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Version 1.0
2,877 Downloads
Plop Rocks by dogfight ********************** TG Productions Carrying on a family tradition, I have created three new Plop Rocks for you to put into your game. I used my brother’s (sorchin) rock templates. They blend in very nicely with my Rock Mods. 1: Calm Limestone 2: Dark Ingeneous 3: Dark Limestone Special Note: These are best used with dogfight’s Rock Mod collection.They will be found in the Mayor Mode/Tree Icon menu. Compatability ************** This download is only compatible with SimCity 4 "Rush Hour" or SimCity 4 Deluxe. Istallation ************ Auto Installation: Double-click the installer file to start the installation. The program will guide you through the process. You can change the default installation path, but I strongly suggest you keep the standard folder in order to make future updates and additions easier. Un-Installing: To un-install the files, simply delete the file(s) from the My Docs\Plugins folder . File Paths ********** The following paths are used by the installer system. Dat Files \My Docs\SimCity 4\Plugins\dogfight\Plop Rocks Disclaimer ********** The usage of this download is on your own risk. I try to test my lots extensively, so they should work properly, but errors may still exist. Please don't distribute them without asking first. Credits ******* Special thanks to Pat and Patriots_1228 for their testing and insightful help during the creation of these Plop Rocks. Feedback and Support ******************** Please see my "dogfight’s lounge" (Look in "Bat Projects) on SC4 Devotion for any feedback or support issues. I will attempt to answer them to the best of my knowledge, and as quickly as possible. -
Version 1.0
5,169 Downloads
Water Mods by dogfight ********************** TG Productions I have created three new Water Mods for you to put into your game. 1: Marshy 2: Muddy Lake 3: Cold Blue Warning: You can load only one of these into the game directory at any given time. If you have more than one the game will crash. This includes any of PEG’s Water Mods. Compatability ************** This download is only compatible with SimCity 4 "Rush Hour" or SimCity 4 Deluxe. Istallation ************ From the Zip file, simply pick the Water Mod you want to use and place it into your plugins folder (see file paths below). Remember to use only one. Un-Installing: To un-install the files, simply delete the file(s) from the My Docs\Plugins folder . File Paths ********** To make it easy on yourself. Put the Water Mod of your choice into this folder: Dat Files: \My Docs\SimCity 4\Plugins\dogfight\Water Mod Disclaimer ********** The usage of this download is on your own risk. I try to test my lots extensively, so they should work properly, but errors may still exist. Please don't distribute them without asking first. Credits ******* Special thanks to Pat and Patriots_1228 for their testing and insightful help during the creation of these Water Mods. Feedback and Support ******************** Please see my "dogfight’s lounge" (Look in "Bat Projects) on SC4 Devotion for any feedback or support issues. I will attempt to answer them to the best of my knowledge, and as quickly as possible. -
Version 1.0
5,024 Downloads
Rock Mods by dogfight ********************** TG Productions I have created three new Rock Mods for you to put into your game. 1: Calm Limestone 2: Dark Ingeneous 3: Dark Limestone Warning: You can load only one of these into the game directory at any given time. If you have more than one the game will crash. This includes any of PEG’s Rock Mods. Cycledogg’s Rock Mods included in any of his Terrain Mods are the only (as far as I know) exception. Compatability ************** This download is only compatible with SimCity 4 "Rush Hour" or SimCity 4 Deluxe. Istallation ************ From the Zip file, simply pick the Rock Mod you want to use and place it into your plugins folder (see file paths below). Remember only to put in one. Un-Installing: To un-install the files, simply delete the file(s) from the My Docs\Plugins folder . File Paths ********** To make it easy on yourself. Put the Rock Mod of your choice into this folder: Dat Files: \My Docs\SimCity 4\Plugins\dogfight\Rock Mod Disclaimer ********** The usage of this download is on your own risk. I try to test my lots extensively, so they should work properly, but errors may still exist. Please don't distribute them without asking first. Credits ******* Special thanks to Pat and Patriots_1228 for their testing and insightful help during the creation of these Rock Mods. Feedback and Support ******************** Please see my "dogfight’s lounge" (Look in "Bat Projects) on SC4 Devotion for any feedback or support issues. I will attempt to answer them to the best of my knowledge, and as quickly as possible. -
Anyone know how to get pictures to show up in htm documents?
dogfight replied to dogfight's topic in SC4 Bugs & Technical Issues
Thanks tungston. I'll play around with it some more. I'm curious because there are many who include htm documents in their readme's in all the time. I don't know what their secrest is. Perhaps I'll try pegs site. Thanks -
Anyone know how to get pictures to show up in htm documents?
dogfight posted a topic in SC4 Bugs & Technical Issues
Anyone know how to get pictures to show up in htm documents? I'm trying to crreate readme files with pictures in htm format. It seems to work initially, but when I put it in a zip, email it to myself, and open it as a test, the pictures arn't there anymore. I'm using word 2007. Any help would be appreciated/// Thanks -
3ds Max - Troubleshooting & General Discussion
dogfight replied to Jasoncw's topic in SC4 BAT & Lot Workshop
alpha map under opacity? I'm affraid I don't know what you mean. Could you please be more specific. Thank you Ill Tonkso -
3ds Max - Troubleshooting & General Discussion
dogfight replied to Jasoncw's topic in SC4 BAT & Lot Workshop
That's ok bixel. Maybe someone else will know -
3ds Max - Troubleshooting & General Discussion
dogfight replied to Jasoncw's topic in SC4 BAT & Lot Workshop
Hey all. Not sure if this is the right place to ask this, since it concerns 3dsmax I'll take a chance anyway. I'm trying to create a partially transparent texture on an object but am having problems doing it. I have created a SAMPLE material in Photoshop. It's a .gif file: As you can see parts of the .gif image is transparent. Just the way I want it. However when in MAX the trouble starts: As you can see (1) the transparency has been replaced by white and my object reflects this (2). I was attempting to do adjustments in the Bitmap Parameters rollout (3)with no luck. Is my only option to "cut out" the white areas? This is an example of what I'm trying (well... similar anyway) to do: The Description part is where I get lost. I understand what a Tiff file is, but what is a tiff file with alpha channel? How would I incorporate this into MAX to get a similar effect? Thanks everyone for your help. -
3ds Max - Troubleshooting & General Discussion
dogfight replied to Jasoncw's topic in SC4 BAT & Lot Workshop
autoVino: You just saved me another restless night. It worked like a charm. Thanks
