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  1. Hello again! As you have been informed, today's entry will be a different kind from the usual posts I make in my CJ. Today, I wanted to share some of my recent changes and experiments regarding to how Mistral's roadways could look in the future and whether if that prospect seems to be promising enough that I will keep the changes.


    Recreating the Roadways: Using the JPN Sidewalk Mod

    Interestingly, this change came to be due to some overriding base texture problems with Paeng's Sandstone Texture Mod and RMIP Airport Lots. Finding a solution to this problem was quite tough for me to solve without the help of other people, but it did give me another opportunity to change the sidewalk mod I was currently using at that time to something else. This is when I glossed through the internet for potential listings and the JPN Sidewalk Mod was a definitive answer to that desire.


    Here are some pictures I took in Birdwater Point to see what the effect it would have on my city. 




    However, one of the sidewalk mod's weakness is that it does not appear on NWM roads as well as some curved roadways. Still, I awfully like the changes it brings. ^_^



    Overall, I have been pleased with this mod. It is especially very good at spicing up urban areas where buildings are bunched up together in close proximity. Indeed, I felt that this can give me the "Mistralian" city look that I always wanted. However, on the flip side, the street version is not up to snuff with the sole idea that this mod can and will blocks people's driveways with fences in my suburbs. That idea will just not fly with me anytime soon. *:no: Still, I might have to replace those streets with SAM oriented ones.

    Do note that I am still deciding to keep the mod or revert that change anytime in the future. 



    One More Thing...

    If you have stuck around long enough to read about my excited ramblings, then I will award you yet another thing I am working on at the moment. Do note that its still a WIP and is still subject to change as I get to grips on how airports work.

    (I spent two days figuring out what the RMIP lots do in order to get me to this point.):idea:


    Do leave a comment about your thoughts and thank you for your time!

    - Artimus


  2. So... let's begin with version 2.2. For reference, this is version 2.0 - before the IRM Pack installation. The pictures says stage 1 but it is actually stage 2. The first one was just a horrible (could it be possible?!) mash of street, roads and avenues with extremely cluttered industry and severe traffic congestion.

    The Maxis Highway was replaced yesterday with a more ... "prettier" NAM highway. It totally killed city funds. 40,000-something Simoleans dropped to roughly 16,000 because the Network muppets didn't know what they were doing. The change was clearly needed because driving through the city was a major pain in the backside. All these on and off ramps in all directions would drive any sane person mad - no pun intended!

    In the pipeline
    Figure out where to place railroad
    Shuffle industry to fit with railroad
    Focus on South-West sector (workforce from Residential Evil)
    Whatever else springs to mind as work progresses

    And since I cannot link a picture from URL... (why?! It worked in the past)
    Industrial - Overview stage 2.2

  3. This is a more varied showcase of the city of Lakefield. There's some areas that still lack detailing, but for the most part, the city is final. I also updated the Imgur album.

    Starting off with an aerial view:


    View of Proyect Floodland and the many ferries surrounding it:


    Proyect Floodland Wharf Port:


    Floodland Cathedral, with a sunken ship that has been rescued from the bottom of the lake:


    View from the cathedral avenue towards the city:


    View of Proyect Insula:


    Ruins of the old second settlement:


    The Insula Beacon, a former lookout place turned into a monument:


    The utilities that service the region, located next to Vista Hill:


    There's also a little stream that borders the nearby neighborhood:


    View from Vista Hill south lookout point:


    View from the north lookout point:


    Trekker Castle, and the road leading to it:



    Woodstock district, located east from the city:


    Cargo terminal at steephill neighborhood:


    Oak Park, with a tram weaving through:


    Hoprock Park, with the LSA HQ (Lakefield Security Agency) on the left and a hospital on the right:


    The headquarters of the LOFTA (Lakefield Old Factory Transit Authority) :


    The 'Interchange on a Curve', wich connects Route ND-100 with Survivor's Boulevard:


    East and South sections of the Boulevard, respectively:



    Lakefield Stadium and its plaza:


    A ferry-bus hub:


    Lakefield Great Flood Memorial and park:


    A ferry-wharf port at Hoprock Sierra, south of the map:


    And last but not least, a view of Cypress Neighborhood from the sierra:


    Hope you've liked it, and apologies from being all over the place *;)

  4. Hi everyone-

    I'm back to share even more Tarkusian Cities progress, by picking up where we left off with the construction on Chemeketa's Red Line. 

    For those of you who commented on Update 103, I've replied to your comments over on that thread--I appreciate the support!

    Coincidentally, an alert reader at the SC4D edition, SimCity V6, pointed out that June 17th--still today here in the western US--happens to be the 10th anniversary of my first-ever post in Tarkusian Cities, so it's a rather fortuitous day for an update.  I'm still in shock that Tarkusian Cities is that old . . . and it makes me feel old, too.:D

    Before we resume, here's the map again:


    When we left off last time, the 9th/10th Street SE couplet was being extended one block, both halves of the couplet planned to cross over both the existing railroad and the new Red Line tracks.  (facing north)

    Work has begun on building the overpasses.  There's also a lot of other things to note here.  Since the plan entails lowering the existing railroad to cross under the new couplet, the C&O line through downtown had to be temporary closed.  Rail Ave SE has also been reconstructed between 9th and 10th Streets, since it no longer has to serve as a de facto part of the couplet. However, Liberty Street SE is being widened to 4 travel lanes between 8th and 11th Streets, in order to fulfill the same purpose, and some structures have been demolished in preparation.  (facing north)


    Here's the finished product.  In order to seamlessly integrate with the couplet, the new 4-lane section of Liberty has been given dual left turn lanes onto the extended 9th Street.  9th Street east of Liberty, however, now ends at a cul-de-sac just before the new intersection, in order to better control access and mitigate impact on the residential neighborhood. (facing north)


    Here's a little farther north on the line.  In order to mitigate the need for further demolition and new right-of-way (ROW) acquisition along Rail Ave, the portion of the Red Line between Salisbury Way SE (the road that comes in where 6th Street SE would be) and 8th Avenue NE is being run down the median of the road.  Crews have already been at work on some parts of the track north of downtown, so here's where that advance work is going to connect into the median running. (facing north)


    Here's the completed Salisbury split, the south end of the median running. You can see the 9th Street overpass at the bottom. (facing north)


    And finally, here's the Red Line running underneath Highway 36. (facing north)


    That does it for this update . . . there will be a Part 6 for the Red Line coming shortly, where we'll see the northern segment under construction.


