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Everything posted by Darf
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Asset sub buildings keeps changing color even tho I added a black color map
Darf replied to kwetzel345's topic in Cities: Skylines Modding - Open Discussion
Just checking: did you uncheck the color option and put all colors in the material section to white of the subbuilding? -
Problems with importing after retexturing
Darf replied to ReviLoxilef's topic in Cities: Skylines Modding - Open Discussion
Your normals are inverted.- 1 Reply
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Building Asset Creators - What do you use for accuracy when modelling real life projects?
Darf replied to MekkA's topic in Cities: Skylines Modding - Open Discussion
Sometimes I do find buildingplans, especially a lot of New York buildings have available building plans online, but it's mostly going of photo's and trial and error. Usually when measurements are off, you run into to problems as other components don't fit. As far as the whole Blender/Sketchup/3ds Max debate. Sketchup - easier to create something, but for beginners it can create messy models. You really have to stick to best practices. Has a lot of tools for architecture which are usefull. Is the most accurate of all. Purely a tool for modelling and poly editing, not for texturing. Sculpting is very hard or requires addons. Blender - hard to create something basic and to figure out interface, but has a ton of tools for all kinds of modelling and sculpting and is updated most frequently. Texturing and uv edit tools are fine, poly edit is great. 3ds max - Easy to create basic stuff, hard to create more difficult objects, poly edit sucks. Uses shortcuts for everything. Has the best uv/texture tools. Export/import is the best of them all - it can export and import a lot of formats without addons. -
The textures on my asset load incorrectly when I import it into CSL
Darf replied to Wilscot's topic in Cities: Skylines Modding - Open Discussion
If the problem is not in the filenaming of the textures, make sure that your model is set to uv channel 1 for it's diffuse. -
I recently started to work on some building, I released "De Verrekijker" which is a bit more of an experiment to getting the workflow down. You can find it here. I still find it quite hard to UV map, def could use a tutorial on how to effectively do that. I'm currently working on a building inspired by the Puck building in New York. Mostly done still need to do the back. After that's done I might do a cornerbuilding and some variants in the same style.
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Version 1.0
1,295 Downloads
This is a 1x3/4 high commercial growable. About the model This is part of a small of a mini update of leisure growables. Make sure to get the Majestic theater and Boston Fire Museum as well! You can always follow my assetcreations on the Simtropolis forums: https://community.simtropolis.com/forums/topic/68841-darfs-buildings-the-dorilton-new-victory-theater/ or on sketchfab: https://sketchfab.com/sannie01 This model has about 695 tris and a 1024x512 texture, with a diffuse, shadow, normal, illumination and specularmap.This model has a custom LoD, which is about 50 tris with a 256x128 texture, with a diffuse, specular, and illumination map. RICO If you want this building added to your RICO buildings, add it in the settings menu, under growables. I recommend using the realistic population mod, this will calculate the amount of occupants in the building. About the building The Brooklyn Academy of Music (BAM) is a major performing arts venue in Brooklyn, New York City, known as a center for progressive and avant garde performance. It presented its first performance in 1861 and began operations in its present location in 1908. Today, BAM has a reputation as a leader in presenting "cutting edge" performance and has grown into an urban arts center which focuses on both international arts presentation and local community needs. Its purpose is to provide an environment in which its audiences – annually, more than 550,000 people – can experience a broad array of aesthetic and cultural programs. From 1999 to 2014, BAM was headed by Karen Brooks Hopkins, President, and Joseph V. Melillo, Executive Producer. Katy Clark is now president, succeeding Hopkins who retired in spring 2015. Harvey Theater, with 874 seats, formerly known as the Majestic Theater, named in Lichtenstein's honor in 1999. A renovation by architect Hugh Hardy left the interior unpainted and with often exposed stonework, giving theater a unique feel of a "modern ruin". In April 2014, CNN named the BAM Harvey as one of the "15 of the World's Most Spectacular Theaters." Today, the BAM Harvey has become the first choice of venues at BAM among directors and actors for presenting traditional theater. Changes -- 1 Comment
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Texturing American Hotel
Darf replied to Epic Lurker's topic in Cities: Skylines Modding - Open Discussion
Pretty interesting workflow. I usually start of by texturing one element and than uv'ing it. -
Crownsteler tries Cities Skylines modeling (or: How do I create convincing windows?)
Darf replied to crownsteler's topic in Cities: Skylines Modding - Open Discussion
For the windows, google maps detail should be plenty. If you just overlay the window area with a dark greenish/blueish gradient and enable shadows inside in photoshop they look quite nice.- 3 Replies
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Yeah I think so, can you control the alpha of the _p and _n?
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Really looking forward to this update! Would it be possible to have no theme road texture overlay?
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Correct custom road texturing?
Darf replied to Feare's topic in Cities: Skylines Modding - Open Discussion
Are you sure you got the filenames correct? You need a seperate lod for the node (if you use another model). I could give you my lod model for the standard 16m wide road, that should work fine. -
[HELP] Importing sketchup into 3dsmax issues
Darf replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
No problems here. Did you save in Sketchup8 format? What happens when you attach all groups? Did you use one texture? You're best of texturing in 3ds max. -
tutorial Sketchup to Cities: Skylines: The Easiest Way
Darf replied to Elektrix's topic in Cities: Skylines Modding - Open Discussion
Well, that's certainly an argument you can make for using blender and your tool will certainly help with that. The student version technically is limited to 3 years, but not enforced (atleast I think). Sketchup won't be free much longer except for the web version either. My argument for using 3ds is that it converts very nicely. Not only does 3ds import textures, but also components and other geometry and hierarchy. I certainly would not recommend people baking textures, if you don't know what you are doing. UV unwrapping by hand is usually better. While your tool and guide are not made for it, it will certainly give people an easy way to download 3d models from the 3d warehouse and convert to ingame models (and publish to the workshop). These models don't look good on a 2048x2048 texture and are quite big usually. Not only do you use somebody elses work, but it's very bad for performance aswell. I'd argue that some effort required in that case is a good thing. I certainly don't hold it against people that are new to modeling to post unoptimized models, but that blatant copying from warehouse I'd rather see go away. -
tutorial Sketchup to Cities: Skylines: The Easiest Way
Darf replied to Elektrix's topic in Cities: Skylines Modding - Open Discussion
Well, this is by no means the easiest way (though it is a way). SketchUp plays a lot nicer with 3dsMax. There's no export process and import just imports all assets with applied textures, ready for baking. No plugins needed. I also agree with Ronyx that this is not the way you want to learn new users to start creating assets. Sketchup is one of the worst programs to texture. It has a very nice poly editor that's good for architecture, but that's about it. -
Avanya's buildings (Update 7/1: Cargo rail stations released)
Darf replied to Avanya's topic in Cities: Skylines Modding - Open Discussion
Great to here you back at it again Avanya, this new expansion sounds like something made for your buildings, especially the warehouses part. I hope we can release these buildings from the start. Haven't actually looked at the editor.- 800 Replies
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Tune's Nuclear Assets: Chernobyl Restoration
Darf replied to Naamtune's topic in Cities: Skylines Modding - Open Discussion
Scale is dependant on your fbx export settings. I'm assuming the fbx exporter is the same as 3ds max. I usually use 100 on standard settings. -
A little help please! Asset shape becomes odd in the game!
Darf replied to やばい's topic in Cities: Skylines Modding - Open Discussion
You probably did some transforms in 3dsmax, without resetting x form. You can find it in the last tab in 3ds max. -
Darfs buildings | New releases
Darf replied to Darf's topic in Cities: Skylines Modding - Open Discussion
Released two new buildings and updated an old asset: Providence performing arts center https://steamcommunity.com/sharedfiles/filedetails/?id=1507892576 Lawrence Hall building https://steamcommunity.com/sharedfiles/filedetails/?id=1499874733 Columbia apartments updated Now a pack of three buildings. Redid brick texture, because it looked really shitty. Redid roof texture. Added a couple of ornaments and rainpipes. https://steamcommunity.com/sharedfiles/filedetails/?id=651945105 -
Mntoes Skylines Productions
Darf replied to mntoes's topic in Cities: Skylines Modding - Open Discussion
You are using the building script on a prop. Is for props. -
Darfs buildings | New releases
Darf replied to Darf's topic in Cities: Skylines Modding - Open Discussion
Nah it's way too big to be growable. Total size is 4x10. It consists of two unique buildings + ploppaple rico. -
Mntoes Skylines Productions
Darf replied to mntoes's topic in Cities: Skylines Modding - Open Discussion
Could you post the script you are using? -
Darfs buildings | New releases
Darf replied to Darf's topic in Cities: Skylines Modding - Open Discussion
This should be the final release in my New England series for a while. Really happy with how this turned out. -
Darfs buildings | New releases
Darf replied to Darf's topic in Cities: Skylines Modding - Open Discussion
This one might be familiar to you Matthias: -
Darfs buildings | New releases
Darf replied to Darf's topic in Cities: Skylines Modding - Open Discussion
It´s a building from a paid pack, so I can´t. You can do it yourself though. Here´s the texture. -
Darfs buildings | New releases
Darf replied to Darf's topic in Cities: Skylines Modding - Open Discussion
Wasn´t on my list yet, but it doesn´t look terribly difficult to model. So I´ll see what I can do. Will be based on the 1912 version though. Some more stuff:
