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Untitled.png.430504b8dfe9dcae77cd42467cc89c01.png

Anyone know what might be going on here? The lot is the Small Terminal from 'Mattb325_Terminus_Pack(MN)' pack, which doesn't require any dependencies. When I go to the pipe view it does exhibit the water bug on the missing textures. I can only guess it's some sort of override conflict but I don't know?

 

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15 minutes ago, junspud said:

Untitled.png.430504b8dfe9dcae77cd42467cc89c01.png

Anyone know what might be going on here? The lot is the Small Terminal from 'Mattb325_Terminus_Pack(MN)' pack, which doesn't require any dependencies. When I go to the pipe view it does exhibit the water bug on the missing textures. I can only guess it's some sort of override conflict but I don't know?

 

Thanks.

Are you using the original lot, or the relot by tariely?

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21 minutes ago, xxdita said:

Are you using the original lot, or the relot by tariely?

Original lot

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23 minutes ago, junspud said:

Original lot

NOPE. This is @tariely's version on your picture. :D :D Trust me! @mattb325usually don't use SHK cars on his lots specially that this station set probably predates the SHK cars on the lot on your picture. Not to mention that the parking orientation of the original Mattb lot is different than this one. I think Matt used by default the maxis grey texture on this lot anyway.

You probably need either this one:

 LBT MegaTextures Pack vol.2

or this one:

LBT Texture Pack2.dat

I don't know for this lot she used which texture set from the LBT team. It's better if you have both of them. 

It might be confusing which lot is the original due to the method how Tariely makes her re-lots. Since she (and many other lotter/re-lotter) uses the Lot Editor to modify the original lot according to their taste, then they use the LE "save as..." option to create a new lot with new IIDs which still uses the same stats and item names as the original. 

- Tyberius

EDIT: By the way these texture sets are listed on the download page of the TL-Mattb325 Terminus set. 

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
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The link in the description to the SHK parking pack from the LEX gives me a 404 error as well. It's not a name I'm familiar with, so I can't track down an accurate link. But I'm not sure that's a texture pack either. 


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@xxdita

SHK Parking set is one of the most popular set in the past few years. It contains several overlays and complex new timed car props as well and some other props.

There is a more complex parking texture set which is called 

Also check it out @kingofsimcity (KOSC) other uploads which are related to this texture set.

I am exclusively using his textures (or my edited versions of his textures) on my lots where I place parking lots.

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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Apologies, forgot I had gotten the relot and was going by the name in the query.

 

I got thrown off a bit following some links, thought the terminal was from here as linked on the relot page; 

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2981

Saw it had no dependencies and neglected to check the STEX version of the original pack which includes the small terminal.

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1 hour ago, Tyberius06 said:

@xxdita

SHK Parking set is one of the most popular set in the past few years. It contains several overlays and complex new timed car props as well and some other props.

There is a more complex parking texture set which is called 

Also check it out @kingofsimcity (KOSC) other uploads which are related to this texture set.

I am exclusively using his textures (or my edited versions of his textures) on my lots where I place parking lots.

Ok. The link for the Parking Set that is in the STEX description for the relotted Terminus pack still points to a nonexistent file on the LEX. So perhaps the link for the description should be updated to the STEX link instead, so that all of the dependencies for the lots can be gathered easily?


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4 hours ago, xxdita said:

Ok. The link for the Parking Set that is in the STEX description for the relotted Terminus pack still points to a nonexistent file on the LEX. So perhaps the link for the description should be updated to the STEX link instead, so that all of the dependencies for the lots can be gathered easily?

I haven't download this back then, so I didn't check the dep links. @tariely Could you update some of the links for this upload: 

A lot of links doesn't work or point to the wrong direction. And also 
BSC PEG Texture Pack Vol 01 - OBSOLETE, please DO NOT use it as a reference for dependency (even if you used only that few texture from the old texture set), use instead the BSC Textures vol. 1
- SFBT Essentials (STEX Version) - OBSOLETE, please DO NOT use it as a reference for dependency, use instead the SFBT Essentials

These are the corrected non-working or wrong links:

NDEX Base Texture Set 1
Nams Props Pack Vol.1.dat
Nams Props Pack vol.2.dat
Nos.17 Essentials V12 or above (nos.17 CarCollection_ortho.dat & _diag.dat)
Orange MegaProps vol.01
PEG Texture Pack vol.01 - BSC Textures vol. 1
SHK_ParkingPack
SFBT Essentials (STEX Version) - SFBT Essentials

Also worth to check whether you need the following links, because the shk parking link pointed to the SM2 Mega Props vol. 1 link on LEX, and the Nams Props Pack vol. 2 pointed to Magneto's SAM 1 override Mod (which is using VIP Girafe Cars vol. 1 and 2 - STEX Version ONLY - for the timed props and families). But I'm not sure that you actually used these two plugins for your lots.

- Tyberius

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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-Cori edit: Now found and fixed. *:)

Maybe someone knows where I can find these two files now?
 

 

 


  Edited by CorinaMarie  

Added message so no one needs to look for these.
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On 3.1.2020 at 8:00 PM, tails2489 said:

Hi All, I have had an idea to make a new region with some walled cities. I am wondering if anyone has used the two options I found or if you could offer some alternatives? Walls or wall ruins both could work. Thanks!

https://community.simtropolis.com/files/file/28392-kairouans-city-walls/

https://community.simtropolis.com/files/file/15712-city-walls/

You may also like these medieval walls on the LEX.

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3020


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48 minutes ago, off said:

Maybe someone knows where I can find these two files now?

