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A simple 1x1 black square. Or, even better, a paintable(like water) black. The closest I have is this converted pond in LotEditor.and a thing called an asphalt path which comes out as very tiny dots (pictured) and takes forever with unsatisfactory results. For simulating oil spills or coal deposits. Also curious if anybody ever came up with a way to paint the surface of game water to simulate spills/red tide/pollution etc.

fvcuygbyg.jpg

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I've been playing SC4 for a few days now. And of course my little Sim nation should have an airport (SaMara International Airport). It is currently in the development phase. Now I'm trying to find a few planes. As you can see from my avatar I am a big Saab fan. So I would like to see the Saab 340 and 2000 on my tarmac. I found the 340 on https://www.bripizza.net/SC4/transport.html. With lots. However, I have not yet found the 2000s. Unfortunately. And I particularly like one of the 2000s. It is the first. That you can see in the picture. I've flown with it before. It is when I am right a machine from Moldavian Airlines.

So if someone could help me, I would be very happy.

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Since the pic you're showing is from SCAG, I would expect the plane you're looking for to be in one of their packs on the LEX. Voltaire did quite a few request packs, probably over 100 different planes. Try this link for all Air transit on the LEX


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5 hours ago, rene9369 said:

I've been playing SC4 for a few days now. And of course my little Sim nation should have an airport (SaMara International Airport). It is currently in the development phase. Now I'm trying to find a few planes. As you can see from my avatar I am a big Saab fan. So I would like to see the Saab 340 and 2000 on my tarmac. I found the 340 on https://www.bripizza.net/SC4/transport.html. With lots. However, I have not yet found the 2000s. Unfortunately. And I particularly like one of the 2000s. It is the first. That you can see in the picture. I've flown with it before. It is when I am right a machine from Moldavian Airlines.

So if someone could help me, I would be very happy.

Unbenannt.png

Hi! 

@xxdita and @rene9369

Those Saab 340/2000 props have never been released. Their creator was @joelyboy911, but he didn't seem to be satisfied with those models according to one of his last posts, where he mentioned about these props over at SC4Devotion. 

And since he hasn't been active since the end of 2017, sadly, I don't think those props will ever be released. 

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Sort of general, I know, sorry about that, but I'm looking for some mid-rise CO$$/CO$$$.  There seems to be a lack of things in that "inbetween" state.  The DRF building by @JP Schriefer is a great example of what I'm looking for :)

 


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1 hour ago, RobertLM78 said:

Sort of general, I know, sorry about that, but I'm looking for some mid-rise CO$$/CO$$$.  There seems to be a lack of things in that "inbetween" state.  The DRF building by @JP Schriefer is a great example of what I'm looking for :)

 

Hi!

Check out @madhatter106's creations. He made a bunch of midrises, although they are not w2w, but it's worth to check.

- Tyberius06 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Looking for a high-altitude ploppable transparent water I used to have, but can't seem to find anymore. It came in large blocks in various colors and would fill up any valley in one click. Self-leveling. Not sure whether I got it here or on Dev. Anybody know it? I think the uploader was Japanese if that's any help.

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11 hours ago, Lucario Boricua said:

Can someone point me to the large runway pieces featured in @tomz16 's Worsaw international Airport? Gonna need these soonish for some upcoming projects.

 

International Airport-13 Nov., 301561687551-min-min - Copia.png

First look I say it might be the RMIP and use of Bripizza wide runways. Second choice may be the Xannepan JENX set !

RMIP 2 Wide Bripizza https://www.bripizza.net/SC4/201311RW4x/201311RW4x.html

JENX https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3042

Wide RMIP runways I haven´t used yet as it crashes SC4. Later in a more controlled RMIP I have another go as there so much mix up of airpor set´s !

Sincerely yours,

Kschmidt

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12 hours ago, Lucario Boricua said:

Can someone point me to the large runway pieces featured in @tomz16 's Worsaw international Airport? Gonna need these soonish for some upcoming projects.

 

International Airport-13 Nov., 301561687551-min-min - Copia.png

Whats that large half-circle piece next to the Y-interchange?


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1 hour ago, thecitiescenter said:

Whats that large half-circle piece next to the Y-interchange?

Hi!

It's this one, 2 pieces placed next to each other:

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Salut,

Today I was able to add another model to my aircraft fleet. The De Havilland DHC Dash-8. If I see that correctly, it also includes a walkway. Consisting of 8 lots. Unfortunately, one solder is defective. At least it is not displayed correctly. So that I don't have to explain a lot, here are 2 pictures. The part is labelled in the picture.

Enclosed the question: Why are objects displayed with white ???

DSC_0006.JPG

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Does anyone know of any other lots like Newsome Mills with the old style building with neon lettering like this? 

image.png.dea10e12ddfde2299d7221f989e8f380.png

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On 1/25/2020 at 6:23 PM, SIM-ple Jack said:

Looking for a high-altitude ploppable transparent water I used to have, but can't seem to find anymore. It came in large blocks in various colors and would fill up any valley in one click. Self-leveling. Not sure whether I got it here or on Dev. Anybody know it? I think the uploader was Japanese if that's any help.

 

Gotchu:

http://hide-inoki.com/bbs/archives/sc4_0817.html


  Edited by nos.17  

Found file
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2 hours ago, Rott said:

Does anyone know of any other lots like Newsome Mills with the old style building with neon lettering like this? 

image.png.dea10e12ddfde2299d7221f989e8f380.png

There's likely quite a few, but this is the first that comes to mind:

 

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10 hours ago, nos.17 said:

I found it yesterday on an old thumb drive. Fella named suibotu. Don't have a clue how I found that site. Anyway, it's good for adding depth to paint water but, unfortunately due to it's square shape, really better suited to canals than natural water. I'm sure I'll find some use for it though. Thanks for the help.

Test-Jan. 26, 001580058859.png

Test-Jan. 26, 001580059178.png

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Does anyone know if the default in game cement truck is a prop available in lot editor? I cannot find it...

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On 1/27/2020 at 9:15 PM, Rott said:

Does anyone know if the default in game cement truck is a prop available in lot editor? I cannot find it...

I just checked in PIMX, and don't see it either. 


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On 2020. 01. 28. at 2:15 AM, Rott said:

Does anyone know if the default in game cement truck is a prop available in lot editor? I cannot find it...

1 hour ago, xxdita said:

I just checked in PIMX, and don't see it either. 

I think someone back then extracted those automatas as props, but I don't know who did that. Maybe Gizmo or Jeronij (JRJ). Try to look for "construction vehicles" on the exchanges.

- Tyberius

 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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On 20.10.2009 at 4:29 PM, hmm said:

Hey I was wondering if ther was any plopable marshland or swamp flora. Something that could maybe be used in shalow water or land thats near or at sea level? Would like to create something like the large area of marshland along the Jersey Turnpike, near the Medolands complex.

Perhaps this pasture flora set? It contains some marshland, flowers and wetlands flora.

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1886

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10 minutes ago, 11241036 said:

Perhaps this pasture flora set? It contains some marshland, flowers and wetlands flora.

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1886

How did you find that post from 11 years? :D :D The guy hasn't been active on simtropolis since 2015. Anyway, it's just funny. But bringing up the question actually reminded me to @CycleDogg's recent works from last year, what he shared in this thread: 

https://www.sc4devotion.com/forums/index.php?topic=18414.0

I think that will cover the "marshland or swamp flora". Not to mention the sand-dunes.

- Tyberius


I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Hi there!

Does anybody know anything about these two uploads. I found them in the first polska collections what we collected, but they probably were not uploaded to the poska site, while it was running, so they are not part of the Polska Collection. Although I would like to know who made them. Probably not the same person.

Domki Rynek 2 and 4

5e31bce908581_DomkiRynek24.jpg.e445055a095fde3cc43d81eb428310e9.jpg

Galeriad Lodzka

GaleriaLodzka.jpg.137bd8827dddd21bb31cfbff16bb7e10.jpg

Thanks in advance!

- Tyberius

 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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5 minutes ago, junspud said:

I'm wondering if anyone has a working link for the MMP fences found on this page?

I checked the Wayback Machine (internet archive) and thankfully the zip is still available to download from a capture back in July 2013.

Here's the direct download link:  3RR-ALN_Ploppable_Fences_090218.zip

Hope this helps! *:)

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2 minutes ago, Cyclone Boom said:

I checked the Wayback Machine (internet archive) and thankfully the zip is still available to download from a capture back in July 2013.

Here's the direct download link:  3RR-ALN_Ploppable_Fences_090218.zip

Hope this helps! *:)

Oh nice, didn't even think of that, thank you.

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11 hours ago, Tyberius06 said:

How did you find that post from 11 years? :D :D The guy hasn't been active on simtropolis since 2015. Anyway, it's just funny. But bringing up the question actually reminded me to @CycleDogg's recent works from last year, what he shared in this thread: 

https://www.sc4devotion.com/forums/index.php?topic=18414.0

I think that will cover the "marshland or swamp flora". Not to mention the sand-dunes.

- Tyberius

Oh. That's a good question. Probably I didn't look closely enough and got stuck somewhere on the beginning of this thread. Sorry for that, I meant no offense.


11241036 Lotting/Modding Thread - Support for all of my uploaded plugins

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57 minutes ago, 11241036 said:

Oh. That's a good question. Probably I didn't look closely enough and got stuck somewhere on the beginning of this thread. Sorry for that, I meant no offense.

Hm... Sorry if I was missunderstandable. I also didn't mean any offense. As I said it was funny, but that's a really nice gesture that you wanted to help. And as I said it was a good reminder, to keep CP's work on the surface, until his anual return, and maybe he will release those MMPs. 

Thanks anyway!

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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9 hours ago, Tyberius06 said:

Hi there!

Does anybody know anything about these two uploads. I found them in the first polska collections what we collected, but they probably were not uploaded to the poska site, while it was running, so they are not part of the Polska Collection. Although I would like to know who made them. Probably not the same person.

Domki Rynek 2 and 4

5e31bce908581_DomkiRynek24.jpg.e445055a095fde3cc43d81eb428310e9.jpg

Galeriad Lodzka

 i

Thanks in advance!

- Tyberius

 

I have the domki rynek 2 and 4 in my files and I only downloaded Polish content from SimÇityPolska or Simtropolis or SC4Devotion   unfortunately back then I didn't organize by author

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On 6/12/2019 at 6:42 PM, CorinaMarie said:

Turns out to be simple to do. There are 3 properties per Placement Tuning Parameters which need to be tweaked and they can be done while keeping all your other favorite aspects of whichever slope mod you use.

  • 0xc7b36ca4 - MaxTerrainHtIncrease: Set this one to the lowest value for which you want either Retaining Walls or Pylons to appear. Anything below the value set will fill in with terrain. At or above the value set will instead be one of the following when the road gets raised:
  • 0xc804dd94 - MaxRetainingWallHt: If you always want pylons, set this to zero.
  • 0xc804dd95 - MaxPylonHt: Set this one to a big number such as 500. (I'm guessing this is in meters.)

With the above set to: 1, 0, and 500 respectively:

7010-0202.jpg

 

And as seen in the slope mod (and only editing the road one for this test):

7010-0203.jpg

 

Then flipping the Retaining Walls to 500 and Pylons to zero (and redrawing the roads over the existing ones):

7010-0204.jpg

 

Now, if you want the Retaining Walls as the default for all the time you need to set their number wherever you want and then set the Pylons number at least one higher. It's the pylons number which determines how far the road can be above the terrain (along with 0xc804dd93 - MaxDistFromTerrain.)

*:)

I've been trying to get this to work with Sudden Valley terrain mod and the NHP 'Mount' slope mod, but the terrain still just conforms to the road instead of building pylons or retaining walls, even with the same values set to the ones in your post here..

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