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City-building game(s)

Found 5 results

  1. SM2 Heritage Roundhouse

    Version 1.0.0


    Hello everyone. I present you with SM2 Heritage Roundhouse. In the past, rail roundhouses were extensively used all over North America as a repair facility for trains, specifically locomotives. They were designed with that characteristic roundish design in order to take less real estate when building a train repair facility. Coupled with a massive turntable, they greatly decreased a rail yard footprint. There are a few still in operation (very few) and they are mostly used to house old and retired locomotives donated by railway companies. Sort of like a museum for engines. Some have been converted into retail space while keeping the nostalgic feel of days gone past by displaying old engines and equipment on the front of the building. This lot represents months of preparations and lots of specific props making. Together with a detailed and realistic custom base texture, I tried to capture reality as much as possible. Vester's latest train engines prop pack fits this lot perfectly due to the many angles he released. Also with the usage of a clever trick, you are now able to pick different textures (companies liveries) from 5 different texture packs he released along the engine prop pack. Once you install vester's prop pack you must choose one of his texture colors in order for the locomotives to show properly. The lot is 14X14 and is designed to allow either freight and passenger trains to cross the DTR section at the bottom of the lot, the other rail exits/entries will only connect visually and so will the street stubs. Plop cost 45,000 Bulldoze cost 4,500 Power consumed 190 Water consumed 120 Maintenance cost 220/month It will also provide 34 jobs. You will find it under the rail menu. This lot makes use of an extensive array of timed props with multiple angle designs in order to achieve a sort of animation with HD props. There are also many other timed props so that the lot looks livelier throughout the day. Action starts at 7am and keeps going until 6pm (closing time) after that time the lot will look empty because everyone has gone home but for one person and one vehicle, the night security guard on the left lower rail hut area. From time to time you may see overlapping timed props, especially at the turntable sequence, this is due to game lag and depending on the speed of your processor you may or may not see it. Wait a few game days and it will correct itself. Dependency list. BSC - VIP girafe beeches (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2995 BSC - VIP Girafe Walnut trees (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3461 BSC - VIP girafe common spruces (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2945 BSC - VIP girafe berries (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2888 BSC - VIP girafe chestnuts (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3049 BSC - VIP girafe narcissus (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2964 BSC - VIP girafe sparaxis (v1.0) http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2980 BSC BAT Props - T1 Vol3.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1764 SM2 Prop Pack Vol2 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3434 SM2 Prop Pack Vol3 http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3499 VDK GEVo Props.dat http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3472 VDK Proppack 3 - GEvo Engine Textures Vol 3E http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3477 I'm including one of the texture packs vester released on the dependency list. However you can choose any of the 5 he made. Lot custom texture and timed props exemplars are included. A big thank you goes to rivit for creating a single template for vester's out of the ordinary exemplars in order for me to make timed ones. Thank you Ron! Also, thank you vester for the engine prop pack and girafe for the ever beautiful trees and greenery models!! Enjoy Simmer2
  2. SM2 Rail Service Yard 2

    Version 1.0.0


    SM2 Rail Service Yard 2 Hello fellow player. Yard 2 is a tad older than Yard 1, there is even an old abandoned steam locomotive sitting in a corner just rusting away. Also you can see the rail tracks are really old as well. Train cars will come and go throughout the day as will workers. The base of this lot was repaved a few years ago with 3/4 inch crushed limestone when the economy had an uptick due to a local factory re-opening for business. Both passenger and freight trains will pass through the lot and like Yard 1, it is not a freight yard but a holding place for trains and it acts as a small repair facility for minor issues. It also provides 38 jobs. Very common dependencies, I bet you already have them all in your plugin. STR RRW format. Simmer2 Dependencies. BSC Mega Props - JES Vol01.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=342 BSC Mega Props jestarr Vol02.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=338 BSC Mega Props - JES Vol03.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=339 BSC Mega Props - JES Vol04.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=791 BSCMegaProps - JES Vol05.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1263 BSC Mega Props - JES Vol06.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1416 BSC Mega Props - JES Vol07.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1495 BSC Mega Props - JES Vol08.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1778 BSC Mega Props - JES Vol09.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2349 BSC MEGA Props - SG Vol 01.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=746 BSC MEGA Props - CP Vol01.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180 BSC Mega Props - CP Vol02.dat - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790 bldgprop_vol1.dat - http://sc4devotion.com/forums/index.php?page=9 PEG_Rail-Fleet_RESOURCE.dat - PEG-CDK3_PropPack_Vehicles_01.dat -
  3. 6x4 Industrial Container Yard

