaries from the bakufu had already boarded the vessel for exchange of information about shipbuilding. Initially, the captain refused but eventually accepted. 

    "We want you to sign a deal collaborating with other sovereign nations of the world," said the captain. "We agree," responded by the dignitaries on the ship.


    As the sailor walked through Kanda, he saw two heads that were displayed on the gate of the temple. He did not know the two but they seemed to have a high status of power because of their hairstyle or the helmets. A black helmet adorned with deer antlers can be seen to the left of one head; the other, a red helmet with tall yellow horns can be seen to the right of the other head. The citizens were seemingly interested with the beheaded officials. Most of them kept mum, some were in tears.


    At one of the temples, they were seemingly busy with burning the bodies in order for them to turn it to ashes. A lot of people were also near the area, curious about what is going on inside the temple. The sailor asked to himself "If the new bakufu government is installed, that means that those two were part of the previous bakufu?"


    The sailor continued to travel around the district to see the disappointed faces of the majority as the new shogun of Mitoyagi takes over. Streets were becoming emptier as soldiers begin to secure the city against supporters of the previous shogunate.


    Evening fell, and the sailor closed his eyes in one of the local ryokans that are dominant in ancient Okami.



    At Ichijoudani, the head priest begin to chant the nembutsu. It's the start of the Futarigyo Festival where the priests mourn the dead of the past and celebrate the future. The river continues to flow through the town and its contents spilled over to the vast oceans. 

    Here lies a spot where the pain ends and an optimistic future begins. Even though the two's journey had been cut short, It gave us the time to reflect on what is possible and what is not. It was the graves of Ii "Bizen no Kami" Naotaka and Honda "Izumo no Kami" Shigetomo.


    "Thank you for hearing out our stories," said Rairen.



    Thank you for reading the update! I hope that you enjoy the journey that we had today regarding our main characters. I know it's a little bit depressing to see their fates sealed in a small timepiece that had distorted time it was also great seeing their adventure unfold over the past two years. It had been my passion to see the characters and the storytelling and the city building grow into complete fruition. It had been my mouthpiece when I am interested in a topic or become interested in things that I want to have a say on. It was fun to interact with friends and viewers of the journal to see what could be done and what was done better. I would like to give you my gratitude for being there with me.

    And now, time for the sad news.

    I have decided to shut down Okaiken.


    While it may seem fun at first, recent events in my real life mean that my time in this journal has passed and it is time for me to move on into other endeavours.  It feels like for me, I had been travelling alone for too long and I had lost a lot of friends like what you saw in the journal update later. It feels like if I keep straddling the same road I won't be able to recover anything. I must take a different road now. 

    When I last did a farewell message in 2011 I was optimistic with what would happen next. I got what I had wanted back then, I managed to put Okaiken in USNW while participating in Queensferry's Wars; A Thousand Words was published after 20-some chapters and it got solved; finally, The Times of Troix remained open as a functioning community newspaper that it even won a Trixie! My heartfelt thanks to all of you guys! Okaiken took me to the craziest of places, introduced me to my Japanese friends and the Japanese language and my passion with landscape architecture and city planning as well as even Asian history. Without it, I could have wondered where I may ended up...

    Anyway, time for the final replies of the journal! @JP Schriefer Thank you for being a regular visitor of the journal. I hope you enjoyed the last 5 years of it. Happy New Year to You! @raynev1 Thank you so much for visiting the journal and supporting it along the way. That film with the boxer was although non-understandable was about fulfilling dreams. Once again, thank you so much and I hope to see you around! @MeMyself&I Thank you for the compliments! And yes, I can answer that question for you. The composer is Toshiyuki Watanabe. He had composed great, original soundtracks and classical music pieces in Japan. Didn't know if he's that big elsewhere but he's capable of conducting really beautiful music for anime, TV shows and movies. There's Joe Hisaishi (if you want Ghibli soundtracks), Yoko Kanno (composer that did this beautiful update music), Takayuki Hattori, Akira Senju, Kenji Kawai, Tomita Isao, Shinichiro Ikebe, etc. Lots LOL :P @Ln X You have been such a wonderful regular of this journal, and I would like to thank you for your support! See you around at some time :) @slickbg56 Welcome back, before you went MIA you were a great contributor and a regular of this journal! Happy new year and enjoy your new endeavours. @_Michael thanks for being a great regular to the journal! (PS please PM me if you have question about you know... ;) ) @kschmidt Thank you very much! Happy new year to you as well.

