TiepiNL
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Everything posted by TiepiNL
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That picture exists longer than the game itself. Here's the same picture on a 22 year old preview, 2 months for the official SC4 release: https://www.eurogamer.net/fi-simcity4-pc I guess it was too shiny for the Colossal Mayor's Statue.
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Simtropolis x sc4pac: a new way to install plugins
TiepiNL replied to smf_16's topic in SimCity 4 General Discussion
Your SC4GraphicsOptions.ini should be in the Plugins folder root, just like the dll itself. Can you provide a copy of your ini? -
FYI: BATProps KWK Vol 04 is superseded and included in BSC MEGA Props KWK Vol03.
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https://community.simtropolis.com/files/file/34302-diagonal-toilets/
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This is becoming a true masterpiece! Nice to follow the progress, so thanks for taking the effort to share it here. Any chance you'd consider to create a DN version as well?
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I'm working on a storyline for a CJ and it would really help me if I had a mobile video wall / led screen trailer in-game. Something like: or: More inspiration here: https://www.european-show-equipment.com/en/portfolio-item/mobile-led-screen-rental/ I would be awesome to have something like that, including a black/off version to easily photoshop custom graphics on it for a CJ. (or even better: a semi-noob-proof way to alter a texture.) Assuming that there isn't something like this out there already, is someone willing to take up this challenge? Bonus kudos for HD and DN.
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I plopped them myself for this purpose, so you don't have to question yourself lol.
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This is how Zero7's Louis Vuitton (1x2 left), Tamana Building (1x2 center), and Ginza Pearl (2x1 right) look like by (dark)night.
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And here are a soccer stadium and a shopping mall.
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These are colorful high-rises
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https://www.bripizza.net/sc4/2912zkBldg/2912zkBldg.html And maybe Mattb325's Madame Tussauds (part of https://www.sc4evermore.com/index.php/downloads/download/16-civic/116-sc4d-LEX-legacy-mattb325-civics-and-rewards-dark-nite) can also be considered in scope.
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Thanks a lot, much appreciated.
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I'm looking for "Die Hauptbücherei" (from Vienna), created by SFBT. I'm pretty sure I still have it somewhere in my archives, but haven't been able to locate it. While waiting for the recovery on SC4E, is there anyone who can provide me the zip? Thanks! (if there are different versions for DN and MN, then I prefer DN).
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I've added it to v1.1. The PR reflects this change now. For the sc4pac metadata, I've decided to combine the R and C wealth levels, and also to combine CS and CO. So now there are 7 different options: 1xR, 1xC, 4xI (including Rural/farms), and the additional CAM. Personally I don't really see a use case to split the wealth types, but please go ahead and adjust the metadata if you think it does.
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Version 1.1.0
224 Downloads
Modern and lightweight version of existing Maxis blockers like @DuskTrooper's Block ALL Maxis Buildings and BSC No Maxis, based on @Null 45's Exemplar Patching. The blockers prevent Maxis RCI lots from growing, by setting the minimum slope angle to an impossible value. The upload contains separate blockers per zone and wealth type. Simply place the ones you want to use somewhere in your Plugins folder, because for exemplar patches the loading order doesn't matter. The only dependency: Resource Loading Hooks DLL Credits/thanks to @Null 45, @memo, @wouanagaineand @ilive (and Claude, lol). I wouldn't have been able to parse the SimCity_1.dat DBPF without their example code. My first upload! -
Thanks. Credits go to Claude Sonnet. My job was mainly limited to persistently insist to update and detail the docs, and to prevent Claude from digging its own rabbit hole, and point it to wiki and reference code instead. I added an option now to provide a zip with random lots as input, and then the script will produce patches for all lots it can find in that zip (recursively). I also added a datpack option. With that, I've completed my own use case - easily create blockers for a diverse set of growables. I have some more ideas with exemplar patches that require some more digging in the DBPF, like extracting Demand Caps, Mayor Rating, Landmark, and Park Effects, and do some math to decide if these properties are balanced with lot size and monthly budget. If I can put that in some kind of formula, I could create easy-normal-hard flavors and apply it to all lots. Same for library/school/museum capacity, etc. But that's for later. I first want to dig into some more elementary stuff now, like creating a residential growable out of a commercial one, and to create growable Cs instead of functional LMs. And maybe, maybe, find a way to script such a LM2GrowableCO action...
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You can add the single dat file from attached zip. It contains an exemplar patch blocker for the 9 custom RCIs in the CAM_Buildings.dat: CO$$$13_4x4_ChryslerBuilding CS$$$10_3x3_SmithTower CS$$$15_7x6_CNTower CO$$$14_6x4_JohnHancockCenter CO$$$13_4x4_BankOfChinaTower CS$$$10_6x6_SeafirstTower CS$$$6_3x3_CoitTower CO$$$13_5x3_BankofAmerica CO$$$14_8x4_EmpireStateBld CAM_Buildings_custom_rci_blocker.zip
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You can use/include it if you want. I managed to create patches with a Python script. I only used it to block Maxis RCI, but my next iteration will be a workflow that accepts a folder or zip as input and crates an exemplar patch blocker for the LotConfigurations in it. (Maybe it can eventually be ported the the sc4 cli tool.) That would make the manual obsolete.
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I made the exemplar patch to block the Maxis RCIs. Not by copying the TGIs but by extracting them from SimCity_1.dat. That wasn't easy (understatement). I have no desire the distinguish between the tilesets myself, but if I ever feel like I need a new challenge I'll keep you posted lol.
