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nickvon

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Everything posted by nickvon

  1. Show us your City/Region Dumps

    A DIY dump. Located in a declining neighborhood in the City of Dorsey. The borough began seizing condemned buildings from absentee landlords and tearing them down, but this only created opportunities for illegal dumping to flourish on these now vacant lots.
  2. Can't find it?... Ask here!

    You were totally correct. Found it. Thank you!
  3. Can't find it?... Ask here!

    You may be correct! I will report back.
  4. Can't find it?... Ask here!

    Please help find these files...in my plugins folders. I've edited the housing stock for this particular part of my region and these are now growing everywhere. I am assuming this is a CP creation, so for this particular region I've removed every bit of CP housing I can find. This one house is the only one still popping up. My thought was that it could be a dependency for something civic, school, police or fire related. Any idea what this file name could be called? Actually now that I look at it longer it could be a mattb325 creation. I'll check that next. Thanks in advance for your time.
  5. Experiencing CTDs when scrolling, zooming, and rotating. OS is windows 10, NAM 43. Recently experienced a rash of CTDs and switched to Steam based copy from GOG. Messed around with a messy plugins folder and may have fixed the problem but created a new one. Anyway, I feel like this problem has been presented by users before me, any common fixes for this? Thanks in advance for your time.
  6. Ok thank you. Will check CPU count next chance I get.
  7. I've been experiencing mid game CTD's now for two weeks because I was tinkering with my plugins folder. Been pulling my hair out trying to figure out what the problem is. CTD's are following me to a brand new region too.
  8. So I have a question about editing tilesets and avoiding corruption. I've made a separate folder of new housing content to grow in a city tile. It's all been edited to mid density and euro tileset only. When implementing new housing choices into my city and growing a new neighborhood, I've noticed that some old style housing is popping up. This is due to my old housing never having been edited to remove the euro housing option. In an effort to move forward with the original plan, I was thinking about re-editing the old housing to be used in only three of the four used tilesets and exluding the euro tileset. Now my question is if I were to do that could that possibly cause technical problems with my city? I could see a potential problem being that the housing that originally was grown on a euro tile set, having that option taken away could possibly corrupt things? I have no idea, would this work?
  9. thank you! short and sweet answer...
  10. Show us your Schools!

    A pair of charter schools. Twiggan STEM academy (a preparatory high school) and Frosch Elementary. Both accompanied by a football pitch, a baseball field, and parking. Located in the Kirkby neighborhood of Dorsey.
  11. How do I open up the TSCT and reconfigure things? And then how do I implement the changes that I've made into whichever city tile/region I run the game in? For example, when installing NAM 40 I am asked what level of traffic I want to play with. How do I open up the tool and play around with things? Thanks for your time.
  12. Tokyo, Japan

    Sarcasm?
  13. Help with NAM traffic tool

    Thanks everyone!
  14. Show us What you're Working On

    Will these ever be made available for download? Asking for a friend...
  15. Help with NAM traffic tool

    Thanks everyone. Couldnt find the JAR file and searched my computer to realize that I didn't have it. Because I deleted the NAM setup folder once I installed NAM. It is only contained in the setup folder not in the actual plugins folder. Now when I open up the TSCT I get this message: How would I navigate making any changes in the TSCT to impact the game?
  16. Show us What you're Working On

    Very exciting. Great work. Can't wait for release... Housing packs that can make a whole neighborhood are very far and few between.
  17. Show us What you're Working On

    I really like that church, the long lot with the cemetery. Would you be able to share where it came from?
  18. Can't find it?... Ask here!

    Hurray! Thanks I'm going to try it out.
  19. I think this is the right thread. I have just downloaded NAM40. I am curious if there is a way to affect how far sims are willing to walk to get to a transit station to get to work. Is the TSCT the way to do this? If so, how do I start with opening it up and implementing changes into the game? Thanks for your time.
  20. Can't find it?... Ask here!

    Looking for a different el rail look. Blankness underneath the existing draggable el rail is incredibly bland to me. I know there exists a mod from "moonlight" or "moonlinght". Anyone have a download link or can send me the file? Any other ideas come to mind from other creators? Thanks.
  21. Show us What you're Working On

    I like this one alot! I-M? CS? Both??
  22. Lot - Resources / Help

    Thanks! I think this worked. Interesting to think that just a counter to air pollution can have such a large effect.
  23. Lot - Resources / Help

    I'm graduating from editing simple stats having to do with buildings and trying to move onto a new challenge. https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2854 These are ashes from Girafe and while the look very nice, I'd rather that they have no affect at all on their surroundings. If I were to begin exemplar editing this dat file in SC4TOOL, where would I find the correct parts to mess with? Thanks for your time.
  24. Show us What you're Working On

    I see! Thanks so much! I will be messing around with this next weekend. Someday I will be able to take a picture of a finished port district and share it...
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