    @Ln X I hope you enjoyed that last update! @raynev1 thanks for tuning in! @jmsepe Thanks for being a great rival to the journal, you have been a good critic ;) (Waiting for your CJ to come soon HAHAHAHA). @kschmidt Thanks! @123deoliveira4 Thank you very much! I hope you enjoyed the main update as well! @kingofsimcity Thanks for being a regular visitor! I hope to see you around sometime soon.

    @CorinaMarie Thank you very much for the input and the visit! I hope to see you at the staff room :lol: @CT14 thank you! I hope you enjoyed this journal during its run and I hope to see you again around the site. @JP Schrieferthanks! @kschmidt thanks! @raynev1 yeah, working with a wide range of Japanese music sometimes lead to an interesting update LOL, but I won't go truly Initial D on that one :lol: @korver thanks for visiting! Sorry to close this CJ at this time, but you are so awesome at stuff. Hope you can recreate Japanese scenes for us next time lol :P @_Michael thanks! @Takingyouthere Thanks for being a regular visitor. Hope to see you again on site and keep up the good work! @jmsepe so it comes down to you. HAHAHAHAHAHAHAHA :lol: 

    Final word of thanks to the team: @jmsepe, @__A, @NielsC007, @jayguum, @TowerDude, Aran, and SimEmirate

    Thanks to the former USNW members for their input, my Japanese friends and teachers for culture notes, my professors for those critiques. They are essential to the very blood of this journal.

    I leave you now with this clip from NTV (Nippon Television/NNN). Good Night, and I'll see you along the way...


  13. Hello Everyone!

    It's been far, far too long. I hope life is treating each of you very well!

    I'm happy to present this entry, but it feels a little bittersweet. Today we will take one last drive through the Little Traverse Bay harbor country. This city has been nearly three years in the making! I never anticipated that it would take this long, but real life always seems to pop up. That being said, I feel like this is the most complete city I have ever made. I'm pretty happy with the direction that the build has taken over the years. On to some photos!

    US 31 winds its way around Little Traverse Bay, and we find ourselves starting at the southern most end of the city. This is where we find the vacation getaway that is Bay Harbor.

    The village boasts a gas station, county sheriff's office, volunteer fire station, and a few small shops. Bay Shore's population jumps up in the summer as vacationers arrive at their cottages. The premium attraction is the Grand Traverse Resort & Conference Center. There is a large golf course that is quite popular!


    Here is a closer look at the cottages that cover the bluffs.


    Further east along US 31 we arrive in Petoskey. The city has seen some changes, the biggest change being the water front. A better tour is available in the previous city Journal that highlights the town.


    This is the updated water front. The dock space organization is much better. I also wanted to highlight the water front's industrial heritage. Gentrification has swept through the heavy industries. Many of the working class homes have also been converted into more modern living spaces.


    The downtown area is still a bright spot in the region!


    East of Petoskey are the hills that surround Walloon Lake. The countryside is filled with wineries, dairy farms, and many staple crops. Bay shore, not to be confused with Bay Harbor, is visible at the bottom of the photo.


    This is the heart of Walloon Lake. The village is home to the regions agriculture. The railway station is over a hundred years old! The large rail trestle is a popular spot for photographers. A man made channel connects the two portions of the spring fed lake. This area is popular with kayak and boating enthusiasts, as well as fishermen.


    Farms, a church, a winery, and a few small homes dot the countryside south of Walloon Lake.


