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Everything posted by nickvon
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Thanks! I guess I'm gonna have to start tinkering with getting the Heretic Expansion and replacing the PEG stuff I downloaded.
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Can I use the heretic seaport project in conjunction with PEGs seaport stuff? As in, will anything conflict regarding master seaport controllers or whatever? I'm having a hardtime with PEGs stuff being functional. I have attached a picture for reference, rail is connected (though I'm assuming that rail can actually bring goods to the port for exchange), road is connected, but nothing actually happens at this port, other than look totally badass of course. Oh no, once again I have veered a subforum completely off topic...
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Honestly, my plugins folder is a complete mess when it comes to dependencies and MMPs. Can you help me find out what these trees are called, or who they came from? I've been searching and I can't identify them in my computer anywhere. Hopefully they are not datpacked somewhere. They are beautiful but I really don't like how they add so much value to their surroundings. I'll have a total slum area with no services and then when I plop these in the vicinity there are mansions that move in (yes I am using the no-kickout mod). Ideally, I'd like to edit these things to have zero affect other than eye candy. Is this possible? Anyway, I'm off track now. I need to identify them first. Thanks in advance for your time.
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- simcity 4
- custom content
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Excellent pic. Love this. Have you managed to make PEG seaports actually move cargo? What are those seawalls in the upper left, the white blocky ones with shrubs? They look similar to the ones I have but in much more detail.
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How to plan streets, roads, avenues and etc in SC4?
nickvon replied to kbelx_'s topic in SimCity 4 General Discussion
The question is how to build 'functional and beautiful projects for streets. roads, avenues and highways'? This would probably be the result of your own creativity. There is plenty of content to sift through for inspiration, and a very helpful community should you stumble upon any road blocks (pun intended) along the way. -
Love it. Can never have enough lowrise W2W. Godspeed with development.
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The North Eye (Highlands)
nickvon commented on sucram17's City Journal Entry in Saint Malin's City Journal
Thanks!- 4 Comments
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The North Eye (Highlands)
nickvon commented on sucram17's City Journal Entry in Saint Malin's City Journal
I've noticed these buildings in a few of your posts. I like them alot. Would you be able to share where you found them?- 4 Comments
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Looks awesome. Planning something similar for my city as well. Can I ask you where you downloaded those retaining walls that are holding up the railroad?
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You may be able to find your answer in here: https://archive.org/details/SimCity_4_Rush_Hour_Prima_Official_eGuide Give this PDF a download and check it out.
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Hello, Just getting into SC4. Its pretty awesome. Im totally addicted. Anyway, took me awhile to figure out how to get to where I'm at with the game now. Having a macbook air with high sierra and no knowledge of computer tech stuff workings made things difficult, but I've figured some things out. Finally have gotten the NAM working, havn't had a problem yet installing dependencies and making various lots and bats work. But I am stumped by this new problem, and perhaps someone here could offer some insight. I downloaded the PEG CDK3 SP Container Seaport and all of the dependencies listed with it and put all the files into my plugins folder. Game works fine until I plop the seaport down and then the game crashes, however, only crashes when the speed is turned on, which I found peculiar. Anyway, I've tried doing a ton of research I can't find a solution to my problem. Any suggestions at all would be greatly appreciated. Also, I can answer any questions if needed. Thanks! Longtime lurker here, first post. I plan on giving back and trying to help people with technical solutions in the future.
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Excellent! Glad to read this. They really do look seriously amazing.
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Excellent! Have you had a decent experience building waterfronts with PEG stuff?
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I am interested in checking out all of Pegasus' Industrial Waterfront content, but I'm noticing that alot is not officially supported and the dependency links are dead. Am I imagining this or have I read somewhere that much of Pegasus' waterfront stuff is rife with bugs when concerning functionality? I'm curious if I should go down this path or veer off in another direction.
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This was the link I was sent to from the SC4devotion PIM support thread. Would it behoove me in the long run to DL the complete library then?
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So I stumbled through PIM and SC4Tool. I found that PIM is somewhat confusing, I have alot of questions that the manual does not touch on, but those can get asked another time. I found SC4 Tool pretty user friendly and easy to get the hang of. What I did was edit every single residential housing group that I want to use. This only took a couple hours, which is much faster than I originally thought it was going to be. I'm fairly happy at the moment with the mix of housing units I utilize, in an aesthetic sense. I edited them for zone type, building style, and capacity satisfied. All are now set to Medium Density, Chicago style, and every single building modded to have 22 R$ and/or 14$$. Growth Stages I left where the original building creator intended. I have to declare that in the case of this scenario I've created, the capacity satisfied variable is THE biggest decider in what gets built. Some of these buildings were created with very large capacity numbers. When I run this simulation without any of my edits, well over half of these buildings never get to grow. I have to say that I'm extremely happy with my results so far! The housing mix I've selected looks great together. Eventually I'll develop a low density mix and a high density mix. I'm planning on using low density zoning for more hilly terrain, and to replace medium density zoning with high along avenues or places where gentrification is happening. I still have to start a region from scratch now, as I'm on a new computer and feel like a fresh start anyway. So I ran this simulation in the Kensington tile of the stock London region that SC4 comes with. Again, I'm very happy with how this has all turned out. Thanks so much for your help!
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Downloaded the missing DLL files from some freaky place, but it works! So thanks! Is this the correct forum to ask about exemplar editing? Or would the custom content forum be more apt? I've run into a few things I need to query and I'm not finding the answers in the manuals.
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Thanks! As soon as their site is back up I will check it out and download them.
