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Everything posted by Ulisse Wolf
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SC4Evermore Discord Ban Appeal
Ulisse Wolf replied to TTRF2019-2020's topic in New Members Information
The ban was imposed because the feature to delete posts is included. I've now lifted the ban. As for Reddit, unless you tell me your account, I can't verify if you're on the list, but you were most likely banned at the general level, so I can't resolve this issue. -
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SC4PIM-X 2026 & New Properties Update Out Now!
Ulisse Wolf posted a topic in SC4 Modding - Open Discussion
SC4PIM-X 2026 & NEW PROPERTIES UPDATE OUT NOW! After several months of development, the new remastered and improved version of PIM-X is finally available to the public! This new version includes many changes, which can be summarized as follows: Completely redesigned Lot Editor: The asset browser now supports searching, sorting, favorites, adjustable thumbnails and detailed hover information. Assets (props, flora, families, effects, textures, ...) can be searched by name, family member or source filename. The renewed editor also adds: Editable object position and rotation Alignment, centering, rotation and mirroring tools Configurable grid snapping Fit-to-lot and additional close-up zoom levels Layer visibility controls (i.e. temporarily turn on/off certain asset types to focus on others) Separate land and water placement constraints Better keyboard shortcuts and toolbar controls Persistent window layouts and column sizes Undo and redo in the Lot Editor: Lot editing is no longer a one-way process. Object placement, movement and other edits can be undone and redone, making complex lot work much safer and less frustrating. Timed, seasonal and animated prop previews: The Lot Editor preview system now understands more of what actually happens in-game. Date and time controls can be used to inspect timed and seasonal props, including playback and looping. Animated S3D and ATC models can be previewed and represented by animated thumbnails, while family variations can be inspected and selected directly. Day and night rendering in the Lot Editor (both Maxis night and SimFox DarkNite) Transit-enabled lot editing: The original release offered very limited support for transit-enabled lots. This edition adds a dedicated transit workflow with: Transit-object placement and inspection Edge-direction and edge-byte editing SC4Path discovery, parsing, previews and selection (i.e. the ability to assign custom paths to a TE tile) A structured Transit Switch Points editor Data-driven presets for common stations and transport combinations (thanks to @Tyberius06 for his wealth of knowledge on this!) Automatic calculation of relevant transit properties, costs and capacities Safer property / Filling Degree recomputation: Recomputing exemplar properties now opens a comparison showing what will be added, changed or removed. Individual changes can be selected before they are applied, helping preserve intentional manual overrides (i.e. OGs, etc.) and preventing unexpected bulk edits. Dedicated property editors: Several complex properties no longer have to be edited as opaque lists of numbers. Purpose-built editors are provided for areas such as: Occupant Groups and Occupant Type Transit Switch Points Building submenus Response curves Prop timing A new dependency report: The dependency dialog has been redesigned to find and clearly display all missing resources rather than stopping at an incomplete result. It understands additional resource types, and can use the SC4 Prop & Texture Catalog (thanks @nos.17 for providing this!) to provide more useful information about missing props and textures. Major loading and browsing improvements Additional improvements: Configurable SimCity 4 Plugins location High-DPI display support for crisper text and graphics for people with Retina or 4k monitors MacOS compatibility (experimental!) Numerous fixes for lot creation, exemplar values, models, textures, animations, ... With these changes, a unified platform for SC4 modding is being developed, which will make it easier to create new mods even on modern systems where PIM-X previously had execution issues. Furthermore, with multiplatform support, mod creation has expanded to include operating systems that were not previously supported, such as Mac OS What will happen to the old PIM-X? The old PIM-X will still be available to the public to ensure a smooth transition, but after a certain period (about a year), it will be delisted from various exchanges, and the new PIM-X will be the only tool for mod development. New Properties New Properties has been updated, but now comes in two versions, allowing users to choose which type of algorithms they want to use, which provides flexibility. However, we recommend choosing the version that best suits your projects. As a general rule New_Property.xml -> Recommended for a vanilla or hybrid vanilla experience New_Properties.xml-patches -> Recommended for a CAM experience (CAM, CAM-SPAM, and CAM-Vanilla) or a hybrid experience The only major differences between the two versions are In the New_Property.xml file, public services (Education, Healthcare, Safety) have values equal to half those of Maxis, forcing the player to build a greater number of civic buildings, in line with the BSC Team’s vision. The New_Properties.xml-patches version has values four times higher than those of the BSC Team and twice as high as those of Maxis. New_Property.xml is subject to delays in updates compared to the New_Properties.xml-patches version, which is updated quickly Apart from this difference, the rest of the files are identical in both versions, which can be summarized as follows: The utilities have been revised to include new types of power plants, electrical substations, and batteries, as well as to re-enable features removed by Maxis, such as the Freshwater Pump, Desalination Plant, and Incinerator. Transit-Enabled (TE) buildings comply with NAM-MTA specifications All additional properties created by the DLL Mods have been added Update all Occupant Groups (OG) by adding the recovered ones and the new ones Added Farm Files from SPAM and Colossus Farming, in addition to updating the BSC ones The park system has been revised and improved compared to the BSC & Maxis version Added additional buildings from the CAM expansions Additional buildings and properties from the CAM expansions have been added Ability to generate farms up to Stage 10 (Requires CAM or SPAM for Stages 4 and 5—Requires CAM for Stages 5 through 10) In SC4PIM-X 2026, New_Properties.xml is installed by default, but you can install New_Properties.xml-patches by downloading the file and installing it in this location: %APPDATA%\sc4pimx\ The files (SC4PIM-X 2026, New Properties, and New Properties Patches) are available on GitHub, Simtropolis, and SC4Evermore -
Waste-to-energy plants and their capacities
Ulisse Wolf replied to Tommy Vercetti's topic in SC4 Bugs & Technical Issues
The updated chart is included in the SIM That's SIM (formerly CAM Core) -
Show us your Camera Angles This is a thread in which you can share your city shots taken using the 3D Camera DLL mod for SimCity 4 developed by @memo To share information on the various angles we can use, I recommend writing the angle used in CameraYaw and CameraPitch Just to start this thread here are some basic images SC3K Visual Style (CameraYaw 45) GTA Top Down Style (CameraPitch 85 - CameraYaw 0)
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Waste-to-energy plants and their capacities
Ulisse Wolf replied to Tommy Vercetti's topic in SC4 Bugs & Technical Issues
SIM (formerly CAM Core) has only modified the amount of electricity, so there are no changes related to trash. In the “Prima Guide,” W2E power plants have a maximum monthly capacity of 500 tons of trash, which means this is in line with the Maxis simulation. There’s probably some secret setting in the Utility Exemplar that needs to be adjusted, or it’s a bug in the game code, so there isn’t much that can be done about it. -
If you're looking for SC4CPUOptions.dll and SC4CPUOptions.ini, you won't find them. Just search for "SC4 CPU" to find the mod. To speed things up, the following modpack is available
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- 2 Comments
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Version 1.0.0
58 Downloads
New Properties Patches New_Properties.xml is the file that contains all the prorpeity definitions used in the exemplar and cohort files of SimCity 4. The file contains the algorithms for generating the statistics for the various lots Features New_Properties.xml is an XML file that is used by the modding tools of PIM-X and ILives Reader in reading all propieties of SimCity 4 exemplars. For this reason this file is essential in reading and creating the exemplar files The file contains all the algorithms used to calculate building statistics (Residential, Commercial, Industrial, Civic and Utility) as well as generate TE (Transit Enable) switches and calculate station capacity. The file contains all the Occupant Groups that Maxis and BSC Team have developed allowing for better lot management. Because of the uniqueness of the file, new properties can be generated that the game can read using Mod DLLs and it also allows the identification of the IIDs of the prorpieties that can be used for any LUA codes to be used in the game. Advanced Features Unlike the original New_Properrty.xml file, this version contains the following differences: Public services (education, public safety, healthcare) have been completely overhauled, with a capacity increase four times that of the BSC version and twice that of the Maxis version, since the BSC version has values equal to half those of the Maxis version, forcing the player to build more civic buildings. No delays in the release of patches and new buildings compared to the original New_Property.xml Except for these two differences, the two versions have the same patches, additional buildings, and additional properties created by the DLL Mods Below are all the changes included in this version: Public services (education, public safety, healthcare) have been completely overhauled, with a capacity increase four times that of the BSC version and twice that of the Maxis version, since the BSC version has values equal to half those of the