    Back on US 31, the highway winds northward along the coast line. We see the forests, dunes, hills, and the North Branch of Walloon Lake that make up Petosaga State Park.


    Whoa, watch the road...


    More farms, more coast line.


    We've arrived at Menonaqua, just outside of Harbor Springs. The main point of interest here is the Traverse Bay Regional Airport. Menonaqua also hosts the region's fuel depot, wind farms, recycling waste center, and a train station. Three highways connect in this small town. We'll continue west on US 31 from here. Fortunately there is good signage to point travelers in the right direction.


    Hey, check out this wind farms. Logging is still taking place here as well.


    We've nearly reached Harbor Springs. This farm stands overlooking the Pere Marquette Railway line as it approaches the town.


    We've arrived in downtown Harbor Springs. This small town is a famous vacation destination in the north country. The town has a strong tourist and industrial past. It is situated on the northwest corner of Little Traverse Bay, making a nearly perfect natural harbor.


    And here's that harbor. This photo is looking northward.


    The Iron Horse Hotel is still in operation both as a hotel and a train station. There are many tourist activities available along the boardwalk area. People are clearly enjoying the day.


    The western edge of downtown is the industrial area. Manufacturing in the area has changed over the years, but Northern Lumber and Acme Boiler continue to be profitable. Harbor Mill Works closed two decades ago, but it has been revitalized as a centerpiece for the downtown. It now houses shops, restaurants, and apartments.


    US 31 winds north at Harbor Springs, but this photo is taken looking towards the south, back towards the Bay. The land formation is Stafford's Point, an homage to the family that settled here in the early 1800's. The point is now home to multi-millionaires. At the bottom of the photo is Harbor Springs School and the Point West neighborhood. The Harbor Springs Union Hall and the industrial area can also be seen.


    Well, we've come to the final photo, and it pretty much sums up life in this corner of the word. We see people of all backgrounds lining the pier. Some are fishing, some are boat watching, others swim or just enjoy the day. A sharp looking speed boat is returning from a cruise on the bay...


    That's all from Harbor Country! Thank you all for reading over the past few years! It has been a lot of fun making this project and sharing it with all of you! I hope life continues to treat each of you very well.







    Petoskey in the fall from space.png

  14. Bayou-Oct.+10%252C+971484160461.png

    This si how the new Crown Building fits in my Bayou district


    Also i've finished building the base for the seaport. it spreads over 5 large city tiles



    and a general view of the region



    @JP Schriefer - thank you


    @raynev1 - Miami doesn't seem to mind :D Miami.jpg

    In the next entry i think i'll do some work on the airport and after that i'll come back with some pics from Bayou because there are a lot of stuff i want to show you in Bayou

  15. Lake Nopreille

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    Recent Entries

    Latest Entry


    I wanted to post a bit of an overview of my city (very much under construction of course), to give a taste of where I hope this journal can go. Below I have included a "starter set" of overview images, complete with a Cimtographer OSM map.

    As I mentioned, much of the city is incomplete. There are massive sections that do not yet exist in any way (such as an international airport, country club, solar array, and lots and lots more suburbs, complete with functioning puiblic transit), and those sections that do are in various stages of completion, with most of it needing more refinements and detailing.

    That being said, here's a few overview shots of the city as a whole. Enjoy!


    Overview of the Business district, Capitol hill, and shore-line apartments. University is to the right, Highway 10 to the left, and the central park + new developments at the top.


    The central park and newer city center, from above. Older apartments around the original park on the left mix with with newer construction to the right. The main road bisects the two (disregard the Opera House just off camera to the right, as it is simply a placeholder for a proper asset). The sunken highway runs across the top of the image.

    The central park of the city, looking north. An older cathedral sits just off of the park, amongst the much newer apartment buildings.

    The office district, south of central park. The rear of Capitol Hill sits on the left of the image.

    The newly-minted university, situated in a small space between the main highway (Highway 10) over the mountain pass and the shore of the lake. An old lighthouse sits on a rocky outcropping to the right (yes, it's a lake, so no, there are no large ships. Just roll with it).

    The Central Transit Station, located just behind the university (you can see it in the background of the photo above). With the launch of the Metro Overhaul Mod, I've been in the process of rebuilding my transit system from scratch. This older station sill services the old tracking, but will soon be updated to house the newer metro system. Because having two systems necessitates multiple points of transit between inter-city rail and the local metro, this station will become one of two transit hubs, the other located on the west end of the city. Also, don't mind the wobbly highway to the left. That's getting rebuilt too (I built that before I had the newer version of Road Anarchy as well as Move It! installed).

    Business Ave, running east from Capitol Hill (this shot looks west towards the Capitol). An athletic field from the university is just visible in the lower right of the shot.

    Rt. 101 (the offshoot from Highway 10 that cuts around the north shore of the lake. Will eventually be the main route to the airport, once I build that). The sunken highway was done to try and keep views open across the route, but the larger apartments still block much of the shoreline from the western suburb here. The center of the shot features the newly minted Inter-Transit Station West (or IT West by the locals), serving as a transit point between the inter-city rail and the local metro system. Due to the release of the Metro Overhaul Mod, massive infrastructure changes are needed to introduce the system completely, although doing so will also allow for the city to introduce it's first subway system, something that has been sorely needed to alleviate traffic in the center of town. This station here represents the first step in this process.

    The beginning of northern suburbs. Because of the transit system running to the left of Rt. 101, a more "experimental" entrance/exit system was required (thanks to the Move It! mod for making this possible). The International Airport is planned to sit in the space at the top of the image, along the edge of the lake.

    With MOM now being a thing, I can finally have over-road metro systems, and I am loving it. Looks gritty and haphazard, and I love it.

    Overview of the brunt of the city, with spaghetti junction in the lower left.

    The newer suburbs to the south. Some future planning is visible off to the left.

    The city from atop Shelnutt Park, a federally owned and protected park just outside of the city. A nice get-away for the city's residents.

    A (slightly outdated) Cimtographer OSM export, showing most of the city. For some reason the lake itself did not export, but it should be clear where it is (the large gap at the top).


  16. I am glad to welcome you in the capital of the Guademian republic again. Today you will get acquainted with two more districts of the city (more correctly with their southern parts). This districts:  Broonwick and Baydfall. Their southern parts border in the south on North Nord Fill and are divided by Weits River. These areas aren't so popular with tourists as they the historic center of the city, but at the same time aren't less interesting and not less important. These areas have the main important role for permanent residents of the capital, though to guests of the capital these areas can be remarkable (in particular some quarters of these areas). In these two areas some universities, the market, important administrative objects, the ministries, the former prison, and nowadays being the museum, one of terminals of a city-suburban electric train are located. This area is also crossed by the second boulevard ring(Friedrick Boulevard Ring) that does these areas by important transport hubs of the city. The most part of quarters of these areas is sleeping, but also there are some historical sights. These areas were included in structure of Norige Hills in 1896, and earlier were its  suburbs.


    Broonwick — the third district of Norige Hills. The southern part of the area (about which we speak today) adjoins to the central part of the city, as a part of Norige Hills is educated in the 19th century. Is the densely populated area with a set of municipal housing though there is a historical architecture (mainly in the southern part of the area which developed because of proximity to the city). It is known approximately since 1200.The area is located in the northwest of the central part of the city of Norige Hills. Occupies the space of 7,42 sq.km. This area is in the center of the municipal districts of Norige Hills. The area borders on the area Hadilston in the north, in the south borders on Nord Fill(northern part), the East borders on the district Baydfall.The Weast Borders on the district Nidhans. In the south it is separated from the district Nord Fill by the Weits River.In comparison with other central regions of the city, is rather planted trees and shrubs, thanks to big space in the southern part which is built up in the majority with municipal buildings.The area is most known for the concert hall built in 1979 in which there take place all main concerts of the country which are broadcast on all central channels of the country. It was constructed by Evgeny Bluming. In the territory of the area also the market with the name of the area of the same name is located. On the Clapham square Saint Rupert's and Virgil cathedral is located.Has been attached to the city in 1896, and earlier was the suburb of the capital.