  5. a2.jpg.f30648bdbac429cec4e9ce514ee8057c.jpg


    Article #10 - "Polois: Cultural Center of Metzú"

    Polois is an important cultural and touristic center of Metzú Republic. Is situated some 40 Km of Yuti (capital city), 78 Km of Costa Laga and 157 Km of . Is one of the best preserved cities in Metzú. That's why it has great historical value. Has great avenues, a lot of parks and strong environmental policies. Polois is the place with the highest education rate per capita in this country, because it has a lot of museums, high grade institutes. Founded in 1860 by spanish and refounded by french people in 1868, marked the city's architecture. Polois is a great place to know History of our nation and our origin.


    Full Map


    Population: 22.760

    Metropolitan Area: N/A

    Main Activites: Tourism, Agricultural activities


    A Polois Trip...


    1. Polois Downtown.


    2. Casco Histórico de Polois (Historical neighbourhood). Avenida de la ReconciliaciónPlaza FundaciónPlaza de la Nación (at centre). Museo Nacional de Historia de Polois (at the bottom).


    3. Casco Histórico de Polois.


    4. Avenida de la CostaPlaya del Centro.


    5. Suburbs.


    6. Avenida de los Fundadores.


    7. Avenida de los FundadoresInstituto de Enseñanza Superior de Polois (High School Institute)


    8. Avenida de los Fundadores. This avenue separates two different architectural styles.


    9. Barrio Nuevo (neighbourhood). A mix of new and old buildings.


    10. Torre Alaskar (the tallest building in Polois). Parque del SuspiroPlaya de la Mandioca.


    11. Playa de la Mandioca.


    12. Parque de los Retoños.


    13. Barrio Nuevo.


    14. Polois Infrastructure.


    15. Playa del Centro.


    16. Downtown at night.


    17. Parque del SuspiroPlaya de la Mandioca. 9:45 p.m


    18. Avenida de los Fundadores. 8:11 p.m


    We hope you visit our cities, See you on the next article, Stranger.




  6. Replies:

    Ducio: Thanks and glad you like the church. I'm pretty sure I've pretty much downloaded all the churches I could find on the STEX and SC4D so I get the most variety out of my church in every village rule, the small ones are hard to come by though so if you have any suggestion that would be brilliant. As for the houses, I feel a bit sorry for them too, though, they are getting a house a hell of a lot cheaper than anywhere else in the region. Plus, the majority of them moved in after the dump and industrial units were built so I'm saying that's their own fault!



    Entry 6: Hard to Port!

    So, were back in Harrington and the surrounding area with another update on how things are developing over here.

    First the most exciting news is that it would appear that someone, somwhere has decided that some sort of even basic education would benefit the area and as such, has built several schools including this one in Harington itself.



    And this one in Roweaton. Pretty small and basic school houses really but some education is better than no education!



    Anyway fast forward several months and it would seem this education is paying off as some bright spark came up with the idea of having a small port to ship the large amount of farming goods out of the area in a more efficient way than standing on the shore and throwing them at passing boats.


    Welcome to Harmouth!


    (its the small town on the left of the top shoreline)

    Unfortunately, they built it on the north side of the Harrington bay so it only serves a third of the area effectively but oh well,its a start. Plus as you can see in the next few images its still grown a bit.





    Anyway that's where were at today. Nothing like a really sudden ending to a entry but oh well

    Here's a look at the region as it stands as well, just because I love region growth picture!



    Till next time!

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    Recent Entries

    So I made this region originally in 2013 when I was still in high school, finished all that and began real life and got thoroughly into my Cars so SimCity and gaming and general was hard on the backburner.

    However I was rather bored last weekend and decided to boot up SimCity 4 again and just resume building this region, I was honestly amazed at what my 15 year old self had built back in the day I used to give myself a hard time about not making cities good enough and I still do that to this day with my project cars.

    Anyway I just kept building and building almost had the second metropolitan tile t'd up ready to build the downtown zone when I noticed a blank lot that was zoned and built.

    After a bit of research I found out that in such a early stage of this regions life I had already struck Prop-plox  I dont know why or how my computers more than strong enough for SimCity 4 and I dont even have the PEG file that supposedly causes the issue. 
    So ill start a new region by all means reccomend some region maps for me below.

    But before I bin this region I thought id share some of my work.
    PS: sorry about the 4;3 screenshots haha

    Firstly this is the Queenschurch metro area.

    Where the PROP PLOX struck first



    Overview of the suburbs

    Night time

    The central park close up 

    Stadium and small business district

    RHW interchange excuse the grid haha



    Now to twin coasts region the first city i built on this region back in 2013

    Interchange onto the island 

    Overview of the city

    The burbs and uni 




    Nice little parkland

    Thats all for now I will continue this journal on the new region. Wish me luck to stay motivated :P


  7. jons11
    Latest Entry

    St. David is the Qwandian capital and the third most populous city of the Federation.
    St. David is the city that symbolizes the richness of the Federation of Poemia. If Vancor is the city of work, Berghmann the city institutions, Saint David is the capital of entertainment where there are the VIP of the country.
    With many bars, beaches, museums and leisure centers, the Qwanda's capital attracts more than 3 million tourists a year making it the third tourist destination in the country after Berghmann and Puerto Levante.
    These are some of the villas located along the coast overlooking the Pacific Ocean








  8. Whew!! :zzz: Those were a really strenuous two weeks; RL is still eating me alive, just at a slower rate, so that means I can add something here. But first: 

    The replies!


    @Edvarz Thanks! I'm also an alternate history fan, even if alternative facts are getting a bad reputation lately, so we can go for the less frowned upon term Uchronia (the word is indeed a recent leaning from romance languages!).
    You are right, definitely a latin american CJ is not something you see every day, but our part of the world is getting some attention lately, particularly from @Don_Pato (everyone, check those images, they're great!). In any case, and following the trend with fictional countries, Santa Clara isn't exactly andean, but an island that is neither on the South American nor on the Pacific plates: if you want, the closest geological relatives would be the Galápagos, including with it the crazy endemism and weird climate.
    Oh, and about that offer, maybe I'll ask for it once Praiodan releases his rendering of the Bellevue Palace...

    @TekindusT thanks! I hope so, too!

