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Showing results for tags 'mod manager'.
Found 5 results
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Version 1.6.0
10,137 Downloads
Mod Manager for SimCity 4 plugins. This program handles the process of downloading and installing SimCity 4 plugins, including all their dependencies. It helps you assemble a full Plugins folder very quickly, and also keeps your plugins up-to-date and organized. Usage Prerequisites: Java 17 or later (Windows/macOS/Linux, see Adoptium for details) Mono (macOS/Linux, not needed on Windows) Enough disk space Download: Choose between the desktop application for Windows 10+, the desktop application for Linux, and the cross-platform web-app for other platforms. Verify the checksum of the downloaded ZIP file against the checksums published on Github (optional). Extract the contents of the downloaded ZIP file to any location of your choice. At first launch of the application, it guides you through the initial setup: creating a new Profile and configuring the location of your Plugins folder. Go to Find Packages to search and select packages to install (for example cyclone-boom:save-warning). There are already more than 5000 plugins with compatible metadata to choose from. Once satisfied, go to the Dashboard and hit Update to download and install the plugin files. Files are downloaded directly from Simtropolis or other sites like SC4Evermore, ToutSimCities, SimCityKurier (archived), Hide and Seek! (archived) and GitHub. If you are signed in to Simtropolis, watch out for the “Install with sc4pac” button on the STEX. It appears for plugins that can be installed with sc4pac. Start small and gradually build up your Plugins folder. Don't download everything at once. Install null-45:startup-performance-optimization-dll if you use the Windows digital edition of the game. (This adds support for plugin file paths exceeding the 260 character limit on Windows, which could otherwise be a problem for a small number of packages that use deeply-nested, long file names.) Install memo:lua-sandbox-dll if you use the Windows digital edition of the game. (This provides a more secure environment for your plugins by preventing mods from using unsafe Lua functions.) Be aware that Simtropolis has a download limit of 20 files per day for guests. To avoid this limit, go to Settings and set up your personal authentication token for Simtropolis (step-by-step guide). Alternatively, simply continue the installation process the next day. Plugins folder structure 050-load-first 060-config 075-my-plugins (your existing manually installed plugins) 100-props-textures 110-resources 140-ordinances 150-mods 170-terrain 180-flora 200-residential 300-commercial 360-landmark 400-industrial 500-utilities 600-civics 610-safety 620-education 630-health 640-government 650-religion 660-parks 700-transit 710-automata 770-network-addon-mod 895-my-overrides (your manually installed zzz-folders) 900-overrides Packages are installed into subfolders prefixed by an even number, as the order in which files are loaded by the game is important. This ensures a consistent load order. Files you install manually should be put into subfolders prefixed by an odd number (ideally before 900-overrides). Migrating an existing Plugins folder If you already have a non-empty Plugins folder and want to switch to sc4pac, start by moving the bulk of your manually installed files into a new subfolder 075-my-plugins and your zzz-folders into 895-my-overrides to ensure correct load order. Once you install more and more packages and dependencies with sc4pac, delete the corresponding older, redundant, manually installed files to avoid duplication or version conflicts. If a dependency was installed with sc4pac, there is no need to keep older manually installed copies of it. In the long run, create additional odd-numbered subfolders for better organization of your manually installed files and to fine-tune load order. Managing multiple Plugins folders The sc4pac GUI supports creating multiple Profiles. For example, you could use a unique Profile for each of your Regions. Each Profile corresponds to a Plugins folder. Important: Make sure to select distinct locations for all your Plugins folders to avoid interference between Profiles. You can use the SC4 launch parameter -UserDir:"..." to start the game with a custom location for the Plugins folder. Uninstalling Uninstall all packages for each Profile (see Dashboard → Profile → Delete options). Delete the download cache folder (see Dashboard). Remove the profiles configuration folder (see Settings). Finally, delete the folder containing the sc4pac program files. Documentation Visit the Troubleshooting & FAQ section of the sc4pac Website for more information, or the development & support thread. To make your own uploads installable with sc4pac, see the topic about the sc4pac STEX integration. Credits A big thank you for contributions to sc4pac: @smf_16 @nos.17 @Zasco @Flann @Shadow Assassin @Cyclone Boom @CorinaMarie @Null 45 @Ulisse Wolf @timdmackey. -
Is there a mod manager that can be used for SC4?
Lowfat Milk from Walmart posted a topic in SimCity 4 General Discussion
I stupidly threw out my charger for my old laptop (Just so happens to have all my sc4 mods on it) so I've been having to download mods onto my desktop. However, one of the mods is causing my game to crash but I really don't want to uninstall all of them again when I don't know which one is causing it. Does anyone use a mod manager that helps them with their mods? or is there a way to figure out which mod is the problem? Really regretting throwing that charger away...- 5 Replies
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- simcity 4
- mod manager
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Asilk's Mod Manager (AMM) 1.1 - Does not open
hugonight1 posted a topic in SimCity (2013) Modding - Open Discussion
I can not open the Asilk's Mod Manager (AMM) 1.1 - Not open, not aprece error message ... please help me -
Asilk's Mod Manager Suggestions and Feedback
Asilksworld posted a topic in SimCity (2013) Modding - Open Discussion
So I created a mod manager for SC5 which can be found here: This thread is intended to suggest ideas for the manager, report bugs, or simply leaving a nice comment about it. Thanks for your support.- 27 Replies
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Version 1.1
34,229 Downloads
UPDATE: I have lost motivation in developing this tool, so I plan on handing this responsibility to someone else or making it open source. If you are interested, send me a PM. Welcome to my Mod Manager. This tool allows you to easily add and remove mods without the hassle of dragging and dropping many files. The functionality of this tool is fairly limited as of right now, as I am pretty new at programming (I am in high school), but over time, more and more features will be added. New Version ( 1.1,0) Released! What's New in 1.1: - HUGE Graphical Rework - Ability to Re size Window - Added Screenshot Viewer - Bug Fixes Update 1.0.8 Includes: - Ability to Add multiple mods to available mod list (Finally!) - Ability to drag multiple mods the available mod list - ID numbers will now scale properly when a mod is removed from the list For those updating from 1.0.0, TAKE THESE STEPS: 1. Delete all mods currently installed 2. Delete SimcityModManager Folder in Documents Folder 3. Launch Application 4. Re install All Mods Planned: .rar support Mod Downloader Compatibility Checker Icons and Pictures (Done) More Friendly UI (Done) Here are videos showcasing it: (1.1.0) http://youtu.be/ZRluydv8CNs (1.0.5 Outdated) http://youtu.be/NpsRtTkPkXs (1.0.0 Outdated) http://youtu.be/qY-LLG7ebCU Subscribe to my Youtube channel! I make SimCity Let's Plays and Mod Reviews! https://www.youtube.com/user/AsilksWorld Have Comments or Suggestions? Post them in the thread here: https://community.simtropolis.com/topic/62781-asilks-mod-manager-suggestions-and-feedback/- 35 Comments
- 27 Reviews
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