These two appear to be ones where the linkys in the database for the downloads got borked due to special characters in the file names. Here are renamed copies of them I found in a server backup (which is done at the Linux level and so isn't as persnickety about file names).

Give these a try and if they work fine, let me or @Tyberius06 know and one of us can fix up the STEX file entries.

Monumental pinata.zip
Monumento a la revolucion.zip

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28 minutes ago, CorinaMarie said:

These two appear to be ones where the linkys in the database for the downloads got borked due to special characters in the file names. Here are renamed copies of them I found in a server backup (which is done at the Linux level and so isn't as persnickety about file names).

Give these a try and if they work fine, let me or @Tyberius06 know and one of us can fix up the STEX file entries.

Monumental pinata.zip
Monumento a la revolucion.zip

Thanks a lot, CorinaMarie! Files are displayed in the game.

good.jpg

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13 minutes ago, off said:

Thanks a lot, CorinaMarie! Files are displayed in the game.

I've updated both STEX file entries now and removed the File Lost messages at the top.

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On 8/9/2019 at 9:54 AM, Tyberius06 said:

Hi!

If I recall correctly, not long after Alex (Tarkus) uploaded that Gizmo's file onto LEX, Gizmo's site came back online. Meanwhile I organized properly his stuffs and put it under my Gdrive account as a back-up. So since then my back up has been the source of his files, but of course would be easier to bring them to the exchanges. By the way the same applies for KS_JPN's stuffs, some of them is still available on different far eastern sites (mostly his older creations), but what used to be on his own site now also under my Gdrive account for years now. I think someone over at SC4D mentioned that he would upload them to LEX (some or most of the models - only the models - are available in the ks_jpn megapacks which were made for the CAM contents), using mostly my source, but it never happened. The problem is that mine doesn't contain any readme or images and since then I was busy with too many projects. If the sites admins ( @Tarkus - SC4 Devotion and LEX, @Cyclone Boom and @CorinaMarie) agree, we could bring their creations either here to the STEX and/or LEX. But KS_JPN's stuffs need readme's and images, and it's like 47 uploads. But these would be great additions to the sometimes to be made Legacy Account.

A google search brought me to this page of the thread, as I was looking for Gizmo's vehicles pack (which I now see is already on the LEX, so I can try to update the links).

We do have permission from ks_jpn to store his files on the LEX, hence the prop packs. I know the relots were done for CAM, but there shouldn't be an issue re-releasing the original lots for nonCAM, provided he hasn't used the RCI Blank Lot Set to create them. Of course, I would love to see any models you have that we haven't managed to get packed up yet. If you'll message me the link to the dropbox file, I can download it all and take a look to see what all needs to be done to get them ready to go. 

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On 2020-01-05 at 5:20 AM, Tyberius06 said:

. @tariely Could you update some of the links for this upload: 

 

“Too many deps”. I am presently going to bed [crawl to bed in shame, that is, now] but I will do it tomorrow morning.

EDIT : Done. With apologies all around.

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3 hours ago, gwada971 said:

@Raymond7cn Hi you can find the houses here:

and for the poles may be here: https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2344

Dear gwada971, Thanks a million ! Those are exactly what I want, you help me a lot, Thank you very much, It's a pity that I can't give more 'Thanks' with the simtropolis's reaction function.*:thumb:

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Salut,

i am surching for this part. I need it for my airport. The sice is 1x1 and is a part for parking airplanes. The part Name is Apron lane stop line. But i have only the light Edition. But Need this in dark. So please can you help me ???

DSC_0085.JPG

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@rene9369 Hi, I'm not an expert with the LotEditor and let alone customized airports, but is that the texture you want on the right?

apron-stopline.jpg

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Help : At some point I DLed somme Debussyman stuff that I didn't already have (What ?!?) ; they came as .exec., so I executed them just now (doing some tidying up in my stash) and two of them seem to be corrupted or something, they won't execute : DBSSYMN Vienna Graben Residence and DBSSYMN Santa Maria. I can't find them again, at least on Simtrop' (SC4D is not responding right now). Does anyone have them or know where to find them ?


Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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18 minutes ago, tariely said:

DBSSYMN Vienna Graben Residence and DBSSYMN Santa Maria.

From a LEX backup, here are the two closest in names:

Install_DBSSYMN_Graben22.zip
Install_BSC_DBSSYMN_StMaria.zip

I'm not certain of that second one being the right file as St is usually and abbreviation for Saint rather than Santa.

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Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

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6 minutes ago, CorinaMarie said:

I'm not certain of that second one being the right file as St is usually and abbreviation for Saint rather than Santa.

Running the installer up to the first panel confirms that this is in fact Santa Maria 

Same procedure also confirms the first file to be part of a Vienna-series of w2w buildings

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5 hours ago, CorinaMarie said:

From a LEX backup, here are the two closest in names:

Install_DBSSYMN_Graben22.zip
Install_BSC_DBSSYMN_StMaria.zip

I'm not certain of that second one being the right file as St is usually and abbreviation for Saint rather than Santa.

Yes ! The zips I had must have been corrupted somehow ; those dezip OK. Thank you, CorinaMarie --life saviour, again ! *;)

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Come and visit. We got home made cookies. http://community.simtropolis.com/journals/journal/5386-pr-crastinas-travels-sc4/

By the way, we also have cookies at Tariely's Little Shop of Relots (and Lots)

 

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Would anybody happen to have an old (2010 or so) copy of the NAM? Specifically, I'm looking for Traffic Simulators A and B. 


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