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Everything posted by BelgradeSim
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How to create jobs for 'eye-candy' only landmarks?
BelgradeSim posted a topic in SimCity 4 General Discussion
Imagine how stupid it is to have the Empire State Building or the Chrysler Building that are just empty and eye-candy. So, patches to give them jobs are great. But, many people uploaded great skyscrapers and buildings, yet they do not provide jobs and I dont need them as empty shells. I used the 'SC4 Tool' by SFBT which is great for changing values of buildings, so I raised or lowered occupants/ jobs for many buildings. But I don't know how to make jobs for buildings that don't have them by default. Any help would be much appreciated!- 8 Replies
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- landmark
- commercial
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- 24 Comments
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- delecto
- residential
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- 16 Comments
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- scp
- simcity polska
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Play each city for few months and combine so the information flow between two cities would be up-to-date. The thing is - Sims from the small town see there are jobs in the adjacent one and they go there. When they arrive they take the workplaces. If it happens that there are not enough work places for all of them who traveled, then not all of them will arrive. For example 500 of them left the city but in the neighbor one there is only 200 jobs for them. only 200 of them will enter the city. Not to say that region playing is actually problematic for the game and not solved in the best way. I also actually have similar situation. Sims leave one city but not all of them reach the other one. U just keep your attention that u have enough of jobs provided and not to make the commuter loops. Good luck!
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High Tech will move in and then abandoned?
BelgradeSim replied to cnyle's topic in SimCity 4 General Discussion
I-HT bug fix is absolutely crucial to have! -
Further Clarification on the Eternal Commuter Bug
BelgradeSim replied to Slyguy3129's topic in SimCity 4 General Discussion
I have a different problem. A big city, hub of the region, with small towns connected to its edges. Some of them are mixed - RHC and some of them are industrial cities. No closed loops but there are connections close to cities corners. Region-wide i have 1.6 million people and million jobs, which is more than optimal 50% of the population. Yet, some Sims in my big city just report they can't find jobs and they abandon their homes. Its mostly ones built close to the city edge (and close to the city offering plenty of jobs). Again, my industrial hub has ~100k jobs and i see less commuters going there (~50k or so). And believe me, connections are good between the large city and its satellites. I think the game is mismanaging those interconnections. I heard people sad about the NAM that if Sims cant find way to job its because there is no job, but obviously commuters get confused when traveling to other cities. -
So, i am playing my copy of SimCity for years, always preserving plugins, when I moved the game to another computer. Somewhere on that way i have lost my tram/GLR textures and i have the ugly one, Maxis default for elevated train. Can u tell me how can i return to the nice texture and where can I find it? Thanks guys!
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Tarkus, thank u! U resolved the issue that bothered me! I searched and searched for textures and 'what i could have done wrong' but just didn't find anything. Its a strange decision though, as the rural ones now really look ugly. But ok, i have the normal ones, the grass ones too. It is just difficult to change it in a million-people city, with already developed tram network. Yes, 'Nonny Moose', i do exactly the same thing! I have the Plugin folder ant then a clone Plugin folder where i keep original downloaded stuff, all with readme, pics etc. I also backup regularly cause this metropolis i've been building from 2008. Greets to all!
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Yes. And my Plugins folder looks like a dark forest. I do keep it organized with 'Transportation', 'Mods', 'RCI' folders, and i used Dat.packer as well, but i am sure there are some conflicts as well, and hidden and forgotten content, which cause problems like this one. Its purely estetic, not functional but it annoys me.
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simcity City won't develop
BelgradeSim replied to JurisicSantiago's topic in SimCity 4 General Discussion
And how about taxes? Did u raise them for R$$ and R$$$? That could force away Sims. And yes, it seems R$$$ took too much space. Demolish some of those villas and let R$$ Sims move in. Like in reality, it's the mid class that drives the economy!! Don't let too much of R$ Sims. Most of your population should be mid-class.. U may not like it, but if your Sims ask for dirty industry, u have to give'em some, at least in the neighbor city with good connections. NAM is obligatory, of course! -
Yes, that's weird. I have installed the latest 31.2 NAM and more-less with all the options. I will check it out again.
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- 31 Comments
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- apartments
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This is actually a very tough choice. I love both of the twin structures! And both projects became a symbol of the city they were built. But because they are older and more legendary, i vote for the WTC twins. They represent the American capitalistic power (now faded and compromised). Yet, Petronas twins are my favorite among contemporary (last 10-20yrs) skyscrapers!
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Tutorial: Applying the I-HT Bug-Fix correctly
BelgradeSim replied to cogeo's topic in SC4 Bugs & Technical Issues
I just placed IH_census in my Plugins folder and it seems to work correctly. Do I have to do all this in order for it to function correctly? -
- 39 Comments
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- commercial
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high tech IH missing $$$ jobs fix (update!)
BelgradeSim commented on HeinBloed4711's file in Gameplay Mods
- 59 Comments
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- industrial
- jobs
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Residents suddenly becoming jobless?
BelgradeSim replied to Charizard's topic in SimCity 4 General Discussion
Yes, thats it! Yea, quite an error from Maxis. Luckily, moders have fixed a lot of bugs of the game! There was awful bug with Opera house as well that was also being fixed. It's not happening just in Timbuktu but everywhere. It's an ingame bug. I remember R$$$ Sims massively abandoning their fancy towers in my cities. And Opera house bug caused that a city of mine in some moment got from 900k to 600k residents! It lost 300k Sims in a moment almost destroying my efforts to make a metropolis! Luckily, all that is being fixed. The only bug not being able to be fixed is the 'Eternal commuter bug'! The worst one! But i don't want to scare you I hope u fixed this problem and enjoying your city now. Just remember, R$$$ Sims have to be limitet around 20% of the city population. They won't have jobs if they overpopulate the city, anyway. Good luck! -
Residents suddenly becoming jobless?
BelgradeSim replied to Charizard's topic in SimCity 4 General Discussion
You are aware of IHT and R$$$ bug of the game? The bug manifests as R$$$ Sims are somehow being stopped working at IHT. So, there is demand for R$$$ and they move into your city then massively being left with no jobs, with entire neighborhoods being abandoned and dilapidated. You can easily check it by clicking on your IHT buildings and seeing who's coming to work. If no R$$$ Sim is working there, u have a bug. The mod that fixes that is called IHT census. If u cannot find it on STEX contact me to send u the little file