    The big sleeping quarter Vauxhall has been built in the period of 1960-1970, instead of shabby housing, for working class. Sleeping quarter has been divided into two blocks. The block A settles down to the southwest of the area on the Weits River, overlooking the small park on quay.The quarter is crossed by a boulevard ring. This sleeping quarter has a convenient arrangement, thanks to existence of the main thoroughfare of the city and a wide choice of public transport (many bus and tram routes cross this quarter) therefore it is very convenient to inhabitants of this quarter to reach for work practically any point of the city. In Blok A also there is a kindergarten and school. There are playgrounds, parking spaces and several large supermarkets within walking distance.



    In the Block B there are two schools, 1 kindergarten, city policlinic. With the Block A it is divided by a Friedrick boulevard ring, and in the east it is limited to Marshwood Avenue which is in turn crossed with a boulevard ring. The Avenue is an important transport artery of the city, stretching from a northern part of a boulevard ring to the district Hadilston. According to the Marshwood Avenue trams and buses go. Also near a quarter the main concert hall of the city, and to the closest metro station of only 10 minutes on foot is located.



    Here is how in general quarter looks. As you see building of municipal buildings is mixed with historical buildings. It was affected by proximity to the historic center of the city. Therefore this area partially is sleeping (at least in the south which we discuss today)


    The cathedral is devoted to Saints Rupert and Virgil. The building is located to the East from the Marshwood Avenue, on the Clapham Square adjacent to a boulevard ring. The present structure is executed in Baroque style and has length 101 meters with a width of 45 meters. Height of the main building — 32 meters, dome height — 79 meters, height of towers — 81 meters. The cathedral has 11 altars, 5 bodies and a set of bells, the oldest of which have been cast in the XVI—XVII centuries. The principal organ belonging to 1703 has been replaced in 1988 with the new tool manufactured in Mikenstein. The cathedral has 900 seats, all at the same time can be in it to 10 thousand people.



    On the square the Ministry of Education is also located.There are always a lot of people. Tourists, students, citizens, shopaholics, constant guests of the area and nearby streets


    To the East from the area, parallel to it, one of the oldest universities of the country is located. To the middle of the 19th century, the building belonged to one rich aristocrat of that time, but after disintegration of the empire when the country became the republic, the government has decided to arrange in this building university.



    Near the Clapham Square there is an elite night club in which celebrities, athletes and other bohemians like to have a good time.


    On eastern frontier with the district Baydfall the market is located. It is the main market of the Broonwick, the smallest, but with the most wide choice of fresh vegetables, fruit, souvenirs and other goods. The market is located in a quarterWhitechapel. This quarter the headquarters of some corporations, some important administrative objects, such as tax authorities, the central district mail, several supermarkets and various retail stores also located. This quarter there are buildings built in the 17th century.



    Also private clinic.


    To the South of a quarter on the Weits River in 2001 the elite housing estate with own private parking, with football fields and tennis courts has been constructed. On Tuesdays, Wednesdays and Fridays use of sports constructions is available to everyone (to residents of houses adjacent to sports constructions, it is free). In the south it is limited to Weits River, and in the north a Friedrick boulevard ring.






    Fourth district of Norige Hills. As well as Broonwick, is located is very subcentral therefore treats the central part of the city (we will discuss detailed administrative division of the capital soon and very in detail). In the area there is a pedagogical university with the big park adjacent to university and the football field, and also the large residential sleeping quarter which settled down on the river bank adjoins to the park from South side. Also in the area there is a medical research center, medical college, city clinical hospital, 3 schools and 2 kindergartens. The main thoroughfares the Vernand Avenue beginning at a royal garden in Nord Fill and stretching to northern border of the city. Also Ronkley Avenue which is crossed with the Vernand Avenue and stretches to the Marlhays district. These two important roads do this area by the important transport hub. Also thanks to the settling-down on the western border of the region of the Terminal A of a city-suburban electric train, the metro station 4 lines, terminal point of many bus routes and trams. The terminal is one of the main transport hubs of public transport. At the station square the station of a taxi is also located. From here it is possible to move conveniently around the city on public transport, it is convenient to reach any point of the city at any time. It is quite noisy area, cars, important administrative objects, for example the Ministry of Health is a lot of here. Here the dense population is enough. In the area there are no special sights therefore tourists are seldom and that in transit here, using the terminal as a starting point to other districts of the city.
    the terminal A is terminal and transit point for routes

    Bus: A13, A27,A84,A85,A67,A133,A95,A55, B33,B77,B150,B340a,B601,B89a,R50,R721,R11,R734, R677,R652a,C5,C9.C12,N63a,N98,N25
    Tram: T3,T4,T7,T9,T10,T14,T18
    Subway M4
    City-suburban electric train SR1,SR2,SR3,3a,3b,SR4,SR9,9a,9b,SR10

    (is more detailed about public transport of the capital and agglomeration you learns later, with detailed maps, explanations and routes)



    It is based on August 16, 1809 at the initiative of Wilhelm Gamboldt. In 1828 has received the name Wilhelm Gamboldt's University in honor of the famous philologist.

    Occupations at university have begun in 1810, 256 students have been at that time enlisted. In their 2008 there were 34 612.

    In the 19th century the university was one of the largest Sim National World scientific centers.



    The large inhabited massif built for people of middle class adjoins to the university park.



    To the East from the Vernand avenue, on the Friedrick Boulevard ring, to the West from the university park, one more dormitory area for people of middle class was located. In general all quarter (which the housing estate, university with the park and enters this white quarter) are quite prestigious quarter of the city



           The promised bonus in the form of a general panorama of the central part of the city:



    Island Garfield. In east part of the island you see the former prison in which the museum which is very popular with tourists nowadays is located. Here it is possible to reach by bus from the central station and from the Terminal A


    Next time you will see:
      The most prestigious, modern, bohemian district of the city after the historic center. Unusual skyscrapers, shopping centers, bohemian quarters and botanical garden

  17. Welcome back to Winton, ready to begin the new 20th century? I can't wait to see the technological ideals arising, and to rise. Maybe more trains, and transportation, heck even maybe horses made of gears! It'll help out at the corral that's for sure. We do as the new year begins for us, have a new landmark for our little town.


    Welcome back, we see the general store and such at night lit up along Goodwin St.


    People gathering at the courthouse for a New Years celebration. Inside a band will be playing, food, and all in the first floor! Square Dancing, and so much more. All is welcomed! Free of charge!


    The neighborhoods are quiet, people are gathering at the courthouse, to see the quiet small streets like Broadmoor street here in its fine beauty.


    The school is also planting a small community garden, wish them luck in our climate; but it teaches the kids about real outdoorsy skills, and them not stuck inside on their washboards and guitars. This is the future, all of us outside, having a fun time!


    Now for the big landmark we were talking about! Which is named the, Alan Coleman Gazebo, after Doctor Alan Coleman, who was the town doctor till 1899 when he died at the age of 74. A great doctor he was, we miss him much in our town.


    We'll see you all in 1903.


    Hint hint, 1903 is going to be a change for all of us!


  18. mhosni
    Latest Entry

    Views of beaches, major attraction and nightlife.forestcity49.jpg.ff51d4d51c7f8999480ccbf0b17dd80b.jpg




































  19. New Alexandria City

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    Photos of different areas in New Alexandria city

  20. 6tO6brK.jpg




    We only have nine more cities left to establish.  Our population has reached 12.1 million.  This means the voting for cities has closed.  There will be some time after this update and the next.   Here is a little more insight to how our government works.   We have an election day too.   Government positions: <State> Governor, Lieutenant Governor, State Treasurer, and Chief Justice!   <County> County Commissioner, Assistant Commissioner, County Treasurer, County Judge, County Representative, County Delegate! <City> Mayor, Vice-Mayor, City Treasure, City Representative, and City Delegate.

    Everyone gets a ballot they vote for city level, laws, one rep, and at least one delegate. For county level, laws, one rep, and at least one delegate.  There is one rep for each of the 245 cities, and one for each of the three counties.  There is a delegate for each 10,000 city population count.  There are five delegates for each 500,000 county population.  There will be more about this in later updates.   We think education is important we have 235 elementary schools and 128 high schools, 57 college campuses.  Our fine state has 189 police districts with 492 buildings.   We also have 236 fire districts with 1,170 buildings.  Finally, we have 235 medical districts with the same number of buildings.  If recreation gives you satisfaction, each of our 236 cities has a city park.  We also have 151 soccer fields, 14 beaches, 44 zoos,40 baseball stadium and 51 country clubs. 



    Today’s highlighted program is “A Merry Christmas”

    Chapter 2:

    Scene 1: Found a spot

    Nar: The Innkeeper comes back. “The manager said all our rooms are full.  If you wouldn’t mind staying in our manger we could find a room in a day or so.” 

    Joseph says, “That sounds homely.  Do you have a doctor around?”  

    Mary says, "A doctor sounds really great right now.” 

    Innkeeper3 says,   “Sure thing I’ll have the doctor meet you at the manger in five minutes.”   

    Joseph and Mary make their way to the manger.  Once they arrive, a beautiful feeling comforted Mary.  Dr. Frankysence came soon after he got the message.  

    “Greetings, my name is Mur Frankysence, I’m the local doctor.  I see you are going to be having a new member of the family.” 

    Joseph says, "Yeah, are you a PI as well?”   

    Nar: so the doctor asks some questions and then goes to get some equipment and medicines he might need. 


    State Budget:  

    3,127,133 Income   2,678,972 Expenses

    Projection State Population :   12,591,182




    Focus City:

    Los Lobos rings in at 169,079 founded 12/25/1854.  Mr.Aire Davis won the election for mayor.  The city uses 56K, power 293K water, and produces 2K units.  This city has the state’s largest supply of ketchup.   They have my elementary, high, and private school and library.  The city provides 4 police stations, 8 fire stations, and my hospital. We also have 46k commercial jobs, and 30k industrial jobs. Los Lobos has an airport.  We also have a soccer field, zoo, baseball stadium, and country club.  Its zip code is 92542.  Its phone exchange is 520 – 660 – 664.  Our city receives it utilities from City 56.





    Phatamento, Casa Quesadilla, Pillsbury Town, Karp City, Wood Vill, Year Hear, Phatidious, Hey Hey, Fletcher City, Worker City, Hair, Rules, Monster City, Jerome,  Kool City, Eighties,Peter Place, Jehosiphat, Mt. Phatta, Atkins Valley, Sam Town, Toasted Towne, Lake Angel, New Springfield, Monder, Maggie Ville, Ben Think’n, East’r, Fresh Towne, Fish’n ,Town, I Coast, Hazard City, EmPhatic, Fort Marzipan, Genesis, Burn Phone, Dersun City, Ted Heights,  Highest, Silver Side, Topped, Ponzi Acres, Cosmosis, Dos City, Mandelbratwurst, Ranger, Peyton Valley, Buckeye, Love,  Wyndough Township, Santa Jilliana, Peek Fork City, InPhanta Real, Pirate Creek, Smart Town,   Slider Ville, Harper, Foot Laker, Carrotsburg, Murkle, Zion, Moxy, Oak Point, Dirkenburg, Quack Valley, Meep Meep, Scootle Ville, Acme Anvils, Chattering Chimpmucksvill, Port Angel, Trilogy, Jolly Towne, Lissy Towney, Spoon Town, New Fudd City, Watermelon Farms, Left Out, Century, Forest Town, Melton Township, Heavenly Hills, Musk Kity Phat’n, Dawg Ville, Foster Vill, Reeseville, West Hershey, Rolo City, Carmel Falls, Gravitation, Rancho Malt, Muki Cyty, Rancho Carroll, San Edo, Golden Rod, Puero Matteo, Hill Town, Dawg Lake, Monster Villa, Hammer, Trufflebury, Phatiform Falls, Hummingbird Haven, Griffith Park City, Bell, Kathryn Kity, Gray Hall, Narducci Township, San Sonata, Knife Vill, Rocky, Clock City, Two Too Town, Cross Ville, Slick City,

