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Found 4 results

  1. Functional Highway Works

    Hello best community on this planet! Few days ago I was watching videos on YT, then I saw creativeDEX. He impressed me so much! I took his idea of highway reconstruction/works and I decided I make it functional if it would be possible. This version seems best what I tried. Hope you enjoy guys and let me know, what you think! (sorry for my English if I did mistake) UPDATED VERSION with two lanes on each direction: Version with one lane on each direction:
  2. Version 1.0

    15,817 Downloads

    Hey guys This mod adds a brand new building to the game called Public Works! This building produces both power and water and supports up to one hundred jobs. The building also costs $25,000 to plop and costs $250 to maintain. The building can be bulldozed and can be found in the Custom Content menu from Project Akar (can be downloaded here: http://community.simtropolis.com/files/file/29715-project-akar-ui-enhancement/). A video will be posted here soon. How to install: 1. Unzip the file. 2. Install the .package file into your SimCityData folder. Special thanks to: Danny50205 - For finding this building for me. I used oppie's SimCityPak program to create this mod/building. Go here to download it: http://simcitypak.codeplex.com/releases/view/122600 Enjoy! More mods and buildings are coming!
  3. Hello all, recently a friend and I decided to build a great works in Rambling Badlands (14 cities, 2 great works). We each built two cities to contribute all the materials/power/workers etc and chose an International Airport. My friend paid the initial $1,000,000 for the Airport and started it, and I began supplying the Oil. However, upon changing to my other city I noticed that the Great Work he chose (there's only 1 GW site our cities can access) was in fact the Arcology. Any Oil I provided from my first city was reported as Alloy from, the second city, matching whatever percent that I'd provided. This bug was replicated when my friend joined his second city, where he saw Arcology instead of International Airport. So, 2 cities saw International Airport and 2 cities saw Arcology, when the starting city chose the Airport. When we finished providing the resources and the construction completed, two continued to see the Airport and two continued to see the Arcology, as if completed. The two Arcology cities had, for all intents and purposes, an Arcology, even though we had never provided the TVs, etc. that are needed for an Arcology. It's a very strange bug that we've never seen before and we can't find anyone else on these or other forums who have the same issue. Any thoughts/insights?
  4. Can someone explain how exactly hours, days, and months work in SimCity? Because I don't understand it in this game. Its so different from SimCity 3000 and SimCity 4. Thanks.
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