-
Content Count
847 -
Joined
-
Last Visited
-
Most Liked
5
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by Darf
-
Darfs buildings | New releases
Darf replied to Darf's topic in Cities: Skylines Modding - Open Discussion
Thanks all, did a quick lvl 3 corner first, The Goelet building: https://sketchfab.com/models/1a6c5d7db7d74c268e7db54927c6f61f. Think this is an excellent building for a filler with colormap. Will be out later today! -
Avanya's buildings (Update 7/1: Cargo rail stations released)
Darf replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
Congrats Anivia! And you're still as productive as ever!- 800 Replies
-
- cities skylines
- building
-
(and 1 more)
Tagged with:
-
Darfs buildings | New releases
Darf replied to Darf's topic in Cities: Skylines Modding - Open Discussion
Released this small midwest commercial building: http://steamcommunity.com/sharedfiles/filedetails/?id=903255916 Sketchfab: https://sketchfab.com/models/054e32f3529d43cab49dcb5d487aab90 Had to do quite a bit of texture enhancements to make them come out look right, but I think textures look superb on this one. Also quite a bit of other buildings in that area which are quite pretty: https://www.google.nl/maps/@41.9674657,-87.6588262,3a,22y,48.67h,89.76t/data=!3m6!1e1!3m4!1sDR-282XwCRzyR9Sc3eepqQ!2e0!7i13312!8i6656!6m1!1e1 Got a week off so next up is the Flemish Smith Warehouse: -
Judazzz' C:SL Goodies - Update: American Roadsigns v2.0.0 (complete overhaul)
Darf replied to Judazzz's topic in Cities: Skylines Modding - Open Discussion
Very usefull update! -
poll C:S Hardware Survey
Darf replied to grahamdunstan's topic in Cities: Skylines General Discussion
Yeah, no options for Xeons either. -
Epic Lurker's Assets (released Dageraad Amsterdam Social Housing)
Darf replied to Epic Lurker's topic in Cities: Skylines Modding - Open Discussion
Really great for stations - this shader. -
Jeren's asset creation endeavors
Darf replied to Jerenable's topic in Cities: Skylines Modding - Open Discussion
Pff, what a project! A lot of work! What will you do with "het stadskantoor' and the now being built WTC and noord en zuidgebouw? First building I did for SC4 was het stadskantoor and someone asked me about Utrecht CS, but it's very hard to split, because everything is so connected. -
Could be very usefull for these large officeboxes! Creating the glass panels with one subbuilding than the structure underneath with another subbuilding.
-
Looks very promising!
-
When someone steals your assets on the Workshop
Darf replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
That's in relation to Paradox. However, when they want to redistribute custom content, they still do ask permission. Other users are excluded from this excerpt. -
Mr_Maison's Creations [Metropolitan depot 2, 5/21/2021]
Darf replied to Mr_Maison's topic in Cities: Skylines Modding - Open Discussion
These look very colorfull! Some pretty flowers. Scale looks a bit off though.- 402 Replies
-
- cities skylines
- mods
-
(and 1 more)
Tagged with:
-
Darfs buildings | New releases
Darf replied to Darf's topic in Cities: Skylines Modding - Open Discussion
Thx! Hmm weird stuff on the LoD, could you show me? -
Exurb's Main Street Americana Collection | Custom LOD Creation Guide Released
Darf replied to Exurbanite's topic in Cities: Skylines Modding - Open Discussion
Alpha map the front (and back if necessary), reduce vertex points for the sides I guess. Not a big fan of making everything in props tbh.- 127 Replies
-
- 1
-
-
- asset creation
- wall to wall
-
(and 3 more)
Tagged with:
-
Darfs buildings | New releases
Darf replied to Darf's topic in Cities: Skylines Modding - Open Discussion
This is how mine looks. Granted it doesnt look supersharp, but transition should be hardly noticeable. I think the game downsizes my texture aswell, since this is how a render looks: Anyone know something about this? LoD texture is 512x256 -
Have CO lost touch with what players want?
Darf replied to barcasam7's topic in Cities: Skylines General Discussion
Sure, mass transit includes a lot of requested features and will mark a definite improvement on the base game. However, they really should rebalance some of the game mechanics: deathcare, the building level up system, citizen wealth, tourists, criminality and how it all interacts. I also don't see a problem in unlocking bigger growables and they should really consider buying boformers code for their theme system. On top of that, the building editor, which is the corner of their succes is still a wonky piece of crap and how the game interacts with normal maps is a real shame. The new transit types will be a great improvement on traffic and that's all great, but these are not features which will make the game stand the test of time. Although it takes time, a lot of things are still being worked on by our community and were definately getting at that sc4 level at some point. -
Darfs buildings | New releases
Darf replied to Darf's topic in Cities: Skylines Modding - Open Discussion
LOD should have projected shadows, but they shouldn't look that dark, Ill have a look tonight. -
Darfs buildings | New releases
Darf replied to Darf's topic in Cities: Skylines Modding - Open Discussion
And released: http://steamcommunity.com/sharedfiles/filedetails/?id=884334593 -
Exurb's Main Street Americana Collection | Custom LOD Creation Guide Released
Darf replied to Exurbanite's topic in Cities: Skylines Modding - Open Discussion
Great job on this. Really well worked out first asset! Also love the logo.- 127 Replies
-
- asset creation
- wall to wall
-
(and 3 more)
Tagged with:
-
Bad Peanut sometimes makes things: [RELEASED] Solar Freaking Highways
Darf replied to Bad Peanut's topic in Cities: Skylines Modding - Open Discussion
-
Darfs buildings | New releases
Darf replied to Darf's topic in Cities: Skylines Modding - Open Discussion
I'm a dutchie (probably like you ), so had to do with pictures of the internet. It's one of the most known 1900s condo's in NYC and very well pictured. The other most famous are The Ansonia, the Chatsworth, Alwyn Court, the Dakota, the St. Urban and the parkview at 777 madison avenue. Top details are always hard though and texturing was still a ton of work. About 200 layers in photoshop and about 40 hours on texturing and uving it. -
Darfs buildings | New releases
Darf replied to Darf's topic in Cities: Skylines Modding - Open Discussion
And here it is in all it's finished glory: https://sketchfab.com/models/34d42aa0172b400fbfed1f94b05db261 -
Setting some new skyline standards:
- 467 Replies
-
- 12
-
-
- cities skylines
- downtown
-
(and 2 more)
Tagged with:
-
Darfs buildings | New releases
Darf replied to Darf's topic in Cities: Skylines Modding - Open Discussion
Well landmarks are great, but don't create cities IMO. Good filler's are just as important as all those landmarks. Not sure if I or for example Feindbild did a pack for C:S if we'd be allowed to maintain the realistic style. -
Exurb's Main Street Americana Collection | Custom LOD Creation Guide Released
Darf replied to Exurbanite's topic in Cities: Skylines Modding - Open Discussion
You will have to adjust the pivot, but no idea how you would do that in Blender.- 127 Replies
-
- asset creation
- wall to wall
-
(and 3 more)
Tagged with:
-
Acca's Inventions.. for Science!
Darf replied to accapulco's topic in Cities: Skylines Modding - Open Discussion
I would advise you to take a good look my tutorial concerning SketchUp/3ds, it's really just a matter of best practices used:- 60 Replies
-
- noob learns modelling
- beginner
-
(and 3 more)
Tagged with:
