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Darf

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Everything posted by Darf

  1. Thanks all, did a quick lvl 3 corner first, The Goelet building: https://sketchfab.com/models/1a6c5d7db7d74c268e7db54927c6f61f. Think this is an excellent building for a filler with colormap. Will be out later today!
  2. Congrats Anivia! And you're still as productive as ever!
  3. Released this small midwest commercial building: http://steamcommunity.com/sharedfiles/filedetails/?id=903255916 Sketchfab: https://sketchfab.com/models/054e32f3529d43cab49dcb5d487aab90 Had to do quite a bit of texture enhancements to make them come out look right, but I think textures look superb on this one. Also quite a bit of other buildings in that area which are quite pretty: https://www.google.nl/maps/@41.9674657,-87.6588262,3a,22y,48.67h,89.76t/data=!3m6!1e1!3m4!1sDR-282XwCRzyR9Sc3eepqQ!2e0!7i13312!8i6656!6m1!1e1 Got a week off so next up is the Flemish Smith Warehouse:
  4. poll C:S Hardware Survey

    Yeah, no options for Xeons either.
  5. Pff, what a project! A lot of work! What will you do with "het stadskantoor' and the now being built WTC and noord en zuidgebouw? First building I did for SC4 was het stadskantoor and someone asked me about Utrecht CS, but it's very hard to split, because everything is so connected.
  6. Ronyx

    Could be very usefull for these large officeboxes! Creating the glass panels with one subbuilding than the structure underneath with another subbuilding.
  7. Ronyx

    Looks very promising!
  8. That's in relation to Paradox. However, when they want to redistribute custom content, they still do ask permission. Other users are excluded from this excerpt.
  9. These look very colorfull! Some pretty flowers. Scale looks a bit off though.
  10. Thx! Hmm weird stuff on the LoD, could you show me?
  11. Alpha map the front (and back if necessary), reduce vertex points for the sides I guess. Not a big fan of making everything in props tbh.
  12. This is how mine looks. Granted it doesnt look supersharp, but transition should be hardly noticeable. I think the game downsizes my texture aswell, since this is how a render looks: Anyone know something about this? LoD texture is 512x256
  13. Sure, mass transit includes a lot of requested features and will mark a definite improvement on the base game. However, they really should rebalance some of the game mechanics: deathcare, the building level up system, citizen wealth, tourists, criminality and how it all interacts. I also don't see a problem in unlocking bigger growables and they should really consider buying boformers code for their theme system. On top of that, the building editor, which is the corner of their succes is still a wonky piece of crap and how the game interacts with normal maps is a real shame. The new transit types will be a great improvement on traffic and that's all great, but these are not features which will make the game stand the test of time. Although it takes time, a lot of things are still being worked on by our community and were definately getting at that sc4 level at some point.
  14. LOD should have projected shadows, but they shouldn't look that dark, Ill have a look tonight.
  15. And released: http://steamcommunity.com/sharedfiles/filedetails/?id=884334593
  16. I'm a dutchie (probably like you ), so had to do with pictures of the internet. It's one of the most known 1900s condo's in NYC and very well pictured. The other most famous are The Ansonia, the Chatsworth, Alwyn Court, the Dakota, the St. Urban and the parkview at 777 madison avenue. Top details are always hard though and texturing was still a ton of work. About 200 layers in photoshop and about 40 hours on texturing and uving it.
  17. And here it is in all it's finished glory: https://sketchfab.com/models/34d42aa0172b400fbfed1f94b05db261
  18. Show us your Downtown/CBD

    Setting some new skyline standards:
  19. Well landmarks are great, but don't create cities IMO. Good filler's are just as important as all those landmarks. Not sure if I or for example Feindbild did a pack for C:S if we'd be allowed to maintain the realistic style.
  20. You will have to adjust the pivot, but no idea how you would do that in Blender.
  21. I would advise you to take a good look my tutorial concerning SketchUp/3ds, it's really just a matter of best practices used:
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