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City-building game(s)

Found 11 results

  1. Modern Swiss house

    Version 1.0.0

    21 Downloads

    Hi guys, here two high wealth residential lots R$$$5. They are inspired by a real Swiss house. It has a cross base and his roof is folded. I'll wait for your comments and suggestions. Have fun
  2. Peruvian house

    Version 1.0

    31 Downloads

    Hi guys, here a residential low wealth lot. It's inspired by traditional mud houses in Perù. I'll wait for your comments and suggestions. Have fun
  3. Venetian Red House

    Version 4.0

    148 Downloads

    Hi guys, here's a lot called "Casa Veneziana Rossa", in English "Venetian Red House". It's inspired by an house in Venice, Italy. It's an high wealth residential lot. I'll wait for comments and suggestions. Have fun
  4. Scotia Plaza Toronto

    Version 1.0

    3,276 Downloads

    Scotia Plaza is Canada's most expensive property to ever be sold at $1.27 billion. It is a 68-story tower located in the heart of Toronto, Canada. Dark Nite only, no dependencies and includes ploppable and growable 3x8 lot for 8,400+ Sims! - Kellydale2003 PS; Check out my upcoming buildings here:
  5. Marriott Stadium

    Version 1.0

    3,436 Downloads

    Baileys presents, Marriott Stadium! Featuring 110 Hotel rooms overlooking the football action. Size: 13x16 tiles No dependencies No night lights im hoping to update these stadiums with lights in the future. Stadium suggestions???
  6. Entry #1

    The World of Illyris Hello to all the SimCity-ers in Simtropolis! I'm excited to share with you my first journal entry for my tentatively titled world. Sorry it took so long! I finally tried Modds for the first time Wednesday which led to one of my major cities crashing, and me being unable to successfully uninstall the modd I ended -- and literally wiped one of my largest cities off the map -- so I had to re-install sim City and rebuild ALL of the South east part of Continent Red. It was not a pretty day, but I did trial and error a few basic modds and added some nice new additions to my cities =) So, while I'm working on getting my region up to the population is was (one city had 117,000 residents) before a new Modd destroyed it, I thought I'd give you my first entry. So, on the journal! I decided on a world name -- it is called Illyris (EE-LEE-RIS), a combo of two names I was thinking of making it -- but decided on this one and to me, the name seems brand new, instead of "borrowed." Just to remind you if you haven't read the background on this city journal... I like stories, so I decided to create story around the cities that I'm developing -- currently on Sim City 4 - my favorite of all the Sim city games thus far. The world consists of 5 landmasses, 2 at the poles are uninhabitable. This entry will be about the peoples of the middle and most populous continent called Red. You can read the background and history if you want to know a little more about the world in my first entry in this city journal called "A Background and Short History." I've recently added a few important dates to remember. So, if you're ready to read on, I will start with the story of the Amarians! The Amarians - ENTRY #1 The Amarians are a race of people in Illyris, who are nonmagical. They survived and won a civil war, know little about their heritage, and are of two religions: The Stiles and Trists. They are the largest, uber-confident and most powerful race on Illryis. Their history is known only from the time of the earthquake of 1427 where all the elders of the community were wiped out. They were a religious group of people who gathered shortly before sundown every 7th day of the week for prayers while the children played. As far as what is known, a 8.5 magnitude earthquake destroyed their monastery/church and all 2,000 people in that building perished. The very old men and women who could not climb atop the great mountain, had stayed at home that day, survived and took care of the remaining Amarians. This was 71 years after the start of the Red Rail Road -- most of the railroad was destroyed in the quake. Shortly after the earthquake, a civil war erupted between the two races of Red City -- Ruskins and The Amarians. The Amarians won, and most Ruskins fled. The Amarians then completed their forefathers work and built the Red Railroad to the Snake river where they settled Red Port city. The year 1510 brought The Great Exploration of Illyris, during that time, a group of people from another race and 2nd land mass, the magical Elgers, traversed their Europe-sized continent to the South West end, and established London. Current Populations of Major Cities: · Red Port City: 60,000 · Padua: 55,000 · Allistar: 59,000 · Note Dame: 38,000 · London: 68,000 · Baghdad: 22,000 It is currently the year 2100 in Illyris... The Amarians from time immemorial were a resourceful, and intelligent race. They learned the secrets of metals and electricity are equipped with modern technology. They've developed personalized computers, and rudimentary electronic communication devices called Oz, which can text message like today's smart phones and send voice messages, but cannot do voice/video steaming. They have not yet developed that broadband nor satellite technology since a few of the oldest races on the planet rely on magic and have no need for electronic communication. The Oz devices are useful for the businessman, the teenager, parents, and farmers alike. However, only specialized technicians know how the Oz really works. Here is Red Port city, a lively, bustling port city which sits along the bank of the Snake river neighboring one of its tributaries. Here is Padua, slightly smaller than Red Port. It is a beautiful city with both an urban suburban side. Below lies Allistar, a great urban city on the banks of the Snake river with a commercial airport of it's own. Notre Dame is one of the geographically larger cities on the coast of Red. It also contains Farlington (renamed to Notre Dame), also a sizable commercial center. Here we have London, the first urban city established by people of the Elger race which contains 2 major health centers. Baghdad, a smaller city population-wise, contains an inter-city-railroad for its industrial community. I'll be experimenting with different ploppables and road networks this week, and working on re-growing my previously destroyed inland cities of Red. Please let me know in the comments below what you think of my city-story so far and I hope you have a great week! other info: I didn't want to start an entirely new 1+ million population region, so I imported Farlington (now Notre Dame), and Allistar from a previous game play a few years ago, along with a few others, which I'll let you know when I write an entry about them. I started the port of Red continent on a pre-made region called Timbuktu, but it is actually the intersection of Red continent and The Land of the Elgers. The rest of the entire continent of Red is in 3 other regions, which I terraformed myself using a region creating application. I tried my best to make the edges of each region match up to the port or inland regions. Small portions of it will just have to be left to your imagination. =)
  7. Autumn Colors?

