TiepiNL
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Everything posted by TiepiNL
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Attached Exemplar Patch changes the monthly maintenance cost from 1.5 million to 15. The patch requires @memo's Submenu DLL. By using this patch instead of editing the original lot file, you can leave the content in your sc4pac controlled folders untouched. patch-Louis Vuitton Fifth Avenue_fca71f87.zip
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- louis vuitton fifth avenue
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That's not odd. What I was trying to say is that you won't find it if you search for just Paris instead of JENXPARIS. Personally I'd expect that a search for Paris would include results containing JENXPARIS which it doesn't.
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Oh that's great, thanks. Apparently a search for "Paris" is stricter than I'd expect: (no match on JENXPARIS) I'll remove my uploaded zip here.
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This pack includes CAM, assumes IRM is used, and is configured for US road textures and RHD. In clean sc4pac situations, it will also result in many GBs of downloads. Shouldn't the description mention that, including an "Only import this 1-on-1 if you know what you're doing" kinda warning? That being said, I like the idea of sharing sc4pac configs like this. Just not sure it should be offered like this as a mod. Perhaps it's a whole new kind of category?
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I can't find it on cafe.naver.com (or anywhere else) so hopefully it's OK to share the zip here. Staff Note: Link was removed by OP. Link is below.
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Is looks like the ones in this pack? (the bottom row on your screenshot are the same houses from the back.)
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Thanks a lot. The "0x" prefix was the issue indeed. After that the game didn't load at all; I had to remove the Exemplar Name property from the cohort. Now it works like a charm! Attached the updated version of my manual. Hopefully it could be helpful for others. A Guide to Blocking Growable Buildings via Exemplar Patching.pdf
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Love the suggestion to place the IRM fillers in a Zone submenu!
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Personally I'd prefer a single dedicated submenu per park system, since they usually have different themes and textures. I love the modularity but hate the menu clutter of the sets - parks and (IRM) fillers - from creators like tariely and kingofsimcity. Separating them among submenus would make park sets kinda unusable imo.
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Because I had quite some difficulties to find entry-level-ish instructions for exemplar patching, I decided to write one myself. The aim is to help others with similar struggles. Only one problem: my blocker still doesn't work. Attached wanna-be manual describes the steps I thought would be the correct ones... [edit: manual removed] It should block Mattb325's Hampton Inn NY from growing, but this is how my new city looks like I would appreciate it if someone could have a look and tell me what I overlook/misunderstand. Thanks!
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I don't know if it's a big deal, but SC4DBPFLoading.dll doesn't like "TL-PROPS JRJ Yellow taxis rsc.dat": SC4DBPFLoading v2.1.0 Disabled the built-in DBPF loading debug code. Patched the DBPF Open header check. Changed the missing plugin error message to use hexadecimal. Installed the cRZFile hooks. Installed the .SC4* plugin scan patch. Failed to load: C:\Users\[redacted]\Documents\SimCity 4\Plugins\810-manual-props-textures\Tariel-Rivit's Essentials v5\z____Tariely Mods\z3_TL Divers\TL-PROPS JRJ Yellow taxis rsc.dat
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- essentials
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I don't know if it's a big deal, but SC4DBPFLoading.dll doesn't like CAM_Advanced_Water_Allert_Old.dat. SC4DBPFLoading v2.1.0 Disabled the built-in DBPF loading debug code. Patched the DBPF Open header check. Changed the missing plugin error message to use hexadecimal. Installed the cRZFile hooks. Installed the .SC4* plugin scan patch. Failed to load: C:\Users\[redacted]\Documents\SimCity 4\Plugins\050-load-first\a_CAM\1 CAM Core\CAM_Advanced_Water_Allert_Old.dat
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- simcity 4
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Thanks, that does the job! Am I right that I need to copy this value: My result looks like this: Does that look right? No other entries besides "Cohort file" needed? Add more lots, "Save as...", and that's all?
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Thanks. I wasn't aware of that. I have downloaded reader v0.9.3 now. added the new_properties.xml v3 file on the right, and pointed SimCityLocale.dat to the actual file: But all properties are "!Unknown!". What am I missing here? OK, I've managed to copy the cohort to the blank dat: I assume I have to replace the values below with the ones of the lots I want to block from growing. How can I find and copy that value from a growable lot? It would be nice to see a screenshot of a random example. And the part I have no clue how to proceed (besides getting my xml properties working): how to make the patch not set the submenu but change the MinSlopeAllowed instead? Thanks in advance for helping me forward.
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Google to the rescue.