    Snickersburg,  Glory Acres, Boyes Balloon, YuleLog City, Town O Tinsel, Praying Peace, Coco Lot A,  Grace Point, Bladder City, Colt Cove, Boster, Flights Peak, Rain In, Heinz Town, Zamboni Slick, Carter's Fold, Marklesburg, Yellowbird, Jones Town, Twentysix Cyborg City, Mount Reindeer, Dasher Valley, Vixen Hills, Blitzen Town, Wondrous Gift, Blessed Bounty, Donner Passage, Comet Lake, Angel Bay, Lance A Lot, Tea Party, Frog Valley, Quick Sand, The Peakz, East Range, Voter Ville, Bluebird Nest, Zevende, Cavalier City, New Jack City, Triumvirate Town, Sithalburg, Common Wealth, Birkinfield, Chalmers,  Buckley, Val Valley, The Cryb, Third Town, Apollo, Chocolate Towne, Snow Cone City, Park Central, Mount Tuckajack, Lake Ness, Chupacabra Corners, Wright On, Rummy Ridge, Lawsonville, Mikeville Creek, Hike the City, Fish Head, Hall Town, James Town, Park South, Peak Valley, Bread Vil, Butter Ball, German Valley, Fast Gone, Slow Foke, Rest Coast, Los Lobos, Noah’s Ark, Oyster Gallery, Cincinnati, Eugenia Corners, Kingston, Williamson, Belvadera, Harlodton, and Jamesville.

    Neighbor Deals:

    Part of the reason this update was so long in coming is I changed how some of the neighbor deals worked across the counties.  The original idea was to have the neighbor deals to spread out from the three county seats.   That is how it has been, and why the later updates took longer and longer was I had to keep stretching out the deals.  I have now changed only parts of the neighbor deals.  I filmed parts of what I did.  I hope enjoy that bonus feature.     I’ll be going into more detail on neighbor deals in the next update.

    {Christmas present]






  21. New Cardiff

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    Welcome Back to New Cardiff!

    Hey, it hasn't been long, but I wanted to post a short progress report on New Cardiff.

    After finishing the highway, I set to work on the downtown area. I began by downloading a couple of diagonal assets and scattering them about the area.

    After about an hour of tinkering, this is the result:



    This is just a barebones setup, I need to go and find several diagonal park assets and such to really fill out the space. Any suggestions?



    @Urban Constanta


    nice interchanges. You should review the link for your channel cause it redirects to this post. Anyways i've managed to find you on YT and of course i've subscribed. I'll also put some of my sc 4 videos on YT after i finish my current projects: KOTOR 2 and New Vegas  (moded)

    Thanks so much! And I've fixed the link. Thanks for the sub!



    You have some interesting and inspiring ideas and layouts.  I subscribed to your yt channel and will stay up to date on your work.  I like the "funkychange" and I really like how smooth your curves and corners are, especially.  I agree with @raynev1 that the interchanges look inviting to build around.  Should work nicely and I'm looking forward to seeing it develop!  :thumb:

    Again, thanks for subbing! Thanks for the love on the Funkychange, it's my first try at something so unique.


    Shameless Plug Section

    Here's a nice 6-ish minute video of me building all this.

    If you like my work please check out my YouTube channel. I'm currently building my city of Harinsburg, as well as New Cardiff, which is meant to capture the look of a Midwestern industrial river town. If you really like Harinsburg and want too see still images, written descriptions, etc, check out my other City Journal of Harinsburg:


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