    I've seen several screenshots and several youtube videos of SimCity that show deciduous, autumn trees and bushes. I've played until fall in-game and still haven't seen them. Was this removed or is there a way to get them?
  8. I started a second city in the region, while making the mistake of starting 150K worth of bonds...I guess I got spoiled after growing my first SC5 city. Long story short, my town, Potato Salad, is in the red and is paused in debt until I can do something about it. I figured I'd gift it Simoleons from a neighbor city, but it turns out the coffers don't fill up while the city is paused... ....is this intentional design, a glitch, or something overlooked? The game offers solutions but I don't see how starting a new city but being unable to gift Simoleons will help, so...
  9. Many Command and Conquer games have already or support an external map editor to make your battlefields. You can even make cities for urban wars, with soldiers garrisoning apartment buildings and tanks fighting in the streets. If you already made urban maps for C&C games, feel free to show us. I have Red Alert 2: Yuri's Revenge with C&C: Reloaded mod, so my cities will have a touch of Tiberian Sun as well. This is Limnoupolis (Lake City in Greeks). The map itself already exist in game, but I'm going to make plenty of modifications. I removed everything the map had and add some details. More pictures are coming soon.
  10. Version 1.0

    16,103 Downloads

    *** Updated Aug 5, 2007 * A Bus-Stop Road-Markings theme for all you Brits! This set of overlay textures is intended for use with the Roadtop Mass-Transit package but it can be used in other transit-enabled bus-stop lots as well. They feature a somewhat weathered look, to match the tracks of the tyres on the road that the SC4 roads have. The set contains red-painted bus-stop markings for streets, roads, one-way roads and avenues. It does not contain subway markings, as they rather rare, if not completely inexistent in the UK. Credits: Many thanks to CJMarshall, 6underground, wallasey and GingerBlokey for the help, the information and the photos they have provided. Please post your comments and requests (say, for other countries) in this thread. * Aug 5, 2007:Added textures for the GLR-in-Avenue Stations (available from version 3.50). View my other Posts on the STEX
  11. Version 1.0

    6,058 Downloads

    Two Examples of the modern London bus. Both based on the Volvo Olympian. One is in the standard red livery associated with London (Livery's vary depending on the operator of the service - in this case it is the 'Firstbus' Company) The other is in 'Metrobus' blue/yellow livery, a company which operates in South east London near where i live. More buses (single deckers to follow)
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