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Will I be able to get SimCity 4 running on this computer?
nickvon posted a topic in SC4 Bugs & Technical Issues
Hello everyone, I've been thinking of buying an extremely cheap PC because I want to edit lots and create BATs, which I am unable to do on my MAC. Since looking at computers I've been thinking that perhaps I should just upgrade to a new laptop because mine is over ten years old now and slow as heck. I'm incredibly ignorant when it comes to hardware capability, and I've read rumors of this game becoming to old to perhaps play on some machines. So I thought I would ask here, because it is nearing to be a necessity that I be able to run SC4 on a new computer. Would the following be able to run SimCity 4? https://www.walmart.com/ip/Lenovo-IdeaPad-3-15-FHD-AMD-Ryzen-5-3500U-AMD-Radeon-Vega-8-Graphics-8GB-RAM-256GB-SSD-Cherry-Red-Windows-10-81W100DXUS/609542524 Thanks in advance for your time. I will be mostly available in the coming day to answer any questions. -
You're right, there will be no guarantee. But I think I am going to try to engineer some sort of simulation akin to this premise. There is some beautiful custom content that just refuses to grow among the weeds and I'm determined to at least try to balance things out a little bit. Of course Maxis didn't intend for realism but that doesn't mean we can't strive for better personal gaming experiences. Personally, for me, it bothers me how small the residential areas are comparative to industry and commercial buildings. At least for the cities that I've been creating as of late. Most overhead satellite images of metro areas that I look at have vast swathes of residential neighborhoods around the cities core. Take a look at London on Google Earth sometime. It's actually pretty interesting, to me at least. Thanks! I've actually been needing this from time to time. It's downloaded now!
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Thank you so much for your insight. I very much appreciate it. I am in the process of transferring my plugins folder at the moment. I may end up getting a close to desired result with just tweaking a few buildings that never seem to materialize anyway. I like the building families idea. Which is kind of what I've been working on/getting at this whole time anyway. I can't wait to begin experimenting. Speaking of which... When I try to run PIM, I get a response telling me to see the log file. When opened, this is what it says: Traceback (most recent call last): File "SC4PIM.py", line 1, in ? File "SC4PIMApp.pyo", line 96, in ? File "wx\__init__.pyo", line 45, in ? File "wx\_core.pyo", line 4, in ? File "wx\_core_.pyo", line 12, in ? File "wx\_core_.pyo", line 10, in __load ImportError: DLL load failed: The specified module could not be found. Any idea what this means?
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https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2260 is this the correct file?
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Excellent! PIM-X is on the list to download, but reading this makes me want to download today. I hope it comes with a manual. There's a fair amount of built in intuition with SC4 Tool that I seem to be able to get what I want out of it, I'm curious and excited to see how PIM-X is a more automated process, because that could really help alot. Ilives reader appears daunting, especially because there is no images to accompany the beginners guide, which is frustrating because the guide references the images the entire time! Perhaps there is a technical error on my part as well, being able to view the referenced images and such. Onwards... My goal is to have different groups of buildings that compete fairly well with each other. For example, say I have 20 different rowhouses, all custom content, that I would like to grow a large neighborhood out of. If I don't alter anything, I tend to have one or two extremely weedy rowhouses grow, a few random others that grow, and several rowhouses that don't even show up. Even when the area is fully matured, with 50,000 people, this is the case. Also I would like to note that I am definitely using a maxis blocker mod, and all building styles are on. I am assuming that this scenario unfolds the way that it does because of the following factors. Growth Stages and Occupants Allowed (or capacity satisfied), additionally I would think that these variables can also be correlated to strength of demand. Is there any other criteria, in this particular scenario, that would affect growth probability? Actually, now that I think about it, does pollution affect this? Or how fire prone a building could be? My remedy, on the surface, I think(?) is a logical response. I would appreciate it so much if you proofread it, and detail flaws. I would not be surprised at all if I can't really accomplish what I'm setting out to do. If I make one group of 20 rowhouses, all custom content, that all have the exact same number of max residents (or capacity satisfied, what exactly is the difference here?) per wealth class, and the exact same growth stage, all in the exact same building style. Would they all have a fairly decent chance of growing in relatively the same amount of numbers? I may be forgetting a variable here, but you get what I'm talking about. My other goal is less interesting, and that is just to lower the occupant size of these buildings. I'm trying to make this game as real as I can without creating too much of a burden and this seems like an easy one to accomplish. Perhaps there would be some unforeseen consequences of this though. Take for example this lovely building from marcszar: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1936 Now this lovely group of duplexes has max occupants of 91 R$ and 52 R$$. Which I think is ridiculous. I've lived on a few different blocks of West Philadelphia where you find thousands of buildings exactly like this one. They all have 3-4 bedrooms. I think that changing this to 9 R$ and 6 R$$ per unit would be much more appropriate. So specifically 18 R$ and 12 R$$ per building. Anyway, these are just some thoughts I've had recently. Whether or not I can get closer to accomplishing these things, I still relish the opportunity to have more experience with this software so I can begin to build BATs myself.
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You didn't! I very much appreciate your time and thoughts. Now that I think about it, at some point in my gaming I could have seen the same lots just doubled, or tripled, etc. As in, having identical buildings with different growth stages attached to them. Anyway, my goal is to find some sort of equilibrium regarding groups of growables. I will attempt to detail my goal, premise, and assumptions more fully in a response to @rsc204. I would appreciate any feedback!
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Can the same plugins be utilized on different operating systems?
nickvon posted a topic in SimCity 4 General Discussion
Recently switched from a MAC to a computer that runs windows. I use exclusively custom content, alot of it, several gigs worth. I am dreading the thought of having to download all new dependencies and the like. I can't really remember when I was downloading all of those dependencies but, are there separate versions for the two different operating systems for alot of them? I want to be able to transfer everything over fast but I'm holding off until I can figure this out. Thanks in advance for your time.