    @MissVanleider thanks! The maps are indeed released (well, a previous but very similar version) on the STEX, so you can tinker with them if you like...
    About the 'whole' fictional history, well, is not so whole... I have some guidelines about what I want the place to be currently, and I'm trying to use that to deduce an historical past for the city and the country. For the same reason, the history won't be completely fictional, as I'm trying to make it as realistic as possible, linking several key events to real history moments. To give you a hint, I'm planning to make Santa Clara to be independised from Spain not on the 1810 decade as the rest of the continent, but on the 1860s, making the Spanish-South American War a bigger event.
    And yes, I tend to abuse a bit (ok, no; a lot) from difficult words when writing in English because they paradoxically make translating much easier, as they are normally brought from Latin and Greek, and hence much more known to me than their germanic counterparts. In this case, endorheic seems to be the only available word, even if 'salt marsh' could be a bit more descriptive; nevertheless, the fact is that the lake exists no more, now is just part of a canal system.

    @CorinaMarie Thanks! Those maps are on the waiting, for when I get the country politics right; after all, that's my profession! The boundaries are definitive, I think, but the political parties' names and backgrounds need some extra work. What I'm trying to achieve with that is to use party politics as a handy method to give distinctness to each municipality: after all, a communist mayor won't govern the same as a christian democrat or a liberal, and those differences should be pretty obvious on urban planning, services' provision, tax levels, etc.

    @kingofsimcity thanks! I like it too, but lately I've feeling a bit constrained by it, as the game mechanics doesn't work very well with sloped urbanisations, and the rugged terrain only allows so many ways to trace the roads and streets. For example, I'm already resigning to not be able to use ferries up to the last portions of both rivers, as many bridges simply require too much clearance, and 30 metres tall seawalls are already weird.
    About the satellite images, I find them great not only to show the region development, but also as a template for mapping and planification, as you'll see on this entry. They really are worth the complications of straightening the captures obtained from the Region Census app.

    @f3cs I hope so! You can be sure I'm a map nut, and in a planning CJ, they will be an staple. About originality, the relative lack of it is what moved me to make this journal: I was getting dry of new ideas, and group thinking is the best way to resolve that!

    And a special mention to everybody who liked the previous entry: @Krasner, @Elenphor, @Akallan, @mattb325, @praiodan, @Odainsaker, @AlexSLM520, @korver, @bobolee, @Simmer2, @Bastet69008, @Manuel-ito, @MushyMushy, @Pluispixel, @Yarahi, @RandyE, @Fantozzi and @kim026.

    -- + * * * + --

    Chapter 2. Infraestructure Planning, part 1

    This entry, as the one before, is basically more map-fueled descriptions, but now there is a bit more of interactivity. With the same satellite images shown, I did some zoning and transport maps, that will allow you to see the potential expansion of the city.

    First is a decontextualized transport map, that is also incomplete. Not really useful, right? I'm posting it anyway because the JPEG compression made the other images a bit less than visible. Here the yellow lines represent avenues or widened roads, the orange ones highways (or motorways, I have to decide from which side of the Atlantic I borrow my words...), the purple lines are railroads (maybe you already recognised that curve from the ascent to the Piedra Roja mine), and the rose one (here, strangely also purple), the BRT line. Last, the parts where the lines are dotted are tunnels.


    Now, let's put this into its context:


    Much better, no? Also, it is more evident that a lot of work is still waiting to be done, both on tracing already built networks and on building them! Here, the main obstacle is to decide what to zone on the non-developed areas, to get an idea of what would be the best network design for it. Or not! To keep with realism, not everywhere transport infraestructure has to be good: I plan abstractly on underserved poor neighbourhoods, conectivity problems around the port (too much close to the city centre), and suboptimal solutions to the not-very-friendly terrain. The point is to decide where those good and bad solutions will be.

    So let's go to the zoning:


    I did some work on this, and already covered more than the currently built terrain, but there are still relevant portions without adequate zoning. 

    Let's make this a bit more understandable: see that long stretch of orange that looks like a bicycle pump? That's the Central Station, with the terminal building on the left. Just under that (or south of that) is the Historical Centre. The pink zone at its west is the Government Quarter, and north of the station is a non-zoned area, that corresponds to the old harbour (guess which custom will be used there...). Those dark blue shapes will be the CBD, along the main north-south highway. I think most of the map is very self-explanatory, but something escapes from it: those suburbs on the northwest corner cannot be more different to the ones on the south, simply because of class:


    Now it's more evident: the darker the shade, the poorer the residents and workers. As it is predictable, the port sorroundings are the poorer ones, as the local workers live there, and the rich people flies from industrial pollution. Remember, this is a Latin American CJ, there ought to be urban segregation. In general, I plan for rich people around the Calfú river (the one at the northwestern portion of the region), and for poor people on the nearby of the port and the mine, with the middle class located either at the city centre (soon to be gentrified, sorry) and the more dull areas of the northeast and north, acting as a buffer between rich and poor people. In any case, don't be surprised to find some places where just a tall fence separates a resort from a slum: that's as realistic as you can get, and the overall geography almost asks for it.

    More detailedly, there are a handful of places where some unconventional development will alter the general distribution of zones and wealth.


    1. The Still-Unnamed-Island will be a nature reserve, destined to be MMPed with a very diverse range of flora, to simulate a Fernandezian Cloud Forest. As is the case with many temperate regions around the Pacific, the native flora has been displaced by silviculture and "feral" forests of introduced species: expect Cascadia redwoods on everything but this tiny island, as the shipbuilding industry demanded long and straight trunks, not huge ferns and leaves to feed dinosaurs.
    2. The second canal from the Colorado lake (it has a name now! its because the algaes!! now there aren't red algaes anymore there *:( ). I projected it as being built some years after the dawn of the container era, when the increased ship traffic encountered a bottleneck on the original Desaguadero canal. I have to work on its sorroundings: will they be just tall rock walls, or some kind of lowland to give continuity to the port area? It will depend on:
    3. The bulk port area: I projected here a bulk port, to reserve the original port to containerised loads, but I'm still doubting if doing a dock on the west side, around the new canal; or on the east side, to avoid the factories on that side to cross the river to ship their output. It can be both? Maybe, but I would need to more more earth, to widen the water area.
    4. One of the still unnamed peninsulaes, which is an alternative location for the bulk port: mostly flat, it can be good as a fuel port too. Remember that Santa Clara literally sprouted from a cracked tectonic plate, so it has metal ores, nitrates and silicates, but no old minerals: neither gems, nor uranium, nor fossil fuels; so, every vehicle and almost all power plant on the country has to run on imported fuels, and there has to be a place to unload all that petrol and gas.
    5. Conveniently, that place would be hidden from this nice touristic shoreline. Hit by the westernmost winds of the Humboldt current and populated by the hard rocks that avoided the Loberías sound to go even deeper, this beaches aren't safe to bath on them, but  are nonetheless a very attractive destination for relaxing: expect some Copacabana-styled locals enjoying the clean water and the marine breeze (much colder, in any case), and several condos crawling on the hills. How to connect the place with the rest of the city? I don't know exactly.
    6. Going back to the historical element, this little estuary is the placement of Puerto Viejo (literally 'Old Port'), a small fishing cove that was once the original seat of the Santa Clara capital (or more precisely, only) town. My problem with it is related to their environment: there are agricultural fields at its west, and a copper mine to its north (place 8). How to justify it to be still a small coastal town instead of an industrialised port? Or should I abandon the idea of a small cove and to overhaul the place? Consider that the trend to have UNESCO protected areas is very recent, so a relatively poor nation could have been already tempted to destroy their heritage to reduce costs...
    7. This other place is more justifiable as preserved: Quiñenco is a small lake just dammed up before the estuary of the Blanco river, and its fresh waters help a micro-climate to bloom between two big hills. It is the perfect place for a touristic site, and that's what I'm planning there. The problem is: to make the place as protected as is, the northern hill has to be terraformed and grow to a scale where the planned airport to its north is on a very absurd (or dangerous) placement, so I'm thinking on moving it to place 9.
    8. Now there is the Piedra Roja Mine: I want it to be an open pit mine, even if it is really difficult, just because is also more flamboyant, as a CJ has to be *:D. It already has it's own very toxic tailings dam, but the terraforming is due. I'll probably dedicate a whole entry to decide where to mine the hill.
    9. This plateau looks like a better option to build the airport, but as the area is not flat, some earthworks will be needed.
    10. This is maybe the biggest project of the list: a full secondary city to connurbate Ciudad del lago with. Of course it won't be as important, but I want it to have its own centre, structure and history, for which a full entry will be needed: I don't even have a name! 


    Well, this ended being a really long entry, and I guess you'll have a lot to tinker with. I'm eager to read your opinions, suggestions, critics and proposals!

  9. Greetings everyone! I have been working on this project off and on due to college (finally graduated from the University of Arizona *:golly:). Thankfully many parts of town are near finished, although it is a very long way to go to complete the entire valley. 

    I have started working on the Catalina Mountains and Foothills. Although it will be some time before I start adding buildings in this area. Foothills.JPG.992ba71b6637759a7fbeaa3f9ff1c568.JPG

    Tucson Mall on the north side is done.


    As is El Con Mall in midtown. (Before it was gutted.)593b3c934e856_ElCon.JPG.60a065fe76b89bbcf64441cc3a43299a.JPG

    Pima Air and Space Museum.


    Davis Monthan AFB.


    And lastly, the Boneyard.


  10. Huge update!

    For those who are new to this City Journal, here is a brief to catch you and learn the entire history of Woodland Town up until today, click on the spoiler below.*:golly:


    The Story of Woodland Town...

    The Mayor and his friend Ben found the perfect place to start a new city. A nice large tile with lush forests and a coastline down south. The Mayor takes out a loan and starts the city. (Note: This city is on hard more with 0 cash to start, using the 0 cash mod)

    The first road is paved...


    The first homes are built along with a windmill and farms to sustain them:



    The town already experiences financial difficulties. The Mayor doubts himself and decides to give up. He goes for the obliterate button:


    The obliteration is subsequently stopped by his friend Ben, a business expert who offers him a solution. (Read the first two chapters for more)


    With renewed faith, he takes out a larger loan to invest and grow more houses...


    The Mayor gives it a fitting name. Woodland Town is born:


    It is nearly destroyed by fires at one point during a dry season:


    But the town prevailed and continued to grow, as it began to attract more people...


    It grew and changed as the population increased...



    It reached a population of over 8,000 and became a nice bustling town...



    Things were looking great, until one fateful day, during a year of major climate instability, a great storm came, spawning two tornadoes that destroyed everything in their paths, and took the entire town and 228 lives with it:







    Despite that, The Mayor didn't give up, and went on to rebuild, with survivors in tent shelters in the meantime:




    For more details regarding the story of the town, go back through the first chapter and read through them :)  


    Although it's an old image now, here is an image map of the region for reference of where all towns are:





    Chapter 9 - Rebuilding The New Woodland Town


    It ain't an easy task, but it has to be done. I took out a 20,000 simoleon loan to make this possible and took care of lack of power. Instead of building an expensive power plant, Mayor Mathew sent me power from his town (Woodland River City)



    The town will never be the same after the tornadoes. The new buildings are much stronger and better equipped to handle winds. The old Woodland Town is may be gone, but the new one will be so much better!

    Population is past 5000 again, but we are still in the red. We don't have much money left and taking out another loan just puts us more in debt. We need something to push us over the edge into the green!


    So I built a pay toll for the road that leads to the neighboring Woodland River City (West of Pay toll in image below)



    We're well in the green now! The sun sets on the new town:


    The rest of the debris is cleared off and the town can fully grow back:  





    It was a lovely night as I settled into my new and rebuilt home with my family:


     ...Then suddenly...the power goes out!



    I instinctively open the mayor's panel and find out the problem:

    ZKKApfe.pngThe power deal was cut off! I immediately meet up with Ben and we phone Mayor Mathew...


    *Phone Rings*

    Mayor Mathew: "Hello, this is Mayor Mathew"

    Me: "My entire town just lost power, what happened to the deal?"

    Mayor Mathew: "The deal should still be going, you're not getting any power at all??"

    Me: "Nope. You're not even showing up at all, there's no available deals at all."

    Mayor Mathew: "Hmm...that's strange. Try dragging another power line over to my town and demolish the old connection."

    Me: "Will do."


    Me: "Nope"

    Mayor Mathew: "Your town isn't showing up in my deals either, I don't know why the power lines don't accept the power, let me see how much capacity our power plants are at..."

    (Meanwhile in WL River City)


    Mayor Mathew: "We're overloaded! I don't have enough room or money for another power plant, you'll have to build one in your town until I can fix this in the meantime. I'm really sorry."

    Me: "Sighs. It's cool, no problem."  

    *End of Call*

    Ben: "Mayor, my phone's ringing off the hook! People are complaining about the power outages. What did Matt say?"

    Me: "We're on our own."

    Ben: "What?!"

    Me: "We'll have to take out yet another loan."

    So I went in and took ANOTHER 20,000 simoleon loan:


    Ben: "We better invest this money wisely, either way I think we'll be okay."

    Since we're making good income, we agreed on building a natural gas power plant:


    Although it's more expensive and produces less power than it's coal alternative, it pollutes much less and looks nice! Power is back on! 


    A new mansion is built for Ben:


    Woodland Town finally gets a city hall! 


    Ben: "What the heck is that sign doing on top of our city hall?"

    Me: "No cars allowed?"

    Ben: "I'll take care of it. By the way, I upgraded your water towers too"

    Me: "Thanks Ben! I can always count on you!"

    Woodland High School also got renovated with a brand new and improved facilities including a new track and field!


    These facilities include: A football and rugby field, tennis courts, and baseball fields. The football fields can also double as soccer fields!




    We're getting a lot of residential demand now! Especially low wealth:


    To take advantage of this, the lower eastern residential section is expanded, with a nice 2 lane avenue extending out, resulting in the very first 4-way intersection ever built in this town!


    A cozy mix of middle and lower class neighborhoods are built:ReeLoRI.png



    Woodland Town is now bigger than it has ever been before:


    A new waterpark is built along with a small park complex, including one next to the city hall: 


    A new statue was built next to the city hall to replace the old one that was destroyed in the tornado:


    Seven new advisors were hired to work along with a few senators. The town is almost large enough to have it's own government. This makes it easier for me since they'll take care of things like paperwork and other issues while I can focus more on taking this town in the right direction.


    Ben: "I think it's high time we build a police station. I don't think River City's police officers should have to come all the way over here every time there's an emergency..." (image below rotated counterclockwise once)



    News anchor: "Two people have been found dead after a hostage situation...three injured and five more were rescued. We will keep you updated as this continues to unfold here on the channel 12 news."


    Me: "Well I don't want THAT happening in my town. Do you know what happened?"

    Ben: "Yup, that's what happens when you don't have a system for dealing with criminals. Those guys went on a shooting spree and took hostages. Police shot them and thankfully the hostages got out."





    Me: "Like it?"

    By the way Ben, what did you do with the no car sign zot thing that was on top of the city hall earlier?

    Ben: "I hid it"

    Me: "Where?"

    OFA0OmD.jpgBen: "The woods. The birds love playing on it. Love the new police station! Getting tired of people breaking into my mansion every month! I feel much safer now and I'm sure everyone else does too."

    Woodland Metropolis has now reached a population of 18,000 people...

    HdOEwzQ.jpgOur income is also very strong and we now have over 100,000 simoleons for the first time ever!

    Our loans are all paid off and our power deal with Mayor Matt has been fixed. I demolished the power plant and he is sending me 5000MWh/mo.


    One afternoon, the traffic advisor calls me and Ben in:


    Traffic Advisor: "Mayor, look at this!"  


    "This is the third accident here this month! Mayor, you really need to do something about this traffic!

    Me: "Ouch, are they okay?"

    Traffic Advisor: "They're okay, although some are critically injured and have to go to the hospital at the next city by. You really need to widen those roads into avenues."

    Ben: "That would require a lot of demolishing and planning, it would change the infrastructure quite a bit."

    Traffic Advisor: "Well at least build some railroads and bus stops!"

    Me: "Will do!"


    Ben: "Oooh..."

    Me: "Yeah this is bad..."


    I went in and placed a few bus stops for at least some relief.

    Afternoon rush hour:





    Whoa, look at the residential demand...

    r5sPmVx.jpgHow the heck did it go from positive to negative so fast? What's going on?

    Ben: "Oh I probably should've told you, Mayor Mathew built a whole bunch of low wealth apartments."

    Me: "An entire apartment complex?"

    Ben: "Yep, some dense medium density apartments!"

    Woodland River City's population jumped from 8,000 to 18,000!

    We hiked on over to Woodland River City (West of Woodland Town) To see how it's doing:


    Mayor Mathew: "Residential demand was really high, so I zoned for these to take care of it. Now we just need more jobs. You have more room. You're gonna have to build farms, industries, commercial offices, stores, etc. This region is starting to become very popular and you need some jobs!"



    Me: "We could build more farmland around the lower Western section...let's do it!"

      Ben: "Mayor, do you know just how much traffic this will generate? Think this through before we do this."

    Mayor Mathew: "I can extend my railroad to your city to keep my citizens off your roads."

    Me: "Perfect! We'll have to call for a meeting tonight with the city planners and advisors to see where to go from here."



    ^^^This is where Woodland Town's power comes from! Woodland River City also powers two other towns north and south of River City.


    Next Chapter, I address the traffic and job issues.

    This town is really getting closer and closer towards becoming city! 



    To end this Chapter, here are some more images of the New Woodland Metropolis:











    Thank you very much for reading/viewing and I truly apologize for the long wait. I do have more time now so I won't be taking so long with updates anymore! :) 

    If you have any questions about this town or journal, or any suggestions regarding what our next steps should be that I can forward to the advisors during the meeting, then leave a comment below! All comments are highly appreciated! This is interactive and your comments can impact the development of this town and even become part of the story! 

  11. 170604011215996618.jpg


    Located in Southeast Asia and in the Pacific Ocean, the Archipelago of Brebes and a group of 67 islands spanning about 580 kilometers and also the country of Halruaah. The largest island is 120 kilometers long by 40 wide and is home to the capital Kawayan. The archipelago was colonized about 70,000 years ago by men, from 500 BC the archipelago became highly coveted by its resources and its strategic position, it will be the scene of numerous territorial clashes between several neighboring countries. It was in 1760 that the British Empire took power from the archipelago and added a new colony to its list. Two centuries later, the local population revolted, and demanded its independence. After the Second World War, the United Kingdom can not preserve its authority against revolt because it demands too much military and financial means, it folds and the independence of the country will be officially signed on June 6, 1953. The civil war will cost the life of 150,000 citizens.

    Today, the archipelago of Brebes has just over 15 million inhabitants, the majority of which are concentrated in Kawayan. The poverty line decreases ant the unemployment rate of 11.2% of the active population. The country's main economy comes from tourism, oil and copper. Have a nice trip!


    Kawayan, the largest city and capital of the country. The population reaches 9'000'000 in 2016 and demographers estimate that the city is reaching 10'000'000 inhabitants in about twenty years. The city is contrasted by poor neighborhoods, other neighborhoods rise with large buildings blending British architecture in the modern Asian and Australian era.


    There are a multitude of small villages like this spread over the entire archipelago. Most of these villages depend on fishing and agriculture, for some of them tourism operates the local economy.


    One of the four airfields in the country. Built in 1940 during the Second World War, it served the British Army for military operations on the islands neighboring archipelago. The aerodrome has been classified as one of the worst in the world by an aeronautical review because of its delicate position between the ocean and the cliffs, the pilots have courage ... There have already happened a few accidents, but never anything serious.


    An old colonial house of the British Empire isolated from everything.


    In the archipelago still lives some indigenous tribes they live mainly of the fishing. There are about 1,700 natives scattered over several islands.


    After the war, the country developed to the detriment of the natives.


    One of the few stream in the whole archipelago.


    The Hainia Atoll. It takes millions of years for an atoll to form: at first it is a volcano to which coral is formed around it in shallow and warm waters. The volcano collapses until it disappears completely leaving behind only a coral reef in the form of a ring. This process takes several million years.


    In 2006, a man was found on an island in the archipelago, surviving for a dozen years before a fisherman's boat noticed an unusual activity on the island. The man had made a huge fire and kept it up for several days before anyone noticed his presence. He says he had a great holiday!





    On 04.06.2017 at 6:53 AM, Silur said:

    This is very good work. I really like the picture with the airport. I wish you continued success.

    Thank you Silur.


    On 04.06.2017 at 10:10 AM, Chief ZDN said:

    Inspired by this? 

     Impressive CJ! Thanks.

    Thank you. No, I was not inspired by this CJ, although it is very beautiful. *:)


    On 04.06.2017 at 11:26 AM, _Michael said:

    MMP overload!

    Really amazing work - I love how you've integrated such variety in your use of MMPs, layering them all up. That second picture is truly stunning. :O 

    Anyway, always eager for more from you Akallan!

    Thanks Michael, the next update will be in a long time. As soon I will not have much time to dedicate to SC4, and also I want to prepare something huge that will take me a lot of time.


    On 04.06.2017 at 11:44 AM, feyss said:

    You could make a new season of Koh Lanta in those islands!

    Why not! *:rofl: Thank you for the comment!


    On 04.06.2017 at 1:23 PM, Talla 2XLC said:

    i like how the airfield blends in :)

    Thank you, I enjoyed doing this little aerodrome.


    On 04.06.2017 at 2:26 PM, mrbisonm said:

    The airfield is good, but the peninsula with the Lighthouse is something else. Damn, that's good *SC4 detailing* ! I wish I could take a hike around this........



    I'm glad to hear it, thank you very much. *:)


    On 05.06.2017 at 5:41 PM, CdMadero said:

    :thumb: Viewing this entry while listening to this song:

      Reveal hidden contents







    Yes why not. *:yes:


    On 07.06.2017 at 1:57 AM, GoKingsGo said:

    2nd picture though.  Fantastic work! 

    The airport is chill too

    Thank you GoKingsGo!


    On 20.06.2017 at 0:23 AM, tariely said:

    VERY good nature pictures, esp. 2 -- well, not so much nature, that one -- agri...:-) & 3.And the last mosaic ! Amazing MMP job.

    Thank you very much tariely! :)

  12. 94AEF6F6F8308F5AB6819184F05AB17DA3111BC7

    This entry is going to be fairly brief, as I haven't found much time to develop anything specifically new, so is mostly just a repeat of the previous entry. This time I have developed the residential area north-west of the mini stack interchange. The design is similar to the area south of I-10, but the amount of industry is slightly toned down, with mid-wealth residential and commercial services taking a larger role.


    Above is a small residential square cornered by E Palm Ln on the north side, N 18th St to the west, N 20th St to the north and E McDowell Rd to the south.


    The other feature that breaks up the grid pattern is the bow shaped street formed by N Whittier Dr which meets E Granada Rd to the north and E Almeria Rd to the south at their respective intersections with N 16th St. I may return later to N 16th St due to its width. Here is is picture as being 6 lanes wide, but the real life version is only 4.


    Above is an image of the reduced industry seen in this area of development. Most of the industry here appears along E McDowell Rd and N 16th St, mixing in with the commercial services available.


    Finally, some work I attempted on the mini-stack interchange. I'm getting to the point on this where I think I am going to use my free will to modify the interchange to actually work, instead of trying to make it as realistic as possible. The main problem at the moment is the flex-fly fun I{m having at the top of the image, but I think I may have a solution to that.

    Something to note before I leave, I have changed the texture pack, so I am now using CPT Painted Desert Terrain Mod, which I hope will give a slightly more realistic appearance to the general map.

  13. Branny

    After 12 years of bloody war, both the West – Carte – and the East – Ula – had ran out of resources and people. They had to sign a peace treaty but business was unfinished, so tensions remained.

    However, with the war over, time and effort could be put into reconstruction and technologies of war like ships and guns could be put to use for trade and policing.


    Some major new projects in Branny include two aqueducts:

    Project 10 - Vidupe aqueduct



    Project 11 - Sama-Branny Aqueduct





    But also the extension of existing ports to accommodate the new bigger ocean-fairing ships...


    Tearu before year 15S extension project


    Tearu after the project


    Constructing the Sama-Branny aqueduct...








    This was also the start of King Norada Utama, also known as Utama the first, long and prosperous kingdom, marked by ocean exploration, diplomacy with other cultures, and as you can see, architectural projects and expansion. Trading also became a big part of daily life, a real business, with the birth of the first associations, making use of ships as the main means of transport.

    In the end, war didn't just bring death and destruction, but also advancement and prosperity. The paradoxes of life... 


    But, as I said earlier, Ula was not satisfied with the peace treaty. There would be a second war in the foreseeable future. In the next episode... 

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  14. Welcome back!

    In today's entry i'm going to be showing huge progress,so sit back and enjoy!

    1.Downtown Aerial








    5.Foundation of an airfield




    7.Cracky runway




















    And for last,but not least,cinematic!


    I hope you enjoyed this entry,be sure to leave a like and don't forget to  comment!

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    Welcome to the State of Attakapas. It's small state in the Southern US that rests at the mouth of the Catawba River. Over the course of this journal, I'll introduce you to several of the cities and towns that make up the "Moonshine State." The first stop is the small town of Covington (Pop:14,200 as of the 2010 census). Founded by Jeremiah Covington in 1828, the town beat out the nearby settlements of Shelby, and Kennison to be named the Seat of Sheridan County. It's a typical Southern town, and has often been compared to Mayberry from The Andy Griffith Show.




    The tour of Covington starts off on the courthouse square. The square is formed by Washington Street, Jefferson Street, Lafayette Street, and Jackson Street. The names Washington Jefferson, and Lafayette were chosen by Jeremiah Covington because of the three men's pivotal roles in winning American independence. Covington chose the name Jackson street because he had been a lieutenant in General Andrew Jackson's army during the War of 1812. The first county courthouse was destroyed by a fire started by Union soldiers during the Battle of Pecan Creek in 1864. Construction on the current courthouse was completed in 1871. Until 1953, it housed both the Shelby County court and Covington City Hall. The building also has one rather dubious distinction: It was the scene of the only political assassination in Attakapas state history.

    On June 18, 1902, 19 year old Billy Maddox loaded a pistol, and rode into town. Eight days before, his brother John had been hanged as a horse thief. The men who sent him to his death were County Prosecutor Phillip Faircloth, and District Jude Harry Newton. Billy planned to get into the courthouse, surprise both men in their offices,  gun them down, and escape before the sheriff knew what was happening.

    As he approached the courthouse, the doors to the West Entrance opened. Phillip Faircloth stepped outside with the Mayor William Ogletree. The two friends were heading out to their weekly lunch at a restaurant on the courthouse square. As they walked down the steps, Billy Maddox recognized Faircloth, and quickly reached for his gun. His first shot missed the county prosecutor, and hit Mayor Ogletree in the arm. Faircloth, being a typical Southern man of the era, pulled out his own pistol and tried to defend himself. His first shot grazed the side of Billy's head, and the second hit him in the chest. Despite his injuries, Billy continued firing, and both the prosecutor and the mayor fell to the steps. When the sheriff and two of his deputies came upon the scene, Billy was reloading his pistol as he tried to stagger up the courthouse steps to find Judge Newton. The three law enforcement officers opened fire. Billy was dead before he hit the ground. It was later said that he had 20 bullet wounds.

    Phillip Faircloth died on the courthouse steps, only several feet from the body of his assassin. The mayor, in addition to the wound in his arm, had also taken two bullets to the chest. He was taken into the courthouse lobby, and a doctor was summoned. The doctor couldn't do much, and a surgeon was called. Before the surgeon could arrive, however, Mayor Ogletree died.

    A massive, elaborate funeral was held for the two slain men. The governor arrived to pay his respects, and even a statement from President Roosevelt was read. By contrast, Billy Maddox's bullet riddled body was buried in a pauper's grave on a hill overlooking his parents' farm.

    Local legend says that Samuel Maddox, the father of Billy and John, went to the homes of Faircloth's and Ogletree's widows to apologize for his son's actions. According to the story, Nellie Faircloth refused to answer the door, and Martha Ogletree actually beat him with her broom until he scrambled off of the porch and vacated the property.

    Enough about ancient history. Let's talk about the courthouse square. In it's heydey, the square boasted banks, a grocery store, hardware store, druggist, department store, restaurants, cafes, a tailor/haberdashery, and even a small opera house. By the early 90s, many of the square's old businesses had shut down as owners retired or passed away. Things got even worse in 1993 when a Winn Dixie supermarket (with a full service pharmacy, bakery, florist, bank, and deli) moved into town. Only months after the Winn Dixie opened, well-kknown courthouse square businesses such as Buddy's Flowers (in business since 1951), and Rawls' Butcher Shop (in business since 1924, and owned/operated by 4 generations of the Rawls clan) shut their doors forever. When Wal Mart set up shop in town in 1995, the editor of the Covington Courier wrote a mock obituary of downtown Covington that also served as a scathing indictment of Big Box stores. Soon, all that was left was The Court Square Cafe (which always did great business thanks to the police officers, firefighters, lawyers, and civic leaders that worked nearby), and a few law offices that stayed in the square so the attorneys could be within walking distance of the courthouse.

    A funny thing happened in the early 2000s, however. Thanks to the work of Mayor Anthony Jarvis, and some dedicated members of the Covington Chamber of Commerce, downtown saw a bit of revitalization. A couple of boutique clothing shops, and a Mexican restaurant opened up. Then, Sun Bank decided to set up their Covington branch in one of buildings on the old square. By spring of 2017, some of the old hustle and bustle had returned to the Covington town square. In a later post, I may give you a little more background on the square's current businesses.


    One block down Jackson Street from the courthouse is the Covington City Hall. In 1949, it was decided that both the town and county were growing too quickly (what with all those GIs coming home from overseas, getting married, and making babies), and that both entities needed their own separate office spaces. So, in 1951 construction started on this gray, two story, somewhat utilitarian, city office building. Mayor Mays Morrison cut the ribbon and opened the building for business in September 14, 1953. The current mayor, Anthony Jarvis, has been in office since 1998. However, he recently stated that he would not be a candidate for reelection in 2017. After 20 years as the city's chief executive, he's decided to retire. Most people say that he's hoping to spend time with the twin grandsons that his daughter gave birth to last fall. The more cynical folks in town say that he was embarrassed and left nearly broke after spending a disgusting amount of his own personal fortune on a failed State Senate bid last year. Either way, Covington will be electing a new mayor this November.

    Right next to city hall is  an older building: The Carriage House Hotel. The Carriage House was built in 1858, and is one of the few downtown structures to survive the fire started by Union soldiers during the Civil War. Though ownership has changed hands seventeen times over the last 160 years, the hotel still remains in operation today.



    Ok, so it's not exactly a skyscraper but it's still a little unusual to see a mid-rise office building in a small town like Covington. This little art deco beauty is the world headquarters of PM Bank, and it's one of the many things that makes Covington unique. The story of PM Bank starts in Jackson City (the capital city of Attakapas) in 1818. A man named Edward Pope opened Planters Bank that year, and the business quickly prospered. However, during the Civil War the bank's assets were seized, and soon after, Planters Bank ceased to exist.  In 1869, two Covington businessmen named Herschel Eckels, and Jules Godchaux borrowed some money, and opened up  Merchants Bank on the courthouse square. As they struggled in those first few months, they devised a scheme to capitalize off of the good name of the now-defunct Planters Bank. In 1870, they renamed their bank Planters and Merchants Bank. During the next 50 years, Planters and Merchants acquired smaller banks in the area, and continued to grow.

    In the 1920s, bank president Jefferson Godchaux (son of Jules) made plans for a "Magnificent, imposing edifice" to serve as the bank's headquarters and main branch. Construction was started in 1925, and the building opened for business on October 10, 1929. People from all over the county, and even the governor, arrived for the grand opening. The Covington Courier boasted that the "Covington Skyscraper is the biggest building between Jackson City and New Orleans." Less than three weeks later, the stock market crash in New York triggered the beginning of the Great Depression. While the bank would eventually ride out the Depression, Jefferson Godchaux lost most of his fortune (which was heavily invested) on "Black Tuesday." On November 6, 1929, he opened one of the windows in his penthouse office, and jumped from the ledge of his "magnificent, imposing edifice." The county coroner was said to have told his friends that what was left of Mr. Godchaux "could fit in a couple of Mason jars."

