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City-building game(s)

Found 8 results

  1. Hi Guys, set up a new system and am struggling with SC4 Plugin manager. I pretty much have the same issue as described here. However I did not entirely understand how they solved it in the end, nor did I have access to any of the files they exchanged. Anyone of you pros able to help me out with this one? Thanks very much all!
  2. sc4pac (Mod Manager)

    Version 1.6.0

    9,749 Downloads

    Mod Manager for SimCity 4 plugins. This program handles the process of downloading and installing SimCity 4 plugins, including all their dependencies. It helps you assemble a full Plugins folder very quickly, and also keeps your plugins up-to-date and organized. Usage Prerequisites: Java 17 or later (Windows/macOS/Linux, see Adoptium for details) Mono (macOS/Linux, not needed on Windows) Enough disk space Download: Choose between the desktop application for Windows 10+, the desktop application for Linux, and the cross-platform web-app for other platforms. Verify the checksum of the downloaded ZIP file against the checksums published on Github (optional). Extract the contents of the downloaded ZIP file to any location of your choice. At first launch of the application, it guides you through the initial setup: creating a new Profile and configuring the location of your Plugins folder. Go to Find Packages to search and select packages to install (for example cyclone-boom:save-warning). There are already more than 5000 plugins with compatible metadata to choose from. Once satisfied, go to the Dashboard and hit Update to download and install the plugin files. Files are downloaded directly from Simtropolis or other sites like SC4Evermore, ToutSimCities, SimCityKurier (archived), Hide and Seek! (archived) and GitHub. If you are signed in to Simtropolis, watch out for the “Install with sc4pac” button on the STEX. It appears for plugins that can be installed with sc4pac. Start small and gradually build up your Plugins folder. Don't download everything at once. Install null-45:startup-performance-optimization-dll if you use the Windows digital edition of the game. (This adds support for plugin file paths exceeding the 260 character limit on Windows, which could otherwise be a problem for a small number of packages that use deeply-nested, long file names.) Install memo:lua-sandbox-dll if you use the Windows digital edition of the game. (This provides a more secure environment for your plugins by preventing mods from using unsafe Lua functions.) Be aware that Simtropolis has a download limit of 20 files per day for guests. To avoid this limit, go to Settings and set up your personal authentication token for Simtropolis (step-by-step guide). Alternatively, simply continue the installation process the next day. Plugins folder structure 050-load-first 060-config 075-my-plugins (your existing manually installed plugins) 100-props-textures 110-resources 140-ordinances 150-mods 170-terrain 180-flora 200-residential 300-commercial 360-landmark 400-industrial 500-utilities 600-civics 610-safety 620-education 630-health 640-government 650-religion 660-parks 700-transit 710-automata 770-network-addon-mod 895-my-overrides (your manually installed zzz-folders) 900-overrides Packages are installed into subfolders prefixed by an even number, as the order in which files are loaded by the game is important. This ensures a consistent load order. Files you install manually should be put into subfolders prefixed by an odd number (ideally before 900-overrides). Migrating an existing Plugins folder If you already have a non-empty Plugins folder and want to switch to sc4pac, start by moving the bulk of your manually installed files into a new subfolder 075-my-plugins and your zzz-folders into 895-my-overrides to ensure correct load order. Once you install more and more packages and dependencies with sc4pac, delete the corresponding older, redundant, manually installed files to avoid duplication or version conflicts. If a dependency was installed with sc4pac, there is no need to keep older manually installed copies of it. In the long run, create additional odd-numbered subfolders for better organization of your manually installed files and to fine-tune load order. Managing multiple Plugins folders The sc4pac GUI supports creating multiple Profiles. For example, you could use a unique Profile for each of your Regions. Each Profile corresponds to a Plugins folder. Important: Make sure to select distinct locations for all your Plugins folders to avoid interference between Profiles. You can use the SC4 launch parameter -UserDir:"..." to start the game with a custom location for the Plugins folder. Uninstalling Uninstall all packages for each Profile (see Dashboard → Profile → Delete options). Delete the download cache folder (see Dashboard). Remove the profiles configuration folder (see Settings). Finally, delete the folder containing the sc4pac program files. Documentation Visit the Troubleshooting & FAQ section of the sc4pac Website for more information, or the development & support thread. To make your own uploads installable with sc4pac, see the topic about the sc4pac STEX integration. Credits A big thank you for contributions to sc4pac: @smf_16 @nos.17 @Zasco @Flann @Shadow Assassin @Cyclone Boom @CorinaMarie @Null 45 @Ulisse Wolf @timdmackey.
  3. Hello, I have had this issue before and I thought it was fixed. I have been creating baseball stadiums lately but now I can't export. I mean I can export but it doesn't show up in the plug in manager. I have created a new folder, used a different name, downloaded new skins and mattes but when I export the BAT nothing shows up. I receive no errors when exporting or anything. Luckily I have only laid down the field and one wall then export it just to see if it is working so I am not wasting a bunch of time. Does anyone have any clue as to what is going on?
  4. I just exported a building in BAT that i wanted to put in SimCity 4, but it's not showing up in SC4 Plug in Manager at all. Is there a limit on how much stuff I can add to the game? what's causing this? if you have any other questions just ask. Please help ♥
  5. When I try to install the Building Architect Tools downloaded from SC4devotion it gives me an error message that says: SimCity 4 Deluxe does not appear to be installed. You will need to install SimCity 4 Deluxe in order to use the Building Architect Tools. I have SC4 Deluxe installed. Anyone know why this is happening and how to fix it?
  6. I have a BAT i need to export, but I have figured out that I don't have BAT for Gmax on my new computer. I lost my CD copy of SC4 Deluxe, and was able to put the code from the CD case (which i still had) into origin and get a copy of SC4 that way. But origin being stupid like it is only includes the game and nothing else, so there is no way for me to install Lot Editor, Plugin Manger, or BAT for Gmax because EA restricts their installer to only work on the CD version of the game. Is there any way to still install the programs? I need to install them to be able to finish the BAT I am working on.
  7. SimCity 4 Buddy

    Version 1.1.0.20 BETA

    3,993 Downloads

    Sorry if the frequent updates annoy you people. Now I actually have some time to work on this project again The SimCity 4 Buddy application aims to make life a little easier for SimCity 4 players out there. NOTE THAT THIS IS A BETA RELEASE Do NOT expect a fully functional tool with zero bugs. I have tried to break the program in every way I could imagine to see if it broke, but I may have overlooked something. * * * Now that that is out of the way, what does this program do? Features It has multiple purposes. This early version has the following features: Manage your user folders through a friendly user interface without having to mess around with folders and files manually. Let SimCity 4 Buddy install the plugins for you (dat, rar or zip files. Multi-volume rar archives (zzz.part1.rar, zzz.part2.rar) Launch the game with a specific user folder (i.e. a Paris region, SimMars, MTP, Futuristic etc.) Handle launcher command line switches through a user interface (stuff like no intro, no audio, 1 cpu, resolution, window mode etc.) Let SimCity 4 Buddy save your game at regular intervals Let SimCity 4 Buddy identify your plugins against the central database so you can easily manage your plugins onwards - Don't worry if all of your plugins aren't identified. The database is being constantly updated. Let SimCity 4 Buddy check if you are missing any dependencies (for plugins known to the central database) Check out the support thread below to see what features are to be implemented in the future (the dependencies stuff is quite nifty if I may say so myself) Guides, support, bugs and feedback: https://community.simtropolis.com/topic/58814-the-SimCity-4-buddy-project/ Source code: https://github.com/IrradiatedGames/SimCity-4-Buddy-Project Server source code: https://github.com/asser-dk/SimCity-4-Buddy-Api
  8. Well, the title says it all. Has there been any attempt in the past to create such thing? Nowadays we still download from different websites to collect our plugins. What i want to propose (it is just an idea for now) is a package manager that works the same as with Linux distributions or for example MSYS. You just click on the package you want and the 'plugin package' has already stated in a definition file that it depends on versionX from package x or y. These packages will be selected automaticly. Then press download & install. The package manager should also manage your plugin folder. From within the package manager you should be able to register new sources (sc4devotion, simtropolis ....) to download packages from. This way, the load on webservers will drop (STEX, LEX) as these pages (and their graphical bits) do not need to be loaded anymore. It is even possible to add screenshots and reviews to the packages.But it is also possible to keep the graphical web interface but then you only download a sc4p file that can be opened by the package manager. Of course, this is still an idea. I know about programming but i have not programmed a 'forms' application enough to create such thing on my own. Although, a package manager shouldn't be that hard to program.
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