    Version 1.0.0


    This is a 6x4 Container Yard created to blend with your industrial area. Work like any other Parks or Parking Space Hope you like it. Enjoy!
  4. Hey everyone. I realize I don't participate too much into the forums, but I have downloaded from this website religiously for years. My glitch deals with a particular issue. This primarly affects the R$$ and R$$$ low density houses. For some reason, my houses will have lawns that will stretch out into the streets, covering the pavement. In other cases, I'll have houses that will not show the lawn from the house, but the pre-zoned land. This tends to affect the Maxis R$$ and R$$$ houses, as I've had no issue with the plugin downloaded houses. Hope that this is descriptive enough and that I'm not throwing anyone off. However, I do think this is something I downloaded years ago but haven't been bothered to remove until just recently. Any assistance will be appreciated.
  5. BLaM Modular Railyard System

    Version 1


    The Modular Railyard System (MRyS) is designed to allow users to construct Freight Railyards of various sizes and layouts. (Future expansion sets may accommodate Passenger Maintenance Yards and various Industrial Rail Spurs and sidings). In this set are 14 Transit Enabled start sections which function as freight rail stations and 24 expansion/end/joiner/divider sections that are used to complete the railyards. These expansion sections are Dirty Industrial Lots that provide jobs, while the start sections increase job demand and handle the freight capacities for the expansion sections only. Special note: This package is not intended to function as a Freight Station, but to simulate the function of a large railyard. The start sections should act as the freight stations for the expansion sections only. [-further experimentation and updates will improve this function, but for now, consider this package to be the final beta.] Please make all suggestions for improvement in the support threads listed at the bottom of this description. The Railyard components are further categorized into small(24 tile start section), medium(32 tile start section), and large(48 tile start section). Even though the small yard section is relatively large on the game maps, please keep in mind that real-life Railyards are, by their very nature, very large real estate hungry enterprises. Anything smaller, is just a freight station or siding. Although I used jestarr's rolling stock to populate the yard sections, you can use the LotEditor to replace it with any rolling stock you want. There are other freight cars available on the STEX, and off-site exchanges such as Gizmo's. The idea for a 'modular' railyard system was originally proposed in NCD's support thread "Of Railyards and Steelmills". Later, Frankie_Grove and aleking got together to discuss the prospect of creating a Modular Railyard System that would enable the user to make different size railyards from component Lots. I showed them some of my research and was invited to come up with a 'Basic' design for the project. Using the Railyard and Spur textures I had originally designed for similar projects, and a set of custom menu icons, I present this Modular Railyard System or 'MRyS'. This project is dedicated to my friend op4 for all of his encouragement and support on BLaM and Simtropolis, without which I would have given up contributing to the STEX a long time ago. Thank You Mike! The dependencies or plug-ins required for this set are: (the main textures used in the railyards-designed by me) Railyard Texture Mega-Pack Vol 1.dat -- http://www.simtropolis.com/STEX/index.cfm?id=15976 (additional textures required) Bailey Yard.dat -included (the rolling stock-realistic looking freight rail cars.) BSC Mega Props - JES Vol01 -- http://www.simtropolis.com/STEX/details.cfm?id=14861 Sorry, but this file is no longer available on the STEX, you'll have to register at the SimPeg website to get it. (assorted railroad signaling devices) BSC MEGA Props - DAE Vol01.dathttp://www.simtropolis.com/STEX/details.cfm?id=14973 [Too many Dependencies? Please read The Dependency Debate on the Simtropolis Omnibus.] Support, and/or questions? Go to the Modular Railyard thread located here. Moderator Edit (21 Sep 2015): Fixed broken page formatting.

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