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Here you can get yourself a new copy: https://community.simtropolis.com/files/file/18256-gizmonic-institute/
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I jumped into a rabbit hole but without much success. I can't manage to copy a Cohort (of the plaza-submenu.dat file) to a new file. Screenshots I've seen don't match my iLives Reader (1.5.4), assuming they're made with the 0.9.3 version. Do both Reader versions have identical functionality? I had a look at the submenu dll thread here and was wondering if @smf_16 perhaps would be willing to add a MinSlopeAllowed-based "blocker" function (create, add to) to SC4, just like the submenu one.
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If I create custom building styles to manage which files can grow and a, I cannot use the the building style functionality as indented anymore. But my thinking is flawed here, because just like with patching other properties like MinSlopeAllowed it's only when the patch is applied and I want to have the building blocked anyway. So yes, it's possible to use the building style too. I like the approach of using MinSlopeAllowed, thanks! Also ty for the exemplar patching link. It's a bit hard to digest for a relative noob like me - my PIM-X experience is limited to alter some capacity or budget values - but challenge accepted. I found this forum post by @rsc204 when googling for "examplar patch", and also this step-by-step explanation by @Edvarz. Enough to get started. Thanks again!
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With "see my post further above about how to make them", do you mean this one? Is that also how Maxis blockers etc. work, by altering the LotConfigPropertyZoneTypes property? I'd like to create my own blockers but not by editing lots but with overrides instead, and to block them from growing at all. My use case: I like to "paint" my cities with BuildingPlop. I like to keep menus clean and therefore use the growable versions of buildings in my Plugins instead of the functional landmarks. But often I don't want them to actually grow (At least not on the tile that I'm painting). Overrides might take some effort to create, but after that it's easy to maintain in my Plugins by simply moving them in and out. (Btw, I have considered to use the Building Styles mod for my use case, but then I'd lose compatibility with the use of "real" building styles once creators start to actively use them.) Long story short: I'm looking for help to create blockers for individual growable RCIs. Any guidance would be much appreciated.
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That's this one:
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index SimCity 4 Prop and Texture Catalog
TiepiNL replied to STEX Custodian's topic in SC4 - Custom Content
A search option for BuildingPlop 🤩- 66 Replies
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@Ceafus 88 the sc4pac for darknite users doesn't work. I assume it's because the "C88-Banks_DN.zip" file contains a "C88-Banks_MN" folder and sc4pac filters on MN. Would the be possible for you to alter the zip so the darknite has a DN folder instead of a MN one? I've already prepared the updated zip for you. See https://github.com/sebamarynissen/simtropolis-channel/issues/261
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I don't think it's a manifest issue. The long path error seems like a custom one: Just to be sure I've created a manifest "patch"... <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <application xmlns="urn:schemas-microsoft-com:asm.v3"> <windowsSettings xmlns:ws2="http://schemas.microsoft.com/SMI/2016/WindowsSettings"> <ws2:longPathAware>true</ws2:longPathAware> </windowsSettings> </application> </assembly> ...and applied it to the exe with mt.exe (from the Windows SDK): .\mt.exe -nologo -manifest "C:\temp\SC4DataNode.exe.manifest" -updateresource:"C:\temp\SC4DataNode.exe;#1" The "patched" version has the same long path error. So I believe that compatibility does require a change in the SC4DataNode code itself. And that only makes sense if SC4 itself is capable of handling it. And that seems fine. As a test, I've moved SM2's Mobile Power Generator to the by SC4DataNode reported path (and created an additional subfolder there to make sure it's lengthy enough). Here's the copy-as-path of that file: "C:\Users\[redacted]\Documents\SimCity 4\Plugins\100-props-textures\rretail.mega-prop-pack-vol1.1.6.sc4pac\Road Signs\Traffic Signs\One Way Signs\One Side One Way Left\Left Arrow Hornizontal\RRSIGN~1\PLOP_1~1.SC4" I still can plop it without any issues in the game. So I'm not sure your brown box issue is related to path length.
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Allow More Building Styles - DLL Plugin
TiepiNL replied to Null 45's topic in SC4 Modding - Open Discussion
Based on my SC4MoreBuildingStyles.log I can add to the list of unsupported style id 0x2004: From Barroco Hispano: * AGC One Canada Square 01 * AGC Citigroup Centre 01 * AGC 40 Bank Street 01 * AGC 8 Canada Square 01 * AGC 5 Canada Square 01 * AGC 15 Canada Square 01 And also: * BSC MEGA Props - Gascooker Vol01 v3 The fix seems to work, so not sure it's still relevant. -
I simply love this pavilion, just like your Metropol Parasol. But the lack of nightlights makes it hard to use them in my city tiles. It's been 6 years and I noticed that you're still an active community member. Any chance for a v2 with (DN) nightlights? Maybe some other members are willing to help you with it?
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