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Everything posted by Opkl
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Anyone interested in BATing USA style RHW signs that fit the various RHW widths for the elevated heights? (L1,L2,L3,L4) Same for streetlights that can be plopped along elevated networks. I think that is something everyone would enjoy to have. Thanks
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Here is a four-way interchange I just created the other day. I'm quite proud of it because I created it all by myself without having to use the various RHW Interchange guides as a reference.
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- interchanges
- highways
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- NAM
- network addon mod
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LRM (Light Replacement Mod) - Support, Development and Discussion
Opkl replied to MandelSoft's topic in SC4 Modding - Open Discussion
I also noticed that the MAVE-4 and NMAVE-4 also both use the lights designed for streets however, its mixed between the ones for the maxis AVE/ TLA-5. So the MAVE-4 and NMAVE-4 in other words uses two styles of lights at random.- 322 Replies
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- lrm
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LRM (Light Replacement Mod) - Support, Development and Discussion
Opkl replied to MandelSoft's topic in SC4 Modding - Open Discussion
Is there anyway that I can have the USA Chicago Style lights appear on the TLA-7/AVE-6? It seems like those networks use the same streetlights for the Maxis Street in your mod. It just seems weird to have such a wide road with streetlights that are designed for streets. Also, what category are the RHW networks under? (I use the RHW light mod from the stex)- 322 Replies
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- lrm
- streetlight
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I am trying to create an intersection with OWR-3's and since OWR networks do not have trafficlights yet, I wanted to be able to use the maxis props in LE and place them on a park tile so I can plop them. They don't have to be corded to have the sims obey them, but I would like for them to function. Here's the intersection: Everytime I tried to add the lights to the pole in LE, the lights were always off center and when I would rotate the view in LE, the lights would also change direction to the way I rotated the view while the pole would stay in place. So is there anyway I can fix this? Thanks.
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Does anyone have any ideas/ suggestions for an interchange in my city? I know about the interchange guide thread, but wanted to see/ hear other ideas. As you can see, its a tight space so a compact four-way junction is needed. However, I'm not sure what kind of interchange should be constructed here. I ruled out cloverleaf because its too big. Thanks! P.S.- Don't worry about the TLA-7, that's just temporary until I find an interchange.
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Looking east
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Ok. First I would like to thank everyone for their suggestions. Tonight I somewhat re-made the highways from a "6C" network to "4/6/8S" networks. That made it a lot easier for ramps, etc. I also decided to change the plan routing of the north/south highway. (That pic from my earlier post is facing east so south is to the right and north is to the left.) Instead of having a four way interchange, I built a three-way interchange and the north/south highway will be multiplexed with the east/west freeway until the far west side of the city. Here is a pic:
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No I meant for the RHW-6C. Those two 6c routes are planned to cross each other (like "+"). I just have not built the other stubs yet. The TLA-7 is there just to connect the two in the meantime. As for the NAVE-4, no there is no plan for an exit there.
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Granaram: Sorry to bump an old thread, but how did you get heblem's signals on the intersection? I have his mod too but on the NAM pieces, I just have the maxis lights.
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Hi guys. Is there another mod out there that can do something like this with the ave streetlights? I don't mean changing the style of the light, but moving them from the median to the sides. Also, I don't want the plants,trees,etc removed like in the picture. This was part of I80's Great American Streetlight Mod that was on sc4devotion and is no longer around. If there is not another mod, could I change the lighting placement without getting rid of the plants myself? Also, is there a way to change the streetlight placement so that the lights are directly across from each other instead of the criss-cross "Z" shape? To something like this (MHW): Thank you.
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- simcity 4
- custom content
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- 29 Comments
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Any new updates?
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Gamzdude, don't worry. She says that as a reminder to make sure you keep most of the trees and don't cut them down for more zones. She says this when you start a new city as well.
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What is your favorite SimCity 4 advisor?
Opkl replied to gamzdude's topic in SimCity 4 General Discussion
Since I am using a "money cheat", the finance lady is NEVER an issue. Infact, she only appears when you're bankrupt. The Health Care/ Education is OK as long as you keep up school/medical funding. The fire guy gets annoying when he yells about not having enough fire stations and, IMO, he starts the fires on purpose. The environmental lady's messages are closed and not read. It is funny when her and the Utilities guy start to argue and want me to pick sides, "Don't listen to the crazy tree hugger! Give your sims jobs by zoning industrial" and "That green meddler shut down the water again". -
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Nice job Heblem, but what happend to the mall?
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Wow only 17 left?!?!? Thought there would be more than that... Well the only one I know of near me is in Homewood,IL. Anyway Heblem, care to tell us your next b.a.t? I am referring to Super Kmarts, of course, there's still enough regular Kmarts to go around...for now. So was I.
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Wow only 17 left?!?!? Thought there would be more than that... Well the only one I know of near me is in Homewood,IL. Anyway Heblem, care to tell us your next b.a.t?
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Heblem great job with the Target! I'm glad we have more than one Target on the STEX now.
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Wow. Nice Heblem. This will be the largest mall to sim city so far. What are the department stores?