Maxis version, forcing the player to build more civic buildings The educational buildings are compatible with the Education Realism Mod (ERM) and specific CAM, and they also add new buildings such as a kindergarten and a modular university. The utilities have been revised to include new types of power plants, electrical substations, and batteries, as well as to re-enable features removed by Maxis, such as the Freshwater Pump, Desalination Plant, and Incinerator. Transit-Enabled (TE) buildings comply with NAM-MTA specifications All additional properties created by the DLL Mods have been added Update all Occupant Groups (OG) by adding the recovered ones and the new ones Added Farm Files from SPAM and Colossus Farming, in addition to updating the BSC ones The park system has been revised and improved compared to the BSC & Maxis version Added additional buildings from the CAM expansions Additional buildings and properties from the CAM expansions have been added Ability to generate farms up to Stage 10 (Requires CAM or SPAM for Stages 4 and 5—Requires CAM for Stages 5 through 10) This version of New_property.xml is the version that always contains the latest changes available compared to the original version, which will have delayed updates (New Building & Patches). We strongly recommend choosing the right version for your modding project. As a general rule, New_Property.xml -> Recommended for a vanilla or hybrid vanilla experience New_Properties.xml-patches -> Recommended for a CAM experience (CAM, CAM-SPAM, and CAM-Vanilla) or a hybrid experience Installation The file must be installed by following precise instructions according to the program it is to read OLD PIM-X (Note: The old PIM-X is being phased out. We recommend using the new PIM-X.) New_Properties.xml should be installed in the PIM-X installation folder (generally the installation folder is this) NEW PIM-X New_Properties.xml must be installed in the following folder Ilives - Reader (1.5.4) New_Properties.xml should be installed in the Reader installation folder Ilives - Reader (0.9.3) This version of Reader does not use New_Properties.xml but tropod_Properties.xml. tropod_Properties.xml should be installed in the Reader installation folder (generally the installation folder is this)- 2 Comments
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Version 5.4.0
16,407 Downloads
DgVoodoo 2 - SimCity 4 Edition This package allows a quick installation of DgVoodoo 2 for SimCity 4 and its configuration. It also offers solutions on how to solve possible compatibility problems with DgVoodoo 2 and SC4 with modern CPUs. This version of DgVoodoo has already been configured for maximum performance from the game but we still recommend that you edit "Adapter(s) to use / enable" to include your primary GPU Before installing DgVoodoo 2 "SC4 Version" you must make sure that the 4GB Patch is applied as it is essential for the corect operation of DgVoodoo 2. Generally the 4GB Patch is included in NAM 40 or later versions and CAM 2.5 or later versions but in the case the 4GB Patch was included in this package. INSTALLATION 1) Copy the contents of the SimCity 4 folder inside the SimCity 4 installation folder and overwrite the indicated files during the transfer step 2) Go inside the APPS folder and drag SimCity4.exe to 4gb_patch.exe to apply the 4 GB patch. 3) Depending on your GPU you need to follow the Fixes given in the other text files in the package. 3a) If you have Intel GPUs then you need to follow the procedures indicated on Intel GPU Fix.txt. 3b) If you have AMD GPU then you need to follow the procedures indicated on AMD GPU Fix.txt 3c) If you have NVIDIA GPU then you need to follow the procedures given on NVIDIA GPU Fix.txt 4) Configuration completed CREDITS Thanks to the original creator DgVoodoo 2 (dege-diosg) for developing a wrapper that converts old DirectX calls to DirectX 9/11/12 calls. You can find his work here https://github.com/dege-diosg/dgVoodoo2 Thanks to RSC204 / MGB who provided specially modified versions of the Graphics Rules.sgr and Video Cards.sgr files of SimCity 4, which ensure DgVoodoo runs optimally. Thanks to the creator of the 4GB Patch for developing the tool that allows SimCity 4 to use 4GB of RAM instead of 2GB of RAM. Thanks to jdenm8 for posting a solution to improve SimCity 4 compatibility on AMD video cards. -
Nex-gen Energy Operating System (NEON) - Development and Support
Ulisse Wolf replied to Ulisse Wolf's topic in SC4 Modding - Open Discussion
Review of statistical values such as output power, construction cost, maintenance cost, and so on- 2 Replies
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Nex-gen Energy Operating System (NEON) - Development and Support
Ulisse Wolf posted a topic in SC4 Modding - Open Discussion
Welcome to the Nex-gen Energy Operating System (NEON) - Development and Support Please post your questions concerning issues with or the usage of the newest version of the Colossus Addon Mod (CAM) and its features here. The newest version of the Nex-gen Energy Operating System (NEON) (NEON 0.1.0), is now available on the STEX and the SC4E. For additional information or to ask questions about new features, check out the CAM 3.0 topic here. It should be noted that the only supported installation procedure is SC4Pac, which allows you to automatically install components and perform updates and maintenance automatically. It should be noted that any previous NEON installation should be completely removed from the game's Plugins folders before installing any new NEON version. This does not occur during the installation process but needs to be done manually. ROADMAP 0.1.0 -> Initial release. Support is limited to Maxis buildings and certain buildings compatible with NEON specifications. Statistical balancing 0.2.0 -> Update on coal, oil, and natural gas power plants. New power plants meeting the NEON specifications will be added 0.3.0 -> Upgrading transformers, batteries, and offices to meet NEON specifications. 0.4.0 -> Solar, Wind, and Geothermal Update. New power plants meeting the NEON specifications will be added 0.5.0 -> Update on Tidal Power and Hydroelectric Power 0.6.0 -> Update for the simulation of energy transmission on the railway ( An attempt will be made) 0.7.0 -> Nuclear Fission Update 0.8.0 -> Nuclear Fusion and ControlNet Update 0.9.0 -> Microwave Update and Finalization of Documentation 1.0.0 -> Final version Post 1.0.0 -> Maintenance and inclusion of other NEON-compatible mods released after the final version was published KNOWN ISSUES The “Funding-Based Capacity” entry is broken The Goofy stats are broken DOWNLOAD- 2 Replies
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SimPeg Agricultural Mod (SPAM) - WMP Barns
Ulisse Wolf commented on paeng's file in SPAM - SimPeg Agricultural Mods
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Version 1.0.0
97 Downloads
This JSON file allows you to install the SimPeg Agricultural Mod (SPAM) Modpack. This modpack includes all SPAM content, which has been remastered from scratch without causing any conflicts with CAM and other mods. However, this modpack is intended only for those who want a pure SPAM experience. Please note that this modpack is only compatible with SimCity 4 version 1.1.641 (digital version available on Steam, GOG, and EA App). SimCity 4 versions other than the one indicated cannot install this modpack. Please note that this package will receive updates in the near future. Please do not redistribute it without first asking for permission, as this would complicate the efforts required to maintain, update, and provide adequate technical support for the package. Installation Start SC4Pac and create a new instance. After creating the new instance, go to the My Plugins section and press the Import button to import the modpack using this JSON File Main Variants This modpack contains the following settings on the main variants: SC4 Config: Windows Digital CAM: No Fantozzi/Colossus Farming/Spam: Yes- 1 Review
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Startup Performance Optimization DLL optimizes the game's loading phase, but the performance boost depends heavily on the computer's performance and the number of mods. There isn't really any difference between Exemplar Patch and the classic override in terms of loading times, but Exemplar Patch is definitely recommended because it avoids directly modifying the original exemplars, which can trigger issues like the Phantom Slider Bug or other game bugs, especially when it comes to Maxis buildings, which are too problematic.
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- NAM
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New Modern 3D Camera Plugin
Ulisse Wolf replied to Rj Simas's topic in SC4 Modding - Open Discussion
I checked again, and SC4pac installs both files SC4-ModernCamera.dll is here Documents\SimCity 4\Plugins SC4-ModernCamera.dat is here Documents\SimCity 4\Plugins\150-mods\rj-simas.modern-camera.1.0.3.sc4pac I'm not experiencing this bug, so I don't know what's happening for some users @memo -
Got a quick SC4 question?... Ask here!
Ulisse Wolf replied to City_Slider's topic in SimCity 4 General Discussion
Make sure you're using a legitimate version of SC4 (Steam, GOG, or the EA App) and that you're not using a pirated version, because the patches won't work. Also, make sure you install the 4GB Patch only once. -
SC4 Graphics Options - a DLL that sets the game's rendering mode and resolution options.
Ulisse Wolf replied to Null 45's topic in SC4 Modding - Open Discussion
When you install the DLL Mod using an INI file, be sure to read and follow the instructions that appear on the screen to complete the installation.- 29 Replies
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Got a quick SC4 question?... Ask here!
Ulisse Wolf replied to City_Slider's topic in SimCity 4 General Discussion
yes. SC4Pac is already automated for this -
Got a quick SC4 question?... Ask here!
Ulisse Wolf replied to City_Slider's topic in SimCity 4 General Discussion
You'll need to update the mods if you want the latest version of CAM -
Got a quick SC4 question?... Ask here!
Ulisse Wolf replied to City_Slider's topic in SimCity 4 General Discussion
You're using SIM (formerly CAM Core), which disables the original Maxis batches (which is a good thing, since they're very problematic) and replaces them with PIM-Xd versions. So all the calculations are based on BSC algorithms.
