Entry 79 -- Grid-busting in East Awnsale
Entry 79 -- East Awnsale
Welcome back to another entry! Thanks a lot for your comments! If there are stretches of time between entries it is simply because I've busy with story-writing and my accountancy course.
But you'll like this entry as this is all about grid-busting: diagonally and fractionally angled too!
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1.
Today's area which this entry will explore.
2.
The FA highway, the M6, was the first feature of Cindersville. Thus the first areas developed were right next to this highway.
3.
For the FA buildings I used a mixture of C.P.'s and mattb325's FA buildings.
4.
Cindersville has the greatest number of grid-busting city blocks of any city I have created thus far.
5.
Even orthogonal zoning can have grid-busting if there are diagonal or fractionally angled buildings within the lots.
6.
7.
Of course not only is there grid-busting but the countryside is fully MMP-ed up as well!
8.
9.
Pure diagonals.
10.
11.
The buildings to the right represent the western extent of the southern half of Cindersville's city centre.
12.
For the back-alleys I used MMP cobble textures.
13.
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Further MMPing, this time creating the houses' back gardens.
15.
It took a long while MMPing both the street textures and then positioning the cars.
16.
Orthogonal, diagonal and fractionally angled!
17.
Another overview of Eastern Awnsale.
18.
What we are seeing (up top) is the southern half...
19.
Now it's time to explore the northern half.
20.
But one more look at those FA buildings!
21.
This roundabout happened by accident, by chance I realised that there a roundabout could be used to transition from FA-2 to FA-3 roads.
22.
It's a great little accident because gives the appearance of the main road splitting in two.
23.
The FA buildings here are C.P.'s industrial buildings.
24.
Much of the northern half of Eastern Awnsale is built upon the mountain slopes.
25.
There are villages further up the slopes yet only trees, ferns and paths separate these two distinct urban areas.
26.
As can be seen here: to the bottom is the mountain village, on the top is Eastern Awnsale. This mountain village WILL be explored in a later entry.
27.
The bottom of the picture shows the upper slopes of Pillar, one of the three highest mountains dominating the Cindersville skyline, the other two mountains being Mount Hefnall (already explored) and Rock of Heaven.
28.
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Why use one of the parks from the menu when one can create said park with MMPs and a tree controller?
30.
This park came about due to much of the area appearing very dry and rocky.
31.
I emphasised the rockiness with gravel and rock cluster MMPs.
32.
33.
I deliberately chose to use ferns for the lower elevations.
34.
Zooming out we catch a glimpse of the western fringes of the northern half of Cindersville's city centre.
35.
And this is where we get to the really good stuff! Note Pillar in the bottom right- that WILL be explored in a future entry.
36.
Nearly all of the FA buildings were created by mattb325, they form his FA civic building series.
37.
This area was MEGA fun to complete!
38.
It's as if SC4 is no longer a grid-based building game!
39.
It also took careful use of fillers to give each one of these FA buildings a notable presence.
40.
You see these FA buildings usually come in the form of a building or an overhanging building- which leads plenty of space to create building grounds, car parks and other features...
41.
This would never have been possible three or four years ago. So it's amazing to see how much this game has evolved thanks to new mods, buildings and fillers!
42.
And the last picture for this entry.
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Where next? Maular Valley!
This valley is a VERY special area for it is a blend of suburbs, MMPs, grid-busting and some other unique features!
For next Sunday as I have Thursday and Friday off to extend out my birthday weekend.
See you then!
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