    In the 1990s, the bank's board of directors decided the name Planters and Merchants Bank was a little too politically incorrect. After all, the planters who did business with the original Planters Bank were plantation (and slave) owners. They didn't want potential clients to associate anything as ghastly as slavery with their bank, so they decided that a name change was in order. After much debate, Planters and Merchants Bank was re-branded as PM Bank in 1997.Today, they have 75 locations across three states. However, the headquarters and main branch remains in the 10 story building on the corner of Jefferson and Winn streets in the small town of Covington.

    Across Winn Street from the bank is Memorial Park. The park was built in 1933 to commemorate the 15th anniversary of the end of World War I, and has a small structure in the middle originally has a small plaque with the names of the three men from Covington who were killed during that war. Thirteen years after that, the names of the 15 Covington men killed during World War II were added to the plaque. Over the decades, the names of the men (and one woman) killed in Korea, Vietnam, the War on Terror, and the Iraq War have been added. Despite its somber purpose, the park has become a quiet shady spot to relax. Many of people who work in the PM Bank building retreat to the park to enjoy their lunch breaks.




    That's all for now. I always enjoy coming with stories and histories for my towns. So, hopefully, you don't find my updates to wordy. I'll be back soon with more pictures and stories from Covington.

  15. OVxUNev.jpg

    Welcome everyone to Canada Corner and Blue Hill. Two more small tiles in the northeast corner. We'll start off with a quick look at the area in the region and then move through Canada Corner. I could have done so many other things but a lot of these upcoming tiles were some of the first in the region and were quickly laid out so please ignore some of the things like the steep railroad.

    02  - Region View (there has been some change in the region since this picture was taken, I'll most likely post an update with the last of these small tile series)



    Mayor Logan Howlett

    03 - A look at the tile in the beginning 


    04 - Final Overview


    05 - Some Industry






    08  - Moving in closer




    10 - I'm getting tired of these taxis I need to go find a replacement






    13  - I also need to figure out how to avoid the darkened/abandoned fields or is there a mod to override that?




    15 - I like the rusting car in the back









    Shifting into Blue Hill - Mayor Dr. Henry McCoy

    19 - Starting off


    20 - Original Layout


    21 - Updated Layout




    23 - Same as Opening Pic








    27 - Freight Train


    That wraps it up for this entry, Hope you enjoyed it. Comments and questions are appreciated.


  16. Bern, Erweiterung !

    Last CJ we´v seen some part of the inner city and the sourthern neighbourhood of Kirchenfeld. Now we continue our tour with other parts of the town !

    North of the old city center is the neighbourhood of Altenberg, formely there was a railyard this has been replaced with residential and commercial enterprise. Stade de Suise where SC Youngboys and the national team plays. Beyond there´s a industrial area to meet these requirements !


    North of the station area ther´s a new suburb Langgasse Feldenau wich will house some part of the university of Bern !


    Southern Mattenhof houses some of the bigger commercial expansions !


    Adjacent neighbourhood of Wabern houses the most wealthy bernese citizens !



    Now we return to the inner city with the medical, govermental and culture !


    Bundesplatz der Schweiz and the Bundes Palast !



    Opera of Bern !



    _Michael sugested replacing the T with a GLR piece, normal buldozing didn´t work but Carefully leveling succeeded replacing this piece. Alteberg GLR piece was temporarly randomly buldozing created but corrected aftherwards !

    This summer I take a break from the Europa ANNO series to return to the Mayon Province 2.0 region with the Hartford area ! Europa ANNO will be back at the end of October with the probably the usual two part conclusion !  Check out Show what your working on for more progres !

    Hope you enjoyed this CJ and see you back next time !



  17. Chuo

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    Nacion del Chuo


  18. Shooting for the longest record spanning journal entries here. 

    My original goal was to show you all the natural growth of Provident Bay, but as happens a lot of times life got in the way. I ended up playing the region off an on for the last 3 years and still add a few things here and there but for the most part it is complete. Figured I might as well post some final pics.


    1.13 million people, first pic is the downtown area, 2nd is the overall region shot. 


  19. REPLIES : Koriyama

    I sincerely appreciated your reactions and comments about my last entry. I wanted to thank you all before the replies.

    @MissVanleider Thank you, I am happy to see that you liked my work !

    @MushyMushy I have also spent a lot of time on G.Earth to have this result. It is nice to see it was efficient, thank you !

    @raynev1 Haha it is strange ! Living in France I have no problem. This was a song named Yoru no Odoriko, made by the Japanese band Sakanaction (one of my favorites, you should try to listen what they do)

    @kschmidt Yeah, I noticed that Japanese cities have a very large variety of buildings. They are absoutely not uniform. That is what I tried to recreate. Anyway, thank you !

    @feyss "Banality" is maybe not the appropriated word. I just wanted to underline the fact that this city looks like any other one in Japan. I appreciated your remark, thanks !

    @_Michael That was one of my goals, capturing the atmosphere. Thank you !

    @jmsepe Like I told you in private, this beautiful tower has been created by APTX. Here is the link if anyone else is interested.

    @korver Thank you very much korver !

    @Takingyouthere Yeah I saw that all the main Japanese CJs that I followed a few years ago had closed. That is a pity. I hope to see them opening again soon !

    @Ln X Thank you for your comment, it is very nice !


    ASOURA - A Japanese village on the sea


    My holidays end very soon, and then, I will have to pass my exams. I will be quite busy. That is why I decided to post this entry now, only a week after my last one.


    Asoura is a Japanese village located in the fictional prefecture of Koriyama. Compared to the biggest city of the region, just a few people live here, quietly. It is rare to see strangers aventuring in the area. There is nothing to see, except maybe the authenticity of the Japanese rurality.

    The inhabitants of this village are mainly fishermen. Indeed, Asoura is located between the Pacific Ocean and a bay which has the same name. To protect the city against the dangers of the sea, a big wall has been built along the beach. 

    In 1994, a famous Japanese photographer flew above the city and took these photos. Asourans discovered for the first time the shape of their village. Today, they are exposed in the city hall.

    Click and listen ! (Shiki no Uta - Nujabes & Minmi)







    I hope that you enjoyed this entry ~

    Do not hesitate to like and